act activities. let’s have creative fun together!

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Atelier intergénérationnel de création de jeux Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO @BenjaminLille21 CCA 2015. Ottawa Research supported by Let’s have creative fun together! Intergenerational experiences on creative uses of ICT, baking a book, amazing students’ projects and a summer school ACT activities @margaridaromero

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Page 1: ACT activities. Let’s have creative fun together!

Atelier intergénérationnel de

création de jeux

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

@BenjaminLille21

CCA 2015. Ottawa

Research supported by

Let’s have creative fun together!

Intergenerational experiences on creative

uses of ICT, baking a book, amazing

students’ projects and a summer school

ACT activities

@margaridaromero

Page 2: ACT activities. Let’s have creative fun together!

Call for Chapters

Advances in Game-based Learning (AGBL) book series of Springer

Game-Based Learning across the Lifespan Cross-generational and age-oriented digital game-based learning from childhood to older adulthood. Editors: Margarida Romero (Université Laval, Canada), Kimberly Sawchuk (Concordia University, Canada), Josep Blat (Universitat Pompeu Fabra, Spain), Sergio Sayago (Universitat de Lleida, Spain,), Hubert Ouellet (Université Laval, Canada).

Call for chapters proposal. Deadline 5 Octobre (1000 to 2000 words)

Ageing + Communication + Technologies (ACT) • a research project comprised of researchers,

students, community and institutional partners from Canada, USA, Spain, Peru, United Kingdom, Finland, The Netherlands, Romania, Malaysia…

• together, we are investigating how to address the transformation of aging experiences in networked societies

Silver Gaming working group • Aims: identifying different types of digital game

activities among elderly including: • (1) intergenerational learning; • (2) cognitive maintenance; (3) well-being; • (4) entertainment, creativity and serious fun!

Page 3: ACT activities. Let’s have creative fun together!

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Call for Chapters #GBLLL

Game-Based Learning across the Lifespan Cross-generational and age-oriented digital game-

based learning from childhood to older adulthood.

http://intergen.fse.ulaval.ca

Eds. Romero, Sawchuk, Blat, Sayago, Ouellet

Chapter proposal (1000 words):

November 5, 2015

Notification: November 21, 2015

Full version of the chapter: February

12, 2015

Page 4: ACT activities. Let’s have creative fun together!

Atelier intergénérationnel de

création de jeux

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

@BenjaminLille21

65 participants !

Exciting exchanges on participative game design,

life narratives and

intergenerational learning.

Page 5: ACT activities. Let’s have creative fun together!

Atelier intergénérationnel de

création de jeux

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

@BenjaminLille21

Kim

Susan

Andreas

Andreas Monica

Elisabeth

Margarida

Page 6: ACT activities. Let’s have creative fun together!

Atelier intergénérationnel de

création de jeux

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

@BenjaminLille21

Page 7: ACT activities. Let’s have creative fun together!

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Online ressources / Ressources en ligne

Website / Site Internet :

http://intergen.fse.ulaval.ca

Twitter #SGISS15

Collaborative note taking / Prise de notes collaborative :

https://goo.gl/b2XRCh

Who we are ? / Présentations en ligne:

https://goo.gl/lHmbfs

Page 8: ACT activities. Let’s have creative fun together!

SGISS Proceedings / Livre d’actes en ligne

« Livres en ligne du CRIRES »

ISBN 978-2-921559-25-6

Page 9: ACT activities. Let’s have creative fun together!

Atelier intergénérationnel de

création de jeux

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

@BenjaminLille21

Page 10: ACT activities. Let’s have creative fun together!

Atelier intergénérationnel de

création de jeux

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

@BenjaminLille21

Intergenerational digital creation (I)

Senior participant (50+) Acting as Narrative director,

(s)he shares a life experience related to the Social Sciences

curriculum.

Secondary level students Acting as Multimedia directors,

(s)he creates a digital life narrative (Open Educational

Resource)

Digital creativity; Social participation;

Heritage preservation

Learning by real life stories; Learning by

creating OER

Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and digital creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele & Van Rompaey, 2006).

Page 11: ACT activities. Let’s have creative fun together!

11

Amazing students’ projects

related to ACT topics

Hubert

OUELLET

Raoul

KAMGA

Leslie

DUMONT

Benjamin LILLE

Nadia

KICHKINA

Audrey

CORBEIL

GenCamp, game for

intergenerational learning

Game

creation

Internet

intervention

model (50+)

Life

narratives

Intergener

ational

robotics

Jennie BOUTIN

Sylvie

ROY

Page 12: ACT activities. Let’s have creative fun together!

Atelier intergénérationnel de

création de jeux

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

@BenjaminLille21

12

… to you all !

… to the SGISS scientific committee

Kim Sawchuk (Concordia University);

Constance Lafontaine (Concordia

University); Margot Kaszap (Université Laval);

Sylvie Barma (Université Laval); Sylvie Daniel

(Université Laval); Martine Mottet (Université

Laval); Louise Sauvé (TÉLUQ); Margarida

Romero (Université Laval, Québec); Andrée

Sévigny (Université Laval, Institut sur le

vieillissement et la participation sociale des

aînés, Québec); Mireia Fernández-Ardèvol

(IN3 - UOC, Catalonia); Bob De Schutter

(Miami University, USA)

… to the SGISS organizing committee,

including Hubert Ouellet and Raoul

Kamga

… to Kim Sawchuk (Ageing +

Communication + Technology director,

Concordia University) and Constance

Lafontaine;

… to Thérèse Laferrière, director of

CRIRES.

… to the Silver Gaming working group

within ACT and the Social Sciences and

Humanities Research Council of Canada

(SSHRC) for supporting the ACT

initiatives.