8 . 19 . 2017 stage descriptions - quinton...
TRANSCRIPT
8 . 19 . 2017STAGE DESCRIPTIONS
STAGE 1 - SETTING UP
Scenario: You’re walking down the street minding your business when a mugger pulls a knife on you. As he demands your wallet, you notice some other guys in the shadows setting you up for an ambush. Save yourself. Start Position: P1 - Loaded to division capacity. Gun Holstered. Facing T1 - hands above head.
Procedure: On the buzzer, draw and engage T1 with 2 shots to the body then 1 shot to the head. Turn and engage T2-T3 with 2 shots each followed by the steel. All shots must be �red from P1.
Concealment: RequiredScoring: UnlimitedMinimum Shots: 8Scored Targets: 4Scored Hits: 8 (T1 = 2 body & 1 head, T3/T4 = 2 shots each, Steel must fall)Targets Needed: 3 IDPA, 4 Barrels, 1 Round steel plate.Muzzle Safe Points: Orange Marker
T1T2
T3
P1
SP1
STAGE 2 - IDPA STAGE
Scenario: You’re setting up a stage for your local IDPA match when actual gunmen charge out from the woods and start shooting at you! Take them out.
Start Position: P1 - Loaded to division capacity. Gun Holstered. Hands relaxed by sides.
Procedure: On the buzzer, draw and engage T1 with 3 shots while retreating. Move to P2 and engage the remaining threats.
Concealment: OptionalScoring: UnlimitedMinimum Shots: 12Scored Targets: 6Scored Hits: 12 (3 on T1, 2 on all other paper, Steel must fall)Targets Needed: 5 IDPA, 2 non threats, 1 long wall, 2 short walls, 3 barrels, 1 popper.Muzzle Safe Points: 180 degree rule
T1
T2
T3
T4
T5
P1
P2
PP1
STAGE 3 - I FORGOT TO PUSH SEND
Scenario: You’re walking down the street texting a friend. When you �nish typing your message, you realize that you were oblivious to the fact that you strolled right into the middle of a group of terrorists with guns attacking the neighborhood. Get o� the damn phone and take care of business!
Start Position: P1 - Loaded to division capacity. Gun Holstered. Both hands holding the phone as if you are texting.
Procedure: [All paper targets get 2 shots each] On the buzzer draw and engage T1. Then move to the The other shooting positions to engage the remaining targets. T7, PP2, & T8 must all be engaged through the barrel.
T2 = Up & Down T8 = Out & Back
Concealment: RequiredScoring: UnlimitedMinimum Shots: 18Scored Targets: 8Scored Hits: 16 (2 on each paper target)Targets Needed: 8 IDPA, 4 non threats, 5 long walls, 1 short wall, 2 barricades, 7 barrels, 1 shoot-through barrel, 2 poppers.Muzzle Safe Points: 180 degree rule
T1
T2T3
T4
T5
T6
P1
P2P3
T7
T8
P4
P5
PP1
PP2
STAGE 4 - CQB
Scenario: You’re being detained by terrorists when a sniper takes out the guy who was holding a gun to your head. Capitalize on the oportunity by taking out the rest of the bad guys quickly.
Start Position: P1 - Loaded to division capacity. Gun Holstered. Hands touching the top of the wall.
Procedure: On the buzzer, draw and engage all targets with 2 shots each.
T1 & T4 = 45 degree targets.
Concealment: OptionalScoring: UnlimitedMinimum Shots: 12Scored Targets: 6Scored Hits: 12 (2 on each target)Targets Needed: 6 IDPA, 2 Non-Threats, 2 Long Walls, 2 barrels.Muzzle Safe Points: 180 degree rule
T1
T2
T3
T4
T5
T6
P1P2
P3
STAGE 5 - STANDARDS
Scenario: Standards
Start Position: P1 - Loaded to division capacity. Gun Holstered. Both hands touching the barrel.
Procedure: On the buzzer, draw then take low cover. Engage all targets with 2 shots to each body and one shot to each head. Body/head shots can be taken in any order, however, you must �re at least 1 shot at each target from each side of the barrel. Failure to do so will result in a PE for each target not engaged from both sides. All shots must be �red around the side of the barrel, not over the top.
Concealment: OptionalScoring: LimitedMinimum Shots: 9Scored Targets: 3Scored Hits: 9 (2 on each body, 1 on each head)Targets Needed: 3 IDPA, 1 barrel.Muzzle Safe Points: 180 degree rule
T1
T2
T3
P1
STAGE 6 - ALL MINE
Scenario: You’re a military sapper in the middle of a mine �eld examining a new type of bomb found in the area when you suddenly come under �re. Take out the threats without triggering any mines.
Start Position: P1 - Loaded to division capacity. Gun Holstered. Both hands touching bomb on table.
Procedure: On the buzzer, draw and engage T1 & T2 with 2 shots each. Then move to the other shooting positions to engage the remaining targets. Each clay pigeon broken during the COF will result in a PE. You must move from any shooting position to another through the mine �eld. Stepping outside of the mine �eld while moving from 1 shooting position to another will result in a penalty.
Concealment: OptionalScoring: UnlimitedMinimum Shots: 18Scored Targets: 8Scored Hits: 16 (2 on each paper target)Targets Needed: 8 IDPA, 3 non-threats, 4 long walls, 4 barrels, table, chair, 1 popper, 1 up & over popper, 1 double-swinger, clay pigeons.Muzzle Safe Points: Orange Markers
T1T2T3
T4
T5 T6
P1
P2
P3
T7
T8
PP1PP2