3d- introductory cource - part 1
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3D Introductory
A series of lectures created for students at candidate level at the IT-University of Copenhagen by RickardStampe Sderstrm 2011. [email protected]. All material in this lecture is copyrighted to the autorsand creators of the pictures and films. And the lecture is copyrighted to Rickard Stampe Sderstrm. You mayfreely use it as a presentation but not printing it in a digital or analog form.
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About me.
www.rs-soderstrom.com
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Language
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Simulation ofa two-giro gravity attitude control system (E.E Zajac 1963) to Avatar (James Cameron, 2009)
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The course
The exam:To model, texture, animate and rendera unique figurative 3D-model from anexisting or self made production design (max 1 min). Furthermore reflect anddescribe the work process you had in an 10 page rapport with text andpictures (max 10 A4 pages). The rapport shall also relate the production youmade to a product and place in in an historical context.
Mandatory activites during class:- Present your project to the group in max 10 minutes.- Hand in your project to me for evaluation before writing the exam.
Activities outside class:
- Group presentation.- Tutorial making in Maya.
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The course breakdown
Lectures (14 lectures with, 2 h theory and 2 h practical.)
1. Introduction2. Introduction (approval ofindividual project)3. Modeling4. Modeling
5. Texturing6. Texturing7. Animating8. Animating9. Rendering10. Rendering11. Project management, applications of 3D, roles etc.
12. Demonstration ofa project and handing in the practical exam production.13. The history of 3D-animationens part 114. The history of 3D-animation part 2
EXAMINATION
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The course breakdown
Software: Maya 2012
Litteratur: Introducing Maya 2011KompendiumInternet
Tutorial making in and outside class.
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Your expectations?
Your prior experience?
Why 3D-animation?
How will you learn this?
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Introduction
- What is 3D?
And w
hat is Computer Grap
hics? CG? CGI?
- In danish "Computer Grafik", "Computeranimation", "3D-animation"
- 3D-animation is a tool forvisualizations, film, computer games, productiondesign, architecture etc.
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Introduction
- What is animation?
- a) a motion picture made by photographing successive positions ofinanimateobjects (as puppets or mechanical parts). b) Animated Cartoon, a motion picturemade from a series of drawings simulating motion by means of slight
progressive changes. (Webster)
- "animare" - "to give life to"
- "Animation is not the art of drawings that move, but rather the art of movementthat are drawn. What happens between each frame is more importent than whathappens on each frame" (Norman McClaren)
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Introduction
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Introduction
- Digital teknik vs analog teknik
- From the 1960 - now.
- Moors Law states that " The Number of transitors that can be placesinexpensively on an intergrated circuit doubles approximately every two years"
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Introduction
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Introduction
- Realism in computer graphics - photo realism / visual realism
- Two traditions (a style of painting) vs Computer Graphics
- The quest for photo realism from the 1960 - now.
Paul Debevec Fiat Lux (1999)
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Introduction
- The Uncanny valley is theory developed by professorMasahiro Moro
formeasuring realism in robot technology also applied to computer graphics tomeasure photo realism.
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Introduction
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Introduction
The "Story"
- The story of Red Riding Hood.
- The story ofan object.
- The story ofa texture.
-Th
e story ofa walk.
- The "Never Ending Story".
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Introduction
End of Introduction.
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Production process
- Team work vs one person.
- Production process (Game or Film).
- Visual Style in CGI.
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Production process
Visual Styles in CG
Photo realistic
- Capture the "real"
- The 60s protest of "modern art".
- The holy grail of CG.
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Production process
Visual Styles in CG
Photo realistic
Dirty Kitchen (2008) av Magnus Larsson
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Production process
Visual Styles in CG
Hyper realistic:
- Grew out of photo realism.
- The term is from the artworld originally, 1973 by Isy Brachot
- The fake become the authentic.(Umberto Eco).
- A new dimension "a world within theworld"
- Jean Baudrillard.
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Production process
Visual Styles in CG
Hyperrealistic
Photograph of MaskII (2002) by Ron Mueck.
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Production process
Visual Styles in CG
Stylistic
- Capture the "personal"
- Evolved during the 90's duringsoftware and hardware boom
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Production process
Visual Styles in CG
Stylistic
Still photo from the short film Christmas Piggy (2010) by R.S. Sderstrm
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Production process
Visual Styles in CG
Simplistic
- Capture the "simple"
- Evolved forTV and realtime.
- Economically
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Production process
Visual Styles in CG
Simplistic
Still photo from tv-serie Jimmy Neutron
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Production process
Visual Styles in CG
Graphic
- Resemble 2D.
- Evolved for graphic design
- Vector Graphics
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Production process
Visual Styles in CG
Graphic
Still from Skyone Graphic profile
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Production process
Visual Styles in CG
Surrealistic (fantastic)
- Max Ernst, Salvador Dali,Marets Oppenheim.
- Often photo realistic, thusphoto surrealism.
- Hyperrealism vsSurrealism, real vs fantasy
Marets Oppenheim, Le Djeuner en fourrure (1936)
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Production process
Visual Styles in CG
Visual styles of CG leafs by Owen Demers
Hyper realistic Photo realistic
Stylistic Simplistic
Graphic Surrealistic
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Production process
Visual Styles in CG
Shortfilm 458nm (2006) by Jan Bitzer, Lilja Brunck och Tom Weber
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Production process
My projectWhat do I need?
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Production process
Pre-Production:Story (Pitch - Script / Designdocument), Design, Casting, Voice recording, Founding
Production:Modelling - Texturing - Animation - Rendering
Post-ProductionCutting, Sound, Public Relations, Post-Mortem.
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Production process
Pre-Production
- Idea!- The Story- Research- Storyboard- Concept Pictures
- "Blueprint", a reference picture ofthe design
Concept art by Flemming Schidt
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Production process
Production
- Set up image planes- Modeling- Texturing- Rigging- Animating- Render- Compositing
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Production process
Modelling process
Productions design: Flemming Schmidt
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Production process
Texturing process
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Production process
Animation process
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Production process
Rendering Process
Rim Light
Main LightFill Lights
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Production process
Rendering Process
Foreground (RGB-Channel)
Foreground (Alfa-Channel)
Background (RGB-Channel)
A finished composit of two layers.
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Production process
Rendering Process
Batch- vs realtime rendering
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Production process
Post-Production
- Sound- Editing- PR & Marketing (Press kit)- Webpage
- Poster- Cover- Post-Mortem- Different versions of Master
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Production process
My projectWere do I start
Idea!---
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Production process
My projectWere do I start
Idea!Research
Story-
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Production process
My projectWere do I start
Idea!Research
StoryDesign
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Production process
My projectWere do I start
Idea!Research
StoryDesign
Storyboard?
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Production process
Pre-Production Done!
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Production process
My example project
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Production process
My example project
I wanna make a old Fiat!
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Production process
My example project
I wanna make an old Fiat.
What is out there?
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Production process
My example project
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Production process
The Fiat 500 Project
Story: It's an old Fiat 500 that hasseen alot ofaction and is on its lastleg.
Style: I wanna try making itPhotorealistic
Storyboard: I will present the carina turnaround. (Spin the camera 360in 30 sec).
Rendering: Batchrender
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Production process
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Production process
Get the blueprints ready for modelling!
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Introduction to Maya
- Examples of software for 3D-animation
Autodesk MayaAutodesk 3D studio Max
HoudiniAnimation MasterSketchupLightwaveBlender (Open Source)
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Introduction to Maya