aspis presentation

17
March 2012 WP4 – Serious Game Tool

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This was the presentation del;ivered at the ASPIS Workshop at the SGI in Coventry in March 201

TRANSCRIPT

Page 1: Aspis presentation

March 2012

WP4 – Serious Game Tool

Page 2: Aspis presentation

Topics

The Sustainability GameSustainability Rating ToolMemory GameDiscussion

Page 3: Aspis presentation

ASPIS Objectives

promote learning for public participation in urban planningincrease awareness on the sustainability of open public spaces stimulate dialogue between urban citizens and professional

architects and planners with a focus on the sustainability issue

Page 4: Aspis presentation

Game Overview

Single Player Role Playing Game based around Architectural Student Peter

Page 5: Aspis presentation

Quests

Quests are mini-games increasing in complexity

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Example Quests

Understanding the needs of multiple users and identification of park user groups

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Collecting Suggestions

Matching user needs to suggestions

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Gathering Evidence

Categorising issues and problems

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Involving NGO Stakeholders

Helping to launch voluntary programs

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Gaining Public Support

Helping to develop communication skills

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Identifying and Resolving Conflict

Analysis and understanding skills

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Budget Management

Best value for money

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Sustainability Rating Tool

Student User Form

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Evaluation Matrix – Global Report

Summary of Ratings

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Memory Game

Adding Fun and a Gateway to Discussion

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SummarySustainability Game

Introduces sustainability concepts

Based on learning by doing

Raises conflicts of interest

Uses multiple GBL techniques

Offers incentives for successSustainability Rating Tool

Designed to facilitate understanding of issues

Useful for teachers

Page 17: Aspis presentation

March 2012

WP4 – Serious Game Tool