3d communications
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3D Communications Communicating and teaching
in virtual worlds
KerryJBrightcookie.com Educational Technologies
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Your experience in virtual worlds
3D chat rooms
Multi-player gameSecond Life/Open Sim
None
Other
Type your name on the slide near one or all that match
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OverviewWhat is a virtual world?
Asynchronous, persistentnetwork of people
who have agencyin an environment that provides a sense of spatial relationships
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Synchronous
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Persistent
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Network of people
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Agency
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Agency
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Spatial relationships
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Questions?
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Quick facts and figures
http://www.kzero.co.uk/universe.php
The registered population of online communities such as Second Life and Blue Mars is greater than that of the US and Europe combined.
SOURCE: KZERO, a UK-based virtual worlds marketing agency
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Quick facts and figures
At last count, World of Warcraft had more than 11 million subscribers.
SOURCE: Various
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Quick facts and figures
3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014.
GigaOM Pro, international media company
http://gigaom.com/2009/10/06/enterprise-virtual-worlds-to-see-real-world-growth/
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Quick facts and figures
The third annual Virtual Worlds Best Practice in Education conference in March 2010 attracted @ 5,000 people to 170 events over 44 hours.
http://www.vwbpe.org/
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Case studies
Education and trainingUniversities, TAFEs, major corporations, primary and middle schools worldwide.
http://www.youtube.com/watch?v=ARf8VMYRQy0
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Loyalist College of Ontario Canada's virtual border control program. Critical test scores jumped 56% to 95%.
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Case studies
Charities and not for profits:“Since 2005, the American Cancer Society has raised more than $800,000 in Second Life.”
http://www.cancer.org/Involved/Participate/RelayForLife/second-life
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“Survivor Chat” - Cinders Vale© 2009 All rights reservedhttp://www.flickr.com/photos/cinderwave/3539675857
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Case studies
Business:“A fifth of the cost and no jet lag.” IBM on the advantages of holding their annual conference and meeting in Second Life.
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The arts in Second Life – Shakespeare, art galleries, rock bands, performance art, dance
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OverviewWhat is a virtual world?
Asynchronous, persistentnetwork of people
who have agencyin an environment that provides a sense of spatial relationships
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How do the various facets of virtual worlds contribute to the ability to use them for education, training, communication, collaboration, etc?
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Communicating: nuts and boltsCommunicating: nuts and bolts
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Have a back-upHave a back-up
Two avs make a whole lot of differenceTwo avs make a whole lot of difference
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Don't make assumptions about “best modes”
© Columbia Pictures Corporation, 1976. “Murder by Death”. Written by Neil Simon
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Large group presentations
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Large group presentations
For organisers:
Assign a tech helperAt least one alternative to in-world comms(Skype, telephone, live web stream)Practice sessionsHand out tools in advanceFixed Time World Clock
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Lag HappensDon't Panic
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Networking or group work
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They may not be ignoring you...
© Columbia Pictures Corporation, 1976. “Murder by Death”. Written by Neil Simon
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Software/programs• Two main
communication tools
(Inworld + outworld)
• Auxiliary tools
(Visuals/demos)
Wetware/strategy• Practice sessions• How to guides in
advance• Presenter back-up
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ResourcesVirtual worlds best practices in education http://www.vwbpe.org/
Immersive Learning: it's Game ON! Video http://www.youtube.com/watch?v=ARf8VMYRQy0
Jokaydia Virtual Worlds Wiki http://wiki.jokaydia.com
Nonprofit Commons http://www.nonprofitcommons.org
Kzero http://kzero.co.uk
Definition of virtual worlds adapted from “Toward a Definition of 'Virtual Worlds' Mark W. Bell, Indiana University, Journal of Virtual Worlds Research, Vol 1, No 1 July 2008
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Stay in touch: )
KerryJBrightcookie.com Educational Technologies
Twitter: kerryjcomBlog: kerryj.comWork: brightcookie.com
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