6th grade supplementary lessonsmar 06, 2010 · 6666thtthhth grade, lesson grade, lesson 2, hour...
TRANSCRIPT
Introduction to the Supplemental MaterialsIntroduction to the Supplemental MaterialsIntroduction to the Supplemental MaterialsIntroduction to the Supplemental Materials
Following is a collection of activities to be used along with, or instead of, the activities given in the Eigo
Note book from the Mombusho. Use however little or much you feel will help you give better English
lessons.
Each page has a heading at the top left with three numbers, such as 5555thththth –––– L9 L9 L9 L9 –––– 2 2 2 2. This corresponds to first,
the grade level, second, the lesson (unit) number, and third, the hour number in the lesson. So the above
example would go with the book’s plan for 5th grade Lesson 2, the second of four hours spent on that unit.
The first two pages explain mini-card games that can be used to practice practically any vocabulary.
Some portions have multiple activities, most only one, and some none at all. Time constraints and lack of
cooperation from some members of the ALT group left holes in the packet of materials. As of now, there
are no activities for Grade 5 Lesson 6, or for Grade 6 Lessons 5 or 8. Sorry.
Where necessary, there are handouts, templates, and other materials to be used in the activities described,
though many activities do not require making lots of materials. Where materials are given, they should
appear directly after the activity summary. If there are no materials after the summary, that means you
need to make them yourself.
Thanks to the ALTs who helped with this, and hex on those who made it so I had to do most of it by
myself.
JWM
Supplemental ActivitySupplemental ActivitySupplemental ActivitySupplemental Activity f f f for Eigo Noteor Eigo Noteor Eigo Noteor Eigo Note 6666thththth –––– L2 L2 L2 L2 –––– 1 1 1 1----4444
6666thththth Grade, Lesson Grade, Lesson Grade, Lesson Grade, Lesson 2, Hour 12, Hour 12, Hour 12, Hour 1----4444
““““Find the letters of the alphabetFind the letters of the alphabetFind the letters of the alphabetFind the letters of the alphabet””””
Note: This unit is about the lower case letters of the alphabet. For those, you can use many of the same Note: This unit is about the lower case letters of the alphabet. For those, you can use many of the same Note: This unit is about the lower case letters of the alphabet. For those, you can use many of the same Note: This unit is about the lower case letters of the alphabet. For those, you can use many of the same
games in the previous unit. Also use minigames in the previous unit. Also use minigames in the previous unit. Also use minigames in the previous unit. Also use mini----card games as described in the beginning of the packet.card games as described in the beginning of the packet.card games as described in the beginning of the packet.card games as described in the beginning of the packet.
FFFFor this unit, there will be no houror this unit, there will be no houror this unit, there will be no houror this unit, there will be no hour----bybybyby----hour breakdown of games (in part because the person assigned to hour breakdown of games (in part because the person assigned to hour breakdown of games (in part because the person assigned to hour breakdown of games (in part because the person assigned to
do this unit didndo this unit didndo this unit didndo this unit didn’’’’t do any work). Instead, here will be a few page list of activities that kind of relates to t do any work). Instead, here will be a few page list of activities that kind of relates to t do any work). Instead, here will be a few page list of activities that kind of relates to t do any work). Instead, here will be a few page list of activities that kind of relates to
the unit.the unit.the unit.the unit.
Activity: Activity: Activity: Activity: Silent Night in different languages
Time: Time: Time: Time: 5-10 minutes
There is a pretty website that has collected copies of lyrics to the Christmas song “Silent Night” in
many different languages and scripts. Check out the website, choose a few and print enlarged
copies. Have the students guess what country/language they are. Good ones are Russian, Arabic,
Thai, Latin, Chinese, Korean, etc. The website is: www.silentnight.web.za
Activity:Activity:Activity:Activity: Phonics Pyramid
Time: 5Time: 5Time: 5Time: 5----15 minutes15 minutes15 minutes15 minutes
PreparationPreparationPreparationPreparation: copy the handouts
1. Distribute the pyramid handouts.
2. Read one of the words for each level. The students will try to hear which word you are reading, and
follow the pyramid down to the number at the bottom. They do this by recognizing the first letter of
the words. Don’t worry if they don’t know the meanings of some of the words. It is the first letter
sound that is important here.
3. You can make more of these easily. This is just an example one.
Phonics Pyramid
Apple Upper
Cup Gum Cup Gum
Intel Enter Intel Enter Intel Enter Intel Enter
①①①① ②②②② ③③③③ ④④④④ ⑤⑤⑤⑤ ⑥⑥⑥⑥ ⑦⑦⑦⑦ ⑧⑧⑧⑧
Write the number
Supplemental ActivitySupplemental ActivitySupplemental ActivitySupplemental Activity for Eigo Note for Eigo Note for Eigo Note for Eigo Note 6 6 6 6thththth –––– L2 L2 L2 L2 –––– 1 1 1 1----4444
6666thththth Grade, Lesson 2, Hour 1 Grade, Lesson 2, Hour 1 Grade, Lesson 2, Hour 1 Grade, Lesson 2, Hour 1----4444
““““Find the letters of the alphabetFind the letters of the alphabetFind the letters of the alphabetFind the letters of the alphabet””””
Activity: Activity: Activity: Activity: Count against the clock
Time:Time:Time:Time: 5-15 minutes, depending on how many chances you want to give them
Preparation:Preparation:Preparation:Preparation: bring a stopwatch
1. It is easiest if the students get in a big circle, but it is possible to do this by just snaking around the
classroom.
2. Students will count as a class, each saying one number in order. Determine how high you want them
to go, for example to 100 (when it gets to the last student they continue from the first).
3. You will time them, and record the times. Do this with every class, and announce the champion class
once all classes have finished. Or just do it in one class and have them try to get better.
Activity: Activity: Activity: Activity: Count for your life
Language: Language: Language: Language: numbers
TiTiTiTime: me: me: me: 15 min
1. Play in lunch groups. Students will say numbers in English, saying one number each in the order they
are sitting around and around the circle.
2. Raise difficulty by forbidding students to say numbers with (for example) a 3 in them (3, 13, 23, 30…)
or multiples of a number. Instead, they must say the next possible number.
3. Students go around and around until someone makes a mistake. That person is out, and the others
continue from where the mistake was.
4. The game ends when only one student is left. Give a prize.
Activity: Activity: Activity: Activity: Numbers Bingo
Language: Language: Language: Language: Numbers
Time: Time: Time: Time: Depends on how many numbers you use
1. Give out bingo sheets. There is one included, that uses numbers to 99. If you use a lot of numbers, it
will take a long time before people get bingos (most of the period if you go to 99).
2. Numbers bingo should be obvious, but if you use the sheet provided here’s the procedure.
3. Hand out the sheet. Students write numbers in the blanks. This one is set up that the left column
holds numbers 1-19, next 20-39 etc. So the write in 5 numbers within the range for each column.
4. Prepare small slips of paper with all the numbers on them, put them in a bag or a hat or something,
pull one out at a time and read it. You can have students pull out numbers and read them to the class
as well. Give a prize when someone gets a bingo.
5. If you play with a lot of numbers, make a double sided copy of the bingo sheet so kids can play two
sheets at once, raising the chances of getting a bingo.
Supplemental ActivitySupplemental ActivitySupplemental ActivitySupplemental Activity for Eigo Note for Eigo Note for Eigo Note for Eigo Note 6 6 6 6thththth –––– L2 L2 L2 L2 –––– 1 1 1 1----4444
6666thththth Grade, Lesson 2, Hour 1 Grade, Lesson 2, Hour 1 Grade, Lesson 2, Hour 1 Grade, Lesson 2, Hour 1----4444
““““Find the letters of the alphabetFind the letters of the alphabetFind the letters of the alphabetFind the letters of the alphabet””””
Activity: How many pens do you have? Card gather gameActivity: How many pens do you have? Card gather gameActivity: How many pens do you have? Card gather gameActivity: How many pens do you have? Card gather game
Language: Language: Language: Language: “How many ~ (do you have)? I have # (things); plural “s” on nouns
*This game appeared in 5th grade, so maybe don’t do it if they did it in 5th grade. It’s a fun game though
so you can do it twice in two years no problem.
Time: Time: Time: Time: 30 minutes (10 to explain, 15-20 to play)
Preparation: Preparation: Preparation: Preparation: Copy and cut the pen case cards. There are 16 different cards, and you need enough for
about 5 per student. In a class of 40, you need about 12-14 copies of each page of cards. Cut and
shuffle these. (the included cards are reduced size)
Flashcards of the 5 items to be used (enlarge and copy)
1.1.1.1. Explaining the game takes some time. Students start with two cards each. There are 16 different
kinds of cards. They all have a pen case, and the difference is the number of items in the pen case. The
items are pens, pencils, erasers, rulers, and mechanical pencils (the students will get a laugh out of
that word)
2.2.2.2. The goal is to collect as many cards as possible. They will win cards by having more of a certain item
than the other person. The person with more of an item will win the other student’s card.
3.3.3.3. Students will mingle, and play janken when they make a pair. The winner will choose one of the 5
items, and ask the loser “How many (item)s do you have?”
4.4.4.4. The winner will choose the item by looking at his/her own cards, and choosing whatever item they
have a large quantity of. The advantage of winning at janken lies only in designating the item to be
contested.
5.5.5.5. The loser will hear the item, and choose from among his/her cards, probably the card with the largest
quantity of that item. S/he will respond “I have (#) (item)s.”
6.6.6.6. The winner will also say how many of that item s/he has. Note: The quantity of the item is not the
sum of the item on all cards, but on one single card.
7.7.7.7. The student with the largest quantity of that item takes a card from the loser. The student who lost at
janken can still win the game and take a card, if the quantity of the item is higher. If it is the same
quantity, nothing happens, and they find a new partner. When demonstrating with the teacher,
demonstrate that the loser can still win the game with a high number of items.
8.8.8.8. They find a new partner and play again. The champion is the student with the most cards at the end.
Students who lose their cards can ask for another from the teacher.
9.9.9.9. Students who have won a few times, and collect a number of cards, will become unreasonably strong,
and will have a large quantity of any item. This is boring, so insert this rule: Students can only carry
three cards at a time. If they get more than three, they must place the extra cards on their desk: this
is their personal “bank.” If they lose, they can go back to their bank and get a card, but can only have
three in their hand when playing the game.
Supplemental ActivitySupplemental ActivitySupplemental ActivitySupplemental Activity for Eigo Note for Eigo Note for Eigo Note for Eigo Note 6 6 6 6thththth –––– L3 L3 L3 L3–––– 2 2 2 2
6666thththth Grade, Lesson 3, Hour 2 (or any hour) Grade, Lesson 3, Hour 2 (or any hour) Grade, Lesson 3, Hour 2 (or any hour) Grade, Lesson 3, Hour 2 (or any hour)
Goal:Goal:Goal:Goal: To play a fun game that practices the vocabulary for the 12 months
Language: Language: Language: Language: Option 1: When is your birthday? + 12 months
Option 2: What month is it? +12 months
Option 3: What’s the date today? (not realistic but students can practice the phrase)
Activity: Twelve Months MActivity: Twelve Months MActivity: Twelve Months MActivity: Twelve Months Monkeysonkeysonkeysonkeys
Time:Time:Time:Time: 20-30 minutes.
PreparationPreparationPreparationPreparation: Copy and cut out the attached months cards. You need about 5 cards for each student. This
game is similar to “babanuki,” a popular Japanese card game. It is suggested to limit the amount of
“monkey cards” to about 12.
1. Give five random month cards to each student.
2. Students mingle and play janken in pairs.
3. The loser asks the winner “When is your birthday?”
4. The winner draws a card from the loser’s hand and replies with the month written on that card, for
example, “It’s in March.”
5. If the student draws a monkey card, they reply, “Monkey!”
6. When students get matching pairs of any month card, they deposit them on the teacher’s desk and
continue playing until they have no cards left.
7. Pairs of monkey cards can not be deposited. The only way to lose a monkey card is if someone takes it
from your hand.
8. Play until only students with monkey cards remain.
9. Shuffle the cards and play again.
10. Variations:
1. You can add one “golden monkey card” (color a normal monkey card yellow or gold) that serves as
a champion card. The rules are the same except the student left holding the golden monkey card
is the winner. You can also have no normal monkey cards, and only the one golden monkey card so
there are no losers.
2. Have students holding monkey cards at the end play a penalty batsu-game. Monkey impressions
seem suitable.
*Use the month cards for other mini*Use the month cards for other mini*Use the month cards for other mini*Use the month cards for other mini----card games, to practice the card games, to practice the card games, to practice the card games, to practice the vocabularyvocabularyvocabularyvocabulary....
Supplemental ActivitySupplemental ActivitySupplemental ActivitySupplemental Activity for Eigo Note for Eigo Note for Eigo Note for Eigo Note 6 6 6 6thththth –––– L3 L3 L3 L3–––– 3 3 3 3
6666thththth Grade, Lesson 3, Hour 3 Grade, Lesson 3, Hour 3 Grade, Lesson 3, Hour 3 Grade, Lesson 3, Hour 3
Goal:Goal:Goal:Goal: Practice asking and answering about birthdays, including dates. Play an interview-based game to
practice this.
Language: Language: Language: Language: When is your birthday? It’s (date: months and ordinals)
Activity: Big Birthday BalloonsActivity: Big Birthday BalloonsActivity: Big Birthday BalloonsActivity: Big Birthday Balloons
Time: Time: Time: Time: 10-20 minutes.
Preparation: Preparation: Preparation: Preparation: Prepare the interview handout. The template is included.
1. Pass out the handout. Students will mingle and ask each other “When is your birthday?”
2. They will right down the names and the birthday (numbers only are fine) in the corresponding
balloons on the sheet.
3. This can be a race against the clock (students must try to collect everyone’s names in 10 minutes, for
example).
4. Suggestion: Get a list of the student’s birthdays, and before making copies, make one line in each
month’s balloon for each student with a birthday that month. That way the students will know when
they have everyone (one line for every student).
5. To make it even easier, write the numerical dates for each birthday in the balloons, and students only
need to match the birthday.
6. Explain that it is ok to repeat the English many times, but that Japanese is forbidden. You can put
red circular (embarrassment) stickers on the cheeks of any student caught using Japanese to do the
interviews.
7. Some classrooms have a poster on the wall with the entire class’ birthdays written. If there is one of
these in your classroom, take it down or cover it before starting this activity.
8. You can give points for getting signatures: 2 points for girl-boy, 1 point for same gender, and 3 points
for talking to the teacher or ALT.
*The completed sheets with the whole class’ birthdays will be needed in the next class. The teacher should
make a completed (correct) one to be copied for any kids that were absent, or lose their sheet.
Birthday Balloons 6666thththth –––– L3 L3 L3 L3 ---- 3 3 3 3
January
February
March
April May
June July
August
September
October November
December
Supplemental ActivitySupplemental ActivitySupplemental ActivitySupplemental Activity for Eigo Note for Eigo Note for Eigo Note for Eigo Note 6 6 6 6thththth –––– L3 L3 L3 L3–––– 4 4 4 4
6666thththth Grade, Lesson 3, Hour 4 Grade, Lesson 3, Hour 4 Grade, Lesson 3, Hour 4 Grade, Lesson 3, Hour 4
Goal: Goal: Goal: Goal: Play a fun game to practice dates and birthdays
Language: Language: Language: Language: Months and dates; Include more difficult sentences such as “~’s birthday is…” if desired.
Activity: Birthdays Activity: Birthdays Activity: Birthdays Activity: Birthdays UsunoroUsunoroUsunoroUsunoro----bakabakabakabaka (a popular Japanese card game)
Time: Time: Time: Time: 20-30 minutes
Preparation: Preparation: Preparation: Preparation: Completed sheets from the previous lesson (Big Birthday Balloons), with the names and
birthdays of all students in the class.
Copy and cut out one set of numbers cards (1-31) and months cards (from the monkey game in hour 2, but
without the monkey cards). One set for each group. Have a few extra cards for odd numbered groups.
1. Distribute one set of cards for each group. 3-4 people is ideal group size.
2. The students will put their desks together, and they will put erasers in the middle of their desks. They
need one less eraser than the number of people in their group (so if there are 4 students, three
erasers).
3. Each group member will receive the same amount of months cards and number cards. Make sure that
each student receives the same amount of cards as the rest of his/her group, especially month cards.
Number cards can be one off, though it is a small disadvantage. If, for example, there is a group of 5
students, then give them three extra months cards (any month is fine) to make it 3 per student.
4. The students will place the number cards down in front of them, so they can see the numbers. They
will also place the sheet with the class’ birthdays in plain view. They will hold the month cards in
their hand.
5. The goal is to match a month card in their hand to one of the numbers placed in front of them, to
correspond with someone’s birthday in the class.
6. At the start, students will all pass one month card to the person on their left in a circle. Keep a
rhythm if desired, and students in their groups will continue passing cards (all together) until
someone gets a match.
7. If someone gets a match, they will grab one eraser. The other students will also try to grab an eraser.
One student will not be able to grab an eraser.
8. The student who got the match will show the cards and say the date in English. Shuffle the months
cards and play again.
9. The first time a student fails to grab an eraser, they get an “u”. The second time a “su,” 3rd a “no,”
followed by “ro” “ba” and “ka” for a total of 6. If they get the “ka” they spell “usunorobaka” (meaning a
dimwitted person), and are the loser.
SupplSupplSupplSupplemental Activity for Eigo Noteemental Activity for Eigo Noteemental Activity for Eigo Noteemental Activity for Eigo Note 6 6 6 6thththth ---- L4 L4 L4 L4 ---- 2 2 2 2
6666thththth Grade, Lesson 4, Hour 2 Grade, Lesson 4, Hour 2 Grade, Lesson 4, Hour 2 Grade, Lesson 4, Hour 2
“Can“Can“Can“Can you do it? you do it? you do it? you do it?””””
Goal: Goal: Goal: Goal: This activity makes the interview activity into more of a game, instead of just asking each other
questions and marking the answers.
Language: Language: Language: Language: Can you ~? ; Yes, I can; No, I can’t
Activity: Can you? BingoActivity: Can you? BingoActivity: Can you? BingoActivity: Can you? Bingo
Time: Time: Time: Time: 15 minutes (5 to check the language, 10 to play)
PreparationPreparationPreparationPreparation: Use the “interview” activity on pages 26 or 27 as templates and copy off a sheet for each
student. Or just have them use their books and mark on them directly.
1.1.1.1. After checking the language, the students will mingle and ask each other a question (Can you ~?)
from the bingo sheet.
2.2.2.2. If the other person answers positively, they mark that square on their sheet. Students try to get a
bingo by finding people to answer positively to make a vertical, horizontal, or diagonal sequence on
the bingo sheet. The goal can also be to fill the whole sheet, finding someone who can do every action.
3.3.3.3. Make sure students are using the target language “can” and not just saying the vocabulary words in
the game.
4.4.4.4. You can insert janken elements, such as only the person who wins at janken gets to ask a question.
Give prizes to people who get a bingo, or get a full sheet bingo.
5.5.5.5. If desired, find other pictures of actions from the book, or the internet, and expand the bingo sheet
from 3X3 to 4X4 or 5X5 for a longer game.
AdditionalAdditionalAdditionalAdditional
You can use the pictures on pages 26 and 27 as templates for cards, to be used in mini-card games.
Supplemental Activity Supplemental Activity Supplemental Activity Supplemental Activity for Eigo Notefor Eigo Notefor Eigo Notefor Eigo Note 6 6 6 6thththth ---- L4 L4 L4 L4 ---- 3or4 3or4 3or4 3or4
6666thththth Grade, Lesson 4, Hour 3 or 4 Grade, Lesson 4, Hour 3 or 4 Grade, Lesson 4, Hour 3 or 4 Grade, Lesson 4, Hour 3 or 4
““““InterviewInterviewInterviewInterview””””
Goal:Goal:Goal:Goal: This is a fun game that uses “can” question and answers. It can also be used to teach straight
actions, making the questions “do you” instead.
Language: Language: Language: Language: Can you + actions
Actions: walk, run, swim, jump, fly, sit, stand, climb, hang, play
Activity: Animals and VerbsActivity: Animals and VerbsActivity: Animals and VerbsActivity: Animals and Verbs
Time: Time: Time: Time: 20-40 minutes
Preparation:Preparation:Preparation:Preparation: Make one set of animal cards for each group.
1.1.1.1. After checking the language, especially the verbs, explain the game.
2.2.2.2. The teacher will secretly choose one of the animals.
3.3.3.3. Groups will take turns asking one question each to the teacher (Can you ~?). The teacher will respond
based on the abilities of the animal chosen. Note: “Play” means to play with people (in the everyday
sense not the Siegfried and Roy sense), maybe as pets (dog, yes; lion, no).
4.4.4.4. When the groups ask, they should all ask together (se-no-se-de) as a group.
5.5.5.5. Each round will have 4 questions (four groups will ask a question). After four questions have been
asked, the groups will make a guess as to which animal the teacher chose. (Too many questions and it
is too easy. 4 is a good number).
6.6.6.6. After giving the groups a little time to decide, the teacher will count down (3,2,1, Answer!) and the
groups will hold up one (and only one) animal card for their guess. Then the teacher will show the
answer. Students should continue holding their guessed animal card up as points are tallied, usually
one point for each correct answer. Play again with a new animal.
7.7.7.7. VariatioVariatioVariatioVariationnnn: Instead of the teacher choosing the animal, each group can take a turn choosing the animal
while other groups (4 per round) ask questions and then guess. Points can be awarded as follows: One
point for each correct answer, and one point to the group choosing the animal for each incorrect guess.
One of the teachers should be informed of the animal they chose before the questions, to make sure
they don’t lie about the animal’s abilities to coerce incorrect guesses.
This is best for a second class, after the students understand the game. You can play the first time
with “Do you” questions and the second time with “Can you” questions. By doing that the students
will see an important point in English sentence construction, namely that questions should be
responded to in the form that they were asked (Do you? → Yes, I do; Can you → Yes, I can.). Also
they might think about the difference between having an ability and doing something regularly, but
that sounds lame enough the monbusho could have thought of it.
play 遊ぶ walk 歩く
swim 泳ぐ stand 立ち上がる
run 走る sit 座る
fly 空を飛 hang 掛ける・乾す・つり下げる
jump 飛び跳ねる
play 遊ぶ walk 歩く
swim 泳ぐ stand 立ち上がる
run 走る sit 座る
fly 空を飛 hang 掛ける・乾す・つり下げる
jump 飛び跳ねる
Supplemental Activity for Eigo Note Supplemental Activity for Eigo Note Supplemental Activity for Eigo Note Supplemental Activity for Eigo Note 6 6 6 6th th th th ---- L4 L4 L4 L4 ---- 4444
6666th th th th Grade, Lesson 4, Hour Grade, Lesson 4, Hour Grade, Lesson 4, Hour Grade, Lesson 4, Hour 4444
““““SelfSelfSelfSelf----Introduction of abilitiesIntroduction of abilitiesIntroduction of abilitiesIntroduction of abilities””””
GoalGoalGoalGoal: Raise the level of English being introduced. Use longer sentences with“can and can’t”.
LanguageLanguageLanguageLanguage: What can you do inside the house? I can read a book (inside the house).
What can you do outside the house? I can ride a bike (outside the house).
Activity: Activity: Activity: Activity: Dengon Game (Chinese Whisper game)
Time:Time:Time:Time: 10 minutes to practice and explain, 10-15 minutes to play.
PreparationPreparationPreparationPreparation: Make action picture cards(see attachment).Make a poster of the house.
1. Put the cards(face down) randomly on the board.
2. Divide the class into 2 teams. Line up the players. If there’s an odd number of players, one can be the
ALT’s “helper”. (More teams may be better…)
3. Put the poster of the house on the board. Go through the enlarged action cards asking what can you do
inside or outside the house. Then play the game.
4. The teacher whispers a message to the first person of both groups A and B. For example:“I can ride a
bike” or“I can ride a bike outside the house”.
5. Say start, and each player whispers the message to the next player in his group successively until the
last player gets the message. That student should come to the front and speak that sentence to the ALT.
6. When they tell you the target sentence, they must select the correct cards and place it either inside the
house or outside the house.
7. Give points to the fastest team in whatever manner you deem suitable.
SupplementalSupplementalSupplementalSupplemental AcAcAcActivity for Eigo Notetivity for Eigo Notetivity for Eigo Notetivity for Eigo Note 6666thththth ---- L6L6L6L6 ---- 1111
6th Grade, Lesson 6, Hour 16th Grade, Lesson 6, Hour 16th Grade, Lesson 6, Hour 16th Grade, Lesson 6, Hour 1
““““Different kinds of English in the worldDifferent kinds of English in the worldDifferent kinds of English in the worldDifferent kinds of English in the world””””
Goal:Goal:Goal:Goal: To introduce foreign countries and things associated with that country
Language:Language:Language:Language:
Option 1: Names of countries
Option 2: Names of things from that country
Option 3: Names of popular cities in that country
Activity 1: Group CollageActivity 1: Group CollageActivity 1: Group CollageActivity 1: Group Collage
Time:Time:Time:Time: 3 minutes intro/explanation, 10 minutes game
Preparation:Preparation:Preparation:Preparation: One sheet of A3 for each group and various pictures of things from the countries you select
(get on the Internet and print out pictures!)
1. Divide the class into lunch groups and give each group a sheet A3.
2. Give each group a country and have them select things from the pictures you have printed out (have
the pictures separated by country for each group).
3. Tell them to paste the pictures on each page.
4. Put the finished collages on the board and number them 1-8.
5. Students then try to guess which country is represented in each collage.
6. The key is to select pictures that are not so obvious for some countries and obvious for other countries.
*Point systems are optional for correct guesses.
Additional:Additional:Additional:Additional:
Use flag cards for different mini-card games.
SupplementalSupplementalSupplementalSupplemental ActivitActivitActivitActivity for Eigo Notey for Eigo Notey for Eigo Notey for Eigo Note 6666thththth ---- L6L6L6L6 ---- 1111
6th Grade, Lesson 6, Hour 16th Grade, Lesson 6, Hour 16th Grade, Lesson 6, Hour 16th Grade, Lesson 6, Hour 1
“I want to go to Italy”“I want to go to Italy”“I want to go to Italy”“I want to go to Italy”
Goal: Goal: Goal: Goal: Play a game that deals a little bit with countries.
Language:Language:Language:Language: Countries; Review of foods phrases; Are you from ~?
Activity: Activity: Activity: Activity: Oyabun Game
Time: Time: Time: Time: TimeTimeTimeTime: (5 minutes+ to introduce language, 5 minutes to explain and distribute cards, then 10-20
minutes to play.
PreparationPreparationPreparationPreparation: Copy and cut cards, enough for about 4 per student
Make flashcards of the words and phrases to be used in the game.
1.1.1.1. This was inserted at the last minute because there aren’t many fun lessons around these units. It is
basically the same game as in 5th grade lesson 9, just with countries replacing the names. You will
review the language for “What do you have/eat for breakfast/lunch/dinner?” The foods are roughly
similar to what people in those countries eat.
2.2.2.2. Distribute one card to each student, and check the words on the cards. There are 4 countries on the
left, and breakfast, lunch and dinner on the top. The row beside each name shows what that person
eats for meals. The small marked box beside one of the names indicates the country.
3.3.3.3. The students will mingle, and play janken with a partner. The winner will ask a question about what
the other person eats for either breakfast lunch or dinner. The loser responds based on the indicated
person on their card.
You can use the “want to” pattern here if you want (What do you want to eat for breakfast? I want to
eat rice.)
4.4.4.4. The winner will then guess the loser’s country (Are you from Japan?). If correct, they receive the
loser’s card. If incorrect, they play janken one more time, and repeat step three. After two wins at
janken, and two questions asked about the other kid’s meal, they should know which name is on the
other’s card. Students with more than one card should not switch their cards after starting janken
(however they can use a new card with the next partner).
5.5.5.5. Students who lose all their cards should go to the teacher (oyabun or big boss) and ask for a new card.
Students with the most cards at the end are winners.
Supplemental Activity for Eigo Note 6thSupplemental Activity for Eigo Note 6thSupplemental Activity for Eigo Note 6thSupplemental Activity for Eigo Note 6th----L6L6L6L6----Hr 2Hr 2Hr 2Hr 2
6th Grade, Lesson 6, Hour 26th Grade, Lesson 6, Hour 26th Grade, Lesson 6, Hour 26th Grade, Lesson 6, Hour 2
“ “ “ “To what country do you want to go?To what country do you want to go?To what country do you want to go?To what country do you want to go?””””
Goal:Goal:Goal:Goal: To play a fun game using the phrase “I want to go to...”
Language:Language:Language:Language:
Option 1: Where do you want to go? I want to go to (country).
Option 2: Why? I want to eat (food). I want to see (landmark).
Activity 1: Travel PlansActivity 1: Travel PlansActivity 1: Travel PlansActivity 1: Travel Plans
Time:Time:Time:Time: 5 minutes – explanation, 20 minutes - game
PrePrePrePreparation:paration:paration:paration: 8 Country flags, country specific places, colored stickers (from school supplies), travel sheet
(attached), fake money (find pictures on the internet of the countries that you select)
*Note: The materials for this were not turned in. Perhaps t*Note: The materials for this were not turned in. Perhaps t*Note: The materials for this were not turned in. Perhaps t*Note: The materials for this were not turned in. Perhaps they will be included later.hey will be included later.hey will be included later.hey will be included later.
1. Divide class into lunch groups
2. Select a 'travel agent' from each group and give each travel agent a 'country.' Make sure the travel
agents don't reveal their countries to other students.
3. Each student is given 10 dollars and a travel sheet. Travel agents should practice the 'Where do you
want to go?' question and students the 'I want to go to (place).' Each country will sell their specific places
at the price of 2 dollars.
4. Have the travel agents set up in spread out locations in the classroom. Have the students stand and
go to each travel agent to see if they would like to purchase one of their tours.
5. The idea is to have three or four points of interest per country and students can decide if they plan
their tour in mostly one country or go to several countries and visit serveral places. When the students
decide where they want to go, the travel agent places a sticker on that location. At the end of class have
students share their travel plans.
SuggestionSuggestionSuggestionSuggestionssss
* Use foods or other cultural items you find on the internet and add 'I want to see/eat...' for an added
langauge challenge.
* You can also use small pictures of places/food instead of stickers
Supplemental Activity for Eigo Note Supplemental Activity for Eigo Note Supplemental Activity for Eigo Note Supplemental Activity for Eigo Note 6th 6th 6th 6th----L6L6L6L6----Hr 3/4Hr 3/4Hr 3/4Hr 3/4
6th Grade, Lesson 6, Hour 3/46th Grade, Lesson 6, Hour 3/46th Grade, Lesson 6, Hour 3/46th Grade, Lesson 6, Hour 3/4
““““Ask about where people want to goAsk about where people want to goAsk about where people want to goAsk about where people want to go””””
Goal:Goal:Goal:Goal: To have students express their desire using 'I want to...'
Language:Language:Language:Language:
Option 1: I want to go to ...
Option 2: I want to eat.../I want to see...
Option 3: This is (presentation item/detail)
Activity 1: CreateActivity 1: CreateActivity 1: CreateActivity 1: Create----aaaa----countrycountrycountrycountry
Time:Time:Time:Time: 3 minutes intro/explanation, 30 minute activity
Preparation:Preparation:Preparation:Preparation: One sheet of A3 for each group
1. Have students break into groups. Try to create groups that will get along. You may want to ask the
HRT to decide on the groups because they know who will work well together. If you don't care, then
use lunch groups.
2. Give each group a sheet of A3.
3. Tell the students they are going to create a country. They need to make a flag, national animal,
national food, and a monument (feel free to add other categories).
4. Have the students decorate their A3 sheets so as to mimic a travel poster.
5. Put the posters up at the end of class and ask students to present each country using the “This is...”
phrase. Then ask the class which country they would like to visit. Ask students in groups or
individually where they want to go and have them practice the target language for the lesson.
6. Keep points and tally at the end of the game to see which place was the most popular.
* You can extend this activity over two lessons if you feel like it. Use lesson 3 as the group work phase
and lesson 4 as the presentation phase.
Supplemental ActivitySupplemental ActivitySupplemental ActivitySupplemental Activity for Eigo Note for Eigo Note for Eigo Note for Eigo Note 6 6 6 6thththth –––– L7 L7 L7 L7 –––– 2 2 2 2
6666thththth Grade, Lesson 7, Hour 2 (or any hour) Grade, Lesson 7, Hour 2 (or any hour) Grade, Lesson 7, Hour 2 (or any hour) Grade, Lesson 7, Hour 2 (or any hour)
Goal:Goal:Goal:Goal: To practice the phrase “What time is it?” and telling time in English
Language:Language:Language:Language: What time is it? It’s (one) o’clock; raise the level by adding minutes if desired. If adding
minutes, use in a later lesson not the intro to the unit.
ActivityActivityActivityActivity: Time Dengon Game (Whisper Game)Time Dengon Game (Whisper Game)Time Dengon Game (Whisper Game)Time Dengon Game (Whisper Game)
Time: 15Time: 15Time: 15Time: 15----30 minutes30 minutes30 minutes30 minutes
Preparation: Preparation: Preparation: Preparation: Copy a number of blank clock mini-cards (normal paper) for each student. You can have the
students cut them out themselves, or cut them before hand.
*Draw hands on the mini*Draw hands on the mini*Draw hands on the mini*Draw hands on the mini----cards and use them for other minicards and use them for other minicards and use them for other minicards and use them for other mini----card games if desiredcard games if desiredcard games if desiredcard games if desired
1.1.1.1. This is similar to the normal dengon game, but with a small twist. Students are teamed by rows. The
rows should be arranged with equal numbers. If there is an odd number of students, extra students
should rotate to act as judges during the game, watching that everyone is following the rules. The
judges can be given yellow and red cards to be used when they spot cheaters. Rotate the judges each
round.
2.2.2.2. The students at the back of each row will gather, while all other students are told to face forward, and
the teacher will tell them a time (every team the same time). They will remember it, and go back to
their seats to wait until the teacher says “start!”
3.3.3.3. The back students will whisper the designated time into the ear of the next student, as in the normal
dengon game. Here is the twist. The student being whispered to will use a small clock card and draw
the hands for the time they heard. They will show this to the first student, to check if they heard
correctly. If it is incorrect, the first student will say “No” and repeat the time (quietly). They can
repeat it as many times as necessary, until the listening student gets the correct time, and the first
student says “OK”
4.4.4.4. When they get the OK (correctly drawn clock), they can continue to the next student. When
whispering, they must not show the clock. The clock is only for checking listening comprehension. In
this way, there should be no mistakes. This continues up the row until the front student gets the “OK”
and goes to the teacher. The teacher will ask “What time is it?” and hear the answer. If correct, they
are awarded points.
5.5.5.5. Points can be awarded in descending order (if 8 groups, fastest group gets 8 points, 2nd group gets 7
and so on), or points for the 4 fastest, or any number of variations.
6.6.6.6. Rotate the front students to the back and play again.
Supplemental ActivitySupplemental ActivitySupplemental ActivitySupplemental Activity for Eigo Note for Eigo Note for Eigo Note for Eigo Note 6 6 6 6thththth----L7L7L7L7----H3H3H3H3
6666thththth Grade, Lesson 7, Hour 3 Grade, Lesson 7, Hour 3 Grade, Lesson 7, Hour 3 Grade, Lesson 7, Hour 3
““““Introduce My Daily RoutineIntroduce My Daily RoutineIntroduce My Daily RoutineIntroduce My Daily Routine””””
Goal:Goal:Goal:Goal: Practice the language of time and routine
Language: Language: Language: Language: The following actions and times. Include “o’clock” after time if desired.
I get up at 6. I cook lunch at 12. I wash my face at 7.
I clean my room at 1. I eat breakfast at 8. I play the piano at 2.
I do my homework at 9. I go shopping at 11. I read a book at 4.
Activity: Time Matching PairsActivity: Time Matching PairsActivity: Time Matching PairsActivity: Time Matching Pairs
Time: Time: Time: Time: 10-15 minutes.
Preparation: Preparation: Preparation: Preparation: Copy one sheet of the actions and time cards per student.
1.1.1.1. Hand out the sheet of cards, and have the students cut out the cards and place them face down on
their desks. Have them rotate their desks to face their partner.
2.2.2.2. The teacher will say a phrase from the set of action and time cards. The students will flip over cards
one by one until they find that card.
3.3.3.3. When both partners have found the card, they should stand up and say the phrase.
4.4.4.4. Points can be awarded to the fastest group. This can be only one group (the fastest in the class), or the
fastest pair in each row, or the fastest pair in each lunch group, etc. Rather than play in pairs, you can
have students form lunch groups, and they stand up and say the word when everyone in the lunch
group has found the card.
Additionally:Additionally:Additionally:Additionally:
These cards can be used with a variety of mini card games that are explained in the opening of this
supplement. Or, you can cut them out and arrange them into a snaking game board, and play sugoroku.
Another ideaAnother ideaAnother ideaAnother idea
No time or desire to make this, but refer to the “Who am I?” games: one in 6th grade unit 9, one in 5th
grade unit 4. You could do a similar thing as those here, having people interview each other, take notes,
and then the teacher will collect the individuals information and read or have other students read it and
guess who’s information is being read. If you want…
Supplementary Activities foSupplementary Activities foSupplementary Activities foSupplementary Activities forrrr Eigo Note Eigo Note Eigo Note Eigo Note 6666thththth –––– LLLL9 9 9 9 ---- 1 1 1 1
6th Grade, Lesson 9, Hour 16th Grade, Lesson 9, Hour 16th Grade, Lesson 9, Hour 16th Grade, Lesson 9, Hour 1
Goal: To ask each other questions about what they want their future job to be.
Target Language:
I want to be a ………
Activity: OthelloActivity: OthelloActivity: OthelloActivity: Othello
Time: Time: Time: Time: 5 minutes to explain, 20-30 to play.
Preparation: Preparation: Preparation: Preparation: Enlarge and copy the game board with jobs to A3 paper, one for each group. You will
also need different colored chips (squares of colored paper), so that each member of the
group has a set of their colored chips.
1) Divide the class into lunch groups. Each person in each group gets different colored chips. This is
played with many colors, not just black and white as in normal Othello.
2) Decide the order of turns by janken. The first student points to any square on the game board (e.g.
fireman) and says “Here. I want to be a fireman.” If the student says it correctly, they put one of their
chips on the square. You can make penalties for not saying it correctly, such as losing a turn, or have
students help each other to build confidence.
3) If students have a chip on the squares on either side of an opponents chip, they can challenge for that
square and hurt their opponent. In this case, they should say, “Challenge, here. I want to be a
(opposing chip`s job)”.
4) Continue until all the squares are filled up. The person with the most chips on the board is the winner
in that group.
5) Variation: You can play as a class, with groups competing against each other. Make a poster-sized
game board, and use different colored magnets as the chips.
Supplementary Activities for Eigo NoteSupplementary Activities for Eigo NoteSupplementary Activities for Eigo NoteSupplementary Activities for Eigo Note 6666thththth –––– LLLL9 9 9 9 ---- 2222
6th Grade, Lesson 9, Hour 26th Grade, Lesson 9, Hour 26th Grade, Lesson 9, Hour 26th Grade, Lesson 9, Hour 2
Goal: To play a game to practice the target language about jobs..
Language:
What do you want to be? I want to be a .........
Option 2: What do you want to be when you grow up?
Activity: Activity: Activity: Activity: Jobs Bingo
Time: Time: Time: Time: 5 minutes to explain, 10-20 minutes to play the game.
Preparation: Preparation: Preparation: Preparation: Copy the Jobs bingo sheet, one for each student.
6) Distribute the bingo sheet and check that the students can know the language.
7) Students will mingle around the room, and ask each other what job they want to be. They should put
a mark on the job that their partner says, and continue with new partners until they get a bingo. If
they get the same response again, they do nothing.
8) Variations:
1. You can distribute small cards with the jobs on them to ensure a variety of responses, and
students must respond based on what card they get. Simply cut up a couple of copies of the bingo
sheet to have pictures for mini-cards. Limit the amount of some cards to make it harder to get a
bingo.
2. For longer games, you can have people try to get multiple bingos instead of just one, or find one of
every job for a full bingo.
3. Give prizes to students who get the bingo.
4. You can have responders write their names on the partner’s bingo sheet, instead of just circling. At
the end, winners can present who wants to be what job if they have the names written down.
5. Insert a janken element, and after playing janken only the winner gets to ask the question. People
who never win at janken will never get a bingo.
*Additional mini*Additional mini*Additional mini*Additional mini----card games for practicing the jobs language can be played by cutting up the picture card games for practicing the jobs language can be played by cutting up the picture card games for practicing the jobs language can be played by cutting up the picture card games for practicing the jobs language can be played by cutting up the picture
cards on the bingo sheet.cards on the bingo sheet.cards on the bingo sheet.cards on the bingo sheet.
Name:
☆ Jobs Bingo☆☆☆☆ Ask your friends “What do you want to be?”
Try to get BINGO!!!!
Supplemental Activity for Eigo Note 6Supplemental Activity for Eigo Note 6Supplemental Activity for Eigo Note 6Supplemental Activity for Eigo Note 6thththth –––– L9 L9 L9 L9 –––– 3 3 3 3
6666thththth Grade, Lesson 9, Hour 3 Grade, Lesson 9, Hour 3 Grade, Lesson 9, Hour 3 Grade, Lesson 9, Hour 3
““““Ask and answer about future occupationsAsk and answer about future occupationsAsk and answer about future occupationsAsk and answer about future occupations””””
Goal: Goal: Goal: Goal: Practice asking and answering questions, and play an interesting interview game
Language: Language: Language: Language: What’s your name? How old are you? What do you like?
What do you want to be?
Activity: Activity: Activity: Activity: Who am I?
Time: 20Time: 20Time: 20Time: 20----30 minutes30 minutes30 minutes30 minutes
Preparation: Preparation: Preparation: Preparation: Copy the worksheet one per student.
1. Distribute the worksheet. At the bottom (under the dotted line), all students should write their
information: their name, their age, something they like (food, sport, etc.), and what they want to be.
They will probably write in Japanese, that’s fine, but make sure they know the English words for the
conversation..
2. They will now mingle and talk to a number of people. Use whatever language you like. You can have
them play janken to decide who goes first.
They should take turns asking and answering until they have all the information.
3. Students should write their friends’ information in the boxes on the worksheet (Japanese OK). This
will be used at the end.
4. After about 15 minutes for interview time, have all students go back to their seats.
5. They will now cut out the bottom part at the dotted line (their own information) and hand them in to
the teacher.
6. The teacher will now read the information of one paper at a time. Say it in the first person, everything
but the name. For example: “I’m 12 (years old). I like pizza. I want to be a comedian. Who am I?”
7. After you do a few of these, have other students come up and do presentations.
8. The students will listen to this, and referring to the notes they took about the people the talked to, try
to guess who’s paper is being read. Give a prize to students who guess correctly.
9. You can take guesses after each piece of information, with more points given for getting it right on the
first hint. Give points to individuals, or to groups when one member gets it right.
6th-Lth-Lth-Lth-L9----3
Who am I?
友達友達友達友達のののの情報情報情報情報
Name Name Name Name
Age Age Age Age
Like Like Like Like
Job Job Job Job
Name Name Name Name
Age Age Age Age
Like Like Like Like
Job Job Job Job
Conversation
Interview: Hello. My I ask you questions?
1. What’s your name? →→→→ My name is~
2. How old are you? →→→→ I’m ~
3. What do you like? →→→→ I like ~
4. What do you want to be? →→→→ I want to be a ~.
自分の情報 (Japanese OK)
Name Age
Like Job
Supplementary Activities foSupplementary Activities foSupplementary Activities foSupplementary Activities forrrr Eigo Note Eigo Note Eigo Note Eigo Note 6666thththth –––– L6L6L6L6 –––– 4444
6th Grade, Lesson 9, Hour 46th Grade, Lesson 9, Hour 46th Grade, Lesson 9, Hour 46th Grade, Lesson 9, Hour 4
Goal:Goal:Goal:Goal: To ask each other questions about what they want their future job to be, or other review questions.
Language:Language:Language:Language: What`s your name?
How old are you?
What do you want to be?
Why?
Any other questions you want to review.
Activity: Activity: Activity: Activity: Ninjas and Soldiers Game
Time: Time: Time: Time: 5 minutes for explanation, 20-30 minutes to play.
Preparation: Preparation: Preparation: Preparation: Perhaps make signs with the questions you will ask, to put behind the soldiers.
1. 4 students will be soldiers, whose job is to protect the king. They will ask questions.
2. Have the 4 soldiers make a line in front of the class, about 1 meter apart.
3. The king (you) will sit either behind them or to their right, on your throne.
4. The rest of the class are ninjas. They will come to assassinate the king.
5. The ninjas will make a single-file line, and one at a time come to the first soldier. The soldier will ask
the first question (perhaps name), and after the ninja responds, they play janken.
6. If the ninja wins at janken, they continue to the next soldier, who asks the second question, followed
by janken. If the ninja wins again, they continue to the next soldier. This continues up to the king’s
place.
7. When a ninja makes it to the king, the king asks a question. It can be anything you’ve taught up to
that point, or whatever. Then janken. If the ninja wins, they become the new king. You have been
dethroned and must go to the back of the ninja line to try and reclaim your throne.
8. If the ninja loses at janken at any point, they go to the back of the line.
9. You can make two lines, perhaps with three soldiers on each side and the king in the middle, to cut
the waiting time and have a two-front war.
10. For rowdy classes, have one or two lunch groups line up at a time. The single file line of 35 ninjas can
be hectic.
11. This game can be used to review any question and answer you want. So if you’re bored of asking about
jobs, you can review anything learned to this point