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10 WEEK LESSON PLAN (COVER PAGE) INCLUDE A SANFL LOGO Activity Booklet

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10 WEEK LESSON PLAN

(COVER PAGE)

INCLUDE A SANFL LOGO

Activity Booklet

INTRODUCTION

NAB AFL Auskick is the key introductory program for primary aged children and their families. The

program provides boys and girls with a fun and safe Australian Football experience in a community or

school-based setting.

There are approximately 300 Auskick centres that operate in South Australian schools and local

football clubs. NAB AFL Auskick centres are driven by volunteers and parent helpers. Your help is

greatly appreciated!

This activity booklet comprises of 10 week activity plans for you to utilise during the program.

Please take out the week of the session you are looking to conduct, cut along the dotted line and use.

The back of each activity card will contain a modified version if the activity is too simple for your group

of participants

All NAB AFL Auskick Centre Coordinators / coaches are bound by the AFL Coaches’ Code of Conduct.

Please visit the following link for full details of the code.

http://www.aflcommunityclub.com.au/fileadmin/user_upload/COC_new.pdf

This booklet is one of two that has been developed in 2016. This booklet should be used in conjunction

with the Auskick Centre Coordinator manual. If you would like a copy of this manual please contact

your local SANFL Development Staff.

RUN SHEET

24 hours prior

Print out Auskick one-click report,

*Please refer to Auskick Coordinator Manual for instructions on how to get to the Auskick one-click report

Organise groups (colour code and match with cones at session)

It’s recommended that centres use small groups e.g. 8 – 12 participants in each group

Identify any new registrations so you can welcome them to Auskick

Plan a minimum of 4 activities to be run as a circuit

Check that you have enough equipment to conduct these activities

Have a think about where they will be located on the oval

30 – 15 minutes prior

Set up stations

Set up sign in area and gathering point

Complete a ground inspection

*Please refer to Auskick Coordinator Manual for ground inspection check list

15 minutes prior to session commencing

Greet parents and children as they arrive

Tick participants off the sign in sheet and notify them what colour group they are in and where they

will gather

Encourage parents and children to have a kick and catch

Speak with parent helpers as they arrive and assign them a group or station

Session begins

Welcome (5 mins)

Gather everyone at the meeting point and introduce the activities for the day and where each group

will begin.

Activity 1 (10 – 12 mins)

Activity 2 (10 – 12 mins)

Activity 3 (10 – 12 mins)

Activity 4 / Grid Game (10 – 12 mins)

Close (5 mins) – Thank parent helpers, give out any notices about upcoming events or any news about

upcoming sessions. Goodbye.

EXAMPLE MUD MAPS

Set up may vary from centre to centre. Ensure your activities are set up safely away from cricket pitches, heavy

foot or car traffic and any hazards that may be identified.

Activity 2

Activity 1

Activity 4

Activity 3

Activity 1

Activity 3

Activity 2

Meeting Point

Colour coordinated cones to match

group colours. Have children gather

here at the start and end of each

session to address the group and

give any awards/messages.

Grid

Game

WEEK 1 - WELCOME

NAME GAME

Participants form groups of 5 forming a circle

Players throw a ball to each other and upon catching the

Ball must call out their own name.

Groups are swapped every 3-5 minutes

NUMBERS GAME

In a designated area all players must run around with a Football in hand.

After varying amounts of time (up to 20 seconds), a coach yells out any number.

Participants must as quickly as possible form a group of that many players.

Last group to form complete 2 star jumps.

GOAL KICKING

One ball each

Ball to spin backwards

Teach value of goal and point

Different angles and distance

HANDBALL IN PAIRS

Participants handball back and forth in pairs

Focus points are:

Thumb on Outside of Fist

Stand side on to target

Steady hand holding the ball

Swinging arm hitting the “Cross” on the ball

Challenges:

Most in 1 Minute, Opposite Hand, Race to 10 passes.

WEEK 2 – BALL CONTROL

PICKING BALL UP OFF THE BROUND

Players face each other behind cone

Ball starts on the ground between cones

Player runs and scoops ball to chest

proceeds to teammate and gives ball

Player with ball places ball on ground

and tags next player in line

PARTNER CHEST MARK

Player with ball throws (if advanced handballs)

the ball to teammate

Player practices chest mark

Mini Game – How many chest marks can partners do before dropping the ball

PARTNER OVER HEAD MARK

Player with ball throws (if advanced handballs)

the ball to teammate

Player practices overhead mark

Mini Game – How many overhead marks can partners do before dropping the ball

MINI GAME – CRAZY BALL

Players pick ball up from cone

Run to another cone and place ball down

Coach blows whistle to make players freeze

Any player with a ball in their hand receives a point

Objective is to have little to no points

WEEK 2 – BALL CONTROL

PICKING UP MOVING BALL

Stationary player on one side starts with the ball

Player rolls the ball gently to teammate facing

them

Player moves to the ball and scoops ball to

chest

CHEST MARK ON THE RUN

Stationary player on one side starts with the ball

Player throws the ball gently to teammate facing

them

Player moves to the ball and chest marks

the ball to chest

OVER HEAD MARK ON THE RUN

Stationary player on one side starts with the ball

Player throws the ball gently to teammate facing

them

Player moves to the ball and overhead marks

the ball in hands

MINI GAME – RELAY RACES

One at a time, players run out to each cone

At the first cone player scoops ball to chest

Carry ball to second cone and complete either

a chest mark or overhead mark

As they run back to group the ball is placed

back on the middle cone

WEEK 3 - KICKING

PARTNER KICKING

One ball between two

5m apart from each other

Teach technique (hold ball straight, drop straight)

Ball to contact footy at shoelaces

Ball to spin backward

ACCURATE KICKING

Use goal posts or agility poles

Pairs or small groups (depending on size and poles available)

5-10m from the pole

Work on accuracy (toe pointed towards target)

Ball to spin backwards

GOALIE

Pairs of cones, 5m apart

Player stand in the middle acting as “Goal Keepers”

10m between each goal

Players kick the ball end to end, trying different spin

and angles to get past opposing Goalie.

OUT NUMBERED

More kids than footys

Depending on group size (10 kids, 7 footballs)

On coaches call kids with ball kick footy as far as possible

Kids then turn and face opposite direction

On coach call, kids chase after the footys

Repeat, add variations

(Change distance, lying on ground, hide ball,

competition)

WEEK 3 – KICKING WITH PARENTS

PARTNER KICKING (WITH PARENT)

One ball between two

5m apart from each other

Teach technique (hold ball straight, drop straight)

Ball to contact footy at shoelaces

Ball to spin backward

ACCURATE KICKING (WITH PARENT)

Use goal posts or agility poles

Pairs or small groups (depending on size and poles available)

5-10m from the pole

Work on accuracy (toe pointed towards target)

Ball to spin backwards

GOALIE (WITH PARENTS)

Pairs of cones, 5m apart

Player stand in the middle acting as “Goal Keepers”

10m between each goal

Players kick the ball end to end, trying different spin

and angles to get past opposing Goalie.

OUT NUMBERED (WITH PARENTS)

Keep away game

Kids v Parents

Kicking only

Area 15m x 15m

WEEK 4 - HANDBALL

HANDBALL IN PAIRS

Participants handball back and forth in pairs

Focus points are:

Thumb on Outside of Fist

Stand side on to target

Steady hand holding the ball

Swinging arm hitting the “Cross” on the ball

Challenges:

Most in 1 Minute, Opposite Hand, Race to 10 passes.

CLEAR THE CIRCLE

Form a Circle with Cones

Half group inside circle with ball, others outside without

Inside group handball outside to “Clear the Circle”

Outside group retrieve ball and handball back in

After 2 minutes stop game, count Footys and declare winner

CONE BALL 2 Teams / 2 cone colours

Each team is allocated a cone colour

o Each team tries to knock the Footys off the oppositions cones

o Players pick up Footys not on a cone and place the ball back

on top of their teams colour cones.

After desired amount of time, stop and count up balls

HANDBALL FOOTBALL 2 teams of approximately 6

Handballs only

Maximum 5 steps with ball

Ball handballed through 2 cones for a goal

WEEK 4 – HANDBALL

ACCURATE HANDBALL

Use Goal Posts as the target

1 partner either side of post

Handball back and forth aiming at post

1 point per hit

HANDBALL ON THE RUN

Form a circle of cones, with half group inside half out

Inside group have a Footy each

Inside players run with the ball and pass to an outside person

Handballer then replaces outside player.

Receiver then runs through the circle and pass to someone else

GAME – 4 V 2 HANDBALL

Within a square, 4 attackers, 2 defenders

Attackers get 1 point per successful handball to each other

Attackers are allowed a maximum of 5 steps

Game stops when ball is intercepted or goes out of bounds

CONE BALL 2 Teams / 2 cone colours

Each team is allocated a cone colour

o Each team tries to knock the Footys off the oppositions cones

o Players pick up Footys not on a cone, handball to a team mate

And place the ball back on top of their teams colour cone.

After desired amount of time, stop and count up balls

WEEK 5 – MINI GAMES

STUCK IN THE MUD

All participants start with the ball excluding the tagger/s.

When a participant is tagged, they must freeze

with ball above head and legs apart.

Participants who are not tagged can free teammates by

rolling ball between the legs of tagged/stationary participants.

Rotate tagger every 2-4 mins

FILL THE BUCKET

Square grid with a bin of footballs in the middle

Two players stand in side square next to bin

All other participants stand outside the grid

On go the centre participants grab footballs

and handball to an area inside the square

Outside players objective is to pick up the ball

and place back into the bin

BULLSEYE

Participants are split in half with a ball each

Standing either side of the bullseye they take turns

in kicking the ball, aiming for the centre circle

Centre is 10pts, outer circle is 5pts and outside both circles is 1pt

GRID GAMES

6 v 6 games of Football.

No tackling, smoothering, bumping or bouncing.

2 per zone, rotate players.

Maximise involvement

FORWARD

MIDFIELD

BACKLINE

WEEK 5 – MINI GAMES

STUCK IN THE MUD - ADVANCED

All participants start with the ball excluding the tagger/s.

When a participant is tagged, they must freeze

with ball between their feet.

Participants can free teammates by passing their ball to

frozen player and receiving a one two.

Rotate tagger every 2-4 mins

FILL THE BUCKET - ADVANCED

Add additional centre players

Add multiple bins

BULLSEYE - ADVANCED

Participants can be moved further back from target

Target can be made smaller

GRID GAMES

6 v 6 games of Football.

No tackling, smoothering, bumping or bouncing.

2 per zone, rotate players.

Maximise involvement

FORWARD

MIDFIELD

BACKLINE

WEEK 6 – KICKING & HANDBALL

GOAL KICKING

One ball each

Ball to spin backwards

Teach value of goal and point

Different angles and distance

PARTNER KICKING

One ball between two

5m apart from each other

Teach technique (hold ball straight, drop straight)

Ball to contact footy at shoelaces

Ball to spin backward

SCORE ZONE

Two teams

Area – 25m

End zone – 3m x 15m

Handball ONLY

Must catch in the end zone

to score

SKITTLE BALL

Two teams

Handball to knock

balls off cone

Area 25m x 15m

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WEEK 6 – KICKING & HANDBALL (WITH PARENTS)

GOAL KICKING

One ball each

Ball spin backwards

Different angles

Parents involved (kick ball back to child)

PARTNER KICKING (WITH PARENT)

One ball between two

5m apart from each other

Teach technique (hold ball straight, drop straight)

Ball to contact footy at shoelaces

Ball to spin backward

SCORE ZONE (WITH PARENT)

Two teams

Handball ONLY

Handball to parent in

score zone to score

SKITTLE BALL (WITH PARENT)

Two teams

Handball to knock

balls off cone

Area 25m x 15m

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WEEK 7 – GAME EDUCATION

HOLDING POSITION

Players approximately 15m away from each other

Kick the ball to each other up and back down the line

“Race” against other teams

Focus on holding position at each cone

STANDING THE MARK

Groups of 4

o 2 Attackers 2 Defenders

Kick to opposite group

Defender stands mark

Attacker pushes back and kicks over Defender

Repeat and swap after 5 kicks

RUCK WORK ACTIVITY

Groups of 5

o 2 v 2 and 1 “Umpire”

Umpire throws up ball

2 rucks compete and try to hit to 2 rovers

Rotate every 5 turns

GRID GAMES

6 v 6 games of Football.

No tackling, smoothering, bumping or bouncing.

2 per zone, rotate players.

Maximise involvement

Ruck Ruck

Rover

Rover

Umpire

FORWARD

MIDFIELD

BACKLINE

WEEK 7 – GAME EDUCATION

HOLDING POSITION & LEADING

Ball to start at one end (back line)

Player to lead one way, into space.

Player to YELL for the ball

Player to mark, turn around and kick to next group

leading player

Continues until it gets to the end (forward line)

Repeat

STANDING THE MARK

Kick around a square

After kick run to the next cone and stand the mark

Next player to take 5+ steps backwards and kick over

the man to the next group.

Repeat process.

RUCK WORK

Partners

One will ruck (tap ball)

One will throw ball into the air and call

out the colour cone

Person rucking to hit to colour cone

GRID GAMES

6 v 6 games of Football.

No tackling, smoothering, bumping or bouncing.

2 per zone, rotate players.

Maximise involvement

FORWARD

MIDFIELD

BACKLINE

WEEK 8, 9 & 10 – ACTIVITIES & GAMES Start sessions with a mini game from previous weeks

Chaos

Fill the bucket

Stuck in the mud etc

Game Based learning

Important points for game based learning:

o Set rules

o Total of 6 v 6 for maximum participation

o 3 per zone

o Rotate positions

o Ensure all players get possessions

o Have a parent in each zone to provide coaching

o Ensure players are spread out for better game flow

o Encourage teamwork (passing)

Rules of the game

Ensure that players are instructed of the rules prior to playing. Even the most simplest rule

needs to be spoken about. Some important rules to cover are:

• Players must stay in their zone – Only forwards can kick goals

• The ball must be in a players possession in each zone

• No soccering

• No tackling / bumping

• No throwing

• Player who makes decent effort to mark the ball will be paid a mark

Auskick Coordinators can adapt rules to suit the skill level of participants. It is important to

remember that all players must be involved and have as much possession as possible.

FORWARD

MIDFIELD

BACKLINE

For additional coaching information please visit:

http://www.aflauskick.com.au/coaching/