agile and creativity
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The Toyota Way?
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How Six Sigma ‘killed’ innovation at 3M?
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“The Six Sigma process killed innovation at 3M. Initially what would happen in 3M with Six Sigma people, they would say they need a five-year business plan for [a new idea]. Come on, we don't know yet because we don't know how it works, we don't know how many customers [will take it up], we haven't taken it out to the customer yet.“
- Geoff Nicholson, Father of Post-It notes initiative
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Agile Manifesto
• Individuals and interactions (over process and tools)
• Working software (over comprehensive document)
• Customer collaboration (over contract negotiation)
• Responding to change (over following a plan)
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Variance, and not mean, seekingReasonable people adapt themselves to the world. Unreasonable people attempt to adapt
the world to themselves. All progress, therefore, depends on unreasonable people- George Bernard Shaw
Attract Unreasonable People
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Look at Non- Customers
Nintendo Wii Cirque de Soleil
Non- Customers
Who? Why? How?
Soon to Be
Refusing
Unexplored
Create Uncontested Market Space and Make the Competition Irrelevant- W. Chan Kim
Create a Blue Ocean
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The Medici Effect
Great Ideas are born at the Intersection of Disciplines
Linear Growth
Discovering Intersections
I am imagining bringing 100s of people together from different backgrounds and disciplines within a region and have them work together to unleash an explosion of transformational
ideas.- Frans Johansson
Source: Medici Effect
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Hone multiple affinities
Source: IDEO
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Let a Million Flowers BlossomWe call the projects late and give as much time as possible for these ideas to blossom, as
innovation is a very fragile process.- Douglas Merrill
Call the shots as late as possible
Multiple Ideas
Project Clusters
The cost of killing a good idea could be fatal!
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Everyday Creativity Non-compliant Opposable mindVariance, and not mean, seeking Look at non-customers Medici effectMultiple affinitiesLet a million flowers blossom
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Agility versus Creativity Agility Creativity
Individuals and interactions
Individual time-out Non-team players
Working software Does every problem needs to be solved?
Customer collaboration Does customer always know what’s best?
Responding to change Deferring judgment