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Design and Evaluation of an Ambient Display to Support

Time Management during Meetings

Valentina Occhialini, Harm van Essen, Berry Eggen

Intelligent Lighting Institute, Department of Industrial Design, Eindhoven University of Technology

INTERACT 2011

Outline

• Introduction• Related Work• Design of the Ambient Display• First prototype• Second prototype• Conclusions & Recommendations

Introduction

Related Work (1/2)

• Design dimensions– Information Capacity

– Notification Level

– Representational Fidelity

– Aesthetic Emphasis

Related Work (2/2)

• Ambient displays that use light as mean of communication

• Ambient displays for meeting rooms

Design of the Ambient Display (1/4)

• Concept Description– Meeting duration

– Meeting schedule

– Activity duration

– Progress of the meeting

– Feedback on individual contribution time

– Notification of transitions between activities

Design of the Ambient Display (2/4)

• Design Goals– Provide contextual information in an unobtrusive way

– Reduce cognitive load for pacing and time keeping

– The system should support different roles and activities within a meeting

Design of the Ambient Display (2/4)

• Design Goals– Invite meeting participants to a more accountable use of

common time

– Seek a balance between aesthetical and information quality

Design of the Ambient Display (3/4)

• Design Choices– Sared display

– Low information capacity

– Linear representation of time

– Pre-attentive processing

– Static status display, subtle transitions

Design of the Ambient Display (3/4)

• Design Choices– Multiple visualization modes to support different roles of

participants

– Convenient location for higher cognitive demanding tasks

– Light beams as information medium

Design of the Ambient Display (4/4)

• Evaluation and Research questions

First prototype (1/2)

• Low-Fidelity graphical implementation– Meeting progress (size), Meeting schedule (color),

Presentation mode (color intensity)

First prototype (1/2)

• Low-Fidelity graphical implementation– Notifications

• Time slot almost elapsed (dynamic change in length)

• Upcoming change in activity (color transition)

• Approaching end of presentation time (blink)

First prototype (2/2)

• In-Field Concept Evaluation and Results

First prototype (2/2)

• In-Field Concept Evaluation and Results– Design Choices

– Perception, Interpretation, Experience

Second prototype (1/2)

• Halogen Spots Implementation– Meeting progress (direction),

Meeting schedule (colors), Presentation mode (intensity)

Second prototype (1/2)

• Halogen Spots Implementation– Notifications

• Time slot almost elapsed (intensity)

• Approaching end of presentation (blink)

Second prototype (2/2)

• Controlled Context Evaluation and Results

Second prototype (2/2)

• Controlled Context Evaluation and Results– Design Choices

– Perception, Interpretation

Conclusions & Recommendations

• Conclusions

Conclusions & Recommendations

• Further development– Additional investigation is needed to better understand the

level of information detail our display requires

– Special attention needs to be paid to users’ expectations towards the system’s behavior

– The design of an interface and interaction styles allowing users to interact explicitly with such an information decoration system before and during the meeting

Q & A

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