8 games that burdened you with awful companions.pdf

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    8 Games That Burdened You With

    Awful Companions

    http://www.gamescdkey.com/news/8-games-that-burdened-you-with-awful-

    companions

    IfyouveplayedBioShock Infinite,youllknow thatAIcontrolledcompanions ingames canbe

    extremelyhelpfuljustlookatElizabethinthatgame.Notonlydoestheheroineconstantlyhelp

    InfinitesBookerDeWittoutbychuckinghimammo,healthandotherbitsofbricbracduringa

    firefight, shes also kind enough to stop herself from being a hindrance inconstant need of

    protection.ButElizabethis,sadly,anexceptiontotherule.Anygamerworththeirsaltwillhave

    comeacrossatleastonceintheirlifetimeanexampleofpure,unadulteratedidiocywherea

    gamesAIisconcerned.FromclassicexampleslikeNatalyaSimonovainRaresGoldenEyetoSheva

    Alomar inResidentEvil5:theresnoshortageofexamples.Gamedesign isnteasy,butperhaps

    developersshouldthinktwicebefore implementingcompanionsthataresupposedtohelpbut

    ultimatelyendupbeingcrutches.Soperusethislistatyourleisureandseeiftheentriescanhelp

    yourecall

    any

    hair

    pulling

    moments

    you

    had

    to

    endeavour

    through

    on

    your

    journey

    to

    ultimate

    victorytheressuretobeatleastoneoffenderherethatyouvehadtodealwithbefore.

    8 Fallout: New Vegas Craig Boone

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    Fallout:NewVegascertainlyhaditsfairshareofgamebreakingbugs,butwhilegraphicalglitches,

    catastrophic crashes and the inability to complete questswere all eventually patched out by

    developer Obsidian Entertainment: there were still a few quirks that remained though, i.e.

    dimwittedcompanions.CraigBoonecertainlywasnttheonlyawfulexcuseforahelpfulcompanion

    inNewVegas,buthewasdefinitelyoneoftheworst.AsaformermemberoftheNewCalifornia

    Republic,Mr.Boonewaspartofamilitarysharpshootersquad,toutedasoneofthebestunitsto

    ever set foot in theMojavewasteland.Whether the tales of hismarksmanshipwere heavily

    exaggeratedorjust entirelymade up, theresno doubting thatMr.Boones sniper skillswere

    completelyabsentbythetimetheplayerfoundhim.Guardingasmallsettlementfromamakeshift

    crowsnestwhentheplayerstumblesacrosshim,Boonedecideshewouldliketohelptheplayer

    ontheirjourneyacrossthepostapocalypticworld.ExceptBooneno longerunderstandshowa

    sniperrifleworks,as insteadofcrouching inthethickundergrowthonthebordersofahostile

    camptoreadyhisscope,thetwitwillinsteaddecidethatcharginginforclosequarterscombatwill

    bea farbettertacticaloption.And ifthatdidntgetthe idiotkilled,youcould look forwardto

    randomlylosinghimforever,ashedecidestowanderoffonhisownquitefrequently.

    7 Left 4 Dead Everyone

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    Intheeventthatazombieapocalypseweretoeverhappen,youdwanttobeinasafeplace,be

    abletodefendyourselfand,mostimportantly,besurroundedbyotherpeoplewhohadyourback.

    IfyouveeverhadthepleasureofplayingLeft4Dead,youllknowthatifyouplayitwithfriendsor

    otherpeople,youhaveaverylargechanceofsurvivalasyougundownorhackapartthousands

    oftheundead.Ifhowever,youdecidetoplayValvesexcellentsurvivalgameonyour lonesome

    (withonlyAIcontrolledteammatestohelpyou),youllquicklyfindthatsurvivalisntvery likely,

    becauseyourfriendswillbejustasbraindeadasyourenemies.Zombiesaresupposedtobe

    dumb, (thats how humans always find away of surviving), butwhen your fellow computer

    controlledsurvivorsshowaboutasmuchurgencyasahungovercollegestudent,youllwonder

    whytheoptiontohaveAIteammatesevenexists.Theproblemwouldntbesobadifyouonlyhad

    normalzombiestodealwith,butwithspecial infectedalsopresenttobolstertheranksofthe

    shamblingflesheaters,yourgrimfatewillalreadybesealed.Oneparticularexamplethatalways

    comestomindisaparticulartypeofenemytheHunter.Thisthingwillsingleoutatargetand

    thenjumpontothemasiftheyretryingtolickjamoffoftheirface.Whenthishappens,theplayer

    afflictedwithHunteronfacesyndromeisunabletomoveorhelpthemselvesanothermusthelp

    bykillingtheoffendingmonster.Noproblemifyoureplayingwithotherhumans,animpossible

    taskifyourfriendsareAIcontrollednumptyswhowillgetthemselveskilledlongbeforetheyrealise

    youreinmortaldanger.

    6 Sonic The Hedgehog 2/3 Tails

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    PoorTails.Notonlydoesthetwotailedfoxhavetokeepupwiththeeyewateringspeedsthat

    Soniccanreach,healsohastosimultaneouslystayoutoftheblueblurswayduetohishabitof

    makingthingsharderforthehedgehog.Itsaparadoxicalsentenceforsure,butitmakescomplete

    sensebecauseforeveryonethingthatTailsdoesrightassecondfiddletoSonic,hedoestenwrong.

    Yousee,TailsisntveryblessedwhenitcomestointelligenceintheearlierSonicgames.Itseems

    whenSegacodedhisbehaviouralpatterns,theonlyactiontheywereconcernedwithwasthatTails

    must always follow Sonic. For this very reason, if youwere toeverdodge anenemys attack,

    attemptadifficultplatformingsectionortakeonanendofstageboss,Tailswouldtrytomimic

    yourexactmovementswithawfulresults.Foreveryattackyouwoulddodge,hewouldtakeahit.

    Foreverytrickyjumpyoumadeaboveabottomlesspit,hewouldmissandplummettohisdeath.

    Eventually,thetragedyofTailsincompetencebecamearunningjoketoSonicfanshispresence

    almostlikewatchingacloneofyourselffaileveryobstaclethatyouhadmanagedtoclear.Alesson

    inhownottoplaythegame,ifyouwill.Tailswasntwithouthisusesthough.Oneparticularstage

    inSonic3;MarbleGardenZonerequiredthatTailskeptyouairbornewhileyoutookonRobotnik.

    Fortunately,thefightwasscriptedtohaveTailsautomaticallypickyouupaftereveryjumpfrom

    his cute little paws. Its a goodjob too, because the screams of frequent frustration ifTails

    remainedanimbecilewouldhavebeentoomuchforSegatobear.

    5 Dead Rising The Survivors

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    Thesecondzombiegameentryonthelistandnotthelast,DeadRisingisprivytosomeofthemost

    infuriatingAIyoulleverexperience.Donttakethatthewrongway,DeadRisingwasanexcellent

    game in itsown right,butwhenyouwere taskedwithescortingsurvivors toasafehouse ina

    shoppingmalloverrunwiththeundead,youknewdeepdownthatescortingwitless,weaponless

    peoplethroughhordesofmonstersthatwantedtoeatsomebrainswasnevergoingtogowell.

    WhileescortmissionsinDeadRisingwereentirelyoptional,ifyouwereanachievementhunteror

    justacompletionistyouneededtosaveeverysinglecivilianinneedofyourhelp.Thismeantthat

    youhadtoanswerthecriesforhelpfromindividualswhohadbarricadedthemselvesinvarious

    storesscatteredaroundthemall.Onceyouhadclearedthesurroundingareaofanythingremotely

    threatening,youthenhadtoescortthesenitwitsfromonelocationtoanother.Escortquestsare

    annoyingatthebestoftimes,butwhenthepeopleyouhavetoescortdontunderstandhowto

    defendthemselvesorfollowyou,lifebecomesmuch,muchtougher.Allittookforasurvivortoget

    rippedapartwasasinglezombiegrazingthem,andwhenhundredsofthebuggersstoodbetween

    youandsafety,youwouldfindyourselfhavingtoconstantlystoptosavetheirhidesandclearan

    openpathforthemtostrollthrough,allwhilehavingtodefendyourselffrommoreattackers.If

    DeadRisingteachesyouanything,itsthatyoushouldntbotherhelpingpeoplebecausetheyre

    allidiotsyourebetteroffmakingfriendswiththezombies;theyreclearlysmarter.

    4 GoldenEye Natalya Simonova

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    Youretheworldsmostfearedsecretagent.Youshootfirstandaskquestionslaterandnobodyis

    goingtogetbetweenyouandyourmissionexceptforareallyannoyingwomanwhohasthe

    artificialintelligenceofagnat.JamesBondcouldquiterightlybedescribedasamisogynistin

    hisearlierincarnations,butinRareshistoricGoldenEyefortheNintendo64,youdbeforgivenfor

    thinking thatNatalyawasamisandrist fortheway thatshe treatshim.Asyoumakeyourway

    through thegame,youlleventuallybe incarceratedby theServernaya satellitesecurity staff

    taskedwithguardingthetitularGoldenEyesuperweapon.Whenyouregainconsciousness,youll

    noticethenotsofriendlyfaceofNatalyaSimonovainthecelladjacent,waitingforyoutohelpthe

    twoofyouescapeyourjailsentence.Whatseemslikeaneasytaskinstantlybecomesoneofpure

    frustration,becauseassoonasyoupullthatcelldoorajar,Natalyawillfollowyoublindly,regardless

    ofanydangeryoure in.Thatsallfineanddandy ifyouwereona leisurelystrollthroughsome

    idylliccornfield,butyourenotyouretryingtoescapeaheavilyfortifiedmilitary installation.

    EnemyAIinGoldenEyemaybelaughablebytodaysstandards,butescortingadefencelessNatalya

    throughthefacilitywasakintosomething likepullingteeth. Ifsoldiersweretoattackyoufrom

    behinditwouldmeanNatalyawouldinstantlyfallvictimtocrossfire,andinanagewherecover

    mechanicswerenonexistent,herfatewouldinstantlybesealed.Ifthatwasntbadenough,you

    wouldconstantlyhavetobacktracktofindthewaywardhindrance,becauseshehadaknackfor

    notbotheringtofollowyouandgetting lost inadarkcornerofthemazelikefacilitywhenyou

    werentlooking.

    3 Metal Gear Solid 2: Sons Of Liberty

    Emma Emmerich

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    As if irritatingplayersbymakingthemplayasRaiden insteadofSolidSnakewasntenough for

    HideoKojima,theproduceralsodecidedtoaddinanexcruciatingly annoyingescortmissionjust

    forgoodmeasure inMGS2.BeingHalOtaconEmmerichsstepsister,theplayer (asRaiden) is

    taskedwith rescuing the girl from the clutches of the Sons of Libertywhile on the Big Shell

    installation.However,onceyou findher,youllwishyoujust lefther there to rot,becauseher

    incompetenceisjustoutrightfrustrating.Notonlyisthepartofthefacilityyoufindherinpartially

    flooded,butthegirlalsosuffersfromaquaphobia,meaningyouhavetocarrytheruntthrough

    floodedcorridorsandholdherhandthroughsubmergedportionsofthearea.Justtomakematters

    that littlebitworse,onceyoufinallyreachtheexterioroftheBigShell,youthenhavetowatch

    overEmmawhileshemakesherwayacrossthenarrowplatformsthatconnecteachcombatarea.

    Doesntsoundtoohardright?Wellitwouldntbeifthechildwasntconstantlyaccostedbyguards

    whileattemptingtomakeherwaytosafety.Withjustasniperathandtoprotecther, ifyouso

    muchasmakeonemistake,itsgameoverandyouhavetostartfromthebeginning.Andwhen

    youfindoutwhathappensifyoudomanagetoescorthertosafety,youllwonderwhyyoueven

    botheredinthefirstplace.

    2 Resident Evil 5 Sheva Alomar

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    Okay,thisisthelastentryinthezombietriopresentinthislist,anditsbyfartheworstoffender

    ofthemall.IfyouweresmartenoughtoplaythroughtheentiretyofResidentEvil5scampaign

    withabuddybyyourside,thenyouwouldhavebeensparedthetortureofShevasawfulAI.But

    foreveryoneelse,theBSAAoperativewasjustahugepaininthebehind.Asidefromthefactthat

    thisarticleprovidesconcrete(flimsy)proofthatartificialintelligencewouldbeentirelyuselessin

    a real zombieapocalypse, it should alsobe tellingyou that you shouldnever trustanyoneor

    anythingbutyourselfwhenyourefacedwithahordeofundeadthatwantnothingmorethanto

    eatyour face.Sheva isnoexception to this rule,as shellnotonlybecome incapacitatedona

    regularbasis(meaningyouhavetogooutofyourwaytohelpherout),butshellburnthroughany

    preciousammoyouhaveacquiredwithoutactuallycontributinginanymeaningfulmanner.Itsfor

    thisveryreasonthatmanyplayerstreatedherasamobilesecondinventory,abletoholdanyitems

    thatyoudidntimmediatelyneed.Nevergiveheragun,ammooranythingofimportancethough,

    shewilljustwasteitinthemostpointlesswayimaginable.

    1 Grand Theft Auto IV Your Friends

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    NoRoman,Idontwanttoplaypokerwithyou.NoRoman,Idontwanttogotoastripclubwith

    you. No Roman, I dontwant to go out and get drunk and then drive you homewhile Im

    intoxicated.GrandTheftAuto IVssandboxexperiencewasmarvellous,but itwasalsoagiant

    lessoninwhyyoudontgivepeopleyoudontlikeyourphonenumber.Thisentryisntanexample

    ofbadorgamebreakingAI,itsanexampleofhowmechanicsthatsoundinnovativecanultimately

    endupbeingextremelyirritating.NikoBellicwasntexactlythemostsociablepersontoevergrace

    planetEarth,andyet forallofhisantisocialbehaviour (murder, theft,assault), theEuropean

    immigrantsuredidmakealotoffriendsduringthecourseofGTAIV.Whetherhehadworkedwith

    peopleonajob,gotanewgirlfriend,metsomefriendlystrangersorwasbeingbadgeredbyfamily

    members,Nikohadnoshortageofpeoplethatwantedtocallhimatallhoursofthedayasking

    himtohelpthem,hangoutwiththemorsimplyhaveaquickchat.Sure,theresnothingwrong

    withbeingagoodfriendandcatchinguponaweeklybasis,butwhenacquaintancesstartmoaning

    inyourearwitheverypassingmoment,the friendlinessturns intoborderlinestalking. Itdidnt

    matterifyouwereinthemiddleofamission,cruisingthecityorjustengaginginsomegoodold

    fashionedmayhemonthestreetsofLibertyCity,youwereneversafefromtheconstantthreatof

    yourmobilephonegoingoffwithanobnoxiousringtone.Tomakemattersworse, ifyouturned

    downanoffertosocialise,youwerethenberatedormadetofeelguiltyfornotwantingtosee

    theirannoyingface.Unfortunately,Rockstarnevergaveplayerstheoptiontoturnthedamnthing

    off,butitsokay,theywereforgiveninfullwhenGrandTheftAutoVwasreleasedlastyear.Andif

    youhavethesameproblemasNiko,theremedyissimplejustdontmakefriends.Whoneeds

    themanyway?

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