aspis conference presentation on sustainable development

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ASPIS Conference Ghent 2012

Nov 2012

WP4 – Serious Game Tool

Topics

Serious Games BackgroundThe Sustainability GameSustainability Rating ToolMemory GameDiscussion

Serious Games

Simulation Games for Skills Development

Serious Games

Role Playing Games for Engagement

Serious Games

Simulation and Role Playing

Serious Games

Triage Trainer – Scenarios and Stories

Serious Games

Triage Trainer – Mini Quests

The Serious Game Challenge

$ 50,000,000

£ 500,000

ASPIS Objectives

promote learning for public participation in urban planningincrease awareness on the sustainability of open public spaces stimulate dialogue between urban citizens and professional

architects and planners with a focus on the sustainability issue

The Development Platform

Caspian Learning – Thinking Worlds

Game Overview

Single Player Role Playing Game based around Architectural Student Peter

Quests

Quests are mini-games increasing in complexity

The Goals

The Student has to achieve a series of goals

Example Quests

Understanding the needs of multiple users and identification of park user groups

Collecting Suggestions

Matching user needs to suggestions

Gathering Evidence

Categorising issues and problems

Involving NGO Stakeholders

Helping to launch voluntary programs

Gaining Public Support

Helping to develop communication skills

Identifying and Resolving Conflict

Analysis and understanding skills

Budget Management

Best value for money

Sustainability Rating Tool

Student User Form

Evaluation Matrix – Global Report

Summary of Ratings

Memory Game

Adding Fun and a Gateway to Discussion

Summary Sustainability Game

Introduces sustainability concepts

Based on learning by doing

Raises conflicts of interest

Uses multiple GBL techniques

Offers incentives for success

Uses Rapid Sims Development Platform Sustainability Rating Tool

Designed to facilitate understanding of issues

Useful for teachers

March 2012

WP4 – Serious Game Tool

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