active media game

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© TOTAL IDENTITY cross media mix 2009 Total Active Media Martijn Arts

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This presentation introduces a serious game that helps communication managers to set up a cross media strategy. It is also an up-to-date glossary of on- and offline communicators.

TRANSCRIPT

Page 1: Active Media Game

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cross mediamix2009 Total Active MediaMartijn Arts

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Total Identity

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ActivitiesPositioningProfiling

Founded 1963 TOTAL DESIGN

2000 changed nameTOTAL IDENTITY

GroupTOTAL IDENTITY- Amsterdam- The HagueTOTAL ACTIVE MEDIA VERMEULENALLCOMMUNICATION SOFTWARE

No staff112

AreasConsultancyDesignPublishingInteractionPRCampaign

Earnings2005 10,7 mln2006 11,9 mln2007 14,2 mln2008 13,4 mln

Network partnersAntwerpBolzanoBremenDubaiHamburgLisboaMadrid

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Martijn ArtsLives in AmsterdamBorn in 1973MsC Delft Tech. [email protected]

Total Active MediaManaging Director.

Total IdentityShareholderBoard of directors

Social NetworksLinkedInHyvesTwitter (arts118)

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context

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Kennis

(organisation)strategy

mission

(communication)goals

(communication)strategy

forms of communication

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internet (-website) as a form of communication

(organisation)strategy

mission

(communication)goals

(communication)strategy

forms of communication

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cross media strategy

internet (-website) as a form of communication

(organisation)strategy

mission

(communication)goals

(communication)strategy

forms of communication

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online

Kennis

online goals

cross media strategy

internet (-website) as a form of communication

(organisation)strategy

mission

(communication)goals

(communication)strategy

forms of communication

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online strategy

Kennis

0st

online goals

cross media strategy

internet (-website) as a form of communication

(organisation)strategy

mission

(communication)goals

(communication)strategy

forms of communication

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0stonline strategy0st

online goals

cross media strategy

internet (-website) as a form of communication

(organisation)strategy

mission

(communication)goals

(communication)strategy

forms of communicationcom

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(organisation)strategy

mission

(communication)goals

(communication)strategy

forms of communication

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so:

online is not just a form of communication

everywhere in the organizationdifference on-/offline changes follow a strategy online

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bottom up...

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Kennis

(web-)

services

?

emergent identitiesbrands

communities(links / groups)

social media

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Kennis

cent

raal

cent

raal

-de

cent

raal

dece

ntra

alvr

ij

action

desire

interest

attentionone2m

any

(broadcast)

one2few

few2few

one2one

site

brands

communities

social media

publ

ic

doel

groe

p

long

tail

pers

onal

corp

orat

e

busi

ness

uni

t

depa

rtm

ent

(indi

vidu

al) s

taff

person

proc

es

(online) forms

orga

nisa

tie

contactm

arkt

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so:

the world turns upside-downbottom-up communicationsocial media is the new engine new structures emergebottom-up global companies ?

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cardgame

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what:

a tool for planning a cross media strategy by communication managers with specific attention to new online forms of communication

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Kennis

0stonline strategy

online goals

cross media strategy

internet (-website) as a form of communication

(organisation)strategy

mission

(communication)goals

(communication)strategy

forms of communication

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what NOT:

a tool for planning an identity, a creative concept or a tool that inevitably results in a valid online strategy

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how:

a deck of cards that in itself is a glossary of actual facts and examples which results - by means of serious gaming - into strategy choices

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the card:

titleinformation - glossaryexamples onlinemetadata for the gamescreenshot as illustration

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and now:

based on a true casedetermine a mix of communication formsusing the cardgame

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ways of play:

top-down guided step-by-steplinear instructive way bottom-up via storytellingassociative co-creation way

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first way of play

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In five steps the group or individual form a set of cards that fit the communication need. This set of cards is a cross media mix that can be used in a cross media strategy. By asking questions that correspond to the categories that are printed on the cards (the metadata), these cards will be removed form the deck. The game ends after six steps of if there are only three cards left, which ever comes first.

1. What is the target group?2. What is the type of goal?3. What is the type of message?4. What is the time-to-market and depth of information?5. What is the budget?

Top-down way of play

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Stakeholder analysis: Edward Freeman

Magemenent

Organization

Strategic clients

Share-holders

Employees

Strategic partners

Partners

CompetitorsClients

Banks

Media

Unions Government

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Types of goals: Eppink

knowlegde

attitude

Kennis

behaviour

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organization

market

Kennis

productservice

individual

Types of message: ...

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VE M

EDIA

Why?

What’s next?

What?

SMS-alertMobile website

RSS

mail alert

banner

E-mail newsletter papieren nieuwsbrief

mail report

Newspaper

magazine

PDF-newspaper

i-mode Vodafone live!T-mobile Orange

book

documentary

vakblad

film

radio

webradio

podcast thematical portal

organisational portalleaflet

Mail-signature

jaarverslag

Campaigning website

GoogleGadget

glossy

E-card

Narrow-casting

weblog

business movie

paper brochureE-magazine

corporate brochure (online)corporate brochure

time-to-market

dept

hknowledgebase / -archive

Scientific article

Dossier

channel analysis: Pieter Kok and Martijn Arts

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Kennis

€ €€€€€ 10.000 € 50.000€ 0 >>

budget: ...

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second way of play

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Four players team up to create a joint story by making use of storytelling techniques. The four players start out with four randomly selected cards. Each player can change one card. The individual player explains to the group why this card needs to be replaced by that specific other card. The others can vote against the change of cards. If this happens the player loses its turn. After four steps the group is left with their optimal mix of communication forms, including the story behind the mix. This story must be presented to others.

1. Random take four cards2. A player changes one card and explains why3. This will take place four times - each player does it once4. The group presents the end result

Bottom-up way of play

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mix of forms of communication

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CorporateCorp. brochure, bookAnnual reportNewsletterGuest lectures and speechesBusiness cardCorporate magazineThemeAHV

mix of forms communication

Campaign TV commercial / radioOutdoorLocative campaign(serious) GamefreecardsIngredient branding

Public Relations Press releasesEventUnions and groupsGifts and gadgetsCRMDirect MailLoyality programmePartner magazineInterne communicatie

Interal newsletterBulletin board / coffeemachineMemosMeeting / kantine / telephoneArchiveDesktop publishingmeetings

MarCom Catalogueshow windowBrochure / advisory sales Door-to-door-salesService

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next version?

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go ahead2009 Total Active MediaMartijn Arts