building a new [virtual] learning world

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Are you ready to consider gaming in your curriculum? This presentation is a discussion starter for the ALIA schools seminar Learning in a Changing World.

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Building ............a new learning world

ALIA Schools seminarSaturday, october 19, 2012

Judy O’Connell

Today’s novelty is tomorrow’s norm

Are you prepared?

cc licensed ( BY NC SA ) flickr photo by joannamkay: http://flickr.com/photos/jokay/7942011568/

the martian way

Asimov Crater was named on 4 May 2009, by the International Astronomical Union. It has a diameter of about 84 kilometres .

curiosity rover

Harvard creates cyborg flesh that’s half man, half machine

http://www.extremetech.com/extreme/135207-harvard-creates-cyborg-flesh-thats-half-man-half-machine

From here

....to here!cc licensed ( BY ) flickr photo by SobControllers: http://flickr.com/photos/sobcontrollers/4742581196/

At first, many dismissed the use of

computer games as learning tools,

but now both educational leaders

and gaming companies are starting

to take the idea seriously.

http://questatlantis.org/

http://www.flickr.com/photos/23968709@N03/6998111300/

Game based learning

If you don’t already have it, develop a playful collaborative mentality.

Step out of your comfort zone – isn’t that what you ask of your students every day?

Go outside!

Try Hangouts for virtual dialogue

A virtual learning environment is a social space.

http://wpmspcs.sharpschool.com/

Now parents are also seeing the value of gaming outside of school, and what students are learning to do, think and be involved with makes classroom learning seem trajic.

http://massivelyminecraft.org/

http://www.kodugamelab.com/

Games for Change is a leading organization that promotes games with social change messages and strategies, from Sweatshop, a darkly comedic game where players manage a sweatshop, highlighting the poor conditions for factory workers, to Darfur is

Dying

Surf Island is a playable, web-based game world for school children from grades 3 to 8. By playing simple games, the children learn about online threats ranging from malware to internet predators to cyber bullies. Schools can compete against each other for points and winning schools get a visit from a real FBI agent!

https://sos.fbi.gov/

http://kquest.com.au/index.html

Knowledge Quest English is an immersive, interactive game, supported by a full colour workbook, that builds core skills in English.

Set in a technology saturated near future, Inanimate Alice tells the story of a girl called Alice, merging text with animation, videos, music and games to explore what it means to conduct your life online.

http://www.inanimatealice.com/

http://www.gameforscience.com/

From Canada

http://my.plane.edu.au/

From Austalia

Steam  is  a  digital  distribu,on,  digital  rights  management,  mul,player  and  communica,ons  pla6orm  developed  by  Valve  Corpora.on.Portal  2  is  a  first-­‐person  puzzle-­‐pla6orm  video  game  developed  and  published  by  Valve  Corpora,on.

http://www.teachwithportals.com/

Today, games are

ubiquitous. Instead of

being confined to

cardboard boxes, we

carry games on

smartphones in our

pockets and use

strategies borrowed from

gaming .

Imagine a future where everything is a game, from cooking to dating, thanks to pervasive augmented-reality technology.

The great challenge of a digital education is meeting the

needs of students who have grown up in a digital era.

Are you ready?

Group session.

heyjudeonline

Judy O’Connell

http://heyjude.wordpress.com

Judy O’Connell

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