computer modelling of fallen snow

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Computer Modelling Of Fallen Snow. Paul Fearing University of British Columbia Vancouver, Canada. Goal. Goal. Introduction. Related Work Snow Accumulation Snow Stability Implicit Function Validation Future Work Conclusion. Decomposition of Gravity. Global of the Snow Model. - PowerPoint PPT Presentation

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Computer Modelling Of Fallen Snow

Paul FearingUniversity of British ColumbiaVancouver, Canada

Goal

Goal

Introduction

• Related Work• Snow Accumulation• Snow Stability• Implicit Function• Validation• Future Work• Conclusion

Decomposition of Gravity

Global of the Snow Model

• Snow Location• Snow Stability• Snow Surface• Wind

Snow Location

• Snow bridge across gaps• Cornice and Overhang

Snow Location

Related Work

• Snows– Metaballs

• Stochastic Motion• Snow Shadows• Flow and Change• Dust Accumulation

Related Work

• Three Major Models– Volume-based model

– Surface-based model

– Hybrid-based model

Volume-based model

Surface-based model

Hybrid-based model

Contribution

• Accumulation Model

• Stability Model

snow pipeline• Overview of the snow pipeline

• Commercial software– Alias Wavefront 96 (Shader libraries, Rendering)

Entities• World

– Sky, Ground, wind, Original input model and allocated snow

• Model– The set of input polygons– Connected and Non-connected component

• Face– Primary structure

Entities• Launch site• Subdivision area (or Launch area)

Entities

• Edge group• Drops

Entities• Snow planes

– Top snow planes(Triangular )

– Edge snow planes(Quadrilateral )

• Avalanche

• Avalanche Flake– When an avalanche hits a drop, it is converted

into a number of particles.

Snow Accumulation• Occlusion Boundary

– The “Flake Flutter” effect eventually produces an occlusion boundary between completely blocked and unblocked areas.

• Influence– Amount of snow– Closeness of the occlusion

to the ground– Fluttering effect (wind )

Launch sites

• Shoot particles– This approach allow launch sites on each

surface to emit a series of particles aimed upwards towards a sky bounding plane.

Launch sites

– Whenever a launch site has a sufficiently different sky occlusion from an adjacent neighbor, a new launch site is added at the perturbed midpoint to be refine the transition.

– Likewise, launch sites can be merged whenever all surrounding neighbors have identical sky occlusions.

Launch sitesThere is no stability in this example

Occlusion Boundary• Transition Zone

Importance Ordering

• Resolution– How many launch sites the face needs.

– How many particles each site should shoot.

• Determination– Order of site testing

– Improve the resolution

Importance Ordering

• Completeness– Global approximation

• Area– To prevent missing occlusion, large

area may need more particles per launch site and more initial sites.

• Neighborhoods– Add or remove the launch site.

Importance Ordering• Limits

– Prevent launch sites from increasing very complex occlusion boundaries.

• Steepness– Launch sites that are too steep to support

much snow.

Importance Ordering• Camera

– Sites closer to the camera receive more particles, greater refinement and accuracy.

• User– “Boring”– “Interesting”

Launch Site Meshing• Launch site surfaces are

represented as triangles.(the original base models)

• All upwards-facing triangles are initially allocated at least one launch site.

• Additional launch sites are allocated base on the importance ordering of the surface.

Launch Site Meshing

• Launch sites are connected in the Delaunay triangulation, where each launch site is responsible for its own immediately surrounding Voronoi area.

Launch Site Meshing

• In practice, many surface are small and isolated (such as pine needle)

• Significant meshingoccurs on large, connected surface (such as the ground)

Edge Groups• Edge groups are primarily used for

– Avalanche– Denoting sharp boundary– Snow may slide off from one edge group to

another

Edge Groups

• Drops• Bordered by

XY silhouette edge (in red)

Edge Groups• This graph show a model (knot ) that

our meshing algorithm considers hard.

Initial Particle Distribution

• Final mesh

• Initial launch sites

• Final mesh

• Final launch sites

Snowflake Motion

• Have no experimental data– How flakes of various sizes and shapes

move when dropped from a significant height.

• Provide some parameters to simulate snowflake motion.

Snowflake Motion

• Circumference(swirl)

• Radius(wiggle)

• Z step resolution

rf

h

Snowflake Motion• Changing a flake’s Z incremental test change

the flake’s direction.

Snowflake Motion• At each step

– The value of is randomly chosen from a normal distribution.

– “Area of effect ”

rf

increases from 1 cm to 4 cm to 7 cm from left to right. = 1 cm

F F

Wind

• The “wind influence ” is essentially a velocity vector for every point x, y, z in space.

Intersection Bucketing• Dividing the XY plane into a regular grid of buckets.

Locating Particles in the Sky

Writing in the Sky

Snow Stability• All launch sites are initially stored by Z height

plus accumulation.• Angle of Repose (AOR)

• Fresh snow => 90

o

• Slush snow=> 15

o

Stability Test1. Compute AOR between s and all neighbors ni lower than s.2. For each i with an AOR to steep to support snow, perform an obst

acle test between s and ni . 3. Evenly shift snow from s to all neighbors ni .4. Repeat steps 1 to 3 until no unstable neighbors left, or s is bare of

snow.

Moving Snow over Edges

Moving Snow over Edges

Implicit Function

• Each snow volume is converted into one of several different implicit function types.– Gap bridging, Edge bulges, Wind cornices

Implicit Function

Implicit Function

Validation• Validation of snow-covered scenes is hard.

– Uncontrollable– Unknown environmental factors

Future Work

• Physically realistic• Animation• Time

– Large model

Result

Result

Result

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