co-creation on speed with lego® serious play®

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LEGO® SERIOUS PLAY®CO-CREATION ON SPEED

SCIENCETHE

Constructivism Constructionism

FLOW Theory

Hand-bone Brain-bone connection

Strategic Imagination

Yeah! Science bitch!Jesse Pinkman “

Brainstorming studies since the 1950s show that groups which brainstorm together produce far fewer ideas than when the same number of people work alone & pool their ideas.The bigger the group, the greater the difference.

LEAN FORWARD

20% participation 100% participation

A NORMAL MEETING LEGO® SERIOUS PLAY®

LEVEL PLAYING FIELD

Leaders don’t have all the answers Anyone can play Everyone contributes Threat is removed

S C ARF

TATUS ERTAINTY UTONOMY ELATEDNESS AIRNESS

FLOW THEORY: HARD FUN

SKILLS & KNOWLEDGE

DIF

FIC

ULT

Y

ANXIOUS

BORED

FLOW

ZONE

Play is to the 21st Century what steam was to the 20th Century

Julien Dibbell

THE POWER OF PLAY

METHODTHE

COMMANDMENTS OF PLAYDon’t have a meeting with yourself just START building

Trust your handsLet them pick the bricks they want

Don’t get bogged down in designthink METAPHORICALLY

Question the modelnot the person

AUTHENTIC THOUGHTI will ask you to build a metaphorical story that

answers my question

CONSTRUCTION SHARING REFLECTIONCHALLENGE

You all tell the group the story in your model

You all build individually and give it meaning while

you’re building

Questions, insights and identification of patterns

OPEN > CLOSED

LOW THRESHOLD HIGH CEILING

SUFFICIENTLY UNCLEAR

THE RIGHT QUESTION

STORYMAKING

Not until I have said what I thought, can I think about what I have said.

Gregory Bateson “

STRATEGYTIMEREAL

SKILLS BUILDING1

1. Build a tower 2. Build from instruction 3. Build a story

INDIVIDUAL MODELLING2Think about your current brand identity. Build a model to tell a story about an element of this core identity as it is today.

Think about your ideal identity a year from now. Build a model to tell a story an element of this aspirational identity.

SHARED MODELLING3

LANDSCAPING4

Create the Agents in the landscape where your identity will live. Who are they and where do they exist?

BUILDING A SYSTEM5

Create connections: Points of connection Nature of connection Response to change

PLAYING EMERGENCE6

Write down the event

It happened

Is there an impact?

Where / what does it impact?

  Is this an opportunity or threat?

What could you do?

GUIDING PRINCIPLES7

Build

Share

Select

Test

GUIDING PRINCIPLES7

Stay away from the moguls Watch out for psycho kids Know where the lift ends Don’t push too hard

Are grounded in shared values, identity & aspirations. Principles not instructions Are not transferable, they are uniquely yours. Their meaning transcends the expression. Emerge from the collective mind.

KNOWLEDGEEMERGENT

GO DEEPER

What we know we know

What we don’t know we know

LSP lowers the line

I didn’t know I knew that

5-10%

90-95%

JOHARI WINDOW

PUBLIC BLIND

HIDDENUNKNOWN

YOUKNOWN > UNKNOWN

 KN

OW

N >

UN

KN

OW

N

OTH

ERS

PUBLIC

Problems can’t be solved by the same level of consciousness that created them.

Albert Einstein “

THEORY U

OBSERVE perceive other perceptions

CO-CREATE new ideas & processes

PURPOSE Reflect and let the knowing emerge

SENSEchallenge deep assumptions

DEFINEnew thinking & principles

FOCUSsurface current reality

PERFORM new structures & practices

RE-ACT

SHARED PERCEPTION discover common will

COLLECTIVE ACTION put purpose into practice

CHALLENGE SOLUTION

RE-STRUCTURE

RE-DESIGN

RE-FRAME

Downloading

Play the Macro violin

PERCEPTION POSSIBILITY PRACTICALITY

Debating the old

Co-creating the futureCOLLECTIVE INTELLIGENCE

From Mission Statements to aligned purpose

SHARED VISION

GUIDING PRINCIPLES

TRANSFORMATIONALCHANGE

LEGO® SERIOUS PLAY®STRATEGY ON SPEED

@thecatherine catherine@hexstudios.com.au

LEGO® SERIOUS PLAY® www.seriousplay.com www.seriousplaypro.com !SCARF: A brain based model for collaborating with and influencing others NeuroLeadership Journal: Issue one, 2008 !Theory U Theory U: Leading from the Future as It Emerges, C. Otto Scharmer

REFERENCES

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