5folien fm-storytec 2009.07.06 v2€¦ · • mobile (iphone, nintendo ds) • web (flash) • 3d...
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5Folien_FM-StoryTec___2009.07.06_v2.ppt
KOM - Multimedia Communications Lab
Prof. Dr.-Ing. Ralf Steinmetz (Director)
Dept. of Electrical Engineering and Information Technology
Dept. of Computer Science (adjunct Professor)TUD – Technische Universität Darmstadt
Merckstr. 25, D-64283 Darmstadt, Germany
Tel.+49 6151 166150, Fax. +49 6151 166152
www.KOM.tu-darmstadt.de
© author(s) of these slides 2009 including research results of the research network KOM and TU Darmstadt otherwise as specified at the respective slide
httc –Hessian Telemedia Technology
Competence-Center e.V - www.httc.de
Dipl.-Inform. Florian Mehm
Tel.+49 6151 166885
13. November 2009
StoryTec
An Authoring System for Digital Educational Gamesand Story-based Serious Gaming Applications
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KOM – Multimedia Communications Lab 2
KOM Research Program
Peer-to-Peer Networking
Mobile Networking
IT Architectures
Knowledge MediaSerious Games
Research Areas
Ubiquitous
Communications
Netw
ork
Mech
an
ism
s
Co
mm
un
icati
on
Serv
ices
&
IP T
ele
ph
on
y
E-B
usin
ess &
E-F
inan
ce
E-L
earn
ing
Qu
ali
ty o
f S
erv
ice,
Dep
en
dab
ilit
y &
Secu
rity
Application Areas Fundamentals
Wo
rkfl
ow
s
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80Days – Around an Inspiring Virtual Learning World in Eighty Days. EU, FP7, IST, STREP, Challenge 4.1.2
Technology-enhanced Learning. www.eightydays.euKOM – Multimedia Communications Lab 3
Motivation and Overview
• Provide an authoring environment for
• Teachers
• Content Producers
• Game Designers
• Mostly: Non-programmers
• Challenges
• Limit complexity
• Assist authors in creating interactive
scenarios
• Provide a scalable concept for the creation
of extensive games/stories
• Cost reduction through integrated workflows
• Ongoing refinement in various projects
• Currently used in 80Days, StoryTec, etc.
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KOM – Multimedia Communications Lab 4
Major components of the StoryTec authoring environment
Property EditorConfigure andannotate scenesand objects
Resource CenterOverview of theavailable contentand different viewsof the story
Story EditorStructure the overallstory into smallerunits
Stage EditorArrange content forthe current scene
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Müller-Hannemann, M. 2001. Drawing trees, series-parallel digraphs, and lattices. In Drawing Graphs: Methods
and Models, M. Kaufmann and D. Wagner, Eds. Springer LNCS, vol. 2025.KOM – Multimedia Communications Lab 5
Examples of Research Issues
• ActionSet Editor
• Configuration of complex sequences
• Authorial control (aura of the author)
• Finding a balance of
• Complexity and functionality
• Effectiveness and ease of use
• Authoring interactive scenarios via conditions
without programming skills
• Workflows
• Different user groups usually involved in
serious game creation
• Provision of pre-configured views for
different user groups
• Integrating workflows and models (e.g.
learner model, story structures, …) in one
tool increases team productivity
Pedagogues Game Developers
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KOM – Multimedia Communications Lab 6
Outlook
• Add content beyond 80Days
• Utilise the plugin-based architecture of
StoryTec
• Development of new Stage Editors in
different projects
• Mobile (iPhone, Nintendo DS)
• Web (Flash)
• 3D (based on Nebula2 Engine)
Further research and development
• Better methods for non-specialists
• Simplified/visual paradigms for non-
programmers
• Authoring assistance for authors without
storytelling backgrounds
• Increase usability and acceptance
• Incorporate results of first tests
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KOM – Multimedia Communications Lab 7
Thank you for your attention.Any questions?