adobe accelerating 2 d and 3d games on the gpu
DESCRIPTION
Description: Come and see what’s possible with Flash Player 11 now and what’s coming next on the Flash and AIR roadmap. About Speaker: Tom Krcha works as a Gaming Evangelist at Adobe and speaks regularly at conferences in USA, Europe and Asia. He started with Flash more than 12 years ago and worked for interactive studios, streaming companies and telco providers. Right now he is focusing on game development, helping other developers to make better online and mobile gamesTRANSCRIPT
STAGE 3D
Sunday, December 11, 11
Stage 3DName for the new GPU-accelerated rendering engine for the Flash Player. This enables console-level 2D and 3D graphics for games.
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MOUSE CONTROLM
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MOUSE CONTROLM
Mouse lock for FPS games
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MOUSE CONTROLM
Mouse lock for FPS games Right and middle click events
Events
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PROGRAMMING STAGE3D
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Your%Ac(onScript%
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Your%Ac(onScript%
2D#Frameworks# 3D#Frameworks#
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Your%Ac(onScript%
2D#Frameworks# 3D#Frameworks#
Stage&3D&
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Your%Ac(onScript%
2D#Frameworks# 3D#Frameworks#
Stage&3D&
Open%GL,%Open%GL%ES%2.0,%DirectX%
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Your%Ac(onScript%
2D#Frameworks# 3D#Frameworks#
Stage&3D&
Open%GL,%Open%GL%ES%2.0,%DirectX%
GPU$
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Your%Ac(onScript%
2D#Frameworks# 3D#Frameworks#
Stage&3D&
Open%GL,%Open%GL%ES%2.0,%DirectX%
GPU$
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HIGH-LEVEL FRAMEWORKSM
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3D IS GREAT
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3D IS GREAT
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3D IS GREAT
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WHAT ABOUT 2D?
3D IS GREAT
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Starling is an open-source, 2D framework that makes it easy to create GPU-accelerated games and applications.
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var hero:Sprite = new Sprite();
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var hero:Sprite = new Sprite();hero.x = 200;
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var hero:Sprite = new Sprite();hero.x = 200;hero.y = 200;
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var hero:Sprite = new Sprite();hero.x = 200;hero.y = 200;hero.addEventListener(Event.ENTER_FRAME, loop);
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var hero:Sprite = new Sprite();hero.x = 200;hero.y = 200;hero.addEventListener(Event.ENTER_FRAME, loop);addChild(hero);
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SPRITE SHEET EXPORTERM
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PARTICLE EXTENSIONM
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ND2DM
http://nulldesign.de/nd2d/tests/
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GENOME2DM
http://www.!ash-core.com/examples/g2d
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2D PERFORMANCEM
http://www.waste-creative.com/games/invaders/
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