building a new [virtual] learning world

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Building ............ a new learning world ALIA Schools seminar Saturday, october 19, 2012 Judy O’Connell

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Are you ready to consider gaming in your curriculum? This presentation is a discussion starter for the ALIA schools seminar Learning in a Changing World.

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Page 1: Building a new [virtual] learning world

Building ............a new learning world

ALIA Schools seminarSaturday, october 19, 2012

Judy O’Connell

Page 2: Building a new [virtual] learning world

Today’s novelty is tomorrow’s norm

Are you prepared?

cc licensed ( BY NC SA ) flickr photo by joannamkay: http://flickr.com/photos/jokay/7942011568/

Page 3: Building a new [virtual] learning world

the martian way

Asimov Crater was named on 4 May 2009, by the International Astronomical Union. It has a diameter of about 84 kilometres .

Page 4: Building a new [virtual] learning world
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curiosity rover

Page 6: Building a new [virtual] learning world

Harvard creates cyborg flesh that’s half man, half machine

http://www.extremetech.com/extreme/135207-harvard-creates-cyborg-flesh-thats-half-man-half-machine

Page 7: Building a new [virtual] learning world

From here

Page 8: Building a new [virtual] learning world

....to here!cc licensed ( BY ) flickr photo by SobControllers: http://flickr.com/photos/sobcontrollers/4742581196/

Page 9: Building a new [virtual] learning world

At first, many dismissed the use of

computer games as learning tools,

but now both educational leaders

and gaming companies are starting

to take the idea seriously.

Page 10: Building a new [virtual] learning world
Page 11: Building a new [virtual] learning world

http://questatlantis.org/

Page 12: Building a new [virtual] learning world

http://www.flickr.com/photos/23968709@N03/6998111300/

Game based learning

Page 13: Building a new [virtual] learning world

If you don’t already have it, develop a playful collaborative mentality.

Step out of your comfort zone – isn’t that what you ask of your students every day?

Page 14: Building a new [virtual] learning world

Go outside!

Page 15: Building a new [virtual] learning world

Try Hangouts for virtual dialogue

A virtual learning environment is a social space.

Page 17: Building a new [virtual] learning world

http://wpmspcs.sharpschool.com/

Page 18: Building a new [virtual] learning world

Now parents are also seeing the value of gaming outside of school, and what students are learning to do, think and be involved with makes classroom learning seem trajic.

http://massivelyminecraft.org/

Page 19: Building a new [virtual] learning world

http://www.kodugamelab.com/

Page 20: Building a new [virtual] learning world

Games for Change is a leading organization that promotes games with social change messages and strategies, from Sweatshop, a darkly comedic game where players manage a sweatshop, highlighting the poor conditions for factory workers, to Darfur is

Dying

Page 21: Building a new [virtual] learning world

Surf Island is a playable, web-based game world for school children from grades 3 to 8. By playing simple games, the children learn about online threats ranging from malware to internet predators to cyber bullies. Schools can compete against each other for points and winning schools get a visit from a real FBI agent!

https://sos.fbi.gov/

Page 22: Building a new [virtual] learning world

http://kquest.com.au/index.html

Knowledge Quest English is an immersive, interactive game, supported by a full colour workbook, that builds core skills in English.

Page 23: Building a new [virtual] learning world

Set in a technology saturated near future, Inanimate Alice tells the story of a girl called Alice, merging text with animation, videos, music and games to explore what it means to conduct your life online.

http://www.inanimatealice.com/

Page 24: Building a new [virtual] learning world

http://www.gameforscience.com/

From Canada

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http://my.plane.edu.au/

From Austalia

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Steam  is  a  digital  distribu,on,  digital  rights  management,  mul,player  and  communica,ons  pla6orm  developed  by  Valve  Corpora.on.Portal  2  is  a  first-­‐person  puzzle-­‐pla6orm  video  game  developed  and  published  by  Valve  Corpora,on.

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http://www.teachwithportals.com/

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Today, games are

ubiquitous. Instead of

being confined to

cardboard boxes, we

carry games on

smartphones in our

pockets and use

strategies borrowed from

gaming .

Page 29: Building a new [virtual] learning world

Imagine a future where everything is a game, from cooking to dating, thanks to pervasive augmented-reality technology.

Page 30: Building a new [virtual] learning world

The great challenge of a digital education is meeting the

needs of students who have grown up in a digital era.

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Are you ready?

Group session.

Page 32: Building a new [virtual] learning world

heyjudeonline

Judy O’Connell

http://heyjude.wordpress.com

Judy O’Connell