ai war manual
TRANSCRIPT
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A G, LLC (ARCEN GAMES) -x AI W: F C ( S).
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Y : S ; S ; S , S .
Y : S x ; , , , , (x x ), S; S (x ); S.
TERMINATION
T . O , S D.
DISCLAIMER OF WARRANTY
T S AS IS , , , -.
ARCEN GAMES , , , -.
ARCEN GAMES IS NOT RESPONSIBLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, ORCONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION,DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE ORMALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.
T, S ARCEN GAMES. T S .
ARCEN GAMES END USER LICENSE AGREEMENT
PROLOGUE
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TABLE OF CONTENTS
THE FINDER TOOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
SECTION 5: RESOURCES 24METAL AND CRYSTAL . . . . . . . . . . . . . . . . . . . . . . . . . . 24KNOWLEDGE AND RESEARCH . . . . . . . . . . . . . . . . . . . . . 24ENERGY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25LOW POWER MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
SECTION 6: CAMPAIGN SETUP 26SETTING UP A MULTIPLAYER CAMPAIGN . . . . . . . . . . . . . . . . 26SELECTING YOUR HOME PLANET(S) . . . . . . . . . . . . . . . . . . 26CAMPAIGN SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . . 27SAVING AND RESUMING CAMPAIGNS . . . . . . . . . . . . . . . . . 28YOUR FIRST CAMPAIGN . . . . . . . . . . . . . . . . . . . . . . . . . 28
SECTION 7: UNIT TYPES 29COMMAND STATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . 29BONUS SHIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30ECONOMIC SHIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30STARSHIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31WARHEADS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31DEFENSIVE UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31CONSTRUCTORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32GUARDIANS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
SECTION 8: ADVANCED FEATURES 33FLARES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33SETTING GATHER POINTS FROM CONSTRUCTORS . . . . . . . . . . . 33CONTROL GROUPS . . . . . . . . . . . . . . . . . . . . . . . . . . . 33CLOAKING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33TELEPORTATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34MUNITIONS BOOSTERS . . . . . . . . . . . . . . . . . . . . . . . . . . 34GROUP MOVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
ATTACK-MOVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34FREE ROAMING DEFENDER MODE . . . . . . . . . . . . . . . . . . . 34PREFERRED TARGETS . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
SECTION 9: SETTINGS 35GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35INTERFACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35GRAPHICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35AUDIO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36EXPANSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
SECTION 10: SHORTCUT KEYS REFERENCE 37
CREDITS 42
TABLE OF CONTENTS
GAME MANUAL
SECTION 1: SETUP 4INSTALLING AI WAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4LAUNCHING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . 4THE MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
SECTION 2: CAMPAIGN OVERVIEW 6MISSION BRIEFING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
AI WAR IS MORE THAN JUST AN RTS GAME . . . . . . . . . . . . . . . 7ACHIEVING VICTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . 7THE CAMPAIGN MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . 7VIEW MODES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8THE AI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8OTHER FACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8KEY CONCEPTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9SHORTCUT KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10MAKE USE OF THE TOOLTIPS . . . . . . . . . . . . . . . . . . . . . . . 10
SECTION 3: PLANET VIEW 12THE CAMERA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14THE RESOURCE MONITOR . . . . . . . . . . . . . . . . . . . . . . . . 14THE AI PROGRESS LEVEL . . . . . . . . . . . . . . . . . . . . . . . . . 14THE THREAT MONITOR . . . . . . . . . . . . . . . . . . . . . . . . . . 14THE PLANETARY SUMMARY . . . . . . . . . . . . . . . . . . . . . . . 15THE MINIMAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15THE QUICK BUTTONS . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
WAVE MONITOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16UNIT SELECTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16UNIT ORDERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16BUILDING UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17CONSTRUCTORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18GIFTING UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
SECTION 4: GALAXY VIEW 20ACCESSING GALAXY VIEW . . . . . . . . . . . . . . . . . . . . . . . 22READING THE GALAXY MAP . . . . . . . . . . . . . . . . . . . . . . 22INTEL SUMMARIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22PRIORITY MARKERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22CREATING NOTES . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23GALAXY MAP DISPLAY MODES . . . . . . . . . . . . . . . . . . . . . 23
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INTRODUCTION
HOST NEW CAMPAIGN
T C L. F , .
JOIN MULTIPLAYER GAME
AI W LAN D C . Y IP I. V AI W M G F / AI W IRCC .
LOAD SAVED GAME
F , .
TUTORIALS / MANUAL
T T x . W AI W. L x .
HIGH SCORES
H . E , AI .
ACHIEVEMENTS
AI W . T . T A V x.
UPDATES
W AI W,
. Y AI W, . T -- , G S . W , .
SETTINGS
T S AI W .T .
QUIT
T AI W .
SECTION 1: SETUP
INSTALLING AI WAR
D AI W , . A, AI W , .
EXPANSION INSTALLATION
x x . H, ( ), -- x .
TROUBLESHOOTING
P T S - ://..//
LAUNCHING THE GAME
O , AI W AIW S M M W, A M OSX. S AIW .
ENTERING THE LICENSE KEY
W , U . I x , . Y ( / x, ) L/ Ex .
CREATING YOUR PROFILE
T AI W, . Y . W , .
THE MAIN MENU
T M M AI W . T M M .
CURRENT PROFILE
T x . Y , , .
NTRODUCTION
SETUP
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CAMPAIGN OVERVIEW
SECTION 2: CAMPAIGN OVERVIEW
CAMPAIGN OVERVIEW
MISSION BRIEFING
You are outgunned. You are massively outnumbered. You must win. These are your orders.
Humanity has already ought its war against the machines -- and lost. AI death squads standwatch over every planet and every wormhole, the ew remaining human settlements are heldcaptive in orbiting bubbles, and the AIs have turned their attention outward, away rom thegalaxy, to alien threats or opportunities unknown.
This inattention is our only hope: a small resistance, too insignicant even to be noticed by the AIcentral command, has survived. These are the orces you will command. The AI subcommanders
will ght you to the death when they see you -- but your glimmer o opportunity comes romquietly subduing those subcommanders without alerting central processing to the danger untilits too late.
You do have a ew things going in your avor. Your ships are much aster. You have sae AI routinesto automate deenses and mining outposts. You have production techniques that can churn outully-outtted unmanned ghters in seconds. There will never be more than a ew thousand o yourships versus tens o thousands o theirs, but through careul strategy you must somehow reach anddestroy the heavily-guarded AI cores.
Go orth into the galaxy, steal AI technology, recapture those planets you must in order to achieveyour ends, and save what remains o humanity. But draw too much attention to yoursel, and theull might o the AI overlords will come crashing down.
KEY STRATEGY ADVICE
, :
1. S , . B AI , .
2. Ex AI. I , , .
3. C : , AI . T , .
4. O . S . J .
AI WAR IS MORE THAN JUST AN RTS GAME
AI W RTS , , -, , , . T AI W q, . T I T . T .
ACHIEVING VICTORY
V AI . T AI .
L AI q x x, , , AI . T M - S .
NO TWO CAMPAIGNS ARE THE SAME
T AI W . T q . T AI x x , AI W, .
GAME DURATION
G . A 80 7 16 , .C , .
THE CAMPAIGN MAP
PLANETS
T AI W. T .
WORMHOLES
T q W. W x - . S . Tx . W x ; . B AI .
A WORMHOLE
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9
CAMPAIGN OVERVIEW
HUMAN COLONIES
M , AI. H, . I , AI P . R q .
THE ZENITH (EXPANSION ONLY)
The Zenith Aliens are a truly ancient race, who used to be the undisputed masters o a nearbygalaxy to ours. Hundreds o thousands o years ago, however, their civilization crumbled, leaving agalaxy littered with the remnants o their past glory.
So what happened? The exact cause o the destruction o the Zenith empire is not known tohumanity at this time, but what is clear is that it did not completely obliterate all specimens o that
race. Instead, it ragmented them and scattered them to the stars. Some simply trade with otherspecies, organic or otherwise. Some simply roam around in an amoral state, harvesting planets,or other other spacecrat. One action o the aliens has the capability to harness the power oentire stars by the construction o Dyson Spheres -- those are the moodiest bunch o all, and theirmotivations are particularly unclear. They are equally likely to attack humans as the AIs at rst, but
perhaps they could be beriended?
All o this speaks to the history o the Zenith as a species. What are they, as individuals, actuallylike? Unortunately, no human knows. Trade with the Zenith is handled in a very impersonal mannerthat does not acilitate conversion. In act, no one has ever seen a Zenith alien in the esh. For allwe humans know, they actually are their ships -- all o their ships have many organic components.For all we know, when we are using their blueprints to create new ships or our own use, we areactually helping them reproduce -- and then enslaving their ofspring. This is just one theory,though.
P Z , , , . T , .
THE NEINZUL (EXPANSION ONLY)
The Neinzul are an insectoid race o perpetual younglings that live or an extremely short spanbeore dying and being superseded by ully-aware and vicious replacements. Their Enclaves ormmini-collectives with their own personalities, goals, and desires. They are essentially a race osentient ruit ies.
Each Enclave is run out o a Neinzul Enclave Starship, and each starship has its own centralizedknowledge-store rom which its younglings pull their collected memories; this sort o nodal archivalsystem is the only thing that has allowed such a short-lived species to ever advance to star-aringstatus.
P N , , . E -AI -N. T , .
VIEW MODES
T V M AI W; P V Gx V.
PLANET VIEW
W P V, . T , , .
GALAXY VIEW
T Gx M . A , .
Tp: P Tb - P V Gx V.
THE AI
AI TYPES AND DIFFICULTY
AI W AI T, q . B EH, V R. T AI , , .
T AI AI , . T AI . S , AI , - , .
VERY IMPORTANT: AI PROGRESS
T AI AI . A AI AI , .
MINOR FACTIONS
HUMAN RESISTANCE FIGHTERS
P AI . T AI.
HUMAN MARAUDERS
T , AI . T , q .
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FAST FACTS
FLEETS CANT BE EVERYWHERE AT ONCE
A , . A , . F , , .
C . A , , , -- ! O ; x, x . A .
PICK YOUR BATTLES
A AI AI . Y AI W; . D AI q, AI
. D , , , .
SHORTCUT KEYS
AI W q . A .
S q P , G G-M , X A-M , V F-R-D M , Z .
A-M G-M .
F-R-D M - -.
MAKE USE OF THE TOOLTIPS
H . D x, , , , .
T .
Tp: P F1 x P S ( ) x , . Y .
KEY CONCEPTS
UNIT CAPS
AI W, . T , . D .
SCOUTING
W , . S , , , . A Gx V.
S M P S AI .
B , , , AI , .
SUPPLY
M , , . F , , . B , . T AI x , , AI x .
BE PREPARED
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FLEETS NEED CENTERPIECES
A -- -- . T AI , - , .
, : x x , , Z S - , R C AI . T L, R, C, .
N ! B , . Y x.
FAST FACTS
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PLANET VIEW
13
PLANET VIEWPLANET VIEW
SECTION 3: PLANET VIEW
Q B
PS
C T
R M
A M
AI PM T M
C P
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PLANET VIEW
15
PLANET VIEW
THE PLANETARY SUMMARY
T P S M. I . I , .
Y Le Clckg P S. Rgh Clckg , .
S AI . H P S .
THE MINIMAPT M T P V. I , . T . I , . U x .
U , q , .
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Tp: S M . Y H .
THE QUICK BUTTONS
T Q B . T x , , , . H
, . Y LeClckg .
I , .
ALERTS MONITOR
W W M, - .T . W , AI , , . D . Y .
THE CAMERA
PANNING THE CAMERA
T , . I , , .
Tp: H Sh q.
CONTROLLING THE ZOOM LEVEL
T q , .
T . A, Pge Up Pge Dw , .
W , .
SENDING YOUR VIEW THROUGH A WORMHOLE
Cl + Le Clckg .A , .
THE RESOURCE MONITOR
T R M . I , . I , .
Ne: E .
THE AI PROGRESS LEVEL
T AI P M AI . T R AI , AI , M .
THE THREAT MONITOR
T T M AI . TA AI . A, T x AI , W AI .
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PLANET VIEW
17
PLANET VIEW
I , B B M. T B M 4 , . U .
The Ecc Tb (Ec): S . T .
The Cuc Tb (C): S . T .
The Supp Tb (Sup): S . T .
The Tue Tb (Tu): S . T .
UNIT PLACEMENT MODE
O , U P M. I , . I ,
. , . U Le Clck .Rgh Clck U P M.
S S K R U P M.
CONSTRUCTORS
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S q, , P V . H
UNIT SELECTION
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Tp: H Sh .
Ne: W -, x , . T - .
UNIT SELECTION FILTERS
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Tp: S S K R U S F.
UNIT ORDERS
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MOVE ORDERS
Rgh Clck . H Sh q .
ATTACK ORDERS
Rgh Clck . H Sh q .
ENGINEER ORDERS
Rgh Clck . Rgh Clck , . U 3 .
WORMHOLE ORDERS
Cl + Rgh Clck . Y Rgh Clck Gx V .
BUILDING UNITS
THE BUILD MENU
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PLANET VIEW
19
PLANET VIEW
.
T q, Le Clck . Y q RghClck.
P B M B Q I A R L . T q , q . T q .
Tp: Y P A C
. P .
GIFTING UNITS
T G
P V . T , x .
U , x , .
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GALAXY VIEW
21
GALAXY VIEWGALAXY VIEW
SECTION 4: GALAXY VIEW
PM
A N
C F
F T
D M
D F
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GALAXY VIEW
23
GALAXY VIEW
ACCESSING GALAXY VIEW
W P V, Gx V M. A, Tb P Gx. Le Clck Gx V P V .
READING THE GALAXY MAP
Gx V x . N , . T q ,, . H Cl .
C , . I x,
, .
P AI M I-V I S. TM AI . O AI H P M V. P M Gx M.
INTEL SUMMARIES
Y I S x .T I S , , , AI , , .
PRIORITY MARKERS
Y Gx M . P . T , Le Clck P0-9 , Le Clck
. Y Rgh Clck .
P , . I . P . H ;
P0 - N .P1 - N , .P3 - D C.P5 - A F.P8 - P AI H P.P9 - A R S AI H P.
CREATING NOTES
I . T , Le Clck , . Y x x . T x .
GALAXY MAP DISPLAY MODES
Gx M D M q . H Q , K . Y .
GALAXY MAP FILTERSY Gx M F Gx M DM. O A, M, A, M A, M M. N D M , M S, .
R S R Gx M D M F.
THE FINDER TOOL
T F T Gx V. C FT . H q , Gx M. G , .Le Clck . Y .
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RESOURCES
25
RESOURCES
RESEARCH
T K, P V . A , B M .
ENERGY
E . Y q .
E ,
q . P L P M , .
C , . R , .
Pec yu eegy ec. I yu e eegy blce bece vey egve he yu ued ce feld wll hu dw, d yu wll be uble cuc ew u.
LOW POWER MODE
U L P M LP M . U L P M . T , . C L P M , .
A q ,
L P M .
Tp: T AI, - . T , x , . TAI , .
ENERGY REACTOR I
RESOURCES
SECTION 5: RESOURCES
METAL AND CRYSTAL
A q / . Y . H E T B M.
E 12 , 12 .
Ne: H .
Tp: T , Cl + Le Clck E . N ,
.
MANUFACTORIES
Y . Y , .M E T B M.
A 12 8 . O , .
KNOWLEDGE AND RESEARCH
KNOWLEDGE
K AI W. I .E 3,000 . A
, . O , x. B x .
Tp: W , x .
U , . Y , -. Y , .
CRYSTALMANUFACTORY
SCIENCE LAB I
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CAMPAIGN SETUP
27
CAMPAIGN SETUPCAMPAIGN SETUP
S H N C M M C L. F , .
SETTING UP A MULTIPLAYER CAMPAIGN
U 8 . W C L,
J M G M M.AI W LAN D C .
SELECTING YOUR HOME PLANET(S)
A Gx M C L. P , . Le Clck . T . Rgh Clck .
Y , . I H P, , AI .
SECTION 6: CAMPAIGN SETUPCAMPAIGN SETTINGS
T M, S, G O . S .
EXPANSIONS
Ex / . I x x , .
AI DIFFICULTY
T AI AI ,
. D 7 RTS . A , AI x . N , , 4.
AI TYPE
I , AI T . E , q . T , E,M, H. I AI , R R AI T , .
# OF PLANETS
H . Y 10-120 . W 80 , . Ne: F 30 q , AI .
MAP STYLE
Y . S
. Cx , . H .
MAP SEED
T . P N M S . Y G M.
COMBAT STYLE
T ; E/4X, N, B. I E/4X , . I B, . W N , E/4X 4X/TBS , B RTS .
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UNIT TYPES
31
UNIT TYPES
FRIGATE
F , , . W , .
BONUS SHIPS
L , .P 1 H P, 1 AI.
U , x . T AI W, . V .
PARASITES
P Gx. I , . A q , .
...AND MANY MORE
T : S , A S, A-A S, S T,T B S, R, EB, EJ T, E S.
ECONOMIC SHIPS
E E B M.
ENGINEERS
E , , . T
, / q. W , , q. E x Rgh Clckg , .
SCIENCE LABS
S . A S . S , q .
S .
FRIGATE I
PARASITE I
ENGINEER I
STARSHIPS
S , . M M B , . A . T .
WARHEADS
W . D AI , . W .
LIGHTNING WARHEADS
U , . T .
NUKES
A . U , M V , . A . U AI .
SUPPORT UNITS / TURRETS
TURRETS
T . T . T , x .
MINEFIELDSM , .
Tp: P AI x .
FORCE FIELDS
F . T , . B 25% . A .
S , .
FLAGSHIP
LIGHTNING MISSILE
BASIC TURRET I
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UNIT TYPES
33
ADVANCED FEATURES
CONSTRUCTORS
C . T C B M.
COLONY SHIPS
C q . C , AI .U , , , .
SPACE DOCKS
S , . S q , .
ADVANCED FACTORIES
P ; AI. A M IV , . I , , .
Ne: Y M III M IV .
GUARDIANS & GUARD POSTS
T AI G G . T AI .
G AI x. D AI -- , . A . O
, G P , .
G, , , , . D AI , , -- q , . B , . T - ( , , ).
ADVANCED RESEARCH STATIONS (ARS)
C . E x x .E ARS, -- , .
COLONY SHIP
SPACE DOCK
ADVANCED FEATURES
SECTION 8: ADVANCED FEATURES
FLARES
F M C . T , F F P , Le Clck . T , Gx V, , P V. F 10 . P ~ .
SETTING GATHER POINTS FROM CONSTRUCTORS
A . T , , Rgh Clck
. Y Rgh Clckg Gx V. I Al V , A-M F R D , .
CONTROL GROUPS
T Cl + 0-9. Y . U . I , . A q (). S S K R .
CLOAKING
M , , . C . T AI . U , 8 . A . U A-M ,
.
TACHYON EMITTERS
U T E T B . A T B, , . A T B, 8. N, T G T E , .
CLOAKING BOOSTERS
U C B . C B T B. A . A .
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SETTINGSADVANCED FEATURES
TELEPORTATION
T . B , q, -- . A , . T .
MUNITIONS BOOSTERS
U M B . A 4 , .
GROUP MOVE
H G . T .
ATTACK-MOVE
U A-M X . A F Z A-M . U A-M . O , / A-M . U A-M .
Tp: P A-M .
FREE ROAMING DEFENDER MODE
U F R D (FRD) V . A F Z FRD . U FRD ; FRD . I
, / FRD .E FRD , .
PREFERRED TARGETS
U q . W, , x . V .
SETTINGS
SECTION 9: SETTINGST S M M M. H, , , . E x , x . Y .
GAME DATA DIRECTORY
T . I AIW D F, .
GAME
UDP NETWORKT UDP AI W . T , . U , .
AUTOSAVE EVERY
T . B , 5 . A 0 .
TURN-BASED STRATEGY STYLE SETTINGS
I , U TBS-F P.
NETWORK SYNC PERFORMANCE SETTINGS
T / . I , .
INTERFACE
F , - .
GRAPHICS
H . T , , .
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SETTINGS
37
SHORTCUT KEYS REFERENCE
SECTION 10: SHORTCUT KEYS REFERENCE
Legend
Left Click Right Click
Double Left Click Drag
Mouse Wheel Shift
(H) Hold Arrow Keys
AUDIO
T . Y .
EXPANSIONS
Ex / . A x . T , x.
THE ZENITH REMNANT
T x AI W, x x . C, AI , , . K :
122 , ; 14 . 7 G . D , x .
12 AI T. 4 Z (NPC). O 40 - . S . S AI AI .
CHILDREN OF NEINZUL
T x AI W, - x, A C P . K :
36 , : 5 . E S R C . 6 AI .
6 AI T. 3 N (NPC). D H H AI . 3 - . T : X C C.
Mouse Controls
S (deselects prior selected).O Seleced U Dpdw - S .
+ S (deselects prior selected, selects only military units by deault).
+
S (adds to prior selected).O Buld Bu - Q 5 1.O Seleced U Dpdw - S .
+
+ S (adds to prior selected).
+
Ctrl O Whle - S .
+Ctrl
+ S (all units, not just military).
+
Alt D .
O Ie Buld Queue - S q.O Buld Bu - Q 10 1.
+
Alt
+ D .
S .
+
Alt D .
S .O Eey - S .Buld Bu - Dq .Glxy Mp - S .O Seleced U Dpdw - D .
+ S .O Eey - S q.Glxy Mp - A .
+
Ctrl O Whle - S .
Buld Bu - Dq 5 1.
+
Alt O x .
Glxy Mp - S A-M .O Ie Buld Queue - S q.O Buld Bu - Dq 10 1.
+
G S G-M .
+
V S F-R D M.
Glxy Mp - S F-R D M.
+
X S A-M .
O Cpuble Sucue - S .
Z (zooming in centers on mouse cursor).
+
Z .
Mouse Controls
Legend
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8 39
SHORTCUT KEYS REFERENCESHORTCUT KEYS REFERENCE SHORTCUT KEYS REFERENCESHORTCUT KEYS REFERENCE
P V.
+ P V .
Q N Z.
W M Z 1.
E M Z 2.
R F Z.
PageUp Z I (centers on mouse cursor).
PageDown Z O.
F9 (H) F F Z .
F10 (H) F .
View Controls
Minimap Shortcuts
F5 (H) S .
F6 (H) S .
F7 (H) S .
Minimap Shortcuts
Tab T Gx V.
H C .
P P.
B B M.
K T L P .
Ctrl (H) S Gx V.
(H) S .
Z (H) S , / .
Z + X (H) S .
Z + A (H) S .
A (H) S - .
I (H) S % , / .
F C F.
~ G .Enter O .
Delete S .
Backspace S .
Escape I Gx V, .
Spacebar C .
Spacebar (H) F .
End S .
+ I .
- D .
Ctrl + + I (Improves network perormance).
Ctrl + - D .
F1 C P S .
+ F1 S - P S.
General Keyboard Controls
Ship Placement Controls
P .
+
P ( remain in ship placement mode).
+
+ P .
+
Ctrl P 5 .
+
Ctrl +
P 5 (remain in ship placement mode).
+
Ctrl +
+
P 5 .
+
Alt P 10 .
+
Alt +
P 10 (remain in ship placement mode).
+
Alt +
+ P 10 .
Ex .
Ship Placement Controls
0-9S (switches to other planet i none atcurrent, never selects ships rom more than one planet at a time, does not selectconstructors).
+ 0-9 S .
+ A + 0-9 R .
Ctrl + 0-9 A .
Ctrl + X + 0-9 A (x).
Ctrl + +0-9 A x .
Ctrl + A + 0-9 R .
X + 0-9 S (also works with double and triple presses).
0-9 (Double) S .
0-9 (Triple) S x .
Control Group Management
/ W
M M D
C C D
Object Viewing Shortcuts
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0 41
SHORTCUT KEYS REFERENCESHORTCUT KEYS REFERENCE
N + 0 S M .
N + 1 S M I .
N + 2 S M II .
N + 3 S M III .
N + 4 S M IV .
N + 5 S M V/C .
N + 7 S .
N + 7 + Space S .
N + 8 S 33% .
N + 9 S 66% .
Ship Selection Filters
B C S M B.
S S L.
. E.
D D, S , , A F.
U S.
O S.
, S x .
+ , S .
Ctrl + , S (idle or not).
L S (rounding up per ship type).
+ L S (rounding up per ship type).
\ S .
Ship Selection Shortcuts
Debug Info ControlsF3 W/C D I.
Ctrl+ + F5 *W UTS.x (requires 45+ minutes, inludes only same -level ship types).
Ctrl+
+ F6 *W FULL UTS.x (requires several hours, includes all ship types aga inst all other ship types).
Ctrl+ + F8 *W Ex S XML (requires only seconds, useul or all sorts o analysis).
I (H) *S .
*Must be in Test Mode, or have F3 debug output displayed.
Cheat Codes
Nuke Em +5 N M
I Love Leeches +50 C L
Fight Or Flight +50 M IV F
Bombs Away +50 M IV B
Just Cruisin +50 C
Core Cruisin +50 C B C
Armor Em +1 A M
I Can See My House A P A S
Engies +10 M II E
Energize +10 Z E R
More More More I S C
Parasite This R I S C
Advanced Fat +1 A F
Core of the Star +1 C S
Activate the Omega +1 O D
Busted Teensy +1 B B W G *
Teensy +1 B W G *
Busted Shinra +1 B A G *
Shinra +1 A G *
Busted Ohm +1 B A G *
Ohm +1 A G *
Busted Curse Me +1 B C G *
Curse Me +1 C G *
Busted Its A Troll +1 B R G *
Its A Troll +1 R G *
Busted And The Hegemon +1 B H G *
And The Hegemon +1 H G *
Busted Zombie Bots +1 B B G *
Zombie Bots +1 B G *
Spawn Angry Colonists S R H C
Spawn Vagabonds S H M
Spawn The Conners S H R F
Go Go Trade Pact S Z T *
Spawn Miners S Z M *
Calling Mr Miles S D S G *
Invoke Unicron S Z D *
Cmd:activate epansion A x x . *
Cmd:toggle hud S/H HUD.
Cheat Codes (Cont)
Give Me K +10,000 K
Metal Head +100,000 M
Crystal Goblet +100,000 C
Bomb The Stars +1 M IV B S
Be Peaceful -100 AI P
Get Angry +100 AI P
Cheat Codes
* Ex .
E x . C CS . T , T Gx V.
Debug Info Controls
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CREDITS CREDITS
DesignerChphe M. Pk
ProgrammingChphe M. PkKeh LMhe
Music Composition / EditingPbl Veg
Piano & Vocals
Pbl Veg
Electric GuitarTed Hd
TrumpetElzbeh Thp
SoundPbl VegVu
ArtworkPhlppe ChbChphe M. PkMxe TpeDel CkHans-Martin PortmannI-KP
TechwriterClv Suhwd
Special Thanks / Alpha Test / Design AssistMchel PkMelv Pk
Ded Kpl
Special Thanks
M PkL BullThe Uy 3D TeMchel LdgeThe SlDX Te
Beta TestersL BullZck CldDed KplAdew LechAu Me
Special thanks to players with contributions tothe game manualdupeKEEPERHgekjPck Buke
F e bu he ge, pleeee u le wk he ge:://../
T j he cle, eve-gwg AI W lecuy (d k que he yu wexpee d p), plee v u u:://../