a treasure map for game design research

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A Treasure Map for Game Design Research Annakaisa Kultima

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Page 1: A Treasure Map for Game Design Research

A Treasure Map for Game Design Research

Annakaisa Kultima

Page 2: A Treasure Map for Game Design Research

Finnish Game Jam ry2010

3 cities98 participants

25 games

20115 cities

163 participants 39 games

20128 cities

280 participants 85 games

201312 cities

513 participants138 games

201413 cities, one bus644 participants

161 games50+ volunteers

Page 3: A Treasure Map for Game Design Research

Global Game Jam2013

Over 16 000 participants319 locations worldwide

63 countriesOver 3 200 games made

2014over 20 000 participants488 locations worldwide

72 countriesover 4200 games made

In 48 h

Countries hosting for the first time in 2013: Bolivia, Chile, Egypt, Greece, Hungary, India, Latvia, Macedonia, Morocco, Nigeria, Serbia

and Tunisia

Page 4: A Treasure Map for Game Design Research

Advocacy

Page 5: A Treasure Map for Game Design Research

Academic

Page 6: A Treasure Map for Game Design Research

Game Research

Page 7: A Treasure Map for Game Design Research

Brainstorming & creativity

Page 8: A Treasure Map for Game Design Research

Brainstorming games

Page 9: A Treasure Map for Game Design Research

field studiesworkshops

Page 10: A Treasure Map for Game Design Research

”Your Research is shit.”

Page 11: A Treasure Map for Game Design Research

”The uneasy relationship between research and design.”

Bonsiepe 2007

Page 12: A Treasure Map for Game Design Research

“Rather than needing to know all that there is to know

in a discrete field, design needs to know “just enough” of the multiple perspectives

that frame and shape any project.” Marshall &Erlhoff 2008

Page 13: A Treasure Map for Game Design Research

Game Design Research

Page 14: A Treasure Map for Game Design Research

“A Treasure Map for Game Design Research”

Page 15: A Treasure Map for Game Design Research

Iteration

Page 16: A Treasure Map for Game Design Research

Additive / Simplifying iteration

Opportunistic / Omissive iteration

Page 17: A Treasure Map for Game Design Research

Role of an idea in game development

Page 18: A Treasure Map for Game Design Research

Your ideas suck!

Page 19: A Treasure Map for Game Design Research

Making games for yourself

Page 20: A Treasure Map for Game Design Research

Making games for yourselfMaking games as business

Page 21: A Treasure Map for Game Design Research

Making games for yourselfMaking games as business

Making games as art

Page 22: A Treasure Map for Game Design Research

Industry of passion

Page 23: A Treasure Map for Game Design Research

Where is this industry going?

Page 24: A Treasure Map for Game Design Research

mobiledigital distribution

free2play

games as services

Page 25: A Treasure Map for Game Design Research

Indiee-sport

Page 26: A Treasure Map for Game Design Research

other countriesother industries

other actors

Page 27: A Treasure Map for Game Design Research

“Making games is easy, belonging is hard.”

Page 28: A Treasure Map for Game Design Research

12 %16 %16 %

Page 29: A Treasure Map for Game Design Research

“Before the Global Game Jam, Chile had no game industry”

Page 30: A Treasure Map for Game Design Research

Active agency

Page 31: A Treasure Map for Game Design Research

Thank you, jam on!(see you at the Assembly Summer 2014!)

Annakaisa Kultima@aakoo @aakooplays

[email protected]