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Advanced Multimedia Warping & Morphing Tamara Berg

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Advanced Multimedia. Warping & Morphing Tamara Berg. Reminder. Project u pdates next week. Prepare a 10 minute presentation and submit a 4 paragraph summary to [email protected] by midnight Monday, April 22. Image Warping. http://www.jeffrey-martin.com. - PowerPoint PPT Presentation

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Page 1: Advanced Multimedia

Advanced Multimedia

Warping & MorphingTamara Berg

Page 2: Advanced Multimedia

Reminder

Project updates next week.

Prepare a 10 minute presentation and submit a 4 paragraph summary to [email protected] by midnight Monday, April 22.

Page 3: Advanced Multimedia

Image Warping

Slides from: Alexei Efros & Steve Seitz

http://www.jeffrey-martin.com

Page 4: Advanced Multimedia

Image Transformations

image filtering: change range of imageg(x) = T(f(x))

f

x

Tf

x

f

x

Tf

x

image warping: change domain of imageg(x) = f(T(x))

Page 5: Advanced Multimedia

Image Transformations

T

T

f

f g

g

image filtering: change range of imageg(x) = T(f(x))

image warping: change domain of imageg(x) = f(T(x))

Page 6: Advanced Multimedia

Parametric (global) warpingExamples of parametric warps:

translation rotation aspect

affineperspective

cylindrical

Page 7: Advanced Multimedia

Parametric (global) warping

Transformation T is a coordinate-changing machine:p’ = T(p)

What does it mean that T is global?• Is the same for any point p• can be described by just a few numbers (parameters)

Let’s represent T as a matrix: p’ = Mp

T

p = (x,y) p’ = (x’,y’)

yx

yx

M''

Page 8: Advanced Multimedia

ScalingScaling a coordinate means multiplying each of its components by

a scalarUniform scaling means this scalar is the same for all components:

2

Page 9: Advanced Multimedia

Non-uniform scaling: different scalars per component:

Scaling

X 2,Y 0.5

Page 10: Advanced Multimedia

Scaling

Scaling operation:

Or, in matrix form:

byyaxx

''

yx

ba

yx

00

''

scaling matrix SWhat’s inverse of S?

Page 11: Advanced Multimedia

Scaling

Scaling operation:

Or, in matrix form:

byyaxx

''

yx

ba

yx

00

''

scaling matrix SWhat’s inverse of S?

Page 12: Advanced Multimedia

2-D Rotation

(x, y)

(x’, y’)

x’ = x cos() - y sin()y’ = x sin() + y cos()

Page 13: Advanced Multimedia

2-D Rotation

x = r cos (f)y = r sin (f)x’ = r cos (f + )y’ = r sin (f + )

(x, y)

(x’, y’)

f

Page 14: Advanced Multimedia

2-D Rotation

x = r cos (f)y = r sin (f)x’ = r cos (f + )y’ = r sin (f + )

Trig Identity…x’ = r cos(f) cos() – r sin(f) sin()y’ = r sin(f) cos() + r cos(f) sin()

(x, y)

(x’, y’)

f

Page 15: Advanced Multimedia

2-D Rotation

x = r cos (f)y = r sin (f)x’ = r cos (f + )y’ = r sin (f + )

Trig Identity…x’ = r cos(f) cos() – r sin(f) sin()y’ = r sin(f) cos() + r cos(f) sin()

Substitute…x’ = x cos() - y sin()y’ = x sin() + y cos()

(x, y)

(x’, y’)

f

Page 16: Advanced Multimedia

2-D RotationThis is easy to capture in matrix form:

What is the inverse transformation?

yx

yx

cossinsincos

''

R

Page 17: Advanced Multimedia

2-D RotationThis is easy to capture in matrix form:

What is the inverse transformation?• Rotation by –• For rotation matrices

yx

yx

cossinsincos

''

TRR 1

R

Page 18: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Identity?

yyxx

''

Page 19: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Identity?

yyxx

''

yx

yx

1001

''

Page 20: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Identity?

yyxx

''

yx

yx

1001

''

2D Scale around (0,0)?

ysy

xsx

y

x

*'

*'

Page 21: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Identity?

yyxx

''

yx

yx

1001

''

2D Scale around (0,0)?

ysy

xsx

y

x

*'

*'

yx

ss

yx

y

x

00

''

Page 22: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Rotate around (0,0)?

yxyyxx

*cos*sin'*sin*cos'

yx

yx

cossinsincos

''

2D Shear?

yxshyyshxx

y

x

*'*'

yx

shsh

yx

y

x

11

''

Page 23: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Mirror about Y axis?

yyxx

''

Page 24: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Mirror about Y axis?

yyxx

''

yx

yx

1001

''

Page 25: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Mirror about Y axis?

yyxx

''

yx

yx

1001

''

2D Mirror over (0,0)?

yyxx

''

Page 26: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Mirror about Y axis?

yyxx

''

yx

yx

1001

''

2D Mirror over (0,0)?

yyxx

''

yx

yx

1001

''

Page 27: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Translation?

y

x

tyytxx

''

Page 28: Advanced Multimedia

2x2 MatricesWhat types of transformations can be

represented with a 2x2 matrix?

2D Translation?

y

x

tyytxx

''

Only linear 2D transformations can be represented with a 2x2 matrix

NO!

Page 29: Advanced Multimedia

All 2D Linear Transformations

Linear transformations are combinations of …• Scale,• Rotation,• Shear, and• Mirror

Properties of linear transformations:• Origin maps to origin• Lines map to lines• Parallel lines remain parallel• Ratios are preserved• Closed under composition

yx

dcba

yx

''

yx

lkji

hgfe

dcba

yx''

Page 30: Advanced Multimedia

Homogeneous CoordinatesQ: How can we represent translation as a 3x3

matrix?

y

x

tyytxx

''

Page 31: Advanced Multimedia

Homogeneous CoordinatesHomogeneous coordinates

• represent coordinates in 2 dimensions with a 3-vector

1

coords shomogeneou yx

yx

Page 32: Advanced Multimedia

Homogeneous CoordinatesQ: How can we represent translation as a 3x3

matrix?

y

x

tyytxx

''

Page 33: Advanced Multimedia

Homogeneous CoordinatesQ: How can we represent translation as a 3x3

matrix?

A: Using the rightmost column:

100

1001

y

x

tt

ranslationT

y

x

tyytxx

''

Page 34: Advanced Multimedia

TranslationExample of translation

111001001

1''

y

x

y

x

tytx

yx

tt

yx

tx = 2ty = 1

Homogeneous Coordinates

Page 35: Advanced Multimedia

TranslationExample of translation

111001001

1''

y

x

y

x

tytx

yx

tt

yx

tx = 2ty = 1

Homogeneous Coordinates

Page 36: Advanced Multimedia

Basic 2D TransformationsBasic 2D transformations as 3x3 matrices

11000cossin0sincos

1''

yx

yx

11001001

1''

yx

tt

yx

y

x

11000101

1''

yx

shsh

yx

y

x

Translate

Rotate Shear

11000000

1''

yx

ss

yx

y

x

Scale

Page 37: Advanced Multimedia

Matrix CompositionTransformations can be combined by

matrix multiplication

wyx

sysx

tytx

wyx

1000000

1000cossin0sincos

1001001

'''

p’ = T(tx,ty) R() S(sx,sy) p

Page 38: Advanced Multimedia

Affine Transformations

Affine transformations are combinations of …• Linear transformations, and• Translations

Properties of affine transformations:• Origin does not necessarily map to origin• Lines map to lines• Parallel lines remain parallel• Ratios are preserved• Closed under composition• Models change of basis

wyx

fedcba

wyx

100''

Page 39: Advanced Multimedia

Projective Transformations

Projective transformations …• Affine transformations, and• Projective warps

Properties of projective transformations:• Origin does not necessarily map to origin• Lines map to lines• Parallel lines do not necessarily remain parallel• Ratios are not preserved• Closed under composition• Models change of basis

wyx

ihgfedcba

wyx

'''

Page 40: Advanced Multimedia

Recovering Transformations

What if we know f and g and want to recover the transform T?• willing to let user provide correspondences

– How many do we need?

x x’

T(x,y)y y’

f(x,y) g(x’,y’)

?

Page 41: Advanced Multimedia

Translation: # correspondences?

How many correspondences needed for translation?

x x’

T(x,y)y y’

?

Page 42: Advanced Multimedia

Translation: # correspondences?

How many correspondences needed for translation?How many Degrees of Freedom?

x x’

T(x,y)y y’

?

Page 43: Advanced Multimedia

Translation: # correspondences?

How many correspondences needed for translation?How many Degrees of Freedom?What is the transformation matrix?

x x’

T(x,y)y y’

?

100

'10'01

yy

xx

pppp

M

Page 44: Advanced Multimedia

Euclidian: # correspondences?

How many correspondences needed for translation+rotation?How many DOF?

x x’

T(x,y)y y’

?

Page 45: Advanced Multimedia

Affine: # correspondences?

How many correspondences needed for affine?How many DOF?

x x’

T(x,y)y y’

?

Page 46: Advanced Multimedia

Affine: # correspondences?

How many correspondences needed for affine?How many DOF?

x x’

T(x,y)y y’

?

wyx

fedcba

wyx

100''

Page 47: Advanced Multimedia

Projective: # correspondences?

How many correspondences needed for projective?How many DOF?

x x’

T(x,y)y y’

?

wyx

ihgfedcba

wyx

'''

Page 48: Advanced Multimedia

Example: warping triangles

Given two triangles: ABC and A’B’C’ in 2D (12 numbers) Need to find transform T to transfer all pixels from one to

the other.How can we compute the transformation matrix:

T(x,y)

?

A

B

C A’C’

B’

Source Destination

11001''

yx

fedcba

yx

Page 49: Advanced Multimedia

Example: warping triangles

Given two triangles: ABC and A’B’C’ in 2D (12 numbers) Need to find transform T to transfer all pixels from one to

the other.How can we compute the transformation matrix:

T(x,y)

?

A

B

C A’C’

B’

Source Destination

11001''

yx

fedcba

yx cp2transform in matlab!

input – correspondences. output – transformation.

Page 50: Advanced Multimedia

Image warping

Given a coordinate transform (x’,y’) = T(x,y) and a source image f(x,y), how do we compute a transformed image g(x’,y’) = f(T(x,y))?

x x’

T(x,y)

f(x,y) g(x’,y’)

y y’

Page 51: Advanced Multimedia

f(x,y) g(x’,y’)

Forward warping

Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image

x x’

T(x,y)

Q: what if pixel lands “between” two pixels?

y y’

Page 52: Advanced Multimedia

f(x,y) g(x’,y’)

Forward warping

Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image

x x’

T(x,y)

Q: what if pixel lands “between” two pixels?

y y’

A: distribute color among neighboring pixels (x’,y’)– Known as “splatting”

Page 53: Advanced Multimedia

Image warping

Given a coordinate transform (x’,y’) = T(x,y) and a source image f(x,y), how do we compute a transformed image g(x’,y’) = f(T(x,y))?

x x’

T(x,y)

f(x,y) g(x’,y’)

y y’

imtransform in matlab! input – transform and source image output – transformed image.

Page 54: Advanced Multimedia

Image Warping in practice

HP commercial

Page 55: Advanced Multimedia

Image warping

+

Target Source

Page 56: Advanced Multimedia

Image warping

+

Target Source

User clicks on 4 points in target, 4 points in source.

Page 57: Advanced Multimedia

Image warping

+

Target Source

User clicks on 4 points in target, 4 points in source.Find best affine transformation between source subimg and target subimg.

Page 58: Advanced Multimedia

Image warping

+

Target Source

User clicks on 4 points in target, 4 points in source.Find best affine transformation between source subimg and target subimg.Transform the source subimg accordingly.

Page 59: Advanced Multimedia

Image warping

+

Target Source

User clicks on 4 points in target, 4 points in source.Find best affine transformation between source subimg and target subimg.Transform the source subimg accordingly.Insert the transformed source subimg into the target image.

Page 60: Advanced Multimedia

Image warping

+

Target Source

User clicks on 4 points in target, 4 points in source.Find best affine transformation between source subimg and target subimg.Transform the source subimg accordingly.Insert the transformed source subimg into the target image.

Useful matlab functions: ginput, cp2transform, imtransform.

Page 61: Advanced Multimedia

Image warping

+

Target Source

= Result

Page 62: Advanced Multimedia

Image warping in video

Do the same thing, but for a bunch of frames in a video!

Page 63: Advanced Multimedia

Image Morphing - Women in Art video

http://youtube.com/watch?v=nUDIoN-_Hxs

Page 64: Advanced Multimedia

Morphing

http://www.youtube.com/watch?v=L0GKp-uvjO0

Page 65: Advanced Multimedia

Morphing = Object Averaging

The aim is to find “an average” between two objects• Not an average of two images of objects…• …but an image of the average object!• How can we make a smooth transition in time?

– Do a “weighted average” over time t

How do we know what the average object looks like?• We haven’t a clue!• But we can often fake something reasonable

– Usually required user/artist input

Page 66: Advanced Multimedia

Idea #1: Cross-Dissolve

Interpolate whole images:Imagehalfway = (1-t)*Image1 + t*image2

This is called cross-dissolve in film industry

But what if the images are not aligned?

Page 67: Advanced Multimedia

Idea #2: Align, then cross-disolve

Align first, then cross-dissolve• Alignment using global warp – picture still valid

Page 68: Advanced Multimedia

Dog Averaging

What to do?• Cross-dissolve doesn’t work• Global alignment doesn’t work

– Cannot be done with a global transformation (e.g. affine)• Any ideas?

Feature matching!• Nose to nose, tail to tail, etc.• This is a local (non-parametric) warp

Page 69: Advanced Multimedia

Idea #3: Local warp, then cross-dissolve

Morphing procedure: for every t,1. Find the average shape (the “mean dog”)

• local warping2. Find the average color

• Cross-dissolve the warped images

Page 70: Advanced Multimedia

Warp specification - sparseHow can we specify the warp?

Specify corresponding points• interpolate to a complete warping function• How do we do it?

How do we go from feature points to pixels?

Page 71: Advanced Multimedia

Triangular Mesh

1. Input correspondences at key feature points

Page 72: Advanced Multimedia

Triangular Mesh

1. Input correspondences at key feature points2. Define a triangular mesh over the points

• Same mesh in both images!• Now we have triangle-to-triangle correspondences

Page 73: Advanced Multimedia

Triangular Mesh

1. Input correspondences at key feature points2. Define a triangular mesh over the points

• Same mesh in both images!• Now we have triangle-to-triangle correspondences

3. Warp each triangle separately from source to destination• How do we warp a triangle?• 3 points = affine warp!

Page 74: Advanced Multimedia

Warp interpolationHow do we create an intermediate warp at time t?

• Assume t = [0,1]• Simple linear interpolation of each feature pair• (1-t)*p1+t*p0 for corresponding features p0 and p1

Page 75: Advanced Multimedia

Image MorphingWe know how to warp one image into the other, but how

do we create a morphing sequence?1. Create an intermediate shape (by interpolation)2. Warp both images towards it3. Cross-dissolve the colors in the newly warped images

Page 76: Advanced Multimedia

Morphing & matting

Extract foreground first to avoid artifacts in the background

Slide by Durand and Freeman