3d- introductory cource - part 1

Upload: rickard-stampe-soederstroem

Post on 07-Apr-2018

221 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/4/2019 3D- Introductory Cource - Part 1

    1/61

    3D Introductory

    A series of lectures created for students at candidate level at the IT-University of Copenhagen by RickardStampe Sderstrm 2011. [email protected]. All material in this lecture is copyrighted to the autorsand creators of the pictures and films. And the lecture is copyrighted to Rickard Stampe Sderstrm. You mayfreely use it as a presentation but not printing it in a digital or analog form.

  • 8/4/2019 3D- Introductory Cource - Part 1

    2/61

    About me.

    www.rs-soderstrom.com

  • 8/4/2019 3D- Introductory Cource - Part 1

    3/61

    Language

  • 8/4/2019 3D- Introductory Cource - Part 1

    4/61

    Simulation ofa two-giro gravity attitude control system (E.E Zajac 1963) to Avatar (James Cameron, 2009)

  • 8/4/2019 3D- Introductory Cource - Part 1

    5/61

    The course

    The exam:To model, texture, animate and rendera unique figurative 3D-model from anexisting or self made production design (max 1 min). Furthermore reflect anddescribe the work process you had in an 10 page rapport with text andpictures (max 10 A4 pages). The rapport shall also relate the production youmade to a product and place in in an historical context.

    Mandatory activites during class:- Present your project to the group in max 10 minutes.- Hand in your project to me for evaluation before writing the exam.

    Activities outside class:

    - Group presentation.- Tutorial making in Maya.

  • 8/4/2019 3D- Introductory Cource - Part 1

    6/61

    The course breakdown

    Lectures (14 lectures with, 2 h theory and 2 h practical.)

    1. Introduction2. Introduction (approval ofindividual project)3. Modeling4. Modeling

    5. Texturing6. Texturing7. Animating8. Animating9. Rendering10. Rendering11. Project management, applications of 3D, roles etc.

    12. Demonstration ofa project and handing in the practical exam production.13. The history of 3D-animationens part 114. The history of 3D-animation part 2

    EXAMINATION

  • 8/4/2019 3D- Introductory Cource - Part 1

    7/61

    The course breakdown

    Software: Maya 2012

    Litteratur: Introducing Maya 2011KompendiumInternet

    Tutorial making in and outside class.

  • 8/4/2019 3D- Introductory Cource - Part 1

    8/61

    Your expectations?

    Your prior experience?

    Why 3D-animation?

    How will you learn this?

  • 8/4/2019 3D- Introductory Cource - Part 1

    9/61

    Introduction

    - What is 3D?

    And w

    hat is Computer Grap

    hics? CG? CGI?

    - In danish "Computer Grafik", "Computeranimation", "3D-animation"

    - 3D-animation is a tool forvisualizations, film, computer games, productiondesign, architecture etc.

  • 8/4/2019 3D- Introductory Cource - Part 1

    10/61

    Introduction

    - What is animation?

    - a) a motion picture made by photographing successive positions ofinanimateobjects (as puppets or mechanical parts). b) Animated Cartoon, a motion picturemade from a series of drawings simulating motion by means of slight

    progressive changes. (Webster)

    - "animare" - "to give life to"

    - "Animation is not the art of drawings that move, but rather the art of movementthat are drawn. What happens between each frame is more importent than whathappens on each frame" (Norman McClaren)

  • 8/4/2019 3D- Introductory Cource - Part 1

    11/61

    Introduction

  • 8/4/2019 3D- Introductory Cource - Part 1

    12/61

    Introduction

    - Digital teknik vs analog teknik

    - From the 1960 - now.

    - Moors Law states that " The Number of transitors that can be placesinexpensively on an intergrated circuit doubles approximately every two years"

  • 8/4/2019 3D- Introductory Cource - Part 1

    13/61

    Introduction

  • 8/4/2019 3D- Introductory Cource - Part 1

    14/61

    Introduction

    - Realism in computer graphics - photo realism / visual realism

    - Two traditions (a style of painting) vs Computer Graphics

    - The quest for photo realism from the 1960 - now.

    Paul Debevec Fiat Lux (1999)

  • 8/4/2019 3D- Introductory Cource - Part 1

    15/61

    Introduction

    - The Uncanny valley is theory developed by professorMasahiro Moro

    formeasuring realism in robot technology also applied to computer graphics tomeasure photo realism.

  • 8/4/2019 3D- Introductory Cource - Part 1

    16/61

    Introduction

  • 8/4/2019 3D- Introductory Cource - Part 1

    17/61

    Introduction

    The "Story"

    - The story of Red Riding Hood.

    - The story ofan object.

    - The story ofa texture.

    -Th

    e story ofa walk.

    - The "Never Ending Story".

  • 8/4/2019 3D- Introductory Cource - Part 1

    18/61

    Introduction

    End of Introduction.

  • 8/4/2019 3D- Introductory Cource - Part 1

    19/61

    Production process

    - Team work vs one person.

    - Production process (Game or Film).

    - Visual Style in CGI.

  • 8/4/2019 3D- Introductory Cource - Part 1

    20/61

  • 8/4/2019 3D- Introductory Cource - Part 1

    21/61

    Production process

    Visual Styles in CG

    Photo realistic

    - Capture the "real"

    - The 60s protest of "modern art".

    - The holy grail of CG.

  • 8/4/2019 3D- Introductory Cource - Part 1

    22/61

    Production process

    Visual Styles in CG

    Photo realistic

    Dirty Kitchen (2008) av Magnus Larsson

  • 8/4/2019 3D- Introductory Cource - Part 1

    23/61

    Production process

    Visual Styles in CG

    Hyper realistic:

    - Grew out of photo realism.

    - The term is from the artworld originally, 1973 by Isy Brachot

    - The fake become the authentic.(Umberto Eco).

    - A new dimension "a world within theworld"

    - Jean Baudrillard.

  • 8/4/2019 3D- Introductory Cource - Part 1

    24/61

    Production process

    Visual Styles in CG

    Hyperrealistic

    Photograph of MaskII (2002) by Ron Mueck.

  • 8/4/2019 3D- Introductory Cource - Part 1

    25/61

    Production process

    Visual Styles in CG

    Stylistic

    - Capture the "personal"

    - Evolved during the 90's duringsoftware and hardware boom

  • 8/4/2019 3D- Introductory Cource - Part 1

    26/61

    Production process

    Visual Styles in CG

    Stylistic

    Still photo from the short film Christmas Piggy (2010) by R.S. Sderstrm

  • 8/4/2019 3D- Introductory Cource - Part 1

    27/61

    Production process

    Visual Styles in CG

    Simplistic

    - Capture the "simple"

    - Evolved forTV and realtime.

    - Economically

  • 8/4/2019 3D- Introductory Cource - Part 1

    28/61

    Production process

    Visual Styles in CG

    Simplistic

    Still photo from tv-serie Jimmy Neutron

  • 8/4/2019 3D- Introductory Cource - Part 1

    29/61

    Production process

    Visual Styles in CG

    Graphic

    - Resemble 2D.

    - Evolved for graphic design

    - Vector Graphics

  • 8/4/2019 3D- Introductory Cource - Part 1

    30/61

    Production process

    Visual Styles in CG

    Graphic

    Still from Skyone Graphic profile

  • 8/4/2019 3D- Introductory Cource - Part 1

    31/61

    Production process

    Visual Styles in CG

    Surrealistic (fantastic)

    - Max Ernst, Salvador Dali,Marets Oppenheim.

    - Often photo realistic, thusphoto surrealism.

    - Hyperrealism vsSurrealism, real vs fantasy

    Marets Oppenheim, Le Djeuner en fourrure (1936)

  • 8/4/2019 3D- Introductory Cource - Part 1

    32/61

    Production process

    Visual Styles in CG

    Visual styles of CG leafs by Owen Demers

    Hyper realistic Photo realistic

    Stylistic Simplistic

    Graphic Surrealistic

  • 8/4/2019 3D- Introductory Cource - Part 1

    33/61

    Production process

    Visual Styles in CG

    Shortfilm 458nm (2006) by Jan Bitzer, Lilja Brunck och Tom Weber

  • 8/4/2019 3D- Introductory Cource - Part 1

    34/61

    Production process

    My projectWhat do I need?

    ----

    -----

    --

  • 8/4/2019 3D- Introductory Cource - Part 1

    35/61

    Production process

    Pre-Production:Story (Pitch - Script / Designdocument), Design, Casting, Voice recording, Founding

    Production:Modelling - Texturing - Animation - Rendering

    Post-ProductionCutting, Sound, Public Relations, Post-Mortem.

  • 8/4/2019 3D- Introductory Cource - Part 1

    36/61

    Production process

    Pre-Production

    - Idea!- The Story- Research- Storyboard- Concept Pictures

    - "Blueprint", a reference picture ofthe design

    Concept art by Flemming Schidt

  • 8/4/2019 3D- Introductory Cource - Part 1

    37/61

    Production process

    Production

    - Set up image planes- Modeling- Texturing- Rigging- Animating- Render- Compositing

  • 8/4/2019 3D- Introductory Cource - Part 1

    38/61

    Production process

    Modelling process

    Productions design: Flemming Schmidt

  • 8/4/2019 3D- Introductory Cource - Part 1

    39/61

    Production process

    Texturing process

  • 8/4/2019 3D- Introductory Cource - Part 1

    40/61

    Production process

    Animation process

  • 8/4/2019 3D- Introductory Cource - Part 1

    41/61

    Production process

    Rendering Process

    Rim Light

    Main LightFill Lights

  • 8/4/2019 3D- Introductory Cource - Part 1

    42/61

    Production process

    Rendering Process

    Foreground (RGB-Channel)

    Foreground (Alfa-Channel)

    Background (RGB-Channel)

    A finished composit of two layers.

  • 8/4/2019 3D- Introductory Cource - Part 1

    43/61

    Production process

    Rendering Process

    Batch- vs realtime rendering

  • 8/4/2019 3D- Introductory Cource - Part 1

    44/61

    Production process

    Post-Production

    - Sound- Editing- PR & Marketing (Press kit)- Webpage

    - Poster- Cover- Post-Mortem- Different versions of Master

  • 8/4/2019 3D- Introductory Cource - Part 1

    45/61

  • 8/4/2019 3D- Introductory Cource - Part 1

    46/61

    Production process

    My projectWere do I start

    Idea!---

    -

  • 8/4/2019 3D- Introductory Cource - Part 1

    47/61

  • 8/4/2019 3D- Introductory Cource - Part 1

    48/61

    Production process

    My projectWere do I start

    Idea!Research

    Story-

    -

  • 8/4/2019 3D- Introductory Cource - Part 1

    49/61

    Production process

    My projectWere do I start

    Idea!Research

    StoryDesign

    -

  • 8/4/2019 3D- Introductory Cource - Part 1

    50/61

    Production process

    My projectWere do I start

    Idea!Research

    StoryDesign

    Storyboard?

  • 8/4/2019 3D- Introductory Cource - Part 1

    51/61

    Production process

    Pre-Production Done!

  • 8/4/2019 3D- Introductory Cource - Part 1

    52/61

    Production process

    My example project

  • 8/4/2019 3D- Introductory Cource - Part 1

    53/61

    Production process

    My example project

    I wanna make a old Fiat!

  • 8/4/2019 3D- Introductory Cource - Part 1

    54/61

    Production process

    My example project

    I wanna make an old Fiat.

    What is out there?

  • 8/4/2019 3D- Introductory Cource - Part 1

    55/61

    Production process

    My example project

  • 8/4/2019 3D- Introductory Cource - Part 1

    56/61

    Production process

    The Fiat 500 Project

    Story: It's an old Fiat 500 that hasseen alot ofaction and is on its lastleg.

    Style: I wanna try making itPhotorealistic

    Storyboard: I will present the carina turnaround. (Spin the camera 360in 30 sec).

    Rendering: Batchrender

  • 8/4/2019 3D- Introductory Cource - Part 1

    57/61

    Production process

  • 8/4/2019 3D- Introductory Cource - Part 1

    58/61

    Production process

    Get the blueprints ready for modelling!

  • 8/4/2019 3D- Introductory Cource - Part 1

    59/61

  • 8/4/2019 3D- Introductory Cource - Part 1

    60/61

    Introduction to Maya

    - Examples of software for 3D-animation

    Autodesk MayaAutodesk 3D studio Max

    HoudiniAnimation MasterSketchupLightwaveBlender (Open Source)

  • 8/4/2019 3D- Introductory Cource - Part 1

    61/61

    Introduction to Maya