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    Conditions for Establishing and Promoting Collaborative Research in STEM Learning Ecologies

    Rationale, Theoretical Framework, and Objectives

    Recent publications by the National Research Council (NRC 2000, 2005, 2007, 2008) havefocused on cognitive and communication skills learners need to function effectively in 21st century STEM

    contexts. While these skills are articulated differently in different reports, current systemic reform of

    STEM education seeks the integrated understanding of science (Kali, Linn, & Roseman, 2008) and

    improvement of learning through student-centered, inquiry-based approaches (NRC, 2007). NRC (2007)

    identifies four strands of proficiencies for students and, by extension, teachers: understand, use, and

    interpret scientific explanations of the natural world; generate and evaluate scientific evidence and

    explanations; understand the nature and development of scientific knowledge; and participate

    productively in scientific practices and discourse (p. 334). Achievement of proficiencies can be

    facilitated through participation of diverse disciplinary experts in learning ecologies that helps teachers

    coordinate a set of programs to link authentic questions of interest (Chinn & Malhotra, 2002; Schielack

    & Knight, 2012) and through the use of information technology as a vehicle for inquiry (Pellegrino,2000).

    Although some evidence exists for the effectiveness of interdisciplinary learning ecologies for

    21st century STEM education goals (NRC ), we have less understanding of conditions needed to promote

    the kind of collaborative research that enables participants to cross traditional boundaries of research

    and practice. Therefore, the purpose of this symposium is to advance our understanding of aspects of

    learning ecologies that facilitate or impede interdisciplinary collaboration. More specifically, objectives

    include to: (1) characterize the processes and outcomes of five National Science Foundation (NSF)

    projects from three universities emphasizing collaborative research and incorporating information

    technology; (2) identify conditions within and across projects that impact interdisciplinary STEM

    learning ecologies; and (3) examine the extent to which these conditions can be utilized to develop

    transportable models of successful interdisciplinary collaboration.

    Format

    The proposed symposium is divided into three parts. The first part (50 minutes) features brief

    presentations of five papers. Four of the five papers describe NSF-funded STEM education projects and

    lessons learned about conditions for developing and sustaining interdisciplinary STEM learning

    communities. The fifth paper outlines lessons learned from projects they have been involved with as

    external evaluators. Next, Richard Duschl, who has been active in work associated with NRC reports,

    will provide integrative comments to synthesize and advance our thinking (15 minutes). The discussant

    will pose questions for the audience to consider in relation to papers presented and their own work.

    Finally, the Chair, Presenters, and Discussant will engage the audience in dialogue about the extent towhich these conditions can be used to develop transportable models for interdisciplinary collaboration

    and contextual features that may constrain the models.

    Educational Significance

    Findings from this symposium can inform strategies for the 2013 AERA theme that addresses

    education and poverty. STEM degree attainment and career goals are related to factors associated with

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    parents SES (Chen, 2009). Involving K-16 students and teachers in interdisciplinary learning ecologies

    has the potential to alter learning conditions that embrace the four strands and increase 21st

    century

    STEM proficiencies and interest in science - possibly increasing the number of low-income students with

    STEM degrees.

    Paper #1: Sustaining the Creative Tension to Support a STEM Learning Ecology. Stephanie L. Knight,

    Penn State University; Jane F. Schielack, Texas A&M University

    This paper describes the design, development, and implementation of an NSF-funded STEM

    leadership program that promotes collaboration among scientists and science educators, provides

    authentic research experiences for educators, and facilitates adaptation and evaluation of these

    experiences for students in secondary and postsecondary classrooms. Beginning in 2000, a group of

    people from a variety of disciplinary perspectives came together to brainstorm ideas for addressing the

    need for a new generation of science education leaders. The expectation was that university scientists

    and education researchers, graduate students, and grade 716 practitioners would embrace a common

    goal ofdoing research and engaging students within Science Learning Communities, thus adding to the

    pool of 21st-century science education leaders. This collection of researchers and graduate students in

    the physical, life, and earth sciences; researchers and graduate students in science education and

    educational psychology; and grade 716 science teachers created an environment of distributedexpertise resulting in a set of interactive experiences known as the Information Technology in Science

    Center. ITS strives to transform the culture and relationships among scientists, education researchers,

    and education practitioners by engaging them in the use of information technology to learn about how

    science is done; how science is taught and learned; how science learning can be assessed; and how

    scholarly networks can be developed. The information technology targeted visualization, simulation,

    modeling, and analyses of complex data sets.

    Practitioners participating in the scientists research enhanced their classroom practice through the

    design, implementation, and investigation of authentic science lessons based on their experiences

    working with scientists. IT-based instructional interventions incorporated the use of information

    technology and scientific inquiry to enhance K-16 learners understanding of the natural world in the

    same way that scientists use these tools to do their research. Participants adapted and used theinterventions in their own classroom research studies to examine the effects of their interventions on

    students learning. The paper summarizes program outcomes, including analyses of resulting classroom

    implementation and impacts on science and education faculty, graduate students, and secondary

    science students and their teachers.

    Building an environment incorporating creative tension was a key aspect of this project. Creative

    tension was the driving characteristic of the ITS program as a learning ecology. Creative tension arises

    from disequilibrium and noveltywhen tasks or goals require individuals to reconfigure themselves to

    act in roles that are unfamiliar to them and to adaptively change course when necessary. Creative

    tension provided the energy needed to solve the complex problems associated with the learning

    communities as they worked toward their commitments to doing research and engaging students in

    authentic research. Teaching and learning within the ITS environment led to the identification of

    conditions necessary to support the creative tension needed to initiate and maintain the learning

    ecology, including diversity, the ability to reform structures and roles, new understandings of identity

    and community, and appropriate incentives.

    Paper #2: Exploring the Effect of Virtual Ecologies on Student Learning Processes A Collaborative

    Endeavor of Science and Education Scholars. X. Ben Wu, Texas A&M University; Stephanie L. Knight,

    Penn State University; Jane F. Schielack, Texas A&M University; Aubree Webb, Penn State University

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    This paper describes an NSF-supported collaborative project between sciencists and education

    researchers in developing a Virtual Ecological Inquiry (VEI) learning environment in Second Life (a 3-D

    virtual world); implementation of the VEI in large, introductory ecology classes; and examination of the

    behaviors and learning of students using the VEI. VEI is based on an earlier collaborative project

    between members of the NSF-funded Information Technology in Science (ITS) Center for Teaching and

    Learning at Texas A&M University and colleagues at the Computer Network Information Center (CNIC)

    of the Chinese Academy of Sciences.

    The VEI design was based on the landscape ecology of the Wolong Natural Reserve to enable inquiry-

    based learning and assessment of student learning. In VEI, students can observe ecological patterns,

    generate testable hypotheses, design and conduct virtual field investigations, analyze the data, and

    make ecological interpretations. Main activities and spatial locations of individual students in VEI are

    recorded for analysis of learning process and behavior. VEI was tested in Fall 2011 in an introductory

    ecology course with over 400 students. Making appropriate graphical settings in various computers

    turned out to be challenging for some students and caused considerable frustration. With appropriate

    graphical settings, students improved their efficiency in navigation and performing sampling tasks

    quickly. Despite the challenges, many students reflected in a student survey that they liked the virtual

    world experiences, being able to interact with others in VEI, and learning about the ecology in the

    museum and sampling in virtual plots of Wolong. They perceived learning through the VEI project withimproved ability to formulate a testable hypothesis and improved understanding of how ecologists

    conduct research. Based on comparison to student reflections on another web-based inquiry project in

    the course, more challenging experiences due to technical difficulties appear to have negatively

    influenced student perceptions on their learning gain. An important lesson learned is that we must

    balance the desire for realism in the virtual inquiry and the critical consideration of widely variable

    computing capabilities and skills of individual students.

    VEI represents a complex collaboration among groups with diverse expertise (technology,

    ecology, educational research) as well as diverse cultures (China, U.S.). The presentation discusses the

    processes, challenges, and benefits of interdisciplinary STEM collaboration within this context. In

    addition, the paper highlights the importance of prior working relationships to the development of

    successful complex collaborative projects.

    Paper #3: The Bio-engineered Model System: Interlocking Physical and Mental Models on the Laboratory

    Bench Top. Wendy Newstetter, Georgia Tech University

    Over the last twelve years, we have investigated the cognitive and learning requirements for engaging in

    interdisciplinary work in university laboratories. The research settings we studied were designed to

    transcend the traditional model of collaboration among engineers, biologists, and medical doctors to a

    new kind of integrative biomedical engineering that will shorten the span between laboratory research

    and bedside application. In our research, we attempt a shift in analytical approach from regarding

    cognitive and socio-cultural factors as independent variables to regarding cognitive and socio-cultural

    processes as integral to one another. To make that shift towards integration, we construe cognitive

    processes as comprising more than what takes place in the head of an individual scientist, and analyze

    scientific thinking as occurring within complex cognitive-cultural systems comprising humans and

    artifacts. We started with two questions: What is the nature of reasoning and problem solving in

    interdisciplinary practice? How is learning accomplished in complex sites of interdisciplinary work? To

    begin to address these questions, we undertook a two-year investigation of a neuro-engineering

    laboratory, a hybrid engineering and science environment. This lab investigates learning or neural

    plasticity to create aids for neurological disabilities or, more notably, to make humans smarter (Lab D

    Director). We conducted an extended ethnography employing participant observation, informant

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    interviewing and artifact collection. This was complimented by cognitive-historical analysis, in which we

    collected and analyzed data from traditional publications, grant proposals, laboratory notebooks, and

    technological artifacts to capture the diachronic dimension of the research by tracing the intersecting

    trajectories of the human and technological components of the laboratory, conceived as an evolving

    cognitive-cultural system, from both historical records and ethnographic data. This human system

    comprises neuroscientists, electrical engineers, mechanical engineers, biochemists and artists in the

    United States and Australia.

    We found the hybrid nature of the laboratories under investigation most clearly instantiated in

    the bio-engineered model-systems developed in the laboratories and in the characteristics of the

    researcher-students who are part of a program aimed explicitly at producing interdisciplinary,

    integrative thinkers in bio-engineering. The particular focus in this talk will be a bio-engineered model

    system in Lab D, referred to as the living artistic robot or hybrot (hybrid robot for short). This system

    comprises a brain-in-a-dish, a computer and specially developed software, and a body, which is

    physically distributed and capable of drawing (primitive) pictures that goes by the name MEArt. The

    Dish is the labs central model-system: the physically constructed embodiment of the Labs selective

    model of the brain, an in vitro model of basic in vivo neurological processes. We maintain that MEArt is a

    complex model-system involving several different physical and mental models, instruments, and

    devices, which converge and interlock around the MEArt hybrot. A central claim of our research is thatinference is performed through interlocking mental and physical models and that the devices serve as

    hubs for interlocking cognitive and cultural facets of laboratory research. The presenters will discuss

    how these devices also serve as socio-cognitive-cultural anchors and accelerants for interdisciplinary

    collaboration.

    Paper #4: STEM Integration in a Research Based Engineering Curriculum Using Enacted and Prescribed

    Frames. Anthony J. Petrosino, Katharine A. Gustafson, University of Texas

    Recent calls from both educational leaders and researchers have emphasized that technical

    education and academic subject areas be integrated so students can develop both academic and

    occupational competency as well as be more motivating and interesting to students. In response tothis national call, engineering and K-12 pre-engineering curricula are being developed and

    redesigned to invigorate the engineering pipeline and to provide an integrated program of STEM

    education (Prevost et. al, 2009).

    This paper explores the contrasting ways in which integration is articulated in the

    prescribed curriculum and how integration is translated into the enacted curriculum as certain

    organizations, individuals and artifacts become enrolled through networks of school and college.

    The current study looks at a prescribed 12 week secondary engineering unit which was designed

    with significant input from a university-based team including content experts, learning scientists,

    master teachers, classroom teachers and school district administrators as part of an NSF grant

    focused on the creation of a high school engineering course (UTeach Engineering MSP).

    The unit was enacted in a rural/suburban school by a group of average students by a

    teacher with high content knowledge in engineering (a former civil engineer) as well as 10 years ofexperience as a classroom teacher. The teacher was also part of the same NSF grant and was in the

    process of obtaining a Master's degree in STEM education during the time period. Using grounded

    theory, action research and ethnographic case study methodology this research explores the

    contrasting ways in which a prescribed curriculum is translated into an enacted curriculum. The

    current study looks at a 12 week secondary engineering unit (helmet design) which was designed

    with significant input from a university-based team including content experts, learning scientists,

    master teachers, classroom teachers and school district administrators as part of a grant focused on

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    the creation of a high school engineering course. Five thrusts were identified for analysis including

    Assessment, Activities, Apparatus, Technology and Standards. Findings indicate much alignment

    with Apparatus, Standards and Technology thrusts and disparity within the Assessment and

    Activities thrusts.

    Additionally, we found many areas in the unit where the intended and enacted curricula

    were not aligned, so that topics emphasized in the course were not assessed, while concepts and

    skills on some assessments were not especially supported by the course materials. While thesefindings seem at odds with claims by the curriculum developers, we attribute the different

    interpretations to an example of the Expert Blind Spot (Author, 2003), the psychological

    phenomenon that those highly knowledgeable in their own fields more readily see the deep

    conceptual underpinnings than novices do. Finally, we use the results of these analyses to illustrate

    how STEM concepts can be explicitly integrated with high school engineering activities, and

    increase the possibilities that learning will be deep and foster transfer to new tasks and settings.

    Paper #5: Evaluating Educational Collaborations. Ruth Anderson, Jim Minstrell, Facet Innovations

    For at least two decades, efforts to improve science education have emphasized the support of formal

    collaborations between K-20 practitioners and researchers. Underlying the support of these efforts isthe belief that interdependence among collaborators leads to greater intellectual exchange and the

    creation of more innovative products, approaches and practices. Whats more, there has also been the

    implicit expectation of cultural change for participants and their respective institutions, which in turn

    would promote greater alignment of K-16 science education research and practice.

    Whether they are inter-institutional or inter-departmental, educational partnerships are

    complex multicultural endeavors involving several professional communities and requiring participants

    to negotiate cultural boundaries, learn to communicate and to share resources and rewards. Successful

    interdisciplinary collaborations are obviously challenging to build but perhaps even more challenging to

    evaluate in terms of quality and viability as they grow and evolve. After all, evaluation is interested not

    only in the partnerships destination (specific short term products or outcomes) but also the journey

    to success (or failure) so that successful examples might be efficiently replicated in future contexts or

    that fatal mistakes might be avoided.In this paper, we will look at key components in the development of interdisciplinary

    educational partnerships as participants evolve from a loose confederation of diverse individuals

    engaged in parallel play, to a collaborative and productive interdisciplinary network. To do so, we will

    rely on evaluation data and findings from four STEM interdisciplinary partnerships, funded by NSF in the

    last decade, for which we served as external evaluators. We will examine the data through two

    frameworks. The first is based on concepts within the field of organization development (OD), which has

    commonly been drawn upon to describe school-university partnerships and to organize important

    lessons learned. However, while the principles of organizational theory help to tell the particular hows

    and whysof the successful development of a specific collaboration, they dont easily present a blueprint

    from which to engineer future groups within a new and unique context.

    The second framework, which draws on principles of complexity science, is more conducive topredicting and documenting the viability and development of a complex learning system over time. This

    working framework is informed by Davis and Simmts (2003) research on complex learning systems in

    formal and informal mathematics learning environments. We will explore the principles of internal

    diversity, redundancy, decentralized control, organized randomness and neighbor interactions in light of

    the educational partnership data and explore some ways in which they might be used in conjunction

    with methods such as social network analysis (SNA) to both predict and explain the viability,

    development and ongoing health of these collaborations.

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    The two frameworks are complementary and potentially useful in documenting the

    development and outcomes of interdisciplinary educational collaborations. The first is most useful

    retrospectively in presenting a specific projects story and the particulars of its relative success or

    failure. Meanwhile, the second framework potentially provides a generalizable approach to measuring

    the evolution of emergent complex systems that are educational partnerships.

    References

    Chen, X. (2009). Students Who Study Science, Technology, Engineering, and Mathematics (STEM) in

    Postsecondary Education. Stats in Brief. NCES 2009-161. Retrieved from:

    http://eric.ed.gov/PDFS/ED506035.pdf

    Chinn, C. A., & Malhotra, B. A. (2002). Epistemologically authentic reasoning in schools: A theoretical

    framework for evaluating inquiry tasks. Science Education, 86, 175218.

    Davis, B., & Simmt, E. (2003). Understanding learning systems: Mathematics education and complexity

    science.Journal for Research in Mathematics Education, 34, 137167.

    Kali, Y., Linn, M. C., & Roseman, J. E. (Eds.). (2008). Designing coherent science education: Implicationsfor curriculum, instruction, and policy. New York: Teachers College Press.

    Nathan, M. J. & Petrosino, A. J. (2003). Expert Blind Spot Among Preservice Teachers. American

    Educational Research Journal. 40(4), 905-928.National Research Council. (2008). Research on Future Skill Demands: A Workshop Summary.

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    Amanda L. Hilton, and Heidi A. Schweingruber, Eds. Board on Science Education.

    Center for Education, Division of Behavioral and Social Sciences and Education.

    Washington, DC: National Academies Press.

    National Research Council (2007). Taking Science to School: Learning and Teaching

    Science in Grades K-8. Committee on Science Learning, Kindergarten Through Eighth

    Grade. R. A. Duschl, H. A. Schweingruber, and A. W. Shouse (Eds.). Board on Science

    Education, Center for Education, Division of Behavioral and Social Sciences and

    Education. Washington,DC: The National Academies Press.

    Pellegrino, J. W. (2000). Leveraging the power of learning theory through information technology. In

    American Association of Colleges of Teacher Education (Ed.), Log on or lose out: Technology in the

    21st century(pp. 4854). Washington, DC: American Association of Colleges of Teacher Education.

    Prevost, A., Nathan, M. J., Stein, B., Tran, N., & Phelps, L. A. (2009). Integration of mathematics in pre-

    college engineering: The search for explicit connections. Proceedings of the American Society ofEngineering Education (ASEE) 2009. Austin, TX: ASEE Publications.

    Schielack, J., & Knight, S. (2012). The new science education leadership: An IT-based learning

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    http://eric.ed.gov/PDFS/ED506035.pdfhttp://eric.ed.gov/PDFS/ED506035.pdfhttp://eric.ed.gov/PDFS/ED506035.pdf