ar-tools for emergency care-education in second life
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AR at ICIS 2012 ORLANDO 16.12.2012
AR-TOOLS FOR EMERGENCY CARE –EDUCATION IN SECOND LIFE
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi tel.+ 358401993501
IN THIS PRESENTATION…
AR at ICIS 2012 ORLANDO 16.12.2012
• Augmented reality in Education
• Information Dynamics
• Project: Immersive Ambulance
• Gaming and simulation
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi tel.+ 358401993501
AUGMENTED REALITY IN EDUCATION
• The choice of learning innovation is dependent on an individual’s access to various technologies.
• Augmented reality is well adopted among education in all levels.
• The use and spread of tablets and smartphones has strong affection to this.
• The use of AR-applications has been adopted quickly among medical and health education.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
WENDY MACKAY’S STRATEGIES
Table source: http://doi.acm.org/10.1145/948496.948496
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
AUGMENTED REALITY AND INFORMATION DYNAMICS
• Through applications we are using semantic information and creating for users richer and wider learning experiences.
• Information dynamics in this context refers to production, sharing and connecting students not only information resources, but also wider professional online communities.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
IMMERSIVE AMBULANCE
• Target group: paramedic students of Turku University of Applied Sciences.
• Creators: The game technology students of Turku University of Applied Sciences.
• The aim is to create user-friendly application, collect user experiences about using AR-tools in virtual world and form a image about information dynamics in mixed reality education environment.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
GAMING VS. SIMULATION
Gaming is relevant for academic education and training.
Gaming is to achieve a new level of or collecting points.
Simulations means collaborative learning, information sharing and producing new information without moving to next level or winning aspect.
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
THANK YOU !
PhD.st. Anna-Kaisa Sjölund, ankasj@utu.fi tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
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