ag ships & systems_an introduction
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An Introduction
A visual guide to the ships and their systems in Ager Gensiustus.
By D. M. Zwerg
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Table of Contents
Introduction.....................................3
Propulsion Systems.........................3Gravity Drives.................................3
Ship Foil...........................................4
Gravity Plate.....................................4
Actuare Gravitus (Gravomag)..........5
Gravity Coil......................................5
Gravitic Accelerator.........................7
Comet Drive.....................................7
Lightning Arc Drive.........................8
Reaction Drives...............................9Creature: Aspidochelone..................9
Sails..............................................10Aether Sail: Chute..........................11
Weaponry.......................................12Hand Projectors..............................12
Ship Weaponry..............................13Aeols and Bow Weapons................13
Heavy Scorpion Ship Killer Aeol
.......................................................13Double Tian Light Anti-personnel
Aeol...............................................13
Serpentine.......................................13
Gravitas Throwers..........................13
Weapon Loads/Payloads................14Solid Shot.......................................14
Bolts...............................................14
Alchemical Loads..........................14Ball of Fire.................................14
Lightning Strike.........................14
Sticky Packs...............................14
Iotic Bombs....................................14
Other Systems................................15Life Support...................................15
Air Processing & Food...................15
Algae Vats......................................15
Air Candles.....................................15
Defenses........................................15
Shield Projectors............................15Phase Shields..................................16
Gravitas Throwers..........................16
Ablative Hull..................................16
Transport.......................................17Lading Craft...................................17
Landing Craft (Planetary)..............17
Transportation Stones.....................17
Miscellaneous...............................17Libraries.........................................17
Labs................................................17
Teleprobes (sensors).......................17
Communications............................18Internal..........................................18External.........................................18
Lading Capable..............................18
Docking Capable............................18
Planetary (Landing/Launching)
Capable...........................................18
Stealth.............................................18
Ships..............................................18Ship Size.........................................18
Ship Types......................................18
Miscellaneous details.....................18
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PrefaceThis document was created as a visual
introduction to a concept I had of creating a
space game where magic rather than
futuristic technology is the ruling force. Icreated this as too many space fantasies
involve magic without a basic in logic or
alternate physics, something I tried to
accomplish here. The basics involve the
real world theory of Luminiferous Aether
combined with the idea of five elements
(Earth, Air, Fire, Water and Wood). I have
dubbed this fantasy space RPG the Ager
Gensiustus game and setting.
What this document examines is the
various ships, ship systems, propulsion
systems, and so forth, including graphical
representations. This document investigates
the various propulsion systems available,
including which element and schools of
magic are tied to each type. From there it
looks into weaponry and other ship systems
used by the various races & cultures that
make up the multiverse of Ager Gensiustus.
D.M.Zwerg, May 4th, 2012
This document are copyright May 2012 by
D.M.Zwerg, all rights reserved.
http://knightsandknaves.phpbbserver.com/
Propulsion SystemsList of propulsion systems and elemental
aspects:
Propulsion Element Magic
Ship Foil (shape drive) (?) (?)Gravity Plate Earth Rune
Gravomag Earth Rune
Gravity Coil Air Rune/Alchemy
Gravitic Accelerator Earth & Air Rune/Alchemy
Comet Drive Fire Alchemy/Spell
Lightning Arc Drive Air Rune/Spell
Recoil Drive varies (?)
Ice Ram Drive Water Rune/Spell
Creature Wood (?)
Aether Sail: Chute varies Alchemy
Aether Sail: Wing varies AlchemyAir Sail Air Alchemy/Spell
(?) - Indicates none as in can be accomplished
without magic as well as an inability to define any
particular set that primarily uses or makes this type,
Gravity Drives
Gravity drives manipulate the gravitic
affects of Luminiferous Aether to create
propulsion. This is generally done through
the attraction, repulsion, or redirection and
concentration of Gravitas particles. The
following is a list of Gravity Drives:
Ship Foil (shape drive)
Gravity PlateGravomag
Gravity Coil
Gravitic Accelerator
Comet Drive
Lightning Arc Drive
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Ship Foil
A Ship Foil Drive uses an alterable foil (or
wing, similar to sails in a radius around the
ship) to allow travel along currents in the
Aether. Note that unless two differentAether energies exist and are not moving in
the same direction at the same pace and the
ship itself and/or its foils are designed of
materials that affect one but not the other
the Foil Drive would be of limited use at it
would only allow traffic along and with the
current. A minimum of two Aether
mediums (usually aligned to different
elements) that affect different materials andnot moving in unison allow for differing
frictions to exist and thus the ship may be
able to maneuver and possibly even move
upstream against one of the currents,
much like a ship in water with the hull
interacting with the water and the sails
interacting with the air, thus allowing
controlled movement.
Gravity Plate
This drive uses a temporary or
permanent Gravity Plate to create a plane
of gravity in the ship. By putting the
Gravity Plate at the front of the ship moremass is pushing against one side of the plate
than the other and thus forward motion is
created. By using internal mass (often two
rollers perpendicular to each other) the
resultant mass offset allows for
maneuverability. It tends to be a slow and
somewhat clumsy design, but is something
that can be jury-rigged and is cheaper than
many other propulsion systems.
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Actuare Gravitus (Gravomag)
A Gravomag is a focused gravity engine
that is typically designed within a three axis
pivot. As they need to pivot on command
they are automata with some rudimentaryintelligence. Being Earth aspected they
typically prefer Dvergar handlers.
Gravity Coil
An older, more primitive system than a
Gravomag, Gravity Coils are the most
common drive for older Empire war ships as
well as most war ships used by the former
colonies, , and a number of other races &
cultures. Due to the gravitic diffraction (see
image) they are significantly less efficient
than Gravomags and tend to yield larger,
less maneuverable ships.
The gravity coils themselves are an
amalgam of two substances to cause the
movement of gravitic energy towards then
away from the coil, channeling it throughthe coil.
Advantage: Amount of power can be
varied.
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Disadvantages: Slower and less efficient.
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Gravitic Accelerator
Comet Drive
Utilized the principal that fire turns Aether
and thus heat rises to create a gravitic
imbalance to the flaming front and sides of a
typically spheroid ship or semi-cylindrical
ship. By altering the density of the flames
to the sides allows for turning.
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Lightning Arc Drive
Like a comet ship but using lighting to heat
and repel Aether. Unlike the comet s ships
with a Lightning Arc Drive tend to be more
disk shaped and typically vary some of thefrontal lightning arcs to slow and turn the
ship.
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Reaction Drives
Recoil Drive (particle projection)
Ice Ram Drive (particle projection)
Creature (swimming or rowing)
Creature: Aspidochelone
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Sails
Sail ships are generally Air Aspected (as
they catch wind) and generally involve the
use of Wind Bags or Fans to provide the
motive wind force, including those thattravel in space (either "leaking" wind via the
bag or "perpetual motion" with the fan or
Wind sword directing the winds, generally
on a turnable boom off the back). Wind
magics can get one into space and possibly
beyond but can greatly anger the captured
wind if it is taken from a planet without
permission and thus tend to be fairly slow as
only minor winds and breezes are wont totravel far from home and their base of
power. Portals to the Floating Island World
is also Air aspected but tends to lead to
slower, more danger-wrought travel than
traditional portals (see below).
A variant is the Fire aspected sails that
catch light and heat radiated from the sun orallow travel along a ley line (including earth
& wood variants). The disadvantages are
needing to carry multiple aspected sails and
multiple aspected mages to activate each
type as well as needing to stay rigidly to ley
lines and Aetheric Steering Ores needed to
steer.
Water ships do not typically leave thesurface of the water let alone the planet but
at Aubrey knots or very deep trenches there
tend to be portals to the Water World. Also,
Aetheric Corridors [may typically be water
aspected] and require use of Water Sails or
Aetheric sails to cross [depending on
direction of travel???].
The following is a list of different sail
drives:
Aether Sail (chute)
Aether Sail (wing)
Air Sail (chute)
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Aether Sail: Chute
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WeaponryList of propulsion systems and elemental
aspects:
Weapon Element Magic
Hand Projectors Rune/AlchemyIonizer Air Rune/Alchemy
Heater Fire Rune/Alchemy
Thumper Water Rune/Alchemy
Slug Thrower Earth Rune/Alchemy
Aeols & Projectiles
n/a none
Heavy Scorpion Ship Killer Aeol Rune
Double Tian Light Anti-personnel Aeol Rune
Other Ship Weapons
Pressure Gun Air Rune
Serpentine Fire? Rune/AlchemyGravitas Thrower Earth Rune
Payloads
Solid Shot n/a (?)
Bolts n/a (?)
Alchemical Loads
Ball of Fire Fire Alchemy
Lightning Strike Air Alchemy
Sticky Packs Wood Alchemy
Iotic Bombs
Air Air Rune
Earth Earth Rune
Fire Fire Rune
Water Water Rune
Wood Wood Rune
(?) - Indicates none as in can be accomplished
without magic as well as an inability to define any
particular set that primarily uses or makes this type,
Hand Projectors
Ager Gensiustus has a number of Hand
Projectors. They use sympathetic magic to
amplify forces, but are typically limited in
power both due to size/space limitations (on
their "recharge caps" and so as not to
destroy the ships one tends to travel on:
Ionizers (Air aspect) - shoot out streams of
electricity/lightning for a limited range.
Heaters (Fire Aspect) - shoot out bursts of
heat (not quite flame, but scalding hot).
Thumper (Water Aspected) - a ball of water
shoots forth and tends to stun or known
down opponents.
Slug Throwers (Earth Aspected) - shoot out
balls of earth or metal like higher velocity
sling bullets.
Recharge caps are based on size & type of
Hand Projector.
Hand projectors tend to be fairly small to
minimize their weight (they involve a
decent amount of plummet in their
construction to minimize bleed). Extra caps
are carried in specially designed plummet
cases to minimize energy bleed evenbetween caps, thus most people carry few if
any spares.
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Ship Weaponry
Every ships weapon has a crew to operate
it. Part of the need for a specific crew is
training and knowledge of the weapon and
position in the ship, the other is that, in thecase of Aeols, the weapon may not be
willing to work for anyone they are not
comfortable with.
Aeols and Bow Weapons
(Wood Aspected or Mechanical)
Self-firing mechanicals are called Aeols,short for Aeolagostotrop. Aeols often
have the fastest reload rates, but that tends
to be inversely proportional to the mass of
the loads and the speeds to target and
depend on the gearing of the specific
Aeolagostotrop. On the other hand Aeols
are almost always turreted and thus can
adapt to different angles and circumstances
faster than any other type of weapon.
Manually firing bow weapons also exist,
but tend to be much slower firing and less
often turreted as the operators need to
manually crank them back and load them.
It is not uncommon for either weapon to
fire through one-way phase shields to allow
the weapon to operate under relative safety(and atmosphere) yet still fire projectiles at
specific direct-line targets.
One advantage of Aeols & bow weapons is
that once activated they often do not require
a Magistar to use them.
Heavy Scorpion Ship Killer AeolHeavy weapon generally mounted such
that it is at least partially open to the Aether
as it tend to fire Iotic Bombs and other large
payloads that could potentially overwhelm a
Phase Shield
Double Tian Light Anti-personnel Aeol
Typically installed under a one-way Phase-
Shield turret exterior to the ship these
weapons spew forth a preponderant weight
of fire from the four linked Aeols
crossbows. They generally have a 2-man
crew consisting of a gunner (who aims and
gives commands using foot pedals for
up/down left/right) and a bard/musician bin
reloader that sings to the Aeols.
Serpentine(Fire Aspect) shoots out a payload, but
requires component loads to fire (which
have to be loaded each time). Payloads tend
to have much greater initial velocities and
thus lower times to target than Gravitas
Throwers, but they usually suffer from
lower reload rates.
Some serpentines are designed to respondto commands and thus not require a
Magistar to operate them, although most
require one for initial activation and some
require a fire cantrap to activate each firing
(for security reasons).
Gravitas Throwers
(Earth Aspected) use gravity to propel a
mass at a target (any type of payload). As
the speed it limited by the gravitic constant
of the weapon (which is often a factor of
size and drain) as well as the distance the
gravity is projected through mileage will
vary and the load speed could be as little as
16ft/sec to ??? but the other ship often hastime to react. Gravitas Throwers can also be
used to deflect incoming payloads or
redirect payloads fired from other projectors
and thus have multiple uses. Fire rates are
based on however fast payloads are set into
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the projection field and released.
Gravitas Throwers generally require a
Magistar to activate and direct the device,
especially if in an Actuare Turret Mount
(which is directed by will rather than
command or pedals).
Weapon Loads/Payloads
Solid Shot
Stones or ceramic loads
Bolts
Alchemical Loads
Ball of Fire
Lightning Strike
Sticky Packsgenerally in a hollow ceramic load
Iotic Bombs
Iotic Bombs are basically very large
"amulets", "wands" or "enchanted gems"
programmed for a destructive use over a
large area. Once activated they, as thelargest such object in the area, draw all the
magical energy in an area and focus it into
creating an elemental effect in a "localized"
area. A Iotic Fire Bomb would create a
continuous ball of fire; Water, a large sphere
of water; Earth, a sphere of earth; Air, gale
force cyclonic winds in the area; Wood,
greatly increased plant growth.
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Other SystemsOther systems covers a wide variety of
things including Life Support, Defenses,
Lading Craft, Landing Capabilities, Launch
Capabilities, Libraries, Labs, Teleprobes(sensors), Communications, and so forth.
List of propulsion systems and elemental
aspects:
Propulsion Element MagicLife Support
Algae Vats Wood Alchemy
Air Candles Air/Fire Alchemy
DefensesShield Projectors Rune/P&C
Phase Shields Rune/P&C
Gravitas Throwers Earth Rune/Spell
Ablative Hull varies (?)
Transport
Lading Craft varies (?)
Landing Craft varies (?)
Transport Stones Earth Rune
Doors to Somewhere Wood Rune
Gateways varies Rune
CommunicationsInternal Air (?)
External Air varies
Miscellaneous
Libraries any varies / none
Labs any varies
Teleprobes varies varies
Lading Capable Air varies
Docking Capable Air (?)
Planetary varies varies
Stealth Air varies
(?) - Indicates none as in can be accomplished
without magic as well as an inability to define any
particular set that primarily uses or makes this type,
Life Support
Air Processing & Food
Air requires 6 liters of algae-water / person
Chlorea less efficient @ 86sf surface water /
person
Rocketpunk estimates 0.75ton/person for
plants, etc (hydroponics for food)
Therefore 145-150 day break even between
food supply & hydroponic ecosystem.
Man consumes (per day)
0.84kg Oxygen
0.62kg food
3.52kg water
plus more water for hygiene)
and Yields (per day)
0.11kg solid waste
3.87kg liquid waste
1.00kg carbon dioxide
Algae Vats
Minimum 6 liters of algae-water perperson to replenish air; more if need to feed
fish (fish/shrimp/crab 10:1 ratio applies);
additional area for farming/food supply as
well as safer waste processing (swamp
plants).
Air CandlesAir Candles alchemical (fire/air
aspected) candles that produce oxygen as
they burn. Roughly 16 man-hours of good
air (oxygen) per candle.
Defenses
Shield Projectors
Like all other magical items used only in
times of active combat shield projectors are
kept in sealed plummet chests only to be
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opened during the conflict, then stowed
away once the ship is safe to conserve their
energies until such time as they can be
safely recharged. One projector is needed
for each shield and it consumes energy
when in use (see amulets) draining
unshielded weaker items in its area andgetting drained by more powerful items,
such as the Gravomag if it is in range, or
any active unshielded Iotic Bomb. Even a
relatively small ship will tend to have
dozens of hopefully fully charged shield
projectors on board at any given time.
Shields are of the power scale where they
resist full dice of damage rather than pointsof damage. >>
Phase Shields
Potential for blow to one come out of
another if they are close enough together
(within 50'); glow with blue light when
brought together, usually strong enough to
read by; 5 is alway safe; by 10 in same area
the blue light is blinding and there is a
chance for a rift (5% per above 5); when
critical mass is reached (random chance but
100% chance at 25) a rift is ripped in reality
and all matter within a 50' radius is blasted
out of phase into another plane/dimension,random location and height (potentially
underground, random chance)
Gravitas Throwers
>
Ablative Hull
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Transport
Lading Craft
Lading craft are any and all craft used tomove goods between one ship and another
or a ship and an orbital station. Typical
Lading Craft include Launches, Skiffs,
Small Foats, and sometimes even Ketches
and Cutters depending on the size of ship
and need for speed in lading. Small Foats
such as Grave Plate Foats are particularly
common at large Empire Resupply Depots
due to their speed and efficiency in movingheavy masses but Skiff, Launches and
Cutters are more common at Rotational
Stations due to their relative ease in
matching spin for docking. See individual
craft for details.
Landing Craft (Planetary)>
Transportation Stones
Small stone pads located in key areas of the
ship (usually in a Support Tube for security)
allow for individual transport. Larger cargo
pads (in Lading Tubes) are used for mass
transit of supplies; in either case attunedstones are carried to allow for remote
activation of Transport Pads.
Alternate are 1-way doors, shops of
somewhere else, or gateway portals.
Pads & Gateway Portals are often
deactivated when the ship is en route but
Doors generally don't have such precise
activation and thus are typically locked to
prevent unauthorized use.
Miscellaneous
Libraries
Space is boring and traveling in space is
faster and ultimately safer the morecompetent and efficient the crew is. This
goes for both more mundane skills as well
as for the magical abilities the typical
Magistar needs activate the devices. To this
end most races & cultures that use
Magistars in the military provide some
means for said to continue and refine their
training while traveling, because ultimately
the more powerful and highly skilled their
military Magistars the more powerful of
devices they can make when they retire to
civilian life. The means to this are
libraries in which to do research and labs in
which to experiment & practice. For this
reason most Line ships have large libraries
fully-stocked with all the latest treatises and
journals as well as both the newest andstandard texts for most (if not all) schools of
magic and often covering multiple
elemental aspects.
Labs
Teleprobes (sensors)
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Communications
Internal
External
Lading Capable
This indicates the ship is capable of
landing on/in a shipboard or station bay. It
generally indicates the ship has skids on atleast 1 side
Docking Capable
Planetary (Landing/Launching)Capable
This indicates the ship is capable of either
landing on a planet, launching from a
planet, or both. For example: most Skiffs
are Landing Capable, using the Sail as an
emergency chute in a gravity well, but
generally lack the ability to take off again
under its own power; most GraviticVehicles have limited if any landing
capabilities and only very few can take off
again once landed (requires >1G for many
planets limiting it to Couriers and actually
including Gravity Plate Foats (albeit landing
and reorientation is tricky at beast in
either)).
Stealth
Stealth indicates any of a variety of
methods used to make a ship less noticeable
in space. The most common is to pain the
ship black and have no exposed light or
active gravitics if possible, or if possessing
gravitics at least remaining motionless.
Other methods include actual active
invisibility and so forth.
Ships
Ship Size
Need 10m^3 per person to 20m^3 includingwork space (galley, etc)
plus air & food processing areas, etc
Roughly 1-2 tones per person
+ 1-2 tons fittings & equipment
thus each person = 3-5 tons
20m^3 ~ 100sf w. 7' ceiling
therefore 10m^3 ~ 50sf w. 7' ceiling
Ship Types
Ice Ship Water
Stone Ship Earth
Metal Ship usually Fire (or Earth)Crystal Ship usually Earth
Ceramic Ship usually Fire
Coral or Shell/Bone Ship Wood or Water
(as some can be alchemically grown via
Wood magic)
Plant Ship Wood
Creature Chariot usually Wood
Creature Symbiosis usually Wood
Miscellaneous details
Sealed Hulls - Although pressure from
luminiferous aether tends to maintain an
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air bubble around any object of significant
mass due to gravity due to shielding this
does not happen to the same degree when
under way and gravitic engines would push
all atmosphere away thus hulls tend to be
sealed. In gravitic ships sealing prevents air
loss & creates good air/water flow; alsodefense, hide (by preventing light
pollution), and even physical loss of cargo,
people, etc.