5g network slicing enabled gaming industry · cloud gaming >1gb and

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5G Network Slicing Enabled Gaming Industry

Hong KaiIn-house Studios Technical Operation Director, Tencent

Gaming Industry (1/4)Real-time multiplayer based battle type of game

40 ms 120 ms0 ms

Latency

Professional Normal

Mobile gaming formats become more diverse than before and have high demands for

mobile system performance.

Gaming Industry (2/4)“Winner Winner, Chicken Dinner”

100ms 250 ms0 ms

Latency

Mobile gaming formats become more diverse than before and have high demands for

mobile system performance.

A team with 100 people, bandwidth > 300KB/s

50ms0 ms

Latency

Mobile gaming formats become more diverse than before and have high demands for

mobile system performance.

1 second localization, high user density (1000 -10000), randomly formed crowd (based on game design)

Gaming Industry (3/4) Location Based Game + Augmented Reality

Gaming Industry (3/4) What is the next?

Cloud computing and rendering

Current: • 1 hour RPG game, download 1G file• Pre-download

>1Gb

10ms0 ms

Latency

Cloud Gaming

>1Gb and <10ms:• Cloud computing and rendering • Only display on user terminal

1920x1080 resolution, 8 compression rate -> 60 frames is 360Mbps

Gaming Industry (3/4) What is the next?

Cloud computing and rendering

10ms0 ms

Latency

>1Gb

VR Gaming

Bring full immersive and superior user experience

5G Promises

Fast Time to Market

Open APIsCustomization & Guaranteed

SLA

Performance Differentiati

on

Network Slice Instance B

Network Slice Instance A

Terminal 5G Access Transport CoreEdge DC Core DC

APP

AP

AN Part

AN Part

Common Infrastructure Layer1

• Bring business and service innovation• Enable differentiated user experience

Service provider Operator End User

Service provider Operator End User

Orthogonal

Correlative

Without slicing

With slicing

5G Network Slicing

World 1st Terminal Slice

Enable the Industry-leading End to End Network Slicing Solution!

Provide the best for what you care

5G Network Slicing Trial Highlights

AppServerCNANUE

requirement

command

Slicing Support System

SlicingSDK

1

2

World 1st Terminal Slice

Slice enabled O&M capability

APP APP

0.084

0.854

0.0620.113

0.887

00

0.2

0.4

0.6

0.8

1

<100ms 100-200ms >200ms

(1) Without Background Traffic (but weak

Signal)

Normal Terminal VIP Terminal (with Slicing)

0 0.043

0.957

0.593

0.407

00

0.2

0.4

0.6

0.8

1

<100ms 100-200ms >200ms

(2) With Background Traffic

Normal Terminal VIP Terminal (with Slicing)

5G Network Slicing Trial Highlights

3 Performance Illustration

Thank You!

Please visit our exhibition at GSMA Innovation City

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