Download - A Treasure Map for Game Design Research
A Treasure Map for Game Design Research
Annakaisa Kultima
Finnish Game Jam ry2010
3 cities98 participants
25 games
20115 cities
163 participants 39 games
20128 cities
280 participants 85 games
201312 cities
513 participants138 games
201413 cities, one bus644 participants
161 games50+ volunteers
Global Game Jam2013
Over 16 000 participants319 locations worldwide
63 countriesOver 3 200 games made
2014over 20 000 participants488 locations worldwide
72 countriesover 4200 games made
In 48 h
Countries hosting for the first time in 2013: Bolivia, Chile, Egypt, Greece, Hungary, India, Latvia, Macedonia, Morocco, Nigeria, Serbia
and Tunisia
Advocacy
Academic
Game Research
Brainstorming & creativity
Brainstorming games
field studiesworkshops
”Your Research is shit.”
”The uneasy relationship between research and design.”
Bonsiepe 2007
“Rather than needing to know all that there is to know
in a discrete field, design needs to know “just enough” of the multiple perspectives
that frame and shape any project.” Marshall &Erlhoff 2008
Game Design Research
“A Treasure Map for Game Design Research”
Iteration
Additive / Simplifying iteration
Opportunistic / Omissive iteration
Role of an idea in game development
Your ideas suck!
Making games for yourself
Making games for yourselfMaking games as business
Making games for yourselfMaking games as business
Making games as art
Industry of passion
Where is this industry going?
mobiledigital distribution
free2play
games as services
Indiee-sport
other countriesother industries
other actors
“Making games is easy, belonging is hard.”
12 %16 %16 %
“Before the Global Game Jam, Chile had no game industry”
Active agency
Thank you, jam on!(see you at the Assembly Summer 2014!)
Annakaisa Kultima@aakoo @aakooplays