27 november 2007

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Ubiquitous Computing & “Natural” Interaction. Scott Klemmer ta s: Marcello Bastea-Forte, Joel Brandt, Neil Patel, Leslie Wu, Mike Cammarano. 27 November 2007. Myth of the Paperless Office. Source: Sellen, Abigail and Harper, Richard. The Myth of the Paperless Office. MIT Press, 2003. - PowerPoint PPT Presentation

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stanford hci group / cs147

http://cs147.stanford.edu27 November 2007

Ubiquitous Computing & “Natural” InteractionScott Klemmertas: Marcello Bastea-Forte, Joel Brandt,Neil Patel, Leslie Wu, Mike Cammarano

Myth of the Paperless Office

Source: Sellen, Abigail and Harper, Richard. The Myth of the Paperless Office. MIT Press, 2003.

Reality of Ubicomp : many computers per person!

Source: Weiser, Mark. Nomadic Issues in Ubiquitous Computing, Xerox PARC, 1998

Computers at many levels of scale

PARCTAB(inch)

PARCPAD / mPAD(foot)

Liveboard(yard)

Source: Want, Roy, Ten Lessons Learned about Ubiquitous Computing, Intel, 2000.

What makes ubicomp design different (harder)?

Key differences Multiple form factors (inch/foot/yard) Network connectivity “Context” awareness Interface modalities

Naïve “computerization” does not work!

Styles of design within ubicomp Mobile

Ambient Augmented Tangible Multi-device / Device Ensembles Pen Computing Speech Interfaces

How to approach Ubicomp design

User centered design especially important

The design of everyday things approach

The coming age of calm technology Embodied virtuality

Source: Norman, Don. The Design of Everyday Things. Weiser, Mark and Brown, John. “The Coming Age of Calm Technology”, Xerox PARC, 1996. Weiser, Mark. “TheComputer for the 21st Century.” Scientific American, 1994.

More on Embodied Virtuality

Source: Weiser, Mark. http://www.ubiq.com/

Virtual Reality Embodied Virtuality(ubiquitous computing)

Examples dealing with Ubicomp design issues : calm computing

Source: Ambient Devices, http://www.ambientdevices.com/

Examples dealing with Ubicomp design issues : pen

Source: Mark W. Newman, James Lin, Jason I. Hong, and James A. Landay, "DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice." In Human-Computer Interaction, 2003. 18(3): pp. 259-324.

DENIM

Examples dealing with Ubicomp design issues : wall

Source: Scott R. Klemmer, Mark W. Newman, Ryan Farrell, Mark Bilezikjian, James A. Landay, The Designers Outpost: A Tangible Interface for Collaborative Web Site Design. CHI Letters, The 14th Annual ACM Symposium on User Interface Software and Technology: UIST 2001. 3(2) p. 1-10.

Designer’s Outpost

Design considerations vary depending on scale

Inch Every pixel

counts Detail +

Overview Context

Aware…

Foot Action at point of

input Error handling

and disambiguation

Reduce requirement for recognition

Yard Fluid interaction Freeform input Reduce

requirement for recognition

Additional Ubicomp design considerations Context (e.g., location in the real

world) Spatial or temporal multiplexed

input Capture and access Privacy

Eye to the Future: Millimeter (<<inch) Sensors / Computing

Source: Pister, Kris, et. al. Smart Dust. UC Berkeley.

Smart Dust

Midterm

Privacy

Dourish

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