final group presentation game gallery
Post on 26-Jun-2015
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INTRODUCTION
Our group have chosen to design a Games Gallery,This is due to all our Degree Paths.
AIM•Create a gallery that appeals to all ages
•For it to be informative but interactive
•For it to be unique from what is normally expected of a gallery
I looked at this building because I think that it brilliantly exhibits one of the quality's that is required for our museum.The relationship between the materials used in creating the structure and the actual function of the site. This particular building is a mass camp used for creating costumes for Luton's annual carnival which are often created using materials such as iron sheet and bamboo this subtly coincides with the buildings materials which also reflect the materials used to create carnival costumes .
Material Research
Sharp bold shapes and lack of symmetry define the buildings futuristic characteristics
Interesting glass bridge connecting to another site
Reasearch: Denver art museum
Plan view
The plan of the building again highlights the designs randomness in shape.
Large spaces centred around exhibits
A few spacesWith crowd seating
Initial Design Ideas
Attempt to recreate the gaming theme through the buildings façade by using Tetris blocks
From the plan view it resembles the T symbol in Tetris and from the side the L and Z symbol slotted together
Initial Design Ideas
Development
I added glass and a colour scheme to the design in attempts to add to its aesthetics and try to bring a futuristic theme to the exterior
However I still thought design was lacking
Fortunately when discussing this with the other exterior designer in our group he had a design which matched mine and we decided to combined them
Final Design
We also experimented with the surrounding landscape
Final design
Initial Design
Plan View
This design was greatly influenced by the randomness of shape of the Denver art museum
I attempted to re create a futuristic theme by creating a design with no symmetry and a random shape alike the Denver museum
Initial Design Ideas
Development
The first addition I made were to add windows
I widened this block in attempts to create more open space for the exhibition
I also tilted the roof of the left tower block
Final Design
I decided to add a glass bridge it was inspired by the gallery in Denver
I connected the bridge to a new right wing which has a large amount of open space perfect for the gallery rooms
I also decided to put a slant on the new wing to add a bit of sharpness to the façade in attempts to reach the target futuristic aesthetic
Research
Secondary research was done by looking in the ‘Metric Handbook’, these diagrams show how to deal with the essentials in a Museum/ Gallery.
Through this research I have learnt how to deal with:-Lighting-Layout-Planning-Shape-Space
Inspirations
The Morumbi Residence by Drucker Arquitetura
The complex structure of this design over shadows the simplicity of the
shapes
Greater London Authority Building by Foster and Partners
The movement for this building is post modern, and it gave the idea circular shape for design, I was attracted to the idea of using the glass in that
motion.
Concepts
Concept 3 (Shown Below) is a building I’ve designed which was inspired by my research and other
post modern buildings.
Concept 2 (Shown Above) was designed
with a vision for entertainment due to
our purpose.
Concept 1 (Shown Below) was also inspired by my
research however the shape was made in order to match our ‘Interior Designer, Danny’s’ Layout.
Concept 1
This concept was developed in order match a floor plan that was already designed, however the style and
aesthetics were created for space and to create a tour through the evolution of gaming.
Concept 2
This design was made to give an experience to all gamers, the circular shape was made in order to guide
the potential audience around through the ages of games from how they were first developed to the age of how games are advanced today. The upper terraced was
to be used as a café.
Concept 3
This concept was inspired by post modern buildings, its exterior shape was developed through forming together different shapes. The exterior appearance were followed
by the aesthetics of certain buildings.
Development
1.
2.
3.
4.
This design was taken through many development stages, and this final part is a chosen piece for our final design.
Development…
4. 5.
6.
Michael and I decided to join our designs, because we liked both designs as well as both
concepts helped to share the how we contributed on the design.
Final Idea
This is the final product of what we’ve developed for our Games Gallery, this design show the movement of being post modern and
also gives an exciting atmosphere.
Now over to James!
Games Research
My job was to find games to be the content of the Games Gallery
First started in week 3Finished in week 15Did research into the history of games
Website Part 1
Originally thought about creating a database but chose a website instead.
I started to research basic web design I chose to use Weebly (www.weebly.com) to
create my website
Website pt 2
After choosing Weebly I started to create my website.
I created one web page per decade Also I created a contact us and employment
pageHere is a picture of my website
(James’s) Conclusion
While I didn’t design the gallery I did help finding out what could go inside it.
I hope that my contribution has been useful and helpful
Danny Walcott
INTERIOR DESIGNER
So my individual part of the project was to work on the interior of the building.
This meant that I had to research into things such as:• Doors• Windows• Lighting• Basic materials• Rooms• Stairs• Space• Themes
I made a questionnaire for the group asking people basic questions to benefit the group.
I then analysed the questionnaire and explained the benefits and drawbacks from the results.
We then had to slightly alter our ideas to fit the results
I then made slide show on the different design ideas.In I displayed:• Window types• Door types• Themes• Rooms• Lighting.
Doing this I gained a lot of ideas of what could be used for our gallery.
The last thing I did is actually create my own my own interior design ideas for the building.
I made sure that each one of my designs were different but kept the same theme.
Conclusion
• Research
• Platforms
• Time Taken
• Good Product
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