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UXD

Sunday, February 10, 13

UXD

what UXD isn’t

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDUXD is not user interface design.

Sunday, February 10, 13

UXDUXD is not user interface design.

“Interface is a component of user experience, but there's much more.”

Peter Merholz Founding Partner & President, Adaptive Path

Sunday, February 10, 13

UXDUXD is not user interface design.

Sunday, February 10, 13

UXDUXD is not user interface design.

“It isn't about cosmetics, pixel- pushing and button placement. It's holistic and it's everyone's concern, not just the realm of ‘artistic’ types.”

Christian Crumlish Curator, Yahoo! Design Pattern Library

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDUXD isn’t a step in a process.

Sunday, February 10, 13

UXDUXD isn’t a step in a process.

“User experience design isn't a checkbox. You don't do it and then move on. It needs to be integrated into everything you do.”

Liz Danzico Chairperson, School of Visual Arts

Sunday, February 10, 13

UXDUXD isn’t a step in a process.

Sunday, February 10, 13

UXDUXD isn’t a step in a process.

“Most expect UXD to be a discrete activity...it must be an ongoing effort, continually learning about users, responding to behaviors, evolving the product or service.”

Dan Brown Co-Founder and Principal, Eight Shapes

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDUXD isn’t about technology.

Sunday, February 10, 13

UXDUXD isn’t about technology.

“UXD is not limited to the confines of the computer. It doesn't even need a screen. UXD is any interaction with any product, any artifact, any system.”

Bill DeRouchey Director of Interaction Design, Ziba Design

Sunday, February 10, 13

UXDUXD isn’t about technology.

Sunday, February 10, 13

UXDUXD isn’t about technology.

“It's about how we live. It's about everything we do; it surrounds us.”

Mario Borque Manager of IA & Content, Trapeze Group

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDUXD isn’t just about usability.

Sunday, February 10, 13

UXDUXD isn’t just about usability.

“People often think that UXD is a way to make products that suck into products that don't suck by dedicating resources to the product's design.”

Chris Fahey Founding Partner & Principal, Behavior

Sunday, February 10, 13

UXDUXD isn’t just about usability.

Sunday, February 10, 13

UXDUXD isn’t just about usability.

“Usability’s focus on efficiency and effectiveness blurs other important factors in UX, which include learn- ability and visceral and behavioral emotional responses to the products and services we use.”

David Malouf Professor, Interaction Design, Savannah College

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDUXD isn’t just about users.

Sunday, February 10, 13

UXDUXD isn’t just about users.

“There are a set of business objectives that are needing to be met—and we’re designing to that, as well. We just can’t always do what is best for the users.”

Russ Unger Experience Design Strategist

Sunday, February 10, 13

UXDUXD isn’t just about users.

Sunday, February 10, 13

UXDUXD isn’t just about users.

“As user experience designers we have to find the sweet spot between the user’s needs and the business goals, and ensure that the design is on brand.”

Whitney Hess User Experience Designer

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

what UXD is

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDformal definition

Sunday, February 10, 13

UXDformal definition

“User experience simply refers to the way a product behaves and is used in the real world. A positive user experience is one in which the goals of both the user and the organization that created the product are met.

Sunday, February 10, 13

UXDformal definition

“User experience simply refers to the way a product behaves and is used in the real world. A positive user experience is one in which the goals of both the user and the organization that created the product are met.

Usability is one attribute of a successful user experience, but usability alone does not make an experience positive for the user.”

Sunday, February 10, 13

UXDformal definition

“User experience simply refers to the way a product behaves and is used in the real world. A positive user experience is one in which the goals of both the user and the organization that created the product are met.

Usability is one attribute of a successful user experience, but usability alone does not make an experience positive for the user.”

Jesse James Garrett  Author of The Elements of User Experience

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

UXD is the sum of a simple equation.

Sunday, February 10, 13

UXD

business goalsUXD is the sum of a simple equation.

Sunday, February 10, 13

UXD

business goals+ customer goals

UXD is the sum of a simple equation.

Sunday, February 10, 13

UXD

business goals+ customer goals+ user interface

UXD is the sum of a simple equation.

Sunday, February 10, 13

UXD

business goals+ customer goals+ user interface+ back end process

UXD is the sum of a simple equation.

Sunday, February 10, 13

UXD

business goals+ customer goals+ user interface+ back end process

UXD is the sum of a simple equation.

Sunday, February 10, 13

UXD

business goals+ customer goals+ user interface+ back end process

UXD is the sum of a simple equation. = user experience

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

it’s the combined result of multiple efforts and processes.

Sunday, February 10, 13

UXD

it’s the combined result of multiple efforts and processes.

businessanalysis

Sunday, February 10, 13

UXD

it’s the combined result of multiple efforts and processes.

applicationarchitecture

businessanalysis

Sunday, February 10, 13

UXD

it’s the combined result of multiple efforts and processes.

applicationarchitecture

system design

businessanalysis

Sunday, February 10, 13

UXD

it’s the combined result of multiple efforts and processes.

applicationarchitecture

system design

businessanalysis

Informationarchitecture

Sunday, February 10, 13

UXD

it’s the combined result of multiple efforts and processes.

applicationarchitecture

system design

businessanalysis

interactiondesign

Informationarchitecture

Sunday, February 10, 13

UXD

it’s the combined result of multiple efforts and processes.

visual design

applicationarchitecture

system design

businessanalysis

interactiondesign

Informationarchitecture

Sunday, February 10, 13

UXD

it’s the combined result of multiple efforts and processes.

visual design

applicationarchitecture

system design

businessanalysis

interactiondesign

Informationarchitecture

user experience

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

it’s the combined result of multiple disciplines.

Sunday, February 10, 13

UXD

it’s the combined result of multiple disciplines.

➡ user research

Sunday, February 10, 13

UXD

it’s the combined result of multiple disciplines.

➡ user research

➡ interaction design

Sunday, February 10, 13

UXD

it’s the combined result of multiple disciplines.

➡ user research

➡ interaction design

➡ visual design

Sunday, February 10, 13

UXD

it’s the combined result of multiple disciplines.

➡ user research

➡ interaction design

➡ visual design

➡ information architecture

Sunday, February 10, 13

UXD

it’s the combined result of multiple disciplines.

➡ user research

➡ interaction design

➡ visual design

➡ information architecture

➡ front-end development

Sunday, February 10, 13

UXD

it’s the combined result of multiple disciplines.

➡ user research

➡ interaction design

➡ visual design

➡ information architecture

➡ front-end development

➡ writing

Sunday, February 10, 13

UXD

it’s the combined result of multiple disciplines.

➡ user research

➡ interaction design

➡ visual design

➡ information architecture

➡ front-end development

➡ writing

➡ user testing

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDUXD means strategic advantage

prospective agent

Commissions: How Much?

When?

How do I get contracted?

What products can I sell?

What are FG Life's ratings?

What are FG Life's current Ànancials?

What's FG Life's history?

Bonus

!st Year Comp

Frequency

Find an IMO

Process

Requirements

How long?

Lifestyle Cat.

Life

Annuity

A.M. Best

Moody's

Fitch Ratings

AUM

Sales volume

Total value

How long in biz?

Domestic?

Ownership?

How easy is it to do business with FG Life?

Chat now?

Service Center

Who to Contact

Who will I be working with at FG Life?

Sales & Distrib.

Mgmt. Team

Board

How to Contact

FG Life Elite

FG Life Choice

Index Universal Life

(IUL)

Immed. Safeguard

Immed. Income

Immediate Annuity

(IA)

Guarantee Plus

Guarantee Platinum

Deferred Annuity

(DA)

Accelerated

Escalator

Safety Series

Prosperity Series

Guarantee Series

Choice Series

Health

Age

Gender

High-Risk

What incentives

does FG Life offer?

PAIR Program

Incentive Conf.

Training

How to qualify

Bonus credits

4XDOLÀcation period

/LIH�4XDOLÀcation

$QQXLW\�4XDOLÀcation

Vesting Period

Fund Investment Options

Choice Series

%HQHÀts

Roadshows Product Training

CE Training

Suitability Training

Sales Training

Training Resources

Competitor comparison

Competitor comparison

Competitor comparison

Send me information

Downloadcontract

kit

Make me an appealing

offer

Get me an IMO

AUDIENCE PURPOSE CONTEXT CONVINCE CONVINCE CONVERT

DECIDE DECIDE DECIDE > TRUST DECIDE > TRUST TRUST CONVERT

Sunday, February 10, 13

UXDUXD means strategic advantageUXD explores feasible solutions to design problems

prospective agent

Commissions: How Much?

When?

How do I get contracted?

What products can I sell?

What are FG Life's ratings?

What are FG Life's current Ànancials?

What's FG Life's history?

Bonus

!st Year Comp

Frequency

Find an IMO

Process

Requirements

How long?

Lifestyle Cat.

Life

Annuity

A.M. Best

Moody's

Fitch Ratings

AUM

Sales volume

Total value

How long in biz?

Domestic?

Ownership?

How easy is it to do business with FG Life?

Chat now?

Service Center

Who to Contact

Who will I be working with at FG Life?

Sales & Distrib.

Mgmt. Team

Board

How to Contact

FG Life Elite

FG Life Choice

Index Universal Life

(IUL)

Immed. Safeguard

Immed. Income

Immediate Annuity

(IA)

Guarantee Plus

Guarantee Platinum

Deferred Annuity

(DA)

Accelerated

Escalator

Safety Series

Prosperity Series

Guarantee Series

Choice Series

Health

Age

Gender

High-Risk

What incentives

does FG Life offer?

PAIR Program

Incentive Conf.

Training

How to qualify

Bonus credits

4XDOLÀcation period

/LIH�4XDOLÀcation

$QQXLW\�4XDOLÀcation

Vesting Period

Fund Investment Options

Choice Series

%HQHÀts

Roadshows Product Training

CE Training

Suitability Training

Sales Training

Training Resources

Competitor comparison

Competitor comparison

Competitor comparison

Send me information

Downloadcontract

kit

Make me an appealing

offer

Get me an IMO

AUDIENCE PURPOSE CONTEXT CONVINCE CONVINCE CONVERT

DECIDE DECIDE DECIDE > TRUST DECIDE > TRUST TRUST CONVERT

Sunday, February 10, 13

UXDUXD means strategic advantageUXD explores feasible solutions to design problemsit uncovers user needs and business goals – and areas where the two overlap.

prospective agent

Commissions: How Much?

When?

How do I get contracted?

What products can I sell?

What are FG Life's ratings?

What are FG Life's current Ànancials?

What's FG Life's history?

Bonus

!st Year Comp

Frequency

Find an IMO

Process

Requirements

How long?

Lifestyle Cat.

Life

Annuity

A.M. Best

Moody's

Fitch Ratings

AUM

Sales volume

Total value

How long in biz?

Domestic?

Ownership?

How easy is it to do business with FG Life?

Chat now?

Service Center

Who to Contact

Who will I be working with at FG Life?

Sales & Distrib.

Mgmt. Team

Board

How to Contact

FG Life Elite

FG Life Choice

Index Universal Life

(IUL)

Immed. Safeguard

Immed. Income

Immediate Annuity

(IA)

Guarantee Plus

Guarantee Platinum

Deferred Annuity

(DA)

Accelerated

Escalator

Safety Series

Prosperity Series

Guarantee Series

Choice Series

Health

Age

Gender

High-Risk

What incentives

does FG Life offer?

PAIR Program

Incentive Conf.

Training

How to qualify

Bonus credits

4XDOLÀcation period

/LIH�4XDOLÀcation

$QQXLW\�4XDOLÀcation

Vesting Period

Fund Investment Options

Choice Series

%HQHÀts

Roadshows Product Training

CE Training

Suitability Training

Sales Training

Training Resources

Competitor comparison

Competitor comparison

Competitor comparison

Send me information

Downloadcontract

kit

Make me an appealing

offer

Get me an IMO

AUDIENCE PURPOSE CONTEXT CONVINCE CONVINCE CONVERT

DECIDE DECIDE DECIDE > TRUST DECIDE > TRUST TRUST CONVERT

Sunday, February 10, 13

UXDUXD means strategic advantageUXD explores feasible solutions to design problemsit uncovers user needs and business goals – and areas where the two overlap.

it ensures products meet or exceed user expectations, increasing adoption, use and loyalty – and reducing support.

prospective agent

Commissions: How Much?

When?

How do I get contracted?

What products can I sell?

What are FG Life's ratings?

What are FG Life's current Ànancials?

What's FG Life's history?

Bonus

!st Year Comp

Frequency

Find an IMO

Process

Requirements

How long?

Lifestyle Cat.

Life

Annuity

A.M. Best

Moody's

Fitch Ratings

AUM

Sales volume

Total value

How long in biz?

Domestic?

Ownership?

How easy is it to do business with FG Life?

Chat now?

Service Center

Who to Contact

Who will I be working with at FG Life?

Sales & Distrib.

Mgmt. Team

Board

How to Contact

FG Life Elite

FG Life Choice

Index Universal Life

(IUL)

Immed. Safeguard

Immed. Income

Immediate Annuity

(IA)

Guarantee Plus

Guarantee Platinum

Deferred Annuity

(DA)

Accelerated

Escalator

Safety Series

Prosperity Series

Guarantee Series

Choice Series

Health

Age

Gender

High-Risk

What incentives

does FG Life offer?

PAIR Program

Incentive Conf.

Training

How to qualify

Bonus credits

4XDOLÀcation period

/LIH�4XDOLÀcation

$QQXLW\�4XDOLÀcation

Vesting Period

Fund Investment Options

Choice Series

%HQHÀts

Roadshows Product Training

CE Training

Suitability Training

Sales Training

Training Resources

Competitor comparison

Competitor comparison

Competitor comparison

Send me information

Downloadcontract

kit

Make me an appealing

offer

Get me an IMO

AUDIENCE PURPOSE CONTEXT CONVINCE CONVINCE CONVERT

DECIDE DECIDE DECIDE > TRUST DECIDE > TRUST TRUST CONVERT

Sunday, February 10, 13

UXDUXD means strategic advantageUXD explores feasible solutions to design problemsit uncovers user needs and business goals – and areas where the two overlap.

it ensures products meet or exceed user expectations, increasing adoption, use and loyalty – and reducing support.

it determines the feasibility of high quality products that can be created and implemented.

prospective agent

Commissions: How Much?

When?

How do I get contracted?

What products can I sell?

What are FG Life's ratings?

What are FG Life's current Ànancials?

What's FG Life's history?

Bonus

!st Year Comp

Frequency

Find an IMO

Process

Requirements

How long?

Lifestyle Cat.

Life

Annuity

A.M. Best

Moody's

Fitch Ratings

AUM

Sales volume

Total value

How long in biz?

Domestic?

Ownership?

How easy is it to do business with FG Life?

Chat now?

Service Center

Who to Contact

Who will I be working with at FG Life?

Sales & Distrib.

Mgmt. Team

Board

How to Contact

FG Life Elite

FG Life Choice

Index Universal Life

(IUL)

Immed. Safeguard

Immed. Income

Immediate Annuity

(IA)

Guarantee Plus

Guarantee Platinum

Deferred Annuity

(DA)

Accelerated

Escalator

Safety Series

Prosperity Series

Guarantee Series

Choice Series

Health

Age

Gender

High-Risk

What incentives

does FG Life offer?

PAIR Program

Incentive Conf.

Training

How to qualify

Bonus credits

4XDOLÀcation period

/LIH�4XDOLÀcation

$QQXLW\�4XDOLÀcation

Vesting Period

Fund Investment Options

Choice Series

%HQHÀts

Roadshows Product Training

CE Training

Suitability Training

Sales Training

Training Resources

Competitor comparison

Competitor comparison

Competitor comparison

Send me information

Downloadcontract

kit

Make me an appealing

offer

Get me an IMO

AUDIENCE PURPOSE CONTEXT CONVINCE CONVINCE CONVERT

DECIDE DECIDE DECIDE > TRUST DECIDE > TRUST TRUST CONVERT

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDUXD ensures people use things

Sunday, February 10, 13

UXDUXD ensures people use thingsbecause we use things when

Sunday, February 10, 13

UXDUXD ensures people use thingsbecause we use things whenwe can easily figure out how to accomplish our task

Sunday, February 10, 13

UXDUXD ensures people use thingsbecause we use things whenwe can easily figure out how to accomplish our task

The steps involved in accomplishing the task – no matter how complex – seem simple.

Sunday, February 10, 13

UXDUXD ensures people use thingsbecause we use things whenwe can easily figure out how to accomplish our task

The steps involved in accomplishing the task – no matter how complex – seem simple.

Our sense of effort and cognitive load are minimized.

Sunday, February 10, 13

UXDUXD ensures people use thingsbecause we use things whenwe can easily figure out how to accomplish our task

The steps involved in accomplishing the task – no matter how complex – seem simple.

Our sense of effort and cognitive load are minimized.

Immediate, clear feedback is provided for each interaction.

Sunday, February 10, 13

UXDUXD ensures people use thingsbecause we use things whenwe can easily figure out how to accomplish our task

The steps involved in accomplishing the task – no matter how complex – seem simple.

Our sense of effort and cognitive load are minimized.

Immediate, clear feedback is provided for each interaction.

Our potential for errors is minimized – and when we do make a mistake we can recover quickly and easily.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDUXD is a balancing act

Sunday, February 10, 13

UXDUXD is a balancing act

I N N O V A T I O N

Sunday, February 10, 13

UXDUXD is a balancing act

D E S I R A B I L I T Y

I N N O V A T I O N

Sunday, February 10, 13

UXDUXD is a balancing act

D E S I R A B I L I T Y

F E A S I B I L I T Y

I N N O V A T I O N

Sunday, February 10, 13

UXDUXD is a balancing act

D E S I R A B I L I T Y

F E A S I B I L I T Y V I A B I L I T Y

I N N O V A T I O N

Sunday, February 10, 13

UXDUXD is a balancing act

D E S I R A B I L I T Y

F E A S I B I L I T Y V I A B I L I T Y

I N N O V A T I O N

innovative (successful) products must balance competing needs.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDtypical UXD activities

Sunday, February 10, 13

UXDtypical UXD activitiesanalysis

Sunday, February 10, 13

UXDtypical UXD activitiesanalysisbusiness objectives, behavior and thinking of the users, and the competition’s approach.

Sunday, February 10, 13

UXDtypical UXD activitiesanalysisbusiness objectives, behavior and thinking of the users, and the competition’s approach.

design

Sunday, February 10, 13

UXDtypical UXD activitiesanalysisbusiness objectives, behavior and thinking of the users, and the competition’s approach.

designinformation architecture, wireframes and detailed visual design treatments until the product takes form.

Sunday, February 10, 13

UXDtypical UXD activitiesanalysisbusiness objectives, behavior and thinking of the users, and the competition’s approach.

designinformation architecture, wireframes and detailed visual design treatments until the product takes form.

implementation

Sunday, February 10, 13

UXDtypical UXD activitiesanalysisbusiness objectives, behavior and thinking of the users, and the competition’s approach.

designinformation architecture, wireframes and detailed visual design treatments until the product takes form.

implementationrapid, constant refinement of prototypes in response to client reviews and feedback, internal analysis and user testing.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDtypical UXD deliverables

Sunday, February 10, 13

UXDtypical UXD deliverablesinformation architecture (IA)

Sunday, February 10, 13

UXDtypical UXD deliverablesinformation architecture (IA)IA concept maps

Sunday, February 10, 13

UXDtypical UXD deliverablesinformation architecture (IA)IA concept maps

use cases

Sunday, February 10, 13

UXDtypical UXD deliverablesinformation architecture (IA)IA concept maps

use cases

task flows

Sunday, February 10, 13

UXDtypical UXD deliverablesinformation architecture (IA)IA concept maps

use cases

task flows

storyboards

Sunday, February 10, 13

UXDtypical UXD deliverablesinformation architecture (IA)IA concept maps

use cases

task flows

storyboards

functional specifications

Sunday, February 10, 13

UXDtypical UXD deliverablesinformation architecture (IA)IA concept maps

use cases

task flows

storyboards

functional specifications

site maps

Sunday, February 10, 13

UXDtypical UXD deliverables

Sunday, February 10, 13

UXDtypical UXD deliverables

Sunday, February 10, 13

UXDtypical UXD deliverablesprototypes

Sunday, February 10, 13

UXDtypical UXD deliverablesprototypesconcept maps

Sunday, February 10, 13

UXDtypical UXD deliverablesprototypesconcept maps

paper prototypes

Sunday, February 10, 13

UXDtypical UXD deliverablesprototypesconcept maps

paper prototypes

flat wireframes

Sunday, February 10, 13

UXDtypical UXD deliverablesprototypesconcept maps

paper prototypes

flat wireframes

click-through HTML prototypes

Sunday, February 10, 13

UXDtypical UXD deliverables

Sunday, February 10, 13

UXDtypical UXD deliverables

Sunday, February 10, 13

UXDtypical UXD deliverablesdesign

Sunday, February 10, 13

UXDtypical UXD deliverablesdesignpolished visual design and screen layouts

Sunday, February 10, 13

UXDtypical UXD deliverablesdesignpolished visual design and screen layouts

icons and graphic components (assets)

Sunday, February 10, 13

UXDtypical UXD deliverablesdesignpolished visual design and screen layouts

icons and graphic components (assets)

CSS/HTML templates

Sunday, February 10, 13

UXDtypical UXD deliverables

Sunday, February 10, 13

UXDtypical UXD deliverables

Sunday, February 10, 13

UXDtypical UXD deliverablestechnical documentation

Sunday, February 10, 13

UXDtypical UXD deliverablestechnical documentationstyle guide containing developer reference and functional UX guidelines

Sunday, February 10, 13

UXDtypical UXD deliverablestechnical documentationstyle guide containing developer reference and functional UX guidelines

help content and/or user guides

Sunday, February 10, 13

UXDtypical UXD deliverablestechnical documentationstyle guide containing developer reference and functional UX guidelines

help content and/or user guides

videos, demos and training materials

Sunday, February 10, 13

UXDtypical UXD deliverablestechnical documentationstyle guide containing developer reference and functional UX guidelines

help content and/or user guides

videos, demos and training materials

localization versioning

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDtechnology changes. people don’t.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDdon’t make me work (or think)

Sunday, February 10, 13

UXDdon’t make me work (or think)I’ll do the least amount of work possible to get a task done.

Sunday, February 10, 13

UXDdon’t make me work (or think)I’ll do the least amount of work possible to get a task done.

show me a little information; I’ll look for more if I want it.

Sunday, February 10, 13

UXDdon’t make me work (or think)I’ll do the least amount of work possible to get a task done.

show me a little information; I’ll look for more if I want it.

Don’t tell me, show me an example.

Sunday, February 10, 13

UXDdon’t make me work (or think)I’ll do the least amount of work possible to get a task done.

show me a little information; I’ll look for more if I want it.

Don’t tell me, show me an example.

If you want me to click something, make sure it looks like it is clickable.

Sunday, February 10, 13

UXDdon’t make me work (or think)I’ll do the least amount of work possible to get a task done.

show me a little information; I’ll look for more if I want it.

Don’t tell me, show me an example.

If you want me to click something, make sure it looks like it is clickable.

Just give me the stuff I really need; forget all the bells and whistles.

Sunday, February 10, 13

UXDdon’t make me work (or think)I’ll do the least amount of work possible to get a task done.

show me a little information; I’ll look for more if I want it.

Don’t tell me, show me an example.

If you want me to click something, make sure it looks like it is clickable.

Just give me the stuff I really need; forget all the bells and whistles.

Provide defaults that make the system do more so I can do less.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDI have limitations

Sunday, February 10, 13

UXDI have limitationsI can only look at so much stuff on a screen without losing interest.

Sunday, February 10, 13

UXDI have limitationsI can only look at so much stuff on a screen without losing interest.

I don’t read; I scan.

Sunday, February 10, 13

UXDI have limitationsI can only look at so much stuff on a screen without losing interest.

I don’t read; I scan.

All I really want is what I need right now.

Sunday, February 10, 13

UXDI have limitationsI can only look at so much stuff on a screen without losing interest.

I don’t read; I scan.

All I really want is what I need right now.

I can't multi-task. Research proves it.

Sunday, February 10, 13

UXDI have limitationsI can only look at so much stuff on a screen without losing interest.

I don’t read; I scan.

All I really want is what I need right now.

I can't multi-task. Research proves it.

I may ask for things that actually aren't best for me, so I need some guidance.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDI make mistakes

Sunday, February 10, 13

UXDI make mistakesPlease do what you can to try and prevent them.

Sunday, February 10, 13

UXDI make mistakesPlease do what you can to try and prevent them.

If I can really screw up with a wrong choice, make me confirm the action.

Sunday, February 10, 13

UXDI make mistakesPlease do what you can to try and prevent them.

If I can really screw up with a wrong choice, make me confirm the action.

Make it easy to "undo." Everything.

Sunday, February 10, 13

UXDI make mistakesPlease do what you can to try and prevent them.

If I can really screw up with a wrong choice, make me confirm the action.

Make it easy to "undo." Everything.

If something does go wrong, tell me what happened and what to do about it – in language I can understand.

Sunday, February 10, 13

UXDI make mistakesPlease do what you can to try and prevent them.

If I can really screw up with a wrong choice, make me confirm the action.

Make it easy to "undo." Everything.

If something does go wrong, tell me what happened and what to do about it – in language I can understand.

If I make and error and you can fix it, then do so and show me what you did.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDmy memory is complicated

Sunday, February 10, 13

UXDmy memory is complicatedI reconstruct memories, which means they’re always changing.

You’re better off observing me in action than taking my word for it.

Sunday, February 10, 13

UXDmy memory is complicatedI reconstruct memories, which means they’re always changing.

You’re better off observing me in action than taking my word for it.

My memory is fragile; it degrades quickly and is subject to lots of errors.

Sunday, February 10, 13

UXDmy memory is complicatedI reconstruct memories, which means they’re always changing.

You’re better off observing me in action than taking my word for it.

My memory is fragile; it degrades quickly and is subject to lots of errors.

Don't make me remember things from one task to another or one page to another.

Sunday, February 10, 13

UXDmy memory is complicatedI reconstruct memories, which means they’re always changing.

You’re better off observing me in action than taking my word for it.

My memory is fragile; it degrades quickly and is subject to lots of errors.

Don't make me remember things from one task to another or one page to another.

I can only remember about 3-4 things at a time.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDI like to be social

Sunday, February 10, 13

UXDI like to be socialI’ll always try to use technology to be social. That’s been true for thousands of years.

Sunday, February 10, 13

UXDI like to be socialI’ll always try to use technology to be social. That’s been true for thousands of years.

I’m almost always looking to other people for guidance on what to do, especially if I’m uncertain.

Sunday, February 10, 13

UXDI like to be socialI’ll always try to use technology to be social. That’s been true for thousands of years.

I’m almost always looking to other people for guidance on what to do, especially if I’m uncertain.

If you do me a favor, I’ll feel indebted to do you one back.

Sunday, February 10, 13

UXDI like to be socialI’ll always try to use technology to be social. That’s been true for thousands of years.

I’m almost always looking to other people for guidance on what to do, especially if I’m uncertain.

If you do me a favor, I’ll feel indebted to do you one back.

When I watch someone do something, the same parts in my brain light up as though I were doing it myself.

Sunday, February 10, 13

UXDI like to be socialI’ll always try to use technology to be social. That’s been true for thousands of years.

I’m almost always looking to other people for guidance on what to do, especially if I’m uncertain.

If you do me a favor, I’ll feel indebted to do you one back.

When I watch someone do something, the same parts in my brain light up as though I were doing it myself.

Laughter works the same way.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDI crave information

Sunday, February 10, 13

UXDI crave informationThe dopamine in my brain makes me seek information.

Sunday, February 10, 13

UXDI crave informationThe dopamine in my brain makes me seek information.

I often want more information than I can actually process.

Sunday, February 10, 13

UXDI crave informationThe dopamine in my brain makes me seek information.

I often want more information than I can actually process.

Having more information makes me feel like I have more choices.

Sunday, February 10, 13

UXDI crave informationThe dopamine in my brain makes me seek information.

I often want more information than I can actually process.

Having more information makes me feel like I have more choices.

Having more choices makes me feel in control.

Sunday, February 10, 13

UXDI crave informationThe dopamine in my brain makes me seek information.

I often want more information than I can actually process.

Having more information makes me feel like I have more choices.

Having more choices makes me feel in control.

Feeling in control makes me feel I’ll survive better.

Sunday, February 10, 13

UXDI crave informationThe dopamine in my brain makes me seek information.

I often want more information than I can actually process.

Having more information makes me feel like I have more choices.

Having more choices makes me feel in control.

Feeling in control makes me feel I’ll survive better.

I need feedback. When the system is doing something, I need to know what’s going on.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDI create mental models

Sunday, February 10, 13

UXDI create mental modelsI have specific ideas and expectations about the way things are supposed to work.

Sunday, February 10, 13

UXDI create mental modelsI have specific ideas and expectations about the way things are supposed to work.

Those expectations come from my experiences with other things.

Sunday, February 10, 13

UXDI create mental modelsI have specific ideas and expectations about the way things are supposed to work.

Those expectations come from my experiences with other things.

The mental model I have about a particular task can make it easy or hard to use your site or app.

Sunday, February 10, 13

UXDI create mental modelsI have specific ideas and expectations about the way things are supposed to work.

Those expectations come from my experiences with other things.

The mental model I have about a particular task can make it easy or hard to use your site or app.

Metaphors help me "get" what you want me to do. For example, "this is just like reading a book."

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDI need visual systems

Sunday, February 10, 13

UXDI need visual systemsIf there are too many things on the screen, I can't find anything.

Sunday, February 10, 13

UXDI need visual systemsIf there are too many things on the screen, I can't find anything.

If I see things that are close together, I’ll think they’re related.

Sunday, February 10, 13

UXDI need visual systemsIf there are too many things on the screen, I can't find anything.

If I see things that are close together, I’ll think they’re related.

Things that are the same color seem related to me.

Sunday, February 10, 13

UXDI need visual systemsIf there are too many things on the screen, I can't find anything.

If I see things that are close together, I’ll think they’re related.

Things that are the same color seem related to me.

Those eye tracking studies are cool, but just because I’m looking at something straight on doesn't mean I’m paying attention to it.

Sunday, February 10, 13

UXDI need visual systemsIf there are too many things on the screen, I can't find anything.

If I see things that are close together, I’ll think they’re related.

Things that are the same color seem related to me.

Those eye tracking studies are cool, but just because I’m looking at something straight on doesn't mean I’m paying attention to it.

The hardest colors to look at together are red and blue. Never use red text on a blue background or vice versa.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

why should we care about UXD?

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDbecause your creations are used by people.

Sunday, February 10, 13

UXDbecause your creations are used by people.

and people have experiences.

Sunday, February 10, 13

UXDbecause your creations are used by people.

and people have experiences.

some good, some bad.

Sunday, February 10, 13

UXDbecause your creations are used by people.

and people have experiences.

some good, some bad.

but the bad ones stick with you.

Sunday, February 10, 13

UXDbecause your creations are used by people.

and people have experiences.

some good, some bad.

but the bad ones stick with you.

so you avoid repeating them at all costs.

Sunday, February 10, 13

UXDbecause your creations are used by people.

Sunday, February 10, 13

UXDbecause your creations are used by people.

Sunday, February 10, 13

UXDbecause your creations are used by people.

and like most of us, you probably tell other people just how bad the bad ones were.

Sunday, February 10, 13

UXDbecause your creations are used by people.

and like most of us, you probably tell other people just how bad the bad ones were.

and so they avoid those things too.

Sunday, February 10, 13

UXDbecause your creations are used by people.

and like most of us, you probably tell other people just how bad the bad ones were.

and so they avoid those things too.

you don’t want anything you make to be that bad experience.

Sunday, February 10, 13

UXDbecause your creations are used by people.

and like most of us, you probably tell other people just how bad the bad ones were.

and so they avoid those things too.

you don’t want anything you make to be that bad experience.

and you don’t want to be the one we’re all complaining about.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDimagine this guy as an online experience.

Sunday, February 10, 13

UXDimagine this guy as an online experience.

he blocks your progress.

Sunday, February 10, 13

UXDimagine this guy as an online experience.

he blocks your progress.

he makes offensive comments.

Sunday, February 10, 13

UXDimagine this guy as an online experience.

he blocks your progress.

he makes offensive comments.

he shows you things you aren’t interested in.

Sunday, February 10, 13

UXDimagine this guy as an online experience.

he blocks your progress.

he makes offensive comments.

he shows you things you aren’t interested in.

he refuses to give you clear, honest answers.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

nobody wants this guy.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

what we do want is a better, more fulfilling, more valuable experience.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

we want ourneeds to be met.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

we want our questions to be answered.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

we want to be treated with respect.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDsounds familiar, doesn’t it?

Sunday, February 10, 13

UXDsounds familiar, doesn’t it?

a little like the “old rules” of customer service, maybe?

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDexpectations are formed visually

Sunday, February 10, 13

UXDexpectations are formed visually

When we see an object, we make a series of instant assumptions about it – in seconds. What it does, how well and what the cost of use is, either in time or money.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDcross-channel expectations are higher

Sunday, February 10, 13

UXDcross-channel expectations are higher

A recent Harris Interactive study showed the majority of users chose good experience design over brand loyalty – and will abandon a mobile app if it’s too difficult to use.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDmy device, my way

Sunday, February 10, 13

UXDmy device, my way

the methods and devices we use to access information change depending on context and preference – and good UXD makes the experience consistent across all of them.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDtask completion isn’t the same as success

Sunday, February 10, 13

UXDtask completion isn’t the same as success

A person may be able to get the desired result with your site or app – but unless it’s easy, they won’t be back to use it a second time.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDgood UXD makes things enjoyable

Sunday, February 10, 13

UXDgood UXD makes things enjoyable

Sure, the sensible economy car will get you from point A to point B, but wouldn’t the super-engineered convertible be a lot more fun?

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXD

the elements of user experience

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDthe five planes of UX

Sunday, February 10, 13

UXD

S T R A T E G Y

the five planes of UX

Sunday, February 10, 13

UXD

S T R A T E G Y

the five planes of UX

the site, system or app’s reason for being, to the creator and to users

Sunday, February 10, 13

UXD

S C O P E

S T R A T E G Y

the five planes of UX

the site, system or app’s reason for being, to the creator and to users

Sunday, February 10, 13

UXD

S C O P E

S T R A T E G Y

the five planes of UX

features and functions contained within the site, system or app

the site, system or app’s reason for being, to the creator and to users

Sunday, February 10, 13

UXD

S T R U C T U R E

S C O P E

S T R A T E G Y

the five planes of UX

features and functions contained within the site, system or app

the site, system or app’s reason for being, to the creator and to users

Sunday, February 10, 13

UXD

S T R U C T U R E

S C O P E

S T R A T E G Y

the five planes of UX

the number of places you can go, organized contextually

features and functions contained within the site, system or app

the site, system or app’s reason for being, to the creator and to users

Sunday, February 10, 13

UXD

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the five planes of UX

the number of places you can go, organized contextually

features and functions contained within the site, system or app

the site, system or app’s reason for being, to the creator and to users

Sunday, February 10, 13

UXD

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the five planes of UX

the optimized organization and arrangement of onscreen elements

the number of places you can go, organized contextually

features and functions contained within the site, system or app

the site, system or app’s reason for being, to the creator and to users

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the five planes of UX

the optimized organization and arrangement of onscreen elements

the number of places you can go, organized contextually

features and functions contained within the site, system or app

the site, system or app’s reason for being, to the creator and to users

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the five planes of UX

web pages or app screens; images, text, things you can click

the optimized organization and arrangement of onscreen elements

the number of places you can go, organized contextually

features and functions contained within the site, system or app

the site, system or app’s reason for being, to the creator and to users

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experienceT A S K S

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experienceT A S K S I N F O

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

visual design

T A S K S I N F O

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

visual design

interfacedesign

T A S K S I N F O

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

visual design

interfacedesign

navigationdesign

T A S K S I N F O

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

visual design

interfacedesign

interactiondesign

navigationdesign

T A S K S I N F O

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

visual design

interfacedesign

interactiondesign

navigationdesign

informationarchitecture

T A S K S I N F O

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

visual design

interfacedesign

interactiondesign

functionalspecification

navigationdesign

informationarchitecture

T A S K S I N F O

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

visual design

interfacedesign

interactiondesign

functionalspecification

navigationdesign

informationarchitecture

contentrequirements

T A S K S I N F O

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

the elements of user experience

visual design

interfacedesign

interactiondesign

functionalspecification

navigationdesign

informationarchitecture

contentrequirements

user needsbusiness objectives

T A S K S I N F O

Sunday, February 10, 13

UXD

S U R F A C E

S K E L E T O N

S T R U C T U R E

S C O P E

S T R A T E G Y

concrete

abstract

the elements of user experience

visual design

interfacedesign

interactiondesign

functionalspecification

navigationdesign

informationarchitecture

contentrequirements

user needsbusiness objectives

T A S K S I N F O

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDthe strategy plane

Sunday, February 10, 13

UXD

S T R A T E G Y

the strategy plane

Sunday, February 10, 13

UXD

S T R A T E G Y

the strategy plane

user needsbusiness objectives

Sunday, February 10, 13

UXD

S T R A T E G Y

the strategy plane

user needsbusiness objectives

Sunday, February 10, 13

UXD

S T R A T E G Y

the strategy plane

user needs come from the people who will use the product.

user needsbusiness objectives

Sunday, February 10, 13

UXD

S T R A T E G Y

the strategy plane

user needs come from the people who will use the product.

what do they want from us?

user needsbusiness objectives

Sunday, February 10, 13

UXD

S T R A T E G Y

the strategy plane

user needs come from the people who will use the product.

what do they want from us?

how does that fit in with their other goals?

user needsbusiness objectives

Sunday, February 10, 13

UXD

S T R A T E G Y

the strategy plane

user needs come from the people who will use the product.

what do they want from us?

how does that fit in with their other goals?

business objectives define success, and typically mean making money, saving money or both.

user needsbusiness objectives

Sunday, February 10, 13

UXD

S T R A T E G Y

the strategy plane

user needs come from the people who will use the product.

what do they want from us?

how does that fit in with their other goals?

business objectives define success, and typically mean making money, saving money or both.

how will we know if we have succeeded?

user needsbusiness objectives

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDthe scope plane

Sunday, February 10, 13

UXD

S C O P E

the scope plane

Sunday, February 10, 13

UXD

S C O P E

the scope plane

functionalspecification

Sunday, February 10, 13

UXD

S C O P E

the scope plane

functionalspecification

contentrequirements

Sunday, February 10, 13

UXD

S C O P E

the scope plane

functionalspecification

contentrequirements

how the customer explained it

Sunday, February 10, 13

UXD

S C O P E

the scope plane

functionalspecification

contentrequirements

how the customer explained it

how the project manager heard it

Sunday, February 10, 13

UXD

S C O P E

the scope plane

functionalspecification

contentrequirements

how the customer explained it

how the project manager heard it

how the designer designed it

Sunday, February 10, 13

UXD

S C O P E

the scope plane

functionalspecification

contentrequirements

how the customer explained it

how the project manager heard it

how the designer designed it

how the engineer & developer built it

Sunday, February 10, 13

UXD

S C O P E

the scope plane

functionalspecification

contentrequirements

how the customer explained it

how the project manager heard it

how the designer designed it

how the engineer & developer built it

how the customer really wanted it

Sunday, February 10, 13

UXD

S C O P E

the scope plane

strategy becomes scope when user needs and business objectives are translated into requirements for content & functionality

functionalspecification

contentrequirements

how the customer explained it

how the project manager heard it

how the designer designed it

how the engineer & developer built it

how the customer really wanted it

Sunday, February 10, 13

UXD

S C O P E

the scope plane

strategy becomes scope when user needs and business objectives are translated into requirements for content & functionality

functional specifications describe the feature set of the product – what are we creating?

functionalspecification

contentrequirements

how the customer explained it

how the project manager heard it

how the designer designed it

how the engineer & developer built it

how the customer really wanted it

Sunday, February 10, 13

UXD

S C O P E

the scope plane

strategy becomes scope when user needs and business objectives are translated into requirements for content & functionality

functional specifications describe the feature set of the product – what are we creating?

content requirements detail what information is required to provide value to users – images? audio? video? dynamic real-time data?

functionalspecification

contentrequirements

how the customer explained it

how the project manager heard it

how the designer designed it

how the engineer & developer built it

how the customer really wanted it

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDthe structure plane

Sunday, February 10, 13

UXD

S T R U C T U R E

the structure plane

Sunday, February 10, 13

UXD

S T R U C T U R E

the structure plane

interactiondesign

Sunday, February 10, 13

UXD

S T R U C T U R E

the structure plane

interactiondesign

informationarchitecture

Sunday, February 10, 13

UXD

S T R U C T U R E

the structure plane

interactiondesign

informationarchitecture

Sunday, February 10, 13

UXD

S T R U C T U R E

the structure plane

scope is given structure when we define how the system responds to the user’s actions.

interactiondesign

informationarchitecture

Sunday, February 10, 13

UXD

S T R U C T U R E

the structure plane

scope is given structure when we define how the system responds to the user’s actions.

interaction design creates a structured experience of patterns and sequences that present appropriate options to users.

interactiondesign

informationarchitecture

Sunday, February 10, 13

UXD

S T R U C T U R E

the structure plane

scope is given structure when we define how the system responds to the user’s actions.

interaction design creates a structured experience of patterns and sequences that present appropriate options to users.

information architecture defines the volume of content, along with how it’s arranged and organized – on each screen as well as across the entire product.

interactiondesign

informationarchitecture

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDthe skeleton plane

Sunday, February 10, 13

UXD

S K E L E T O N

the skeleton plane

Sunday, February 10, 13

UXD

S K E L E T O N

the skeleton plane

interfacedesign

Sunday, February 10, 13

UXD

S K E L E T O N

the skeleton plane

interfacedesign

navigationdesign

Sunday, February 10, 13

UXD

S K E L E T O N

the skeleton plane

interfacedesign

navigationdesign

Sunday, February 10, 13

UXD

S K E L E T O N

the skeleton plane

structure informs the skeleton of the system – specifically, what it may look like and how users move through tasks and information.

interfacedesign

navigationdesign

Sunday, February 10, 13

UXD

S K E L E T O N

the skeleton plane

structure informs the skeleton of the system – specifically, what it may look like and how users move through tasks and information.

interface design determines how to best arrange and present visual elements for the user to interact with.

interfacedesign

navigationdesign

Sunday, February 10, 13

UXD

S K E L E T O N

the skeleton plane

structure informs the skeleton of the system – specifically, what it may look like and how users move through tasks and information.

interface design determines how to best arrange and present visual elements for the user to interact with.

navigation design provides onscreen elements that allow the user to move through tasks and information in an intuitive way.

interfacedesign

navigationdesign

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDthe surface plane

Sunday, February 10, 13

UXD

S U R F A C E

the surface plane

Sunday, February 10, 13

UXD

S U R F A C E

the surface plane

visual design

Sunday, February 10, 13

UXD

S U R F A C E

the surface plane

visual design

Sunday, February 10, 13

UXD

S U R F A C E

the surface plane

visual design uses colors, images, typography and effects, each specifically chosen to:

visual design

Sunday, February 10, 13

UXD

S U R F A C E

the surface plane

visual design uses colors, images, typography and effects, each specifically chosen to:

a) support and reinforce the meaning of the content being presented

visual design

Sunday, February 10, 13

UXD

S U R F A C E

the surface plane

visual design uses colors, images, typography and effects, each specifically chosen to:

a) support and reinforce the meaning of the content being presented

b) guide the user where applicable through data, tasks or information

visual design

Sunday, February 10, 13

UXD

S U R F A C E

the surface plane

visual design uses colors, images, typography and effects, each specifically chosen to:

a) support and reinforce the meaning of the content being presented

b) guide the user where applicable through data, tasks or information

c) reduce cognitive load and enable recognition and intuitive learning

visual design

Sunday, February 10, 13

UXD

S U R F A C E

the surface plane

visual design uses colors, images, typography and effects, each specifically chosen to:

a) support and reinforce the meaning of the content being presented

b) guide the user where applicable through data, tasks or information

c) reduce cognitive load and enable recognition and intuitive learning

d) be culturally/socially appropriate

visual design

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDthese planes are interdependent

Sunday, February 10, 13

UXDthese planes are interdependent

S T R U C T U R E

Sunday, February 10, 13

UXDthese planes are interdependent

S K E L E T O N

S T R U C T U R E

Sunday, February 10, 13

UXDthese planes are interdependent

S K E L E T O N

S T R U C T U R E

Sunday, February 10, 13

UXDthese planes are interdependent

S K E L E T O N

S T R U C T U R E

Sunday, February 10, 13

UXDthese planes are interdependent

S K E L E T O N

S T R U C T U R E

Sunday, February 10, 13

UXDthese planes are interdependent

S K E L E T O N

S T R U C T U R E

Sunday, February 10, 13

UXDthese planes are interdependent

S K E L E T O N

S T R U C T U R E

Sunday, February 10, 13

UXDthese planes are interdependent

S K E L E T O N

S T R U C T U R E

Sunday, February 10, 13

UXDthese planes are interdependent

S K E L E T O N

S T R U C T U R E

choices made on each plane affect the choices available on other planes.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDUXD elements must be flexible

Sunday, February 10, 13

UXDUXD elements must be flexible

Sunday, February 10, 13

UXDUXD elements must be flexibleef

fort

Sunday, February 10, 13

UXDUXD elements must be flexibleef

fort

time

Sunday, February 10, 13

UXDUXD elements must be flexible

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time

Sunday, February 10, 13

UXDUXD elements must be flexible

requiring work on each plane to finish before work on the next can start results in a frustrating user experience.

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Sunday, February 10, 13

UXDef

fort

time

UXD elements must be flexible

Sunday, February 10, 13

UXDef

fort

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UXD elements must be flexible

Sunday, February 10, 13

UXDef

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time

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UXD elements must be flexible

Sunday, February 10, 13

UXD

a better approach is to have work on each plane finish while work on the next plane is in progress – so users don’t wait.

effo

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UXD elements must be flexible

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDadditional factors

Sunday, February 10, 13

UXDadditional factors

Sunday, February 10, 13

UXDadditional factorsit’s not always that clear cut

Sunday, February 10, 13

UXDadditional factorsit’s not always that clear cutit can be difficult to tell which element is responsible for a UX problem.

Sunday, February 10, 13

UXDadditional factorsit’s not always that clear cutit can be difficult to tell which element is responsible for a UX problem.

‣ is the visual design inappropriate?

Sunday, February 10, 13

UXDadditional factorsit’s not always that clear cutit can be difficult to tell which element is responsible for a UX problem.

‣ is the visual design inappropriate?

‣ is the underlying navigation the problem?

Sunday, February 10, 13

UXDadditional factorsit’s not always that clear cutit can be difficult to tell which element is responsible for a UX problem.

‣ is the visual design inappropriate?

‣ is the underlying navigation the problem?

‣ is the browser interpreting the code incorrectly?

Sunday, February 10, 13

UXDadditional factorsit’s not always that clear cutit can be difficult to tell which element is responsible for a UX problem.

‣ is the visual design inappropriate?

‣ is the underlying navigation the problem?

‣ is the browser interpreting the code incorrectly?

sometimes it’s more than one thing, and sometimes it’s multiple things combined.

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDadditional factors

Sunday, February 10, 13

UXDadditional factors

Sunday, February 10, 13

UXDadditional factorscontent is still king

Sunday, February 10, 13

UXDadditional factorscontent is still kingit’s why users come to a site or open an app

Sunday, February 10, 13

UXDadditional factorscontent is still kingit’s why users come to a site or open an app

is what the user wants available?

Sunday, February 10, 13

UXDadditional factorscontent is still kingit’s why users come to a site or open an app

is what the user wants available?

is the variety appropriate?

Sunday, February 10, 13

UXDadditional factorscontent is still kingit’s why users come to a site or open an app

is what the user wants available?

is the variety appropriate?

is the content relevant to the reason they’re here?

Sunday, February 10, 13

UXDadditional factorscontent is still kingit’s why users come to a site or open an app

is what the user wants available?

is the variety appropriate?

is the content relevant to the reason they’re here?

do we have ways to catalog, track and present the content when, where and how the user wants it?

Sunday, February 10, 13

UXDadditional factors

Sunday, February 10, 13

UXD

design

additional factors

Sunday, February 10, 13

UXD

dev

design

additional factors

Sunday, February 10, 13

UXD

dev

design

additional factors

ux

Sunday, February 10, 13

UXD

dev

design

additional factorsappropriate technology

ux

Sunday, February 10, 13

UXD

dev

design

additional factorsappropriate technologythe right platform is critical in experience delivery

ux

Sunday, February 10, 13

UXD

dev

design

additional factorsappropriate technologythe right platform is critical in experience delivery

technology enables UXD to extend across multiple OS, browsers, devices and form factors

ux

Sunday, February 10, 13

UXD

dev

design

additional factorsappropriate technologythe right platform is critical in experience delivery

technology enables UXD to extend across multiple OS, browsers, devices and form factors

technology can’t be seen as an add-on or a nice to have – it needs to be inherent in how we design

ux

Sunday, February 10, 13

UXD

dev

design

additional factorsappropriate technologythe right platform is critical in experience delivery

technology enables UXD to extend across multiple OS, browsers, devices and form factors

technology can’t be seen as an add-on or a nice to have – it needs to be inherent in how we design

touchscreen interaction, for example, has changed the way we navigate digital information

ux

Sunday, February 10, 13

UXD

Sunday, February 10, 13

UXDassignment(s)1. Choose a product or service – real

or made up – for your semester web site project.

2. Read pages 1-52 of The Design of Everyday Things by Donald A. Norman. Find an example of an interface that offers the user a clear invitation to do something and makes that engagement a compelling and engaging experience. You will share your example with the class next week.

Sunday, February 10, 13

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