affordances of gaming virtual environments for second language development
Post on 16-Jan-2016
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Affordances of gaming virtual environments for Second language development
Second language Theories
Internationalist hypothesis: Comprehensive input Negotiation of meaning
Sociocultural theory: Mediation of meaning Interaction with Peers Zone of proximal Development
Learning Affordances
Learning: autonomous, individual, learner-centered, immersive, customized, collaborative, task-based
Access: NS, cultural artifacts & values, linguistic competence, incidental voc. Acq.
Environment: input-rich, realistic, engaging, interactive
Communication: Authentic, purposeful , socially contextualized
Challenges
Digital literacy Attitude towards gaming Gaming experience Cost of Equipment Overlap between game-play and
learning
Example
http://www.youtube.com/watch?v=UhfaGbtW4Sg&feature=related
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