acoustic filter josep llorca - grial · josep llorca, ernesto redondo, francesc valls, david...
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ACOUSTICFILTERNewVirtualRealityAudioFormatPretendstoEnhance
Immersive ExperienceJOSEPLLORCA,ERNESTOREDONDO,FRANCESCVALLS,DAVIDFONSECA,SERGIVILLAGRASSA
JOSEPLLORCA
Architect ·Ph.D.StudentAssistant Professor atArchitectural Representation Department
ETSAB-UPC
Gamification for the urban design education andits integration with
public participation 3.0.GAME4CITY3.0
1. Collecting acoustic datafrom places.
2. Designing the Acoustic Filter.
3. Testing the application with architectural students andusers.
Gamification for the urban design education andits integration with
public participation 3.0.GAME4CITY3.0
1. Collecting acoustic datafrom places.
2. Designing the Acoustic Filter.
3. Testing the application with architectural students andusers.
REVERBERATIONTIMEOFBERLINPHILHARMONICHALL.Evard Grieg’spianoconcertoinAminorop.16/Masatsugu Sakurai 2003http://www.ymec.com/hp/signal2/piano3.htm (visited28/01/2017)
THE CASE STUDY SQUARES.
Plaça del rei Plaça de sant Iu Plaça de sant Felip Neri Carrer de Santa Llúcia
THE CASE STUDY SQUARES.
Plaça del rei
THECASESTUDYSQUARES.
THECASESTUDYSQUARES.
https://www.youtube.com/watch?v=j221wBVAuM8
BACKGROUND. VR audio formats and the new Acoustic Filter
A
A’
A
A’FILTE
R
METHODOLOGY.
- BASIC SOUND
Sound AReproduced and recorded in theAnechoic Hall
METHODOLOGY.
RESULTING SOUND
Sound A’Reproduced and recorded in the
Square.
- BASIC SOUND
Sound AReproduced and recorded in theAnechoic Hall
METHODOLOGY.
RESULTING SOUND
Sound A’Reproduced and recorded in the
Square.
- BASIC SOUND
Sound AReproduced and recorded in theAnechoic Hall
= PLACE SOUND
Sound A’-AContains the properties
of the ACOUSTIC FILTER
THE CASE STUDY SQUARES.
Plaça del rei Plaça de sant Iu Plaça de sant Felip Neri Carrer de Santa Llúcia
THE CASE STUDY SQUARES.
Plaça de sant Felip Neri
THE RESULT OF THE ACOUSTIC FILTER.
Plaça de sant Iu
https://www.youtube.com/watch?v=j221wBVAuM8
Gamification for the urban design education andits integration with
public participation 3.0.GAME4CITY3.0
1. Collecting acoustic datafrom places.
2. Designing the Acoustic Filter.
3. Testing the application with architectural students andusers.