4-2-5 run fits glazier

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Mount Union Defense Vince Kehres D- Year Rush Defense Total Defense Scoring Defense 2005 13 th -83.7 ypg 3 rd – 223.7 ypg 2 nd – 10.3 ppg 2006 2 nd -30 ypg 2 nd – 186 ypg 2 nd – 8.5 ppg 2007 1 st – 40.9 ypg 1 st – 173.7 ypg 1 st – 6.9 ppg 2008 T-1 st – 58.3 ypg 1 st -199.5 ypg 1 st – 8.7 ppg 2009 2 nd – 53.3 ypg 3 rd – 212.1 ypg 2 nd - 9.67 ppg 2010 16 th – 88.3 2 nd -212.3 ypg 1 st - 8.93 ppg 4-2-5 Record 86 wins – 4 Losses

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Mount Union Defense

Vince Kehres D-Coordinator

Year Rush Defense Total Defense Scoring Defense

2005 13th-83.7 ypg 3rd – 223.7 ypg 2nd – 10.3 ppg

2006 2nd -30 ypg 2nd – 186 ypg 2nd – 8.5 ppg

2007 1st – 40.9 ypg 1st – 173.7 ypg 1st – 6.9 ppg

2008 T-1st – 58.3 ypg 1st -199.5 ypg 1st – 8.7 ppg

2009 2nd – 53.3 ypg 3rd – 212.1 ypg 2nd- 9.67 ppg

2010 16th – 88.3 2nd -212.3 ypg 1st - 8.93 ppg

4-2-5

Record 86 wins – 4 Losses

Defensive Philosophy

• Play 11 As 1• Stop the Run• Win Money Down

Raider Defense Characteristics

1.Quick2.Tough-(Tackle)3.Play Smart

D-Line Alignments and Keys4 Hands Down

Vs. TE

E T N L7

E L7L5 L53 2i

Vs. O TE Vs. 2 TE

LB’s Alignments & Keys

E T N L

S W30 30

4yds off4 yds off

1. Key to the line of the near back.2. We will play “DOWNHILL” on the front side.3. We will “SHUFFLE & STACK” or “PRESS” the LOS on

the backside

DB’s Alignments & Keys (Robber)

YQ

H F

ZX

SSWS

FSTC WC

1

7

4-7

11 1

6

7

•SS- TE to Tackle•FS- TE to Tackle•WS- Tackle or last man on the line of scrimmage to your side

B GapCocked in toward the LOS

10

Action To: (Base Block By Guard)

– Sam- Fit to the line of the near back.– Will- Is a “B” gap player, down hill to the ball.

TE

B

N L

B

Action Away

LNT

WS

YE

Q

F

H

Sam- Is a shuffle player, checking NEAR A gap to play side A gap.Will- Is a shuffle player, checking FAR A gap to play side A gap.

Safety Action to and Away

YQ

H

F

SSWS

FS

Force

Force

Cutback-Boot- Reverse

B Gap/Cutback- Boot-Reverse

Alley to Sideline

Cutback

Zone- strong

C G TGT

Q

H

YE T N L

S WWS

SS

Zone Weak

LNT

WS

YE

Q

H

SS

FS

WS

Sam could get A or B gap Iso.

LNT

WS

YE

Q

F

H

SS

WS

FS

Will-should get B gap Iso

C G TGT

Q

H

YE T N L

S WWS

SS

F

Power

LNT

WS

YE

Q

F

H

SS

Stretch/Outside Zone

LNT

WS

YE

Q

F

H

SS

FS

Counter / Wrap

LNT

WS

E

QH

Boot or Roll Pass (Guards Pull)

LNT

WS

YE

Q

F

H

Mount Union Football

Coverages

Robber (Ice)

WS WSTC WC

FS

SS

1 2

3

1

2

6-7 yds off WR

2 yds

6-7 yds off WR Curl/Lev. Flat

Swing Deep #3Middle DropVertical #2Inside Wall Curl/Lev. Flat

Swing Deep #2

Vertical #2 StrongNo Vertical Threat-Rob Curl to Post #1

4 yds

3 yds

Man to Man #1Except shallow cross

Short wall to expand Man to Man

#1 except shallow cross

1 yd

6 yds

Inside Eye

Note: Declare pass strength to more WR side. Handle motion with Safety Rotation to Pass strength

Robber (Sky)

WSWS

TC

WCFS

SS

1

2

3

1

2

6-7 yds off WR 3 yds off

Max 7 yds from TE/OT

Vertical #2 StrongNo Vertical-Rob Curl to Post #1

Read 1-2

Curl/Lev. FlatSwing Deep #2Middle Drop

Vertical #3Inside Wall

Middle DropVertical #2Inside Wall

4 yds

3 yds

Inside eye

Outside eye

Robber Bronco

EN T

WS

L

WSTC WC

FS

SS

X

H

F

Z

6 yds

Outside Eye

Man to Man #1. Option to Press

Key RB. Man to Man on back if he comes to your side. Back away-short wall to read side

Force/PitchCutbackBoot ReverseMan to Man #2 if vertical/outside

"Coverage Called"

Robber Solo

E NT

WS

L

WS

TC WC

FS

SS

Z

Y

F

H

X

"Coverage Called"

Key #3-If vertical takeForce/Pitch

Man to Man #1 Backide Option to Press

10 ydsOutside Eye

Robber Solo

WS

WS

TC

WC

FS

SS

Coverage called

Key OT for Run/PassIf pass look #3 vertical

Man to Man #1 except Shallow cross

Key back

Robber (Charlie)

C G TGT

Q

H

YXFZ

E T N LS W

FSWS

CSS

C

Robber Rules

Read 2, Cover 2 Tech

Robber Rules

SW to Expand

Key EMLOSFlat Foot Read

Wall 1/ Hook to Curl

Curl/Flat

Robber (4)

C G TGT

Q HYX

F

ZE T N L

S W

FSWS

CSS

C

Robber Rules

Read Concept Unless “Zone it” is called

Robber Rules

Open to #3 - Match

Read It Concept Unless “Zone it” is called/ First to Flat

Curl/Flat

Read Concept Unless “Zone it” is called

Robber Side C-4 Side

Read It

A “Read It” call may be made by the WS in Cover 4 to the Away side based on the split of the #2 receiver. If the “Read It” call is made both the TC and FS will read the release of #2. #2 Vertical= WS takes him, WC latches #1#2 Flat= WC levels and WS works to #1#2 Away= WC and WS will double #1

The W is responsible for Hook to Curl with Buster rule in Read ItIf no Read it call is made, play C-4 like Robber

C G TGT

Q

T

XH

X

WS

WC

C G TGT

Q

F

XH

X

WS

WC

A “Read It” call may be made by the WS in Cover 4 to the read side based on the split of the #2 receiver. If the “Read It” call is made both the WC and WS will read the release of #2. #2 Vertical= WS takes him, WC latches #1#2 Flat= WC levels and FS works to #1#2 Away= WC and WS will double #1

The W is responsible for Hook to Curl with Buster (Rule #3 or Crosser to flat)

C G TGT

QF

XH

X

WS

W

wC

A “Read It” call may be made by the WS in Cover 4 to the read side based on the split of the #2 receiver. If the “Read It” call is made both the WC and WS will read the release of #2. #2 Vertical= WS takes him, WC latches #1#2 Flat= WC levels and WS works to #1#2 Away= WC and WS will double #1

The W is responsible for Hook to Curl with Buster (Rule Crosser or #3 to Flat)

Robber (2)

C G TGT

Q H

Y X

F

ZE T N L

S W

FSWS

CSS

C

Robber Rules

Cover 2 Tech“Hard”

Robber Rules

SW to Expand

Deep Half Defender

Hook to Curl

Curl/Flat

Robber Side C-2 Side

ROBBER SPECIAL (3x1 Check)

Y

C G TGTZ H

X

RB AB

SS

WSFS

TC WCMan to man on #1 receiver all routes

7x1 outside #2 shuffle out key #3 to #2

8-10 yds between #2 and #3 key #3

Weave to outside, stay over top #1

Fox= corner inside lev. @ 5yds. For run pass read. Funnel # to w/s vs. pass. Flat defender

Slice back away= low wall

Hook to Curl Player

QRB

Note: LB can “slide” for better leverage

FOX