chief learning officer forum

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Chief Learning Officer Forum Presentation

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Dr. Tony O’DriscollFuqua School of Business, Duke University

NetWORKed LearningImmersive Technology and the Future of Learning

Test and Disclaimer

Slide: 3

Agenda = Disclaimer

On My Mind

Slide: 6

Red Pill or Blue?

Slide: 7

My Vision

Educator Perspective

My Reality

Slide: 8

History Lesson

1585-1587

Slide: 9

Student Perspective

Slide: 10

Guido’s Perspective

Slide: 11

Gutenberg LumiereWatt

Routinization

1785 – Invented

1807 – Steam Boat

1829 – Locomotive

1450 – Invented

1500 – German Bible

1520 – Literature

1895 – Invented

1903 – Great Train Robbery

Slide: 12

Mind the TRAP!

Now that we are moving from factory work to anytime, anyplace work, we need an anytime anyplace educational parallel.

Slide: 13

Enterprise Perspective

Slide: 14

The Problem

KnowingFormalContent

TopicLearning

DoingInformalContext

TaskPerforming

http://www.flickr.com/photos/hansvandevorst/216877526/

Slide: 15

Seven Scary Problems

Autonomous Learner

Timing

Packaging

PerformanceRoutinization

Value

Transfer

Seven Scary Problems

Formal InformalLearning

Per

form

ance

Productivity

Growth

Compounded Marginalization

Autonomous Learner

Timing

Packaging

Performance

Routinization

Transfer

Business OutcomesBusiness Outcomes

Organization LevelIndividual Business Unit Enterprise

Cap

abili

tyP

rod

uctiv

ityS

usta

inab

ility

Developmental Needs

Leadership

Skills

Operational Needs

Performance Improvement

Talent Management

Business UnitEnablement

Strategic Needs

Transformation Globalization

Innovation

Strategy Enablement

Value Expectation Disconnect

Slide: 18

Michael O’Driscoll

Grandad

Slide: 19

Transatlantic radio

Electricity

Radio networks

Telephone system

Automobiles

Air travel

Washing machines

Television

Global monetary system

Interstate highway system

Highrise buildings

Electronic computers

Space travel

Satellite communications

The Internet

Global positioning system

Cable television systems

Change

Slide: 20

Aidan and Liam

thethe

Did You Know?

Slide: 22

By 2010 computers will disappear. Visual information will be written directly onto our

retinas by devices in our eyeglasses or contact lenses. Going to a “website” will

mean entering a virtual reality environment.

By 2029 we will have billions of nanobots traveling through the capillaries of our brain communicating directly with our biological neurons. Nanobots will take up positions close to very interneuronal connection

coming from all of our biological sensory receptors.

When we want to experience NON-VIRTUAL reality, the nanobots will just stay still. If we want to experience virtual reality, they will

suppress all input coming from the real senses and replace them with the

appropriate signalsKurzweil

Aidan = 27 Liam =24

Slide: 23

By the year 2010 the codified information base of the world is expected to double every

Help!

Information

Knowledge

Wisdom

Slide: 24

Explosion of information

Hyperinflation of time

Accelerated pace of change

Constancy in human cognitive ability

DigitalDivide

100y=20,000y

Digital Divide of a Different Kind

Slide: 25

Happy 16th Birthday !

April 22, 1993

Slide: 26

Webvolution

Connect“TO”

Connect“THROUGH”

Connect“WITHIN”

Movie Maker

Web 2.0 = Connecting THROUGH

Web 2.0 = UGX

You Tube = User Generated CONTENT

Digg = User Generated FILTERING

del.icio.us = User Generated ORGANIZATION

Blogs = User Generated COMMENTARY

Technorati = User Generated PRIORITIZATION

RSS = User Generated DISTRIBUTION

Tags = User Generated TAXONOMY

Web 2.0 = Connecting THROUGH

Slide: 29

Digital Native

Slide: 30

Anagram?

CHEAT

TEACH

Slide: 31

Getting things done requires good connections, both the human kind

and the Internet kind.

Schooling has confused us into thinking that learning was equivalent

to pouring content into people’s heads. It’s more practical to think

of learning as optimizing our networks.

Learning=NetWORKing

Slide: 32

From/To

STOCKS FLOWS

OxymoronJumbo Shrimp

Military Intelligence

Death Benefit

Civil War

KM 2.0

SOCIAL COMPUTING = KM 2.0

Slide: 35

Here Comes Everybody

Slide: 36

New Value ChainInformation = Currency Individuals = Transport

Interaction = TransferInsight = Outcome

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