final fantasy x 2 d
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-SPLITINFINITYPRESENTS-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-----------------------------------------------------------------------------Nameofgame:FinalFantasyX-2(forformats:NTSC-J,NTSC-U/C,PAL)Typeofguide:Spoiler-freeWalkthrough/FAQPlatform:Playstation2Version:Rikku,releasedon18thNovember2007Author:DamirKolar(SplitInfinity)Copyrightedto:(c)2003-2004CNETNetworks,Inc.-AllrightsreservedMadein:MSWord,CourierNew,FontSize10,Chrs/Line79Bestviewed:MSWord,CourierNew,FontSize10,Chrs/Line79-----------------------------------------------------------------------------Ifyoulikethisguide,besuretodropmeane-mailandtellmeaboutit.Theonlythingthisguidecannotdoisplaythegameforyou.Herejustforwalkthru?-PressCTRL+F,thenpunchinthisword:ALPHA01Latestupdatesinfo?-PressCTRL+F,thenpunchinthisword:ALPHA02==========================================================================================================================================================01.)LEGALINFORMATION-G0100=============================================================================C=========B=========T=========C=========N=========A=========D=========K======
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Thisdocumentisprotectedbycopyrightlawandinternationaltreaties.Unauthorizedreproductionanddistributionofthisdocument,oranyportionofit,mayresultinseverecivilandcriminalpenalties,andwillbeprosecutedtothemaximumextentpossibleunderthelaw.Anycharacters,names,places,ormiscellaneousobjectsarecopyrightoftheirrespectivecompanies.
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dosounderonecondition-youmuste-mailmefirstforpermission.Ifpermissionisgranted,youcannotchangeasinglecharacterofthisdocument,andyoumustleaveitintxtformat.Permissionwill*notbegranted*tofanbasedwebsites.
*ONLY*followingsitescanhostthisguide:-http://www.gamefaqs.com-http://www.gamespot.com-http://www.neoseeker.com-http://faqs.ign.com-http://www.squareuniverse.net-http://www.thevgnation.com-http://www.thegamingonline.com
-http://www.rpgdreamers.com-http://www.supercheats.com-http://www.cheats.de-http://www.ffslo.tk-http://www.therpgforum.com-http://www.ffworlds.net-http://www.1up.com-http://www.ffcompendium.com-http://www.psxextreme.com-http://www.rpglimits.com
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-http://square-alliance.com
==========================================================================================================================================================02.)TABLEOFCONTENTS-G0200=============================================================================O=========E=========O=========N=========E=========U=========A=========O======
Ifyouneedtofindsomethingquickly,pressandholdCTRL(Control),thenpressFbutton.Thiswillbringup'FindandReplace'box.Inittypethewordyou'relookingforandyoushouldbetakentoitimmediately.Thisismuchfasterthanscrollingthruentireguide.
ForyourconvenienceI'veinsertedspecialsearchcodesneareverysectiontohelpyoueasilyhopontothatsectionbyusingsearchcodeprovided.Eachsearchcodewillappearonlytwiceinwholeguide-thusgettingstrayhitswillbeimpossible.
-----------------------------------------------------------------------------SECTIONNUMBERANDNAME|CODE|WHATISITABOUT?-----------------------------------------------------------------------------01.)Legalinformation|G0100|Copyrightprotectionandlegalinfo.
02.)TableofContents|G0200|Sectionsofthisguide.03.)LatestUpdates|G0300|Readwhatwasaddedinlastupdate.04.)Introduction|G0400|Justsomesmallramblingfromme...05.)Abbreviations|G0500|Whatdoabbreviatedwordsstandfor...?-----------------------------------------------------------------------------06.)Meetthegirls!|G0600|Shortcharacterbiosofthreegirls.07.)ControlBasics|G0700|Allthebuttons,alltheactions!08.)Mainmenu|G0800|Explainingmainmenuanditsfeatures.09.)BattleSystem|G0900|Learnhowtobattleefficiently.10.)Character'sstatus|G1000|GoodstatusVSbadstatus-whowins?-----------------------------------------------------------------------------11.)Walkthrough|G1100|Spoiler-freeguidefromstarttofinish.StorylineMission1|G1101|YunaornotYuna,thatisthequestion!
StorylineMission2|G1102|Mysteryontopofthemountain.Post-SM2bonusstuff|EX001|Post-SM2sidequests,minigames&more!StorylineMission3|G1103|Besaidislandintrouble?Post-SM3bonusstuff|EX002|Post-SM3sidequests,minigames&more!StorylineMission4|G1104|Missionto1000yearsoldcity.StorylineMission5|G1105|Kilikaislandisin'awesome'trouble.StorylineMission6|G1106|Disguisingdonethegirlyway!Mid-SM6bonusstuff|EX003|Mid-SM6sidequests,minigames&more!Post-SM6bonusstuff|EX004|Post-SM6sidequests,minigames&more!StorylineMission7|G1107|Infiltrationnation!StorylineMission8|G1108|Whatwaslostcanbefound...again.Post-SM8bonusstuff|EX005|Post-SM8sidequests,minigames&more!StorylineMission9|G1109|Besaidintrouble...forrealthistime.
StorylineMission10|G1110|AfierydoomofKilikaisland.Post-SM10bonusstuff|EX006|Post-SM10sidequests,minigames&more!StorylineMission11|G1111|AnelectrifyingtriptoDjosetemple.Post-SM11bonusstuff|EX007|Post-SM11sidequests,minigames&more!StorylineMission12|G1112|MoonflowMarathon!Whowillwin?Post-SM12bonusstuff|EX008|Post-SM12sidequests,minigames&more!StorylineMission13|G1113|SundaystrollthruThunderPlains.Post-SM13bonusstuff|EX009|Post-SM13sidequests,minigames&more!StorylineMission14|G1114|En-routetofinalconfrontation!-----------------------------------------------------------------------------
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12.)Items|G12000|Wonderingwhatanitemdoes?Gohere.13.)Dresspheres|G1300|Allyouneedtoknowaboutdresspheres.14.)Dressphereabilities|G14000|Abilitiesandtheireffectsawaityou.15.)Accessories|G15000|Alleffectsofequippingaccessories.16.)GarmentGrids|G1600|What?How?Why?When?onGarmentGrids.-----------------------------------------------------------------------------17.)Auto-Abilities|G17000|AccandGGabilities-explained.18.)ViaInfinito|G1800|Mastertheultimatequest!19.)Minigames|G1900|Rules&Regulationsit'sgoodtoknow.20.)Bestiary|G20000|Allthefiends,alltheinfo.21.)FAQsection|G2100|HaveanFAQ?Checkitsanswerhere.-----------------------------------------------------------------------------22.)PastRevisions|G2200|Historyofthisguideresideshere...23.)Credits|G2300|Allwhocontributed...Thankyou.24.)ContactInfo|G2400|Findouthowtoreachme.-----------------------------------------------------------------------------
==========================================================================================================================================================03.)LATESTUPDATES-G0300-ALPHA02=============================================================================P=========L===================E=========T=========T=========M=========L======
-RikkuVersion(18thNovember2007)#Polishingtheguide.
==========================================================================================================================================================04.)INTRODUCTION-G0400=============================================================================Y=========O===================T=========W=========H=========I=========A======
Hello!IamDamirKolarandIwelcomeyoutomynewproject.OnceagainI
havedecidedtowriteforaFinalFantasygame-morespecificallyaguidetoFinalFantasyX-2,asequeltohighlysuccessfulFinalFantasyX.
Thedaywas11thSeptember2003.ItwasthenwhenIcreatedthisguide-onthatdayfirstlinesoftheguidehavebeenaddedandwalkthroughstarted.Whatyou'relookingattodayistheresultofthatwork.Now,allowmetoaddresssomethings:
-Ifyoutakeaquickscanthrumyguide,youwon'tfind100%completioncheckpointsanywhere.Iwasthinkingaboutincludingit,butintheenddecidedagainstit.Whybotherwith%checkpointsanyway?Ifyouhavedownloadedthisguideandarefollowingitbytheletter,thenIguaranteeyou'llget100%intheendin*single*playthrough,providedyoufollowthe
selectionsImake.
-If,ontheotherhand,you'vedownloadedmyguide,butaredisappointednottosee%checks,thencrossreferencemyguidewithotherguides,thatdoincludethisfeature.Younowhavetwicetheinsurancethat100%willbeyoursintheend.
-Spoilerissue.I'maplayerofthegame,justlikeyou(whoisreadingthisguide)are.FirsttimeI'veplayedthroughthegamewascompletelybymyself-Ihaven'tbeenusinganyguides,thereforenothingwasspoiledfor
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me.Allthestoryelementsthatweresupposedtosurprisemehadsucheffect.AndIwillNOTspoilsuchstoryelementsforyou.
-Withthatinmind,thisisthewaythisguideiswritten.Toincludeaslittlespoilersaspossible.Letmeaskyouthis:SayyoumeetcharacterXveryearlyinthegameandheprovestobeafriend.Now,you'reclosetotheendofthegameandyouopenaguidetofindsomehelpyouneed.Youaccidentally'trip'overfinalbossentrywhereitclearlysays-BOSSbattle:CharacterX.Nowifthisdoesn'tcauseyoutogoballistic,Idon'tknowwhatwill.IknowthefeelingcosI'vehadthedispleasureofrunningintofewsuchaccidents.
-HaveaproblemwiththatorhowI'mask'spoilers?Myguideisnottheonlyoneoutthere,youknow.I'mnotforcingyoutousemine,butifyouuseothers,thenyoubetterbepreparedforlotsofpotentialspoilers,whichwillruintheelementofsurpriseforyou.Also,peoplethathaveproblemswithhowIwritemyguideareingreatminority.
-Usageofabbreviations.Whenyou'reinmyplacewritingaguideforthegameofsuchproportions,thencomplainaboutusingtoomanyabbreviations.Youhavenoideahowimmenselyhelpfulabbreviationsareformewhenwritingaguide.Besides,youwillonlyneedtolookituponceortwice(maybethrice)beforeitbecomessecondnature.
-Findinginformation.AsidementioningCTRL+Ffeature,thisguideischippedupinmajorsections,makingitveryeasyforyoutofindwhatyou'relookingfor.Youlookingforspecificaccessory?LookintoAccessoriessection,whereallofthemarelistedalphabeticallypercategory.CTRL+F,punchinginthecodeandyou'rethere.Samewithjustaboutanything.
-NTSC-J,NTSCorPALcoverage.Iownallthreeversionsofthegame,andIalsoownFFX-2International+LastMission,thusensuringthisguidecoversallfourversions.
Areyouready?PowerupyourPS2,openthedisctray,popinFFX-2DVD,closethedisctray,waitforstartingcredits(orpressStarttoskip),thenselectNewGame.Thejourneycontinues...
==========================================================================================================================================================05.)ABBREVIATIONS-G0500=============================================================================R=========N=============================O=========O=========R=========R======
Therewillbealotofabbreviations.They'reasfollows...-----------------------------------------------------------------------------1stcrossetc.-----successivecross*|AAB------------------AutoAbilitiesacc----------accessory,accessories|ACCU-------------accuracystatistic
ACCUdown----ACCUstatdecreased***|ACCUup-------ACCUstatincreased**ACTA------activetypeDSPabilities|ACTIC-----------------Action-cancelAGL-------agility(speed)statistic|AP-------------------Abilitypoints-----------------------------------------------------------------------------ATB--------------Activetimebattle|AULI----------------------Auto-LifeBER-------------------------Berserk|BR----------itemthatcanbebribedCATT------------------counterattack|cca--------------inroughestimatesCH1-----------------------chapter1|CH2-----------------------chapter2CH3-----------------------chapter3|CH4-----------------------chapter4-----------------------------------------------------------------------------
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CH5-----------------------chapter5|chr----------------singlecharacterchrs------------multiplecharacters|CON-------------------------ConfuseCRIT-----------------------critical|CRITD------critical(double)damagecross--------------------crossroads|CTB---------ConditionaltimebattleCTIM------------------chargingtime|CUR---------------------------Curse-----------------------------------------------------------------------------DAR------------------------Darkness|DEF------physicaldefensestatisticDEFdown------DEFstatdecreased***|DEFup---------DEFstatincreased**DELEF------------------Delayeffect|DOOM---------------------------DoomDR--------itemdroppedafterbattle|DSP----------------------dressphereE------------------------------east|EJE---------------------------Eject-----------------------------------------------------------------------------ELEMWEAK(WKN)-----weakVSthisel.|ELEMHALF(HLV)---strongVSthisel.ELEMIMM(IMM)----immuneVSthisel.|ELEMABS(ABS)-absorbel.asHPrec.EPCOM-------------EpisodeComplete!|EPCON------------EpisodeConcluded!esp----------------------especially|EVA---------------evasionstatisticEVAdown------EVAstatdecreased***|EVAup---------EVAstatincreased**-----------------------------------------------------------------------------EXP---------------Experiencepoints|EXP=O---EXPandAPreceivediszeroFATT----------------firebasedMATK|FATTP---------------firebasedPATKFRATT---MATKdealingfractionaldmg|FRATTP--PATKdealingfractionaldmgFIR----------------------------fire|firemgd-------------firebasedmgdfirephd-------------firebasedphd|GG---------------------GarmentGrid-----------------------------------------------------------------------------
GRA-------------------------gravity|GRATT------------gravitybasedMATKGRATTP-----------gravitybasedPATK|gravitymgd-------gravitybasedmgdgravityphd-------gravitybasedphd|HAS---------------------------HasteHATT----------------holybasedMATK|HATTP---------------holybasedPATKHOL----------------------------holy|holymgd-------------holybasedmgd-----------------------------------------------------------------------------holyphd-------------holybasedphd|HP-----------------------HitpointsHS--------------------------Hotspot|IATT-----------------icebasedMATKIATTP----------------icebasedPATK|ICE-----------------------------iceicemgd---------------icebasedmgd|icephd---------------icebasedphdINVIN--------------------Invincible|ITCH--------------------------itchy-----------------------------------------------------------------------------KO----------------------knockedout|LATT-----------lightningbasedMATK
LATTP----------lightningbasedPATK|LIG-----------------------lightninglightmgd-------lightningbasedmgd|lightphd-------lightningbasedphdLUCK-----------------luckstatistic|LUCKdown----LUCKstatdecreased***LUCKup-------LUCKstatincreased**|MAG-----------magicpowerstatistic-----------------------------------------------------------------------------MAGdown------MAGstatdecreased***|MAGup---------MAGstatincreased**MATK-----------------magicalattack|MCW-------------MaincommandwindowMCWc--'Maincommandwindow'command|MDEF--------magicdefensestatisticMDEFdown----MDEFstatdecreased***|MDEFup-------MDEFstatincreased**mgd--------------------magicdamage|MN----------------missionnavigator-----------------------------------------------------------------------------MP---------------------Magicpoints|N-----------------------------northna-------------------notapplicable|NATT-------------non-elementalMATK
NE------------------------northeast|NEGSE--------negativestatuseffectNS------------------nothingspecial|NULLM---------MagicinvulnerabilityNULLP------Physicalinvulnerability|NW------------------------northwest-----------------------------------------------------------------------------OSF-------------------oversoulform|PASA-----passivetypeDSPabilitiesPATK----------------physicalattack|PET-------------------Petrificationphd-----------------physicaldamage|POI--------------------------PoisonPOSSE--------positivestatuseffect|prob.-------------------probabilityPRO-------------------------Protect|RECTIM----------------recoverytime-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------RIKKU-G0602|AGE:17|JOINS:She'spresentfromthebeginning-----------------------------------------------------------------------------BACKGROUND|DaughterofCid(leaderoftheAlBhedpeoplefromFinalFantasyX)andYuna'srelative.Hercheerfulandhappyattitudeissuretokeepyouentertainedforthewholegame.Youngestgalofthebunch,butbynomeanstheweakest,herweaponsofchoicearedualknives.Anddualknivesareusuallyweaponsofthieves...yep,youguessedit,oursweetRikkuisathief(likethat'ssomethingnew,hehe).She'sthesecondmemberofYRPgroup.-----------------------------------------------------------------------------
-----------------------------------------------------------------------------PAINE-G0603|AGE:18|JOINS:She'spresentfromthebeginning-----------------------------------------------------------------------------BACKGROUND|UnlikeYunaandRikku,Paineisanewcharacter.Iwon'trevealtoomuchinformationaboutherbackground,becauseitisheavilytiedtothestoryofFFX-2,soyou'llneedtofindoutforyourself.SheformsthirdandfinalchainofYRPgroup.-----------------------------------------------------------------------------
=============================================================================
=============================================================================07.)CONTROLBASICS-G0700=============================================================================G=========S=============================K=========I==========================Mainissuesaddressedinthissectionare:=============================================================================Basiccontrolexplanations--------------------------------------------G0701Battlescreencontrols------------------------------------------------G0702Fieldscreencontrols-------------------------------------------------G0703Menuscreencontrols--------------------------------------------------G0704Shopscreencontrols--------------------------------------------------G0705=============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--------------------A-BASICCONTROLEXPLANATIONS-G0701-------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I'llgetyoustartedbyexplainingwhatarethecontrolsyou'llbeusingwhenplayingthegame.Therearefourdistinctivecontrolmodesyou'llhavetogetusedto.Thesearebattlescreencontrols(insiderandomorbossbattle),fieldscreencontrols(whenwalkingabout),mainmenuscreencontrols(wheninsidemanymenus,accessiblewithtrianglebutton)andshopcontrols.Maybehardforastart,butyou'llgetagraspofitintenminutes.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------B-BATTLESCREENCONTROLS-G0702---------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Up/downdir.b.-movecursorLeftanalogstick-movecursor,changebetweencommandsetsLeft/rightdir.b.-changebetweencommandsetsRightanalogstick-notusedXbutton-confirmselection,advancetonextselectionCirclebutton-cancelselection,returntopreviousselectionTrianglebutton-skipsgirl'sturnandselectsnextgirl
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Squarebutton-usedinScanscreenL1button-switchesbetweenDressUpandMCWongirl'sturnL2button-notusedR1button-allowsSpecialDressUpwhenrequirementsaremet;isusedduringgunner'sTriggerHappyattackR2button-notusedStartbutton-pausesthegame(disabledduringcertainscenes)Selectbutton-notused
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=----------------------C-FIELDSCREENCONTROLS-G0703----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Direct.buttons-movecharacteraboutLeftanalogstick-movecharacteraboutRightanalogstick-notusedXbutton-confirmselection,advancetonextsel.,talk,examineCirclebutton-cancelselection,returntoprevioussel.Trianglebutton-entermainmenuSquarebutton-pressnearpeopletoactivateselections(thisfunctionisavailableonlyduringcertainmissions!)L1button-usedinsomeminigamesL2button-usedinsomeminigames
R1button-usedinsomeminigamesR2button-usedinsomeminigamesStartbutton-pausethegame(disabledduringsomescenes)Selectbutton-notused
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------D-MENUSCREENCONTROLS-G0704----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Direct.buttons-movecursorLeftanalogstick-movecursorRightanalogstick-notused
Xbutton-confirmselection,advancetonextselectionCirclebutton-cancelselection,returntopreviousselectionTrianglebutton-usedinGGmenuSquarebutton-notusedL1button-switchcharactersL2button-scrollmenulistupward(orbackward)R1button-switchcharactersR2button-scrollmenulistdownward(orforward)Startbutton-notusedSelectbutton-notused
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------E-SHOPSCREENCONTROLS-G0705----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Direct.buttons-movecursor*Leftanalogstick-movecursor*Rightanalogstick-notusedXbutton-confirmselection,advancetonextselectionCirclebutton-cancelselection,returntopreviousselectionTrianglebutton-notusedSquarebutton-notused
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L1button-notusedL2button-scrollmenulistupward(orbackward)R1button-notusedR2button-scrollmenulistdownward(orforward)Startbutton-notusedSelectbutton-notused*Whenbuyingdesireditem,pressingrightincreasesamountofitemboughtby1unit,whilepressingupincreasestheamountby10units.Likewise,pressingleftdecreasestheamountby1,anddownby10units.Thisisafastwayofbuyingitemsinlotsofquantities.
Finally,pressingL1,L2,R1,R2,SelectandStartbuttonsalltogetherperformssoftresetandreturnsyoutostartupmenu.Softresetisdisabledduringcertainsequencesandduringbattleanimations.
==========================================================================================================================================================08.)MAINMENU-G0800=============================================================================H=======================================S=========S==========================Mainissuesaddressedinthissectionare:=============================================================================
Generalinfoaboutmainmenu------------------------------------------G0801Mainmenu-Itemsheading---------------------------------------------G0802Mainmenu-Whitemagicheading---------------------------------------G0803Mainmenu-Equipheading---------------------------------------------G0804Mainmenu-GarmentGrids(orResultPlate)heading-------------------G0805Mainmenu-Abilitiesheading-----------------------------------------G0806Mainmenu-Accessoriesheading---------------------------------------G0807Mainmenu-Dresspheresheading---------------------------------------G0808Mainmenu-Configheading--------------------------------------------G0809=============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-------------------A-GENERALINFOABOUTMAINMENU-G0801-----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.AccessthemenubypressingTrianglebuttonanytimewhenonFieldscreen.
2.Intoprowhelplineisdisplayed,showinginformationonwhatdoesselectedpartofTrianglemenudo(there'seightheadingstotal).
3.Coveringmostofcentralrightpartgirls'dataisdisplayed,containinginfoongirl'sname,currentlevel,current/MAXHP,current/MAXMP,dresspheregirlisequippedwithandanypossiblenegativestatusesthatlingerafterbattle(suchaspoisonorKO).
4.Coveringleftthirdofthescreenareeightmenuheadings.Theseare
explainedindeeperdepthsabitbelow.
5.Onrockbottomyou'llfindtimeyou'veplayedFFX-2sofar,amountofGilandyourcurrentlocation(alsoshownonglobeofSpira).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-------------------B-MAINMENU-ITEMSHEADING-G0802---------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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You'llspendquiteabitoftimewithoneofyourbestfriends,theitems.Whatfollowsisexplanationofthismenu...
1.Thetopofthescreenisreservedforhelplinethattellsyouwhataselecteditemdoeswhenusedorwhatareitseffectsinbattle.
2.Belowhelplineisalinewiththreecommands:USE:Let'syouuseitemsinyourinventory.Notethatonlyafractionofitemsisusable,iethosethatrestoreHPandMPandnegativestatuschanges-itemsthatcannotbeusedaregreyedout.TousesayPotion,placethecursoronitandpressX.Asmallwindowwithpicsofthreegals,foreachshowingcurrent/maxHPandMP.SelectgalyouwanttousePotiononandpressCircletocompletethehealing.Reapplyasnecessary,andpressCircletoexitthissubmenu.SORT:Let'syousortoutitemsinyourinventory,eitherAutoorManual.ByselectingAutoitemswillbearrangedautomatically,andbyselectingManualyou'reinthecontrol.PlacethecursorontheitemyouwishtoputsomewhereelseandpressX.Blinkingcursorwillappearnearfirstselecteditem.Whatyoudonowispositionanothercursorattheseconditem.WhenXispressedagain,thesetwoitemswillswitchplaces.Note:Theorderinwhichitemsarearrangedalsoaffectsorderofitemswhenaccessedinbattles.
KEYITEMS:Hereallyoucandoisviewkeyitemsyou'veacquiredsofar.
3.Lastly,mostoftherestofthescreenisreservedforitemsyoucurrentlypossess;firstanameoftheitem,followedbytheamountofthatparticularitem.Youcanholdamaximumof99unitsofonetypeofitem.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------C-MAINMENU-WHITEMAGICHEADING-G0803-----------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Thiswillalsobeoneofyourmostusedmenus.Usethismenutoheal,reviveorotherwiseaidyourgirlswhenyourMPisshootingthrutherooforyou
lacktheappropriateitems.
1.Firststepinunderstandingwhitemagicmenuistoselectagirlyouwishtoemployforhealing.NotethatonceyouobtainwhitemageDSP,allthreegirlsgainaccesstoCure.However,youmustequipwhitemageDSPonthegirlsinordertohavethemlearnadditionalwhitemagics.Onemoreprecautionistobenotedhere:ifsayYunalearnsCuraga,onlyYunawillbeabletouseCuragainwhitemagicmenu!CuragawillnotbeaccessibletoRikkuorPaine,simplycostheyneedtolearnitfirst.
2.Whenyouselectthegalyouwishtotoywith,takealookatthetopofthescreen-thereahelplinethattellsyouwhataselectedwhitemagicdoeswhenused(Cure,Cura,Curagaetc.)orwhatareitseffectsinbattle
(Protect,Shell,Reflectetc.)resides.
3.Belowhelplineapicofselectedgalwithherbasicinfoisdisplayed.
4.Andfinally,thebiglistofallwhitemagicsselectedgirlhaslearnedsofarbytrainingfaithfullyinwhitemageDSP.Readpoint1ofthisheadingtolearnhowtoincreaseamountofwhitemagicsavailable.Onlymagicsthataredisplayedinwhitecanbeused-thosegreyedoutcannotbeusedoutsidebattle.
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5.Onceyou'vedecidedonwhichwhitemagicyouwanttouse,placethecursoronitandpressX.Asmallwindowwithpicsofthreegals,foreachshowingcurrent/maxHPandMP.SelectgalyouwanttousewhitemagiconandpressXtocompletethehealing.Reapplyasnecessary,andpressCircletoexitthissubmenu.
6.YoumayswitchbetweengirlsbypressingL1/R1.
7.Youwon'tbeabletouseWhiteMagicwithacertaingirlifshedoesn'thaveenoughMP,ispetrified,KO-edorsilenced.Curerelevantstatusfirst,thenyouwillbeabletocastmagicinthismenu.
8.Itisn'tnecessarytohaveagirlequippedwithwhitemageDSPinordertousewhitemagic.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--------------------D-MAINMENU-EQUIPHEADING-G0804--------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Anotherofmostusedmenus,ifnot*the*most.UsethismenutoproperlyequipthegirlswithGG,DSPandtwoacc.Atthesametimeyouwillbeabletoviewanyandallchangesdonetogirl'sstatistics,maincommandwindow(abattletermexplainedbelow)andauto-abilitiesgirlwillgain.
1.Firststepinmasteringequipmentmenuistoselectagirlforequipping.
2.You'resureusedtoitnow,aren'tyou?Helplineatthetop,Imean.
3.Intoprightcorneryouwillalwaysseebasicinfoonselectedgirl(basicinfocontainingname,currentlevel,current/MAXHP,current/MAXMP,DSPgirlisequippedwithandanypossiblenegativestatusesthatlingerafterbattle(suchaspoisonorKO).
4.Belowselectedgirl'sbasicinfoyou'llfindherstats,MCWcommandsandAABthatgirlhasbeenbestowedwithasaresultofalreadyequippedacc.
5.GarmentGrid(orResultPlate)entryisdisplayedbelowhelpline.IttellsyouwhatGGselectedgirliscurrentlyusing.OnlyoneGGcanbeequippedatatime!IfyouwishtochangeGGbeingused,pressXwhencursorishoveringoverGGentry.
6.You'llbetakentoGGsubmenu.InbottomleftcorneralistofallGGsyouobtainedsofarwillbedisplayed.Movethruthelistwithup/down,orpressL2/R2toscrollthruthelist.WhendesiredGGischosen,pressXtoequipthatparticularGG.NotethatyoucanonlychooseGGintowhichyouhaveinsertedatleastoneDSP.GGwithoutinsertedDSPwillbegreyedoutandcannotbeequipped(readGarmentGridheadingbelowformoreinfoonhowyouinsertDSP!).
7.Whileyou'rechoosingGG,payattentiontotherightofthescreen-anoverviewofcurrentlypointed-at-GGisdisplayed,alongwithinformationonthatGGdisplayedbelow.FormoreinfoonGGreadGarmentGridheadingbelow.Finally,whenGGisequipped,you'llbepromptedtoselectoneofDSPinsertedintolastlyselectedGG.PressXandequippingGGisdone.
8.Dressphereentryisusedtochangejobsforthegirl.Ifyouwishtochangejobbeingused,pressXwhencursorishoveringoverDSPentry.You'llbetakentoanoverviewofGGcurrentlyequipped-itwillalsodisplayallDSPinsertedintothatGG.MovethecursoraboutandpressX
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tochangethejoborCircletocancel.
9.Payattentiontogirl'sstatsandMCW.Manyofthejobsdrasticallychangestatsandmayaddnewcommandstogirl'sMCW-ofcourse,itmayalsodeleteorreplacethem,sobecareful.Incaseofstats,thisiswhatyouneedtolookoutfor:-statsthatwillincreaseafterjobchangearedisplayedinblue-statsthatwilldecreaseafterjobchangearedisplayedinred
10.Accessoryentryisusedtochangeaccessoriesequippedonthegirl.Ifyouwishtochangeaccbeingused,pressXwhencursorishoveringoveraccentry.
11.You'llbetakentoalistofallaccyouhaveacquiredsofar-thislistislocatedinbottomleftcorner.Movethruthelistwithup/down,orpressL2/R2toscrollthruthelist.Whendesiredaccischosen,pressXtoequipthatparticularacc.Notethatyoucanonlyequipuptotwoacc!Youwillnoticesometimesgreyedoutaccatthebottomofthelist-nothingworryingaboutthat,becausethoseareaccequippedbyothertwogirls.
12.Payattentiontogirl'sstats,MCWandAAB.Manyaccdrasticallychangestatsandmayaddnewcommandstogirl'sMCW.Inaddition,someaccalsopossessinnateAAB,whichwilltakeeffectassoonasrelevantaccis
equipped.Torepeattheteachingonstatchanges:-statsthatwillincreaseafteraccisequippedaredisplayedinblue-statsthatwilldecreaseafteraccisequippedaredisplayedinredNotethatbottomchoiceinacclistremovestheaccequipped.
13.Thenwehave10statisticsgirlscanhavefunwith.Theseare:HP-StandsforHitPoints.Shownaretwonumbers:firstiscurrentHP,secondisMAXHP.Iffirstnumberisdepletedto0,girlisKO-edandcannolongerparticipateinbattleunlessrevived.HigherHPmeansthatgirlscanlastlongerinbattle.MP-StandsforMagicPoints.Shownaretwonumbers:firstiscurrentMP,secondisMAXMP.Iffirstnumberisdepletedto0,girlcannotuseanytypeofabilitiesthatconsumeMP.MoreMPmeans
moreshowtimeinbattle.STR-StandsforStrength.Itaffectsamountofphysicaldamagegirlcandealtoenemies.HigherSTRis,moredamagegirldoes.DEF-StandsforDefense.Itaffectsgirl'sresistancetoanytypeofphysicalattacks.PleasenotethattherearePATKthatignoreDEFstat.HigherDEFis,lessdamagegirlreceivesfromPATK.MAG-StandsforMagicPower.Itaffectsamountofmagicaldamagegirlcandotoenemies,aswellaspotencyofhealing-typeabilities.HigherMAGis,moremagicdamagegirldoes.MDEF-StandsforMagicDefense.Itaffectsgirl'sresistancetoanytypeofmagicalattacks.PleasenotethatthereareMATKthatignoreMDEFstat.HigherMDEFis,lessdamagegirlreceivesfromMATK.AGL-StandsforAgility.Itaffectsgirl'sATBfillingrateandlength
ofATBbar.HigherAGLis,shorterATBbarisanditfillsfaster.ACCU-StandsforAccuracy.Itaffectsgirl'sabilitytosuccessfullystrikefoeswithanytypeofphysicalattacks.HigherACCUis,moresuccessfulgirliswhenhittingenemies.EVA-StandsforEvasion.Itaffectsgirl'sprobabilityofevadinganytypeofphysicalattackslaunchedbyfoes.HigherEVAis,moreskilledgirlisatdodging.PleasenotethattherearePATKwhichcannotbeevadedatall.LUCK-StandsforLuck.Itaffects:girl'sprobabilityofsuccessfullystrikingtheenemy,girl'sprobabilityofsuccessfullydodging
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PATKlaunchedbyenemiesandgirl'sprobabilityoflandingcriticalhits.LUCKaffectsonlythesethreeaspectsand*nothingelse*.Battlespoils,itemsstolenduringbattleand/oranythingelseisnotaffectedbygameplayluck.
14.HPcangoashighas99999.MPcangoashighas999.Fortheeightremainingstatsmaxvalueis255.
15.Inlowerleftcorneranotherpieceofimportantinfoishiding-itshowsgirl'scurrentEXPandhowmanyEXPisneededbeforegirlreachesnextlevel.
14.YoumayswitchbetweengirlsbypressingL1/R1.
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PressingXonthismenuwillimmediatelylaunchyouintoGGsubmenu.UseittoviewGGyou'veobtainedsofar,learnimportantinformationonGG'seffectswhenequipped,toinsertDSPintoGGortojusthavefun.
1.Thehelpfulhelplineonthetopisalwaysthere.
2.OntheleftalistofallGGyouobtainedsofarisdisplayed.Movethruthelistwithup/down,orpressL2/R2toscrollthruthelist.NotehowtherearevaryingamountofemptyslotsandstrangesymbolsoneveryGGyouview?EmptyslotsarecalledNODES,whereasstrangesymbolsarereferredtoasGATES.
3.YouusenodestoinsertDSPintothem.Gatesgrantspecialpropertiestothegirlwhengirlpassesthruthegateasaresultofdresschange(I'lldiscussspecialpropertiesstuffinBattleSystementryoftheguide).OnceyouselectGGyouwishtorearrange,pressXandDSPlistwill
appear,containingallDSPyou'vefoundsofar(ifGGinquestionisalreadybeingequippedononeofthegirls,you'llgetawarningaskingyouifyoureallywishtocontinue-selectyestoproceedornotocancel).
4.MovethruDSPlistwithup/down,orpressL2/R2toscrollthruthelist.PressXatdesiredDSPyouwishtoinsertintoGG-nowcursorjumpsatoneoftheavailablenodes.SetDSPwithX,cancelselectionwithCircle,orremovealreadyinsertedDSPwithTriangle.
5.AtthebottomofDSPlistthreecommandsareawaiting(ALPHA1001):AUTO-willautomaticallyfillupGGwithappropriatecombinationofavailableDSP
REARRANGE-allowsyoutomanuallyswitchDSP'splacesonGG:placethecursoronDSPyouwishtoputsomewhereelseandpressX;blinkingcursorwillappearnearfirstselectedDSP-whatyoudonowispositionanothercursoratthesecondDSP;whenXispressedagain,thesetwoDSPwillswitchplacesREMOVEALL-automaticallyremovesallDSPinsertedintoGGOnceyou'redoneinsertingDSP,pressCircletoleavethissubmenu.NowcontinueinsertingDSPintootherGGorpressCircleagaintoreturntomainmenu.
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6.RighthalfofthescreenshowshowdoesGGlooklike.BelowinformationaboutGGisdisplayed-thisinfotellsyouwhataretheeffectsofGGwhenitisequippedandwhatbenefitsdogirlsgainifduringDressUptheypassthruoneofthegates.MoredetailedinfoonthisaspectwillbelistedinBattleSystementryofthisguide.
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Usethismenutocheckuponabilitiesgirlsarelearning.EachDSPhasauniquesetofabilitiesthatcanbelearned.Althoughabilitiesfollowasetlearningpattern,itisnotalwaysthebestone,thereforeitisinyourbestinterestthatyoucheckthismenuoftenandsetabilitiestobelearned.
1.Firststepinmasteringabilitiesmenuistoselectagirl,whoseabilitiesyouwishtotamperwith.
2.Helplineatthetop,anyone?
3.Intoprightcorneryouwillalwaysseebasicinfoonselectedgirl(basicinfocontainingname,currentlevel,current/MAXHP,current/MAXMP,dresspheregirlisequippedwithandanypossiblenegativestatusesthat
lingerafterbattle(suchaspoisonorKO).
4.Belowselectedgirl'sbasicinfoyou'llfindherstats,MCWcommandsandAABthatgirlhasbeenbestowedwithasaresultofalreadyequippedacc.Thispartofinformationisgonewhileyou'reselectingabilitiestobelearned.
5.DSPlistisdisplayedbelowhelpline.ItdisplaysallDSPyou'veobtainedsofar-atthebottomofthislistyoumayfindDSPwithuniqueicon,whichisuniquetothegirlinquestion.ThisisaSDSP-eachofthegirlshasone.Forexample,Yuna'sSDSPiscalledFloralFallal,whileRikku'sisMachinaMaw.AbilitiesonSDSParealsouniquetothegirlinquestion.
6.Nowthatwe'veestablishedaconnection,let'sexplainwhatdo%numbersnexttoDSPmean.Forexample,let'schooseYuna.HergunnerDSPhas5%,whilstwarriorDSPhas50%.Whatdoesthattellyou?Inshort,ittellsyoupercentageofmasteryforthatparticularDSP.Inexampleabove,weseethatYunahasmasteredonly5%ofgunnerDSP(meaningshelearnedfewabilities),whereasshehas50%masteryoverwarrior(meaningshelearnedalotofabilities).
7.OnceallabilitiesforcertainDSParelearned,a'MASTER'signwillappeartotherightofDSP'sname,meaningthatsayYunahasmasteredthatparticularDSP.
8.Let'slearnhowtosetabilitiesforlearning,shallwe?FirstselectDSPyouwishtotoywith-you'llbetakentoalistofabilitiesforthatDSP.Asaruleofthumb,someabilitiesarealreadylearnedwhenyouobtainnewDSP.Let'suseanexample-Yuna'ssongstressDSPwillhaveDarknessDanceabilityalreadylearned.YouwillseethatSleepyShuffleabilityisbeinglearnednext.Butlet'ssaywedon'tlikeSleepyShuffletobelearnednext,wewouldlikeBattleCry.Sowhatdoyoudo?
9.SimplymovethecursorusingdirectionalsorleftstickandplaceitonSupportSong,thenpressXtofinishthepreparation.Fromnowon,anyAP
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gainedinbattlewillgointolearningBattleCry.
10.Beadvisedofthefollowing:ifYunaisinbattleassongstress,shewillbelearningabilitiesspecifictosongstressDSPonly!Ifyouwishtolearnsayoneofsamurai'sabilities,Yunamusttransformintosamurai.
11.APgained,youask?Seesomenumbersnexttotheabilitiesnames?Let'suseanexampleagain,shallwe?Example:BattleCry-0/10Asyousee,nameoftheabilityisfollowedbytwonumbers.SecondnumberdenotesamountofAPneededbeforeabilityislearned.FirstnumberdenotesamountofAPgainedsofar-oncetheAPrequirementismet,abilityislearnedandcanbeusedinbattle.
12.HowareAPobtained?Inavarietyofways...byusingskillsaspecificDSPoffers(Attackcommanddoesn'tcount),usinganitem,killinganenemy,orusingsomeuniqueskillsofferedbyacc/GG.Oddlyenough,therearesomeexceptionstotherule:-usingMachinaMaw'sAttackcommandnets1APwhenused-Floral'sGreatWhirlnets3APforusingit-usingMachinaMaw'sShockwavecommandnets2APwhenused-MachinaMaw'sShockstormcommandawards2APwhenused-MachinaMaw'sVajraattackawards3APwhenused-NabGil/MugcommandsALWAYSaward1APwhenused,evenifunsuccessful
-FloralFallal'sFlareWhirlawards2APwhenused
13.NOAPisawardedifoneoffollowingeventshappens:-specialeffectdidnotwork(sayyouweretryingtopoisonafiend)-HPand/orMPwerehealed,butbarwasalreadyfull-stealingattemptfailed-attackuseddidn'tcauseanydamage-chr'sstatuswasn'tcured-youuseAttackcommand(soleexceptionmentionedabove)
14.Howcomesomeabilitiesaren'tdisplayed?Therearetworeasonsforthat.-Youmustlearnsomeprerequisiteabilitiesfirst.Forexample,Yuna'sTriggerHappyLv3willnotappearforlearninguntilyouhavelearned
TriggerHappyLv2.-Youmustobtainaspecialitembeforecertainabilityisenabledforajob.
15.Whileyou'reselectingjobtobetamperedwith,youmayswitchbetweengirlswithR1/L1.Whileyou'reselectingabilitiestobelearned,youmayswitchbetweenDSPwithL1/R1.
16.OncetheabilityaccumulatespredeterminedamountofAPinordertobelearned,thetwonumbersarereplacedwithaMASTERsign-meaningyou'vemasteredthatabilityandcannowuseitinbattle.
17.There'sonemoremajordifferenceyoumustbeawareof-distinguishing
betweenactiveandpassiveabilities.ACTIVEABILITIES-Activeabilitiesareabilitiesyoucanchoosefromwheninsidebattles.OnceanACTAisselected,andCTIM(ifit'snecessary)isfull,ACTAwillbeexecuted.ExampleoftwoACTA:CuraandProtectabilitiesofwhitemage.PASSIVEABILITIES-Passiveabilitiesareabilitiesthatarealwaysineffect.Youdon'thavetochoosethem-well,youaren'tableto-theyworkautomaticallyassoonasDSPisequipped.ExampleoftwoPASA:Slowproofand
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StopproofabilitiesofthiefDSP.
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Thiswillbearealeasyonetohandle.OnceyouselectAccessories,you'llbetakentogiganticlistofallaccyou'veobtainedsofar.
1.Helplineatthetop,anyone?
2.Thenyou'llseetwocommandsdisplayed.MANUAL-Let'syousortoutitemsinyourinventory.PlacethecursorontheaccyouwishtoputsomewhereelseandpressX.Blinkingcursorwillappearnearfirstselectedacc.Whatyoudonowispositionanothercursoratthesecondacc.WhenXispressedagain,thesetwoaccwillswitchplaces.AUTO-Accwillbearrangedautomatically.
3.Whensatisfiedwitharrangement,backoutbypressingCircle.
4.Youcanholdamaximumof99unitsofonetypeofacc.
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Easyaspieagain(sighsinrelief).Whatdoyoudohereanyway?Notmuch,exceptreadsomeinformationonDSPyou'veacquiredsofar(ignoreshelplineontop).
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Inhereyoumaytoyaroundwith10differentaspectsofgameplay(ignoreshelplineontopyetagain).
1.FirstentrygetstodealaroundwithSpherechangessequences.Bychoosingleftmostoptionyouwillalwaysviewfulltransformation,byselectingmiddleyouwillonlyseesecondpartoftransformation,andselectingrightmostwillshowquickestDressUpyoueversaw(pleasenotethattransformationsyougettoseeforthefirsttimeareviewedintheirfullglory,andarethenshortened).
2.SecondentrydealswithATB.YoumayselectActiveATB(timeticksevenwhenyou'rechoosingitemstobeused,magictobecast,enemytobe
attackedetc.)orWaitATB(timeisstoppedwhileyou'rechoosingitemstobeused,magictobecast,enemytobeattackedetc.).ForstartersIrecommendchoosingWaitATB.
3.ThirdonedictatesthespeedofATBbar,fromslowest(leftmostchoice)tofastest(rightmostchoice).
4.Fourthentryappliestocursor-Memorysettingwillleavethecursorhangingnearlastcommandused,whileResetwillalwayspointthecursoratfirstcommandingirls'MCW.
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5.Fifthoneturnshelplineinbattleson/off.Isuggestleavingiton,foritmayhappenthatyouforgetwhatdoesaparticularitemdo.Oryoumayforgetwhatdoestheabilityyouwanttousedo.
6.Sixthonedictatesyourvibrationsettings,whichyoucanturnonoroff...kinky,hehehe.Ifyou'reanavidplayer(likemyself),turnvibrationoff-otherwiseyourhandswillbehurtinginthelongrun.
7.Seventhoptionturnssubtitlesduringconvoson/off.
8.Eighthoptionturnsnamesubtitlesduringconversationson/off.
9.Ninthoptionturnsminimap,whichisdisplayedwhenwalkingaroundfieldscreen,on/off.IMOyoushouldalwaysleavethison-itshowsyourcurrentdirectionandyourwhereabouts.
10.Tenthoptionletsyouchoosebetweenstereo/monosound.
11.FinaloptionallowsyoutochangescreenpositionbypressingandholdingSquareandusingdirectionalsorleftsticktomovethescreen.
==========================================================================================================================================================09.)BATTLESYSTEM-G0900=============================================================================T============================================================================Mainissuesaddressedinthissectionare:=============================================================================Battlepreparations-----------G0901|Battlestart------------------G0902Maincommandwindow-----------G0903|Subcommandwindow------------G0904ATBbar/window--------------G0905|Characterbar-----------------G0906Battletips&tricks----------G0907|Distanceeffect---------------G0908Rangeeffect------------------G0909|Effectofthe'arc'-----------G0910Hitthefrontorbehind?------G0911|Chaining----------------------G0912
Active/Waitatbmode--------G0913|Green/whitenumbers---------G0914Elementalproperties----------G0915|Battleend--------------------G0916Post-battleinfo--------------G0917|=============================================================================
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1.Equipyourgirlspriortobattlewithtwopiecesofacc(ofcourse,rightfromthestartyouwon'thaveanyacc,butsoonyouracccollectionwillincreasegivingyouthenecessaryedgeinbattle).Yes,Iknowthatyoucan'tpredictwhatliesinfuturebattle,butyou'rebetteroffhavingat
leastsomethingequippedthanhavingnothing.
2.AlwayssavewheneveryouseeSSP,astheyareinvaluabletoyourprogress.Notonlydotheyrestoreparty'sHP/MPtofullandrecoveranystatuschangesthatlingerpost-battle,butonceyou'reafteracertaintoughspotinthegame,you'llhaveadeep'Phew!'afternothavingtorepeatitagain,shouldyouencounteragameoverafterwards.
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girltotakeapassthruoneofthegatesonGG,thenshemaybebestowedwithaspecialeffect,likegainingnewspell,gainingelementpropertiestoherPATKorincreasingcertainstatistics.DetailedinformationonspecialeffectsgrantedarediscussedinGarmentGridsectionofthisguide.
4.SPECIALDRESSUP(changeintospecialDSP)IfoneofthegirlshaschangedintoeverysingleDSPshehasinsertedonhercurrentlyequippedGG(allnodesonGGmustbeoccupiedbyDSP!),andonthatgirl'sturn,pressL1tobetakentothatgirl'sequippedGG.SpecialDressUpcommandwillappear-pressR1toactivateit,thenpressXtocompletetheprocess.OthertwogirlswillleavethebattlefieldandgirldoingSpecialDressUpwilltransformintosomeseriouskick-assjob.Eventhoughgirlfightsalone,hertransformationhasthreeindependentparts-youwillhavetoinputcommandsforeachpart.
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Thisscreenisalsofoundinlowerleftofbattlescreen.Buttoaccessit,youmustpressrightwheninmaincommandscreen.Ithousesonesinglecommandyoucanchoosefrom.
1.ESCAPE(runawayfrombattle)Selectit,andthenpressXforgirltoattempttoescape;shemayormaynotsucceedinescaping.Anyyoucan'tescapefrombossfightsandsomespecialbattles.
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AlphaandOmegaofthebattle,you*must*learntouseATBefficiently.Whenit'stimetodobattle,ATBbarisyourdestiny.ATBisdisplayedinlowerrightcornerofthescreen.I'lltrymybesttoexplaintheflowofitin
easy-to-understandnaturewithahelpoffewpicsalongthewaytoillustratesomeexamples.
1.Firstrule:Whengirl'sATBisfull,*onlythen*cansheissueacommandtobeusedforherturn.GirlcannotactifherATBisemptyorhalffull.Itmustbe*full*.Rememberthat-always!ATBbarisrepresentedasagreenbar-onceitisfull,girlhasaturnandyoucanissuecommands.
2.Secondrule:DependingonDSPused,girlscanhaveATBbarsofvariablelengths.Forexample,ifRikkuisthiefandPaineisdarkknight,Rikku'sATBbarwillfillupmuchfasterthanPaine's-justtoillustrate,RikkuwillbegettingtwoturnsforonePaine's.
3.Thirdrule:Withrareexceptions,almosteverythinggirlswilltrytoperform,requiresCTIM.CTIMisrepresentedbyapurplebar-oncepurplebarisfull,CTIMforactionselectediscompletedandactionwillbeexecuted.DifferentactionsrequiredifferentCTIM,andstrongeractionsrequirelongerCTIM.Furthermore,thereareactionsthatareexecutedimmediately,butdelaygirl'snextturnalot(twoexamplesfollowabitbelow).Youalsoneedtotakeintoequationgirl'sAGLstat-ifit'sverylow,itwilltakeherforeverbeforeherATBbarandCTIMbarwillfillup-thehighergirl'sAGLis,thefaster/shorterthosetwobarswillbe.
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4.Fourthrule:Oncegirl'sCTIMactionisexecuted,ATBbarmaynotappear.Thismeansthatgirl'sturnisalreadyup,soyoucanissuenextcommand.However,aftercertaintypesofCTIMactionsATBbarstillneedstobefilledbeforegirlcanactagain.WhetherornotATBbarappearsafterCTIMdependsonactionexecuted.Donotworry,I'lltakethisintoaccountwhenexplainingactionisDresspheresectionofthisguide.
5.Example1:Let'ssaythatPaineinwarriorhaschosentoperformArmorBreakskill.Skillwillnotbeexecutedimmediately,insteaditrequiresCTIM.You'llseePainetakeaspecialstanceandanaurawillappeararoundher,aswellasPaine'sgreenATBbarbeingreplacedwithpurpleCTIMbar,slowlyfilling.OnceCTIMisfull,ArmorBreakisusedonspecifiedtarget.
6.Example2:I'llcombinetwoaspectsinthispic.RikkuisthiefandYunaissongstress.Let'sassumeRikkuusesPotionandYunausesDarknessDance.Rikku'sactionrequiresCTIM,whereasYuna'sactionwillbeexecutedimmediately,buthernextturnwillbedelayed,solonggreenbarrepresentsYuna'saction,whileshorterbluebarisRikku's.
7.Inaddition,ATBbaralsohasotherscolorsitcanbebestowedwith,butIdiscussthesechangesintheCharacter'sconditionsection.
8.Anytypeofattackwhichdealsdamagewilltemporarilymeddlewithyour
barfillingprocess.Donotethatsamealsoappliesforfiends(eventhoughyoucan'tnormallyseetheirbars).
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CharacterbarissituatedinlowerrightcornerofbattlescreenandistiedverycloselywiththeATBbar.Icould'vethrownitinthesamepoolwithATBbar,buttherearedifferencesthatmustbetakencareof.
1.Youwillseethreegirls'barsrepresentedinfollowingfashion:girl's
name,followedbyhercurrentHPandMP.Youcanonlygettoviewgirl'sMAXHPand/orMPvalueifgirlistargetedwithrelevantspell(Cure)oritem(X-Potion).
2.Paycloseattentiontogirls'HP(especiallyonthisone!)andMPvalues.IfHPisdepletedto0,girlisKO-edandcannotfightanymoreuntilrevived.IfMPisdepletedto0,girlcan'tuseanyofMPconsumingabilities-thisseriouslyhampersgirl'sfightingcapabilities,sodoyourbesttoneverrunoutofMP.
3.HPcountercomesinhandywhendistinguishinggirl'sstatusbylookingatthecolorofHPcounter:FINE-GirlisdoingfineifherHPareatleast33%(andabove)MAX
HP.HPcounterinthiscaseisdisplayedwhite.CRITICAL-GirlisincriticalconditiononceherHPfallbelow33%ofherMAXHP.Youwillknowsobytwothings:girlwillassumekneelingstanceandherHPwillbedisplayedyellow.Shealsorequiresmoretimetoactandrecoverfromhitsshe'staking.KO-ED-GirlisKO-ed(orotherwiseincapacitated)ifHPcounterisdisplayedred.Thisisreallyunfavorableforyourbattles,soremedythesituationquickly.
4.MPcountercomesinhandywhendistinguishinggirl'sabilitytouseMP
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consumingactionsbylookingatthecolorofHPcounter:FINE-GirlisdoingfineifherMPareatleast33%(andabove)MAXMP.MPcounterinthiscaseisdisplayedwhite.CRITICAL-Girlhasn'tgotmuchMPtotoywithifherMPfallbelow33%ofherMAXMP.MPcounterwillbedisplayedyellowifthiswouldbethecase.IfherMPistoolowforsomeMPconsumingabilitiestobeused,shewon'tbeabletoevenselectthem.OUTOFMP-Girlcan'tuseMPconsumingactionsifherMPisdepleted.MPcounterisdisplayedredinthiscase.Thisisreallyunfavorableforyourbattles,soremedythesituationquickly.
5.Finally,sometimesyou'llseeastrangewhitebarappearinsteadofHPandMPcounters.Whencanthiscomeinhandy?Ifagirlisunderstatuschange,butyoudon'tknowwhatthatis,targetthatgirlwithstatusaffectingskillorstatus-liftingitem.Voila!Insteadofwhitebarbeingemptyyouwillseeoneofmanysymbolsthatrepresentstatuseffect-tonametwo:shieldiconrepresentsprotectstatus,and4-starsymbolrepresentsregenstatus.Learnstatus'symbolswell,foritwillsaveyouinaroughsituationmanytimes.
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InhereI'lllistdownanyhelpfulinfoorhintsIcanthinkoftoeasethesufferingofenemiesthattrytogetanyfunnyideas...andincasetheysucceed,whattodotofixthesituation.
1.Youlosecontrolofagirlifsheisberserked,confused,petrifiedorunderKO.Berserkisnotnecessarilybad,asshecontinuestoattackenemieswithincreasedStr,youjustcan'tcontrolher.Confusedgirlisadifferentstoryaltogether-useEsunaorRemedyonherquickly...orhit(on)her.Petrifiedgirlisamixedbag...ifshereceivesanytypeofdamage,shewillshatterandbegonefromthisbattlepermanently-SoftorEsunausedquicklywillensurethatwillneverhappen.KO-edgirlisofnousetoyou,thereforePhoenixDownorLifewillgiveherasecond
chance.
2.Increasegirls'amountofturnsbyincreasingAGL.Youcandosoinmanyways:ChocoboFeather,ChocoboWing,Haste,Hastega,Auto-HasteaccoroneofmanyAGL-increasingskills.
3.Decreaseenemies'amountofturnsbydecreasingtheirAGLorincurringcertainstatuses.Decreaseenemies'AGLwithoneofmanyAGL-decreasingskillsoruseDelayskillstoletenemiesneverevengettheattackin.Puttingenemiestosleepandthenwhackingthemwithmagicattacksisalsoanexcellentwayofwinningthebattle.
4.AugmentyourDEFandMDEFwithProtectandShellrespectively(both
increasetheresistanceby50%).
5.MakeenemieshitthemselveswithmagicbyhavingReflecton(forpermanenteffectwearStarBraceracc).
6.EachattackenemydoestoyouwillmakethemfeelthepainrightbackwithhelpofCounterandMagicCounterskills.NotethatyoucannotcountermultitargetPATKorMATK.OnlyberserkerDSPhascounterattackskills.
7.Stealfromenemiesoften.Manyatimeenemycarriesanitemyouaren't
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abletobuy.SamegoesforBribing-manyrareandmostusefulitemscanbegottenthatway.
8.Beware!Overthecourseofgameenemiesincertainareasarereplacedbyotherenemies,whicharefarstronger.Forexample:inCH1youwillencounterCoyoteonBesaidisland.However,oneoftheenemiesencounteredonBesaidinCH5willbeMalboro!Don'tgetmestartedonotherareas...
9.IfsaybothRikkuandYunaattacksameenemy,butRikku'sattackKO-esthatenemy,fretnot!Yuna'sattackwillnotgotowaste-insteadsheautomaticallytargetsclosestenemy.
10.Payattentiontoenemies'battlestances.Theyhelptremendouslyinfiguringoutwhatanenemywilldo.Youcaneasilytamperwiththeirstatusthisway(forexample,youseethatanenemyischargingMATK,soyouthrowSilenceGrenadeatittodisablenextattack).MAGICAL-ifyouseesomekindofaurasurroundtheenemy,thisusuallydenotesit'schargingupMATKSPECIALPHYSICAL-ifyouseetheenemytakefunnyfightingstanceorit'smovementbecomesfaster,thisusuallydenotesenemy'schargingaspecialPATKREGULARPHYSICAL-ifenemyunleashestheattackimmediately,you'vebeenhitwitharegularPATK
11.Word'MISS'willappearsometimesduringbattle.Whatcancausethis?-IfgirlisdarknessedandsheattackshertargetwithPATK,there'sahighpossibilitythatshewillmissconnectingherattacktodesiredtarget.Inthiscase'MISS'willpopuptellingthat.Similarly,iftarget'sEVAiswaysuperiortoattacker'sACCU,attackmaymiss.Thisappliesforbothyourteamandtheenemies.-Castingsamestatusonsametargetforsecondtimewillusuallyresultina'MISS'.Forexample,tryingtoputdarknessontheenemyafterithasalreadybeenaffectedbyitismeaningless.Thisisn'tthecaseifstatuseffectisstackableorstatushasbeenliftedbymeansofdispelingit,timelapseorhittingaffectedtarget.-Iftargetisasleeporstopped,PATKwillalwaysconnect.
12.Ifatanytimeyou'reunsureofwhoyou'retargetingwithanattackorcan'tdistinguishwellenoughbetweenmonster'snameanditsoutsideappearance,throwalookatthebattlefield!Therewillbeawhitecircleonthegroundsurrondingtargetofyourattackaswellasyellowtrianglepointingdownonsametarget.
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TotallynewaspectintroducedintoFFgenre!Andhardtoexplain.
1.Firstthingtorememberisthatyourteamisnottheonlyonewithdistanceeffect.Enemiesarecapableofunleashingsuchattacksaswell.
2.Seedistanceeffectinactioninfollowingevent:let'ssaythatyourwholeteamisveryclosetooneCoyote.AllthreechoosetophysicallyattackthatCoyote.Nowbecauseallthreeareclosetotheirtarget,Coyotewillsustainthreeattacksinshortamountoftime,getting'Chainx2!'withease.
3.Inregardstopoint2.ofthisissuedistanceeffectisusuallynot
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successfulinfollowingevent:twogalsareclosetotargetCoyote,whilethirdgalisveryfaraway.AllthreegirlschoosetophysicallyattackthatCoyote-Paine'sandRikku'sattackwillconnectimmediately,whileYunaneedssaytwosecondstogettowhereCoyoteisandsliceitdown.Takingthisintotheequation,Coyotewillsustaintwoattacksinveryshortamountoftime(resultingin'Chainx1!'),whilethirdattackwill*not*resultin'Chainx2!',simplybecausetoomuchtimeelapsedbetween2ndand3rdattack.Soyouwillneedtotimeyourattackseffectivelyaswell.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=---------------------------I-RANGEEFFECT-G0909--------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.Sometimesrangeeffectisapplied.Thereisn'twholelotofattacksthatfallinthiscategory.Infact,theonlyIfoundsofarisMrB.'sGlint,whichcoverswidecircularrangearoundhim-ifanygirlsarefoundwithinGlint'srange,theysufferdamage.However,ifallgirlsareoutsideofrange,noneofthemsuffersdamage.Sweet.
2.Acheesywayofstayingoutsidesuchattacks'rangesisbyapplyingjobsthatattackfromadistance-theseincludegunner,ladyluck,alchemist,trainerandgunmage.Simplystandatyourinitialbattlepositionand
fireawayallyouwant.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------J-EFFECTOFTHE'ARC'-G0910-----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.Sometimesanenemypossessesanattackwhichusuallyhurtsallthreegirls,likeZalamander'sFlameBreath,forexample.However,payattentiontoattack'sanimation!Ifyoulookclosely,you'llseethatitsweepsoverthebattlefield,dealingdamagetoallcaughtintheblast.Themostimportantaspecttonoticeisthatitcan'taffectTHEWHOLEbattlefield,onlyaportionofit,thusmakingthisattackfallintocategoryofwhatI
call'arcattack'.
2.Howcanyoubenefitfromsuchattacks?Shouldyourgirlsbeveryfarawayfromeachother(forexample,formingatrianglearoundZalamander),thenitwouldbeabletodamageonlytwoofyourgirls(evenjustonlyone,shouldyoubeextremelylucky).Knowthisbattleaspectanduseitwell!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=---------------------K-HITTHEFRONTORBEHIND?-G0911--------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.Believeitornot,butgirls'andenemies'battlepositionsareimportant
inonemoreaspect.Forexample,ifYunaisfacingCoyoteheadonandsheattacksit,she'lldeal100damagetoCoyote.
2.However,ifCoyoteishavingitsbackturnedtowardsYuna,andsheattacksit,damageinflictedwillbedoubled,meaningCoyotewillsuffer200damage!Thisdoesn'tcountascriticalstrike.
3.Incaseswhenluckisonyoursideaswell,andYunamanagestohitCoyoteinthebackwithcriticalstrikeoccuring,damageinflictedwillbequadrupled!InthiscaseCoyotewillsuffer400damage.
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4.Ofcourse,enemiescanusethisweaknessonyourgirlsaswell.Youhavebeenwarned.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------------L-CHAINING-G0912----------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.Ifenemyisattackedbyanumberofconsecutiveattacks,'Chainx1!','Chainx2!','Chainx3!'andsoonwillsometimespopupwitheachsuccessfulstrike.What'sinitforyou?Well,damagedonebyeachsuccessiveattackthatconnectsisgreaterthanusual.Youcanusemanywaystotrytoachievechaining-haveallthreegalsattacksameenemyatthesametime,orhaveonegirlthrowFireGematoneenemy,followedbyothertwoattackingit.Tryoutdifferentcombosformaximumeffectpossible.Beware-enemiesarecapableofsamechainingeffectonyourteam!
2.Onceyoulandasuccessfulhitonyourtarget,youmustquicklystrikeitagainwhiletargetisstillrecoveringfrombeinghit.Ifyoumanagetodoit,chaininghasbegun.Notethatthetargetstillrecoveringfrompreviousstrikecannotevadenextattack.
3.Incaseyousucceedlandingcriticalstrike,targethitrequiresmoretimetorecoverfromthehit,allowingyoumoretimetocoordinateyourattacksintochainingsession.
4.Andhere'stheformulaforchaineddamage:'Chainx1!'damageis1,45timestheoriginalhit,andanyotherhitafterwardsis.05timesmorethanthelast(thankstoZeruelforthis).Maximumvalueyoucanreachismorethan600%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=----------------------M-ACTIVE/WAITATBMODE-G0913---------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Youwillnoticeasignalternatingbetween'Activemode'and'Waitmode'inupperrightcornerofbattlescreen.Whatexactlydoesthistellyou?
1.IfATBmodeissettoActive,timealwayspasses.Timepassesevenifyou'reransackingyouritemsdesperatelyseekingthatX-Potionyouknowyou'veputsomewhere...orbyponderingifyoushouldchooseArmororMagicBreak.OnlyuseActivemodeifyou'reaskilledplayeralready.IfthisisyourfirstFFgameorarenotyetfamiliarwithATBsystem,don'tusethismode.
2.IfATBmodeissettoWait,timeonlypasseswhileyou'reselectingoneofgirl'scommandsonMCW.Assoonasyouenterasubmenuofanytype(item
menuorwhitemagicmenu),timestops('Activemode'signwillchangeto'Waitmode')andyoucantakeallthetimeyouwishtoselectthenecessarymeansofturningbattleintoyourfavor.
3.Timeisalsostopped(iesetto'Waitmode'automatically)duringsomeofbattle'slongeranimations.Listingthosewouldjustbewasteoftime,fortherearemanysuchevents.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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----------------------N-GREEN/WHITENUMBERS-G0914---------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.Assoonasyouenterfirstbattleofthegameandyoulandfirsthitupontheenemies,you'llnoticeeitherwhiteorgreennumberappearbrieflyasthehitisbeingmade.Thissectionwillexplaintoyouwhatthosenumbersrepresent.Don'tmakesuchascaredface,it'sreallyeasy!
2.WHITENUMBERSindicateHPloss,orthatdamagewhichreducestarget'scurrentHPhasbeeninflicted.I'llgiveyouanexampleofwhatImean:SayYunaencountersCoyote,whichhas74HP.ShehitsitwithPATK,dealing50damagetoCoyote.Youwillknowsobecausewhitenumber'50'willappearbriefly,denotingamountofdamageyou'vedone.ShouldyoubothertoscanCoyoteafterwards,you'dnoticethatithas24HPnow.
3.GREENNUMBERSindicateHPrecovery,orthatsome/mostoftarget'scurrentHPhasbeenrecovered.Here'sanexample:SayYuna(shehas100HP)fightsCoyote.IthitsherwithPATK,dealing50damagetoher-Yunanowhas50HP.Soweneedtohealherquickly-chooseaPotionanduseitonher.Youwillseegreennumber'200'willappearbriefly,denotingthatsameamountofHPhasjustbeenaddedtoYuna'scurrentHP.ShouldyoubothertoscanYunaafterwards,you'dnoticethatshehas250HPnow.
4.WHITENUMBERSPRECEEDEDBY'MP'WORDindicateMPloss,orthatdamage
whichreducestarget'scurrentMPhasbeeninflicted.I'llgiveyouanexampleofwhatImean:SayYunaencountersSahagin,whichhas28MP.Shereducesit'sMPbyhittingitwithspecialattack,dealing20MPdamagetoSahagin.Youwillknowsobecausewhitenumber'MP20'willappearbriefly,denotingamountofMPdamageyou'vedone.ShouldyoubothertoscanSahaginafterwards,you'dnoticethatithas8MPnow.
5.GREENNUMBERSPRECEEDEDBY'MP'WORDindicateMPrecovery,orthatsome/mostoftarget'scurrentMPhasbeenrecovered.Here'sanexample:SayYuna(shehas200MP)encountersCoyote.Ithitsherwithspecialattack,dealing150MPdamagetoher-Yunanowhas50MP.Soweneedtohealherquickly-chooseanEtheranduseitonher.Youwillseegreennumber'MP100'appearbriefly,denotingthatsameamountofMPhasjust
beenaddedtoYuna'scurrentMP.ShouldyoubothertoscanYunanow,you'dnoticethatshehas150MPnow.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------O-ELEMENTALPROPERTIES-G0915----------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.ThereareSEVENELEMENTSpresentinFFX-2.Thoseelementsare:FIRE,ICE,LIGHTNING,WATER,HOLY,GRAVITYandNON-ELEMENTAL.
2.FIREandICEopposeeachother,asdoLIGHTNINGandWATER.HOLYhasnoopposingelement-samegoesforGRAVITYandNON-ELEMENTAL.
3.Allelements(exceptnon-elemental)areaffectedbytarget'scorrespondingelementaffinities,sobecarefulofwhatyou'retryingtohavefunwith.Theseaffinitiesare:WEAKNESS,STRONG,NULLIFYorABSORB.
4.Ifyoudon'tunderstandwhatImean,here'showyoushouldinterpretinformationprovided.-WEAKNESS:Normallyfirebasedattacksdeal200damageperhittotargetELEMWEAKenemy.Butlet'ssayCoyoteisweaktofiredamage.Inthiscaseeachhitoffirebasedattackwoulddealdoubledamageto
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Coyote-400damage!-STRONG:Normallyfirebasedattacksdeal200damageperhittotargetELEMHALFenemy.Butlet'ssayCoyoteisstrongtofiredamage.Inthiscaseeachhitoffirebasedattackwoulddeal50%lessdamagetoCoyote-100damage!-NULLIFY:Normallyfirebasedattacksdeal200damageperhittotargetELEMIMMenemy.Butlet'ssayCoyoteisimmunetofiredamage.Inthiscaseeachhitoffirebasedattackwoulddealzero(0)damagetoCoyote-*no*damage!-ABSORB:Normallyfirebasedattacksdeal200damageperhittotargetELEMABSenemy.Butlet'ssayCoyoteabsorbsfiredamageasHPrecovery.Inthiscaseeachhitoffirebasedattackwouldrestore200HPtoCoyote.Soknowyourenemiesbeforeyoutrysendingthemtotheirdoom!Otherwiseitmayverywellbeotherwayaround.
5.Ofspecialmentionisnon-elementalproperty.Noneoftarget'selementaffinitieshaveanyeffectondamageinflictedbynon-elementalattacks.TheonlywaytoreducethedamageisbyhavingshellPOSSEonthetarget.Sometypesofnon-elementalattacksareFlareandUltima.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=----------------------------P-BATTLEEND-G0916--------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.Battleendsinoneoffollowingscenarios:-allenemiesarekilled-some/allenemieshaveescapedand/ortherestiskilled-allthreegalsareKO-ed,petrifiedorshattered(GAMEOVER!)-girlshavebeenejectedfrombattle
2.Youmustremembersomethingimportant!If*atleastone*girlhasmanagedtoescapecurrentbattle,youavoidGameover.TheothertwocangetknockedaroundasmuchastheywantandpossiblygetKO-edintheend,butthis*willnot*warrantGameoverforyou,becauseoneofthegalsescaped.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-------------------------Q-POST-BATTLEINFO-G0917------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Onceenemieshavebeenbarbecued(oryouescaped),post-battlescreenwillgreetyou.Ithasfollowingelements...
1.Asusual,there'sahelplineontop.
2.EXPandgilawardforcurrentbattlearedisplayedinupperleftcorner.EXPisnotshared,soeachgirlgetsfullEXP.Girldoesn'treceiveEXPif
she'sKO-ed,petrifiedorhaspointlessstatus.Therearealsosomeothercircumstancesinwhichgirldoesn'treceiveEXP,butIwilladdressthisinrelevantplace.
3.BelowEXPandgillinesItemsyouwonfromcurrentfightaredisplayed.Theseareaddedtoyourinventory.Youmaywinaccaswell.
4.Righthalfofthescreenshowsthreegals'EXPstatus,presentedinfollowingmanner:girl'spic,name,LV,currentEXP,EXPneededfornextlevel.IfgirlgainsenoughEXPfromcurrentfighttoadvancetonext
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level,words'LEVELUP!!'willappearabovegal'sinfobox.
5.Belowgirls'infoboxesamountofgilyoucurrentlyhaveisdisplayed.
6.OnceEXPandgilhavebeenadded,youwillbepromptedtopressXtoreturntofieldscreen.
7.Shouldyoumanagetokillsomeenemies,butyouthenescape(ortherestoftheenemiesflees),yougetEXP,gilanditemsforanyenemiesyoumanagedtodefeatuptothepointoffleeing.
==========================================================================================================================================================10.)CHARACTER'SSTATUS-G1000==========================================================================================================================================================Mainissuesaddressedinthissectionare:=============================================================================Statusbasics----G1001|KO--------------G1002|Petrification----G1003Sleep------------G1004|Silence---------G1005|Darkness---------G1006Poison-----------G1007|Confuse---------G1008|Berserk----------G1009Curse------------G1010|Eject-----------G1011|Pointless--------G1012
Itchy------------G1013|Auto-Life-------G1014|Shell------------G1015Protect----------G1016|Reflect---------G1017|Regen------------G1018Haste------------G1019|Slow------------G1020|Stop-------------G1021STRup-----------G1022|MAGup----------G1023|DEFup-----------G1024MDEFup----------G1025|ACCUup---------G1026|EVAup-----------G1027LUCKup----------G1028|Doom------------G1029|NullPhysical----G1030NullMagic-------G1031|Invincible------G1032|STRdown---------G1033MAGdown---------G1034|DEFdown--------G1035|MDEFdown--------G1036ACCUdown--------G1037|EVAdown--------G1038|LUCKdown--------G1039Shattering*------G1040|Delayeffect*---G1041|Action-cancel*---G1042Spellspring*-----G1043|=============================================================================Notethatstatusesinabovemini-TOCarelistedthewaythey'reshowninside
thegame'sbasicstutorial.FormyandyourconvenienceI'llarrangethemalphabeticallywhenexplainingthem.*-Shattering,Delay,Action-cancelandSpellspringarewhatIwouldcallhiddenstatuseffects-theyaren'tmentionedinthetutorial,buttheyexistnevertheless.Moreinfoonwhattheydointheirrespectivesections.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=---------------------------A-STATUSBASICS-G1001-------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.Bylookingattheabovemini-TOCyouseethatthere'sindeedmanystatusesyoucanhavefunwithinFFX-2.Idomisszombiestatus,sniff-toobadtheyhaven'tincludedit.Ohwell,we'llhavetomakeduewithwhatwe
haveleft.
2.Afternotingdowneachstatus,here'sthefinalmatchup-25negativeVS17positivestatuses.Duringyourtripyou'resuretocomeacrossatleast2/3ofthislist,andifincertaintightspotyoudon'tknowwhatstatusisfor,youmightbescrewedroyally.
3.Soyou'vebeenaffectedbyacertainstatus,butdon'tknowwhatitwas?There'sthreewaystotellwhatyourgirlshavefallenunder.-visualrepresentationofstatusineffect(cursedgirlwillflashblack
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everysooften)-whitebarreplacingcharacterbarifgirlinquestionistargetedwithstatusaffectingspell/item(onthisbarsmalliconsrepresentingstatusesineffectwillappear)-someotherrepresentation,uniquetothisstatus
4.MostofNEGSEcanbepreventedfromoccuringbyequippingaccwithrelevantanti-skill.Alsosomejobshaveinherentanti-skillswhichpreventstatusfromhappening.Ifhowever,youstillgetcaughtbysurpriseandgirlhasbeengrantedNEGSE,youcancurethatstatusinmanyways:Esuna,Remedy,orstatus-liftingitemmadeespforthatstatus(EchoScreenforsilence).Orindiresituation,KOthegirlandthenreviveher-anystatuswillbegone(ok,anystatusbutpetrified,sinceyoumayshatterpoorgirlinstead).
5.MostofPOSSEisbeneficialtoyou,soyoushouldkeepinmindtoalwaysbeinatleastonePOSSEtoensureeasyvictories.Withthatsaid,don'texpectenemiestojustletyoubecomesuper-powerful.TheyhaveandwilluseanymeansnecessarytonegatetheeffectsofPOSSE.
6.SomeofPOSSEcomeasAABonacc,somakesureyouequipthose.YoumaywishtoemploysomeofwhitemagicstocomearoundfewofPOSSEgamehastooffer.AlsomanyotherjobsofferwaysofaffectingyourteamwithdesiredPOSSE-therearemanychoices,youjustneedtoseekthemout.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--------------------B-STATUSCHARTOVERVIEW/EXPLANATION------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BeforeIdigintoexplainingstatuses,anicelylaidoutchartisnecessary.ItwillshowhowIintendtooutlinetheinfooneneedstoknowoncertainstatuseffect.
CHARTOVERVIEW-----------------------------------------------------------------------------1.NAME?|STACKS|POST-B.|TIME/HIT
-----------------------------------------------------------------------------2.Itdoes...?3.Visualfeature?4.Iconfeature?-----------------------------------------------------------------------------
CHARTEXPLANATION1.Nameofthestatus,followedbythreepiecesofinfo:-SomeofNEGSEandPOSSEcanbestacked.Whatdoesthatmean?Ifatargetishitwithsamestatusagainandifthatstatusisstackable,thentheeffect/sofstatusesincrease,thusgivingtargetfurtheradvantages(incasePOSSEcanbestacked)ordisadvantages(incaseNEGSEcanbestacked).Ultimately,youshouldaimtoinflictstackableNEGSEonyour
enemies,andstackablePOSSEonyourteam.*-Doesstatusinquestionremainafterbattle?**-Adressestheissueifstatusisliftedautomaticallyaftersometimehaselapsedand/orifstatusisliftediftargetishitbyPATK.****-'No'meansstatusdoesn'tstack.'Yes'meansstatuscanstack.**-'No'meansstatusisliftedatendofbattle.'Yes'meansstatusremainsevenafterbattleiswon.***-'Time'meansstatusisliftedautomaticallyaftersometimeelapses.'Hit'meansstatusisliftediftargetishitbyPATK.'Both'meansthatstatusisliftedifeithersometimeelapsesor
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targetishitbyPATK.'None'meansthatstatuscannotbecuredbytime-lapseorhittingtargetwithPATK.
2.Whatdoesstatusinquestionreallydo.
3.Ifthere'savisualfeatureofstatusbeingineffect,what*is*thatfeature?
4.Ifnovisualfeatureofstatusbeingineffectisgiven,iconfeatureispresented*forsure*andwillclearanydoubts.Okay,Ilied-DELEFandACTICdon'thaveiconfeature;youwillneedtorelyonyourmonsterknowledge.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=------------------------------C-STATUSHEROES------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
LetusbeginthedancewithPOSSE!There's17entriesinthiscategory.
-----------------------------------------------------------------------------ACCUup-G1026|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sACCUstatisincreased.Canbestacked10xmaximum.
EachlevelincreasesACCUby10points.Visualfeature?-None.Iconfeature?-Bulls-eyewitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.
-----------------------------------------------------------------------------Auto-Life-G1014|STACKS-no|POST-B.-no|TIME/HIT-hit-----------------------------------------------------------------------------Itdoes...?-IfgirlisKO-ed,sheisautomaticallyrevivedwith25%ofherMAXHPrestored.Visualfeature?-Ahaloappearingabovegirl'shead.Iconfeature?-Ahaloandpairofangelwings.
-----------------------------------------------------------------------------DEFup-G1024|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sDEFstatisincreased.Canbestacked10xmaximum.Eachleveldecreasesphysicaldamagetakenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.Iconfeature?-Blueshieldwitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.
-----------------------------------------------------------------------------EVAup-G1027|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------
Itdoes...?-Target'sEVAstatisincreased.Canbestacked10xmaximum.EachlevelincreasesEVAby10points.Visualfeature?-None.Iconfeature?-Bluerunningfigurewitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.
-----------------------------------------------------------------------------Haste-G1019|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-ATBbarturnsred,howeveritonlychargesabout5%faster
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asbefore.Haste*doesn't*increasetarget'sAGL,itaffectsthespeedatwhichattacksareexecuted(forexamplewarriorusingAttackcommand),thusallowingtargettoenterCTIMorRECTIMsooner.Visualfeature?-ATBbarisred,target'smovementsbecomefaster.Iconfeature?-Bluerunningfigure.
-----------------------------------------------------------------------------Invincible-G1032|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Targetbecomesinvincible.Anyfurtherattacksofanytypeonsuchtargetwillfail.Beware-statuschangesstillworkandtargetcanbeaffectedbybothPOSSEandNEGSE.Visualfeature?-None.Iconfeature?-Blackfigureinsidebluestar-shapedcircle.
-----------------------------------------------------------------------------LUCKup-G1028|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sLUCKstatisincreased.Canbestacked10xmaximum.EachlevelincreasesLUCKby10points.Visualfeature?-None.Iconfeature?-Yellowstarwitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.
-----------------------------------------------------------------------------MAGup-G1023|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sMAGstatisincreased.Canbestacked10xmaximum.Eachlevelincreasesmagicaldamagegivenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.Iconfeature?-Staffwitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.
-----------------------------------------------------------------------------MDEFup-G1025|STACKS-yes|POST-B.-no|TIME/HIT-none
-----------------------------------------------------------------------------Itdoes...?-Target'sMDEFstatisincreased.Canbestacked10xmaximum.Eachleveldecreasesmagicaldamagetakenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.Iconfeature?-Whiterobewitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.
-----------------------------------------------------------------------------NullMagic-G1031|STACKS-no|POST-B.-no|TIME/HIT-time*-----------------------------------------------------------------------------Itdoes...?-TargetisimmunetoanytypeofMATK.Inshort,anytypeofmagicdamageisnullified.
Visualfeature?-None.AttackingtargetsunderthisPOSSEwithMATKwillproduce'IMMUNE'wordtoappearwhentargetishit.Iconfeature?-Staffwithsingleredlinebehindit.*note-enemiesthathavethisPOSSEwillalwaysremainunderitoncethebattlestarts
-----------------------------------------------------------------------------NullPhysical-G1030|STACKS-no|POST-B.-no|TIME/HIT-time*-----------------------------------------------------------------------------Itdoes...?-TargetisimmunetoanytypeofPATK.Inshort,anytypeof
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physicaldamageisnullified.Visualfeature?-None.AttackingtargetsunderthisPOSSEwithPATKwillproduce'IMMUNE'wordtoappearwhentargetishit.Iconfeature?-Swordwithsingleredlinebehindit.*note-enemiesthathavethisPOSSEwillalwaysremainunderitoncethebattlestarts
-----------------------------------------------------------------------------Protect-G1016|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Targettakes50%lessdamagefromanytypeofPATK.TherearePATKthatignoreprotect(iflatterisineffect).Pleasenotethatprotectdoesn'tinfluenceDEFstat-itmerelydecreasesphdreceived.Visualfeature?-Bluemulti-hexagonshieldappearsoncetargetishitwithanytypeofPATK(excludingthosewhichignoreprotect).Iconfeature?-Encircledblueshield.
-----------------------------------------------------------------------------Reflect-G1017|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Targetreflects(iebounces)mostsingle-targetwhite/blackmagicspellsbacktowardsthecaster.Targetcannotreflectmulti-targetspellslikeDemi.
Visualfeature?-Whitewallappearsiftargetishitwithreflectablespell.Iconfeature?-Encircledwhiterobewithbrokenarrowonitsleftside.
-----------------------------------------------------------------------------Regen-G1018|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-TargetregeneratesfractionofHPforasetamountoftime.HPrestoredequalsroughly3%oftarget'sMAXHP.Regenisineffectiveiftargetisinstopstatus.Visualfeature?-Purplestarsappearingaroundtarget'sbody.Iconfeature?-Foursmallstars.
-----------------------------------------------------------------------------
Shell-G1015|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Targettakes50%lessdamagefromanytypeofMATK.ThereareMATKthatignoreshell(iflatterisineffect).Pleasenotethatshelldoesn'tinfluenceMDEFstat-itmerelydecreasesmgdreceived.Visualfeature?-OrangesphereappearsoncetargetishitwithanytypeofMATK(excludingthosewhichignoreshell).Iconfeature?-Encircledwhiterobe.
-----------------------------------------------------------------------------Spellspring-G1043|STACKS-no|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------
Itdoes...?-Target'sMPconsumptionforanytypeofskillormagicwhichrequiresMPinordertobecast/usedbecomeszero.Also,darkknightsnolongerexpendHPforDarknessACTA.Visualfeature?-AllabilitiesthatrequireMPwillhave0(zero)listed.Iconfeature?-None.
-----------------------------------------------------------------------------STRup-G1022|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sSTRstatisincreased.Canbestacked10xmaximum.
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Eachlevelincreasesphysicaldamagegivenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.Iconfeature?-Swordwitharrowpointingup.SmallnumberinlowerrightrepresentsSSTLV.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-----------------------------D-STATUSBADASSES-----------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
It'stimefortheothersideofthemedal.IntroducingNEGSE!25entriesareinthissection.
-----------------------------------------------------------------------------ACCUdown-G1037|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sACCUstatisdecreased.Canbestacked10xmaximum.EachleveldecreasesACCUby10points.Visualfeature?-None.Iconfeature?-Bulls-eyewitharrowpointingdown.SmallnumberinlowerrightrepresentsSSTLV.
-----------------------------------------------------------------------------
Action-cancel-G1042|STACKS-no|POST-B.-no|TIME/HIT-*-----------------------------------------------------------------------------Itdoes...?-TargetentersacommandwhichrequiresCTIMinordertobeexecuted-iftargetisattackedduringCTIMphasewithanabilitythathasACTICproperties,target'scommandiscanceledandtarget'sATBbarstartsanew.DonotmixupthisstatuswithDELEF-theyhavedifferentproperties!Visualfeature?-Target'sstanceduringCTIMphaseiscanceled.Iconfeature?-None.*note-There'snorealwaytopreventthisstatus,asithappensinmatterofseconds.Insameamountofsecondsthisstatusis'gone',too.
-----------------------------------------------------------------------------Berserk-G1009|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Target'sSTRisincreasedby+1level(onlyinsomecases!).TargetcanonlyusenormalPATK.Ifoneofyourgirlsisaffected,youlosecommandofaffectedgirl.Berserkinflictedonenemieswearsoffafterawhile.Sameappliestothegirls.Berserkedenemiesmayuseotherformsofattacks.Visualfeature?-Target'sbodyemanatesredcolor.Iconfeature?-Redflamingsword.
-----------------------------------------------------------------------------
Confuse-G1008|STACKS-no|POST-B.-no|TIME/HIT-both-----------------------------------------------------------------------------Itdoes...?-Targetbecomesconfusedandattacksenemies/alliesalike.Ifoneofgirlsisconfused,youlosecommandofaffectedgirl-shemaychoosetouseanycommandcurrentlyatherdisposalandexecuteit,providedshehasmeanstodoit.Confuseinflictedonenemieswearsoffafterawhile.Visualfeature?-Twostarsappeararoundtarget'shead.Iconfeature?-Redquestionmark.
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-----------------------------------------------------------------------------Curse-G1010|STACKS-no|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Targetgirlcannotswitchjobs.Visualfeature?-Girl'sbodywillflashblack,L1commandisunavailable.Iconfeature?-Blackvortex.
-----------------------------------------------------------------------------Darkness-G1006|STACKS-no|POST-B.-yes|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sACCUstatisdecreased,targetoftenmisseswhentryingtolandPATK.Visualfeature?-Blackmistsurroundstarget'shead.Iconfeature?-Fourblackblobs.
-----------------------------------------------------------------------------Doom-G1029|STACKS-no|POST-B.-no|TIME/HIT-time-----------------------------------------------------------------------------Itdoes...?-Oncetimerabovetarget'sheadreaches0(zero),targetisKO-ed.Timerisstoppedwhiletargetisinstopstatus.Visualfeature?-Redtimerappearsabovetarget'shead.Iconfeature?-Blackskullinwhitecircle.
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Delayeffect-G1041|STACKS-no|POST-B.-no|TIME/HIT-*-----------------------------------------------------------------------------Itdoes...?-Canaffectbothtarget'sATBand/orCTIMbars,whichareemptiedbyapredetermined%.The%ofATB/CTIMbardepletedmustfillupagainbeforetargetcanissuecommands.Inshort,thisstatusdelays(andpossiblycancels)target'snextactioninput.TwoexamplesofDELEFfollow.Example1:Rikku'sATBbarisfull,she'sabouttoissueacommandandshe'sfightingIronGiant(itsattackhasDELEF).ATBmodeissetto'Active'.WhileRikkuischoosinganitemtouse,she'sattackedbyIronGiant,whomanagestohither.You'llnoticetwothings:youritemmenuwilldisappearandRikku'sgreenATBbarwillbeemptiedabit
(onceitfillsbackup,Rikkuwillhaveanothertrytoenterthecommand).Why?Becauseherturnhasbeencanceledanddelayedabit.Example2:Samebattleasbefore,onlythistimeRikkuisinCTIMphaseforusingPotiononherself.She'sattackedandsuffersdamage.You'llnoticeonethingthistimearound-Rikku'sCTIMbarwillbeemptiedabit.OnceatargetisinCTIMphase,action*cannotbecanceled*,onlydelayed.Visualfeature?-Target'sATB/CTIMbarispushedtoleft,asifbeingemptied.Amounttakenawaywilleventuallyfillbackuptopreviousvalue.Iconfeature?-None.*note-There'snorealwaytopreventthisstatus,asithappensin
matterofseconds.Insameamountofsecondsthisstatusis'gone',too.
-----------------------------------------------------------------------------DEFdown-G1035|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sDEFstatisdecreased.Canbestacked10xmaximum.Eachlevelincreasesphysicaldamagetakenby1/12.Attacksthatdealfractionaldamagearenotaffectedbythisstatus.Visualfeature?-None.
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Iconfeature?-Blueshieldwitharrowpointingdown.SmallnumberinlowerrightrepresentsSSTLV.
-----------------------------------------------------------------------------Eject-G1011|STACKS-no|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Targetisejectedfromcurrentbattle.IfyouseethisiconinstatusimmunitypartofScanscreen,itdenotesthattarget*cannot*beejectedfrombattle.YourgirlswheninSDSPcannotbeejectedfrombattleaswell.Visualfeature?-None.Iconfeature?-Strangewhitecircleshape(windgust?).
-----------------------------------------------------------------------------EVAdown-G1038|STACKS-yes|POST-B.-no|TIME/HIT-none-----------------------------------------------------------------------------Itdoes...?-Target'sEVAstatisdecreased.Canbestacked10xmaximum.EachleveldecreasesEVAby10points.Visualfeature?-None.Iconfeature?-Bluerunningfigurewitharrowpointingdown.SmallnumberinlowerrightrepresentsSSTLV.
-----------------------------------------------------------------------------Itchy-G1013|STACKS-no|POST-B.-no|TIME/HIT-*
-----------------------------------------------------------------------------Itdoes...?-Girlaffected*must*changeintoanotherjobbypressingL1andchoosinganotherDSP.Untilshedoesso,anyothercommandsaresealed(exceptL1andEscape).Statusisalsoliftedifgirlbecomesconfused.Visualfeature?-Noneofthecommandscanbeselected(exceptL1andEscape),girl'sbodyflasheswhite.Iconfeature?-Apicofgirl'sdress.*note-StatusisgoneoncegirlchangesintoanotherDSP.
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