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Brainstorming: conceptualization and visualization
IDEAbetter catch it
what gets you going?making?
break out of creative rut hut.
INSPIRATION
The design process involves researching, inventing and expressing ideas.
“A perfection of means, and confusion of aims, seems to be our main problem.”– Albert Einstein
design process
intuition
deliberate actions
Define the Problemlist / sketch / map
Brainstorming = initial directions
Invent surprising variations of a core idea
Conduct and apply visual research
Develop concepts for the projects
Visual experimentation
Nail down fleeting ideas making them tangible. They can then be seen and compared, sorted and combined, ranked and shared.
words
sketches
prototypes
proposals
pop musicblonddancerSean Pennlace glovessexoutrageous
ParisvespacollageromanticbeautycolorfulMontmarte
Brainstorm by Dan Gneiding
Brainstormconceptualize / visualize
Created in the 1940s by Alex Osborn (an advertising partner)
The session will be successful if free of criticism
topic / space / tools / group / time
Put all solutions on a level playing field. If you don’t bring out your pre-existing ideas, you do yourself a disservice.”
Google Ventures, Jake Knapp
“
Catch 22 notes by Joseph Heller
“The right idea is often the opposite of the obvious.”Alex F. Osborn
Mind Mappingradiant thinking
Fold a blank sheet of paper in half four times, then unfold it, to get eight panels. Then you have five minutes total to draw eight sketches, one in each panel. Spend about 40 seconds per sketch.
Crazy Eightsexercise sketch muscles
SCAMPER
Substitute somethingCombine it with something elseAdapt something to itModify or Magnify itPut it to some other useEliminate somethingReverse or rearrange it
Sketchingideation (lots of ideas) / visual representation
Anna Rusakova
design sketch
Prototypebuild / resolve / select(do you understand the goals?)
Do you have sufficient research?
What methods will you use?
Implementproof / test functionality onlinesend to client
Experimentation brings ideas to life.
Prototypes help make ideas tangible.
Learn while you build.
Share the ideas for feedback and response.
Improve and refine.
If you only remember a few things...
You are a designer.
Embrace your beginner’s mind.
Stepping out of your comfort zone = learning
Problems are just opportunities for design in disguise.
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