flexible times need flexible game design

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by Mohini Dutta + Ben Norskov

www.playistheantidote.com | @helloAntidote

FLEXIBLE TIMES NEED FLEXIBLE GAME DESIGN

HOW DO WE GAME?

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PLAY is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing

Image: Johan Huizinga

Everyone plays, and we play the games we are familiar with, grew up with, or heard stories

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Image: “Pallankuzhi Board”, South Indian Mankala style game

ANCIENTGAMES

MODERN GAMES

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THIS IS THE FUTURE, KEN!

Games are imitating life, and life is imitating games

HOW DO WE MAKE GAMES?

*GAME POLICE assures us that All Gamers Look Like This

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WAYS WE MAKE GAMES

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Image: The Art of Game Design by Jesse Schell

Techniques differ, but priorities don’t

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Image: Dan Cook, Skill Atoms, Game Loops & Arcs

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Image: Dan Cook, Skill Atoms, Game Loops & Arcs

WHAT IS MISSING?

CULTURE

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Our design methodologies account for system, interaction, narrative, & aesthetic,

but are homogenous about both play culture & player culture

DO GAMES AND CULTURE INTERACT WITH EACH OTHER?

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IT’S LIKE I DON’T EVEN KNOW

WHO YOU ARE...

WHY DO WE NEED OTHER WAYS OF DESIGN?

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DIFFERENT BRANCHES FOR DIFFERENT GOATS!

¡VIVA LA REVOLUCION!

IMPERIALISM

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Forcing people to play games the way you play games is cultural imperialism.

WHO ARE Y’ALL AGAIN?

MEOW…?

CAN WE MAKE GAMES FOR PEOPLE WE DON’T KNOW?

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CULTURE MEDIATESPLAYERS AND THEIR PLAY

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MY PLAY IS MY UMWELT!

CAN GAMES BE DESIGNED WITHOUT SPECIFICTRAINING & CRAFT?

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TWISTY LITTLE BRANCHES!

COMBINATORICS!

DESIGNING FOR UNIQUE & VARIED EXPECTATIONS IS HARD!

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RAWR?

MOO!

HISS..

CHIRRP!

A Framework for Combating Cultural Bias in Game Design Methodologies

MINDFULPLAY

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Image: humanitariansoftinder.com

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FORGET YOUR PLAY CULTURE

1

Image: Monopoly Image: Call Of Duty Black Ops 2

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Co-Design Workshop, Philippines 1ADAPT

USE LOCAL OR FAMILIAR

GAME ASSETS

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Image:“Stick & Bottle Game”, Co-Design workshop, Indonesia

2

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Humans Vs. Mosquitoes (Kenya Version) 2IMPROVISE

DESIGN FOR THE CONVERSATION

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Image: Lampat Banjir, Co-Design Session, Indonesia

3The goal is to create a

meaningful dialogue

TWIST IN THE TALE

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Driving Force! 3

AVOID ON THE NOSE

DESIGN

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4

The obvious is rarely engaging

TRYING TOO HARD, GOAT...

MISDIRECTION

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Broken Cities 4

WE ARE PART OF A CHANGING LUDIC LANDSCAPE

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Mohini Dutta + Ben Norskov

www.playistheantidote.com @helloAntidote

GAMES! GAMES! GAMES!I SWEAR

I WILL JUMP.

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