for the win: what businesses are learning from the world of games

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What Businesses are

Learning from the

World of Games

Kevin Werbach

The Wharton School

werbach@wharton.upenn.edu

Penn Homecoming

November 2011

F O R T H E W I N

A Famous Growth Story

Place a single grain of rice on the first square of a chessboard.

Double the amount on each subsequent square.

How many grains in total at the end of the board?

A Famous Growth Story

Place a single grain of rice on the first square of a chessboard.

Double the amount on each subsequent square.

How many grains in total at the end of the board?

18,446,744,073,709,551,615

Place a single grain of rice on the first square of a chessboard.

Double the amount on each subsequent square.

How many grains in total at the end of the board?

18,446,744,073,709,551,615

A Famous Games Story

A Contemporary Growth Story

Growth

Zero to 100 million users in 41 days

Growth

http://blogs.wsj.com/venturecapital/2011/02/26/facebook-groupon-zynga-off-the-chart-revenue/

“Zynga’s profit was also about $400 million in 2010, only its third full year.”

(aka “WoW”) Massively Multiplayer Online Game

11+ million players; >$1 billion annual revenue

how?

first, let’s play a game

Look in your wallet or purse.

Pull out the oldest coin (just one).

Who thinks they have

the oldest coin in the room

(raise your hand)?

http://www.flickr.com/photos/uhuru1701/2247520563

Winner!

GAME 2:

With your teammates,

make exactly 200 using either

the denominations or the

last two digits of the date.

Which was a better game?

What made the games fun (or not)?

Why is this Girl so Excited?

fun

fun games are

fun digital games are designed to be

fun designed to be

fun designed to be

fun designed to be

fun designed to be

growth of digital games

in the beginning…

…AKA 1972

And, the most successful video game of all time…

Windows Solitaire:

9 billion hours in 2003

Today

Games Today

…and mobile, too

…and social, too

…and casual.

“So we put it in a feature we

can build in a week – it’s a

ghetto build we AB test it, we

flow test it, we put it out to one

percent. We built a data

warehouse with a testing

platform so we’re running

several hundred tests at any

given time for every one of our

games. And no single user has

more than one test.” http://grattisfaction.com/2010/01/ how-zynga-does-customer-development-minimum-viable-product/

Mark Pincus Founder & CEO, Zynga Wharton alumnus

Digital Allows Feedback Loops

Put it Together = Monster Growth

Zero to 100 million users in 41 days

Overall Games Market

Source: Digi-Capital

Games are 21st Century Media

In 2011, the games industry will generate

double Hollywood box office revenues.

Games are 21st Century Media

97% of kids 12-17 play videogames (Pew 2008)

lessons (for business)?

Games for Business

fun designed to be

fun designed to be

what else

might be

?

gamification

“Suddenly, gamification is the hot new business concept, with many of the world’s most admired companies signing on.”

- Alex Konrad, Fortune, Oct. 17, 2011

Gamification is…

The use of game elements and game design techniques in non-game contexts.

3

keys

design points

interest curves

competition

narrative

challenges

appointments

rankings

surprise

customization

quests

achievements

avatars

collections

social experiences

etc.

“So we put it in a feature we

can build in a week – it’s a

ghetto build we AB test it, we

flow test it, we put it out to one

percent. We built a data

warehouse with a testing

platform so we’re running

several hundred tests at any

given time for every one of our

games. And no single user has

more than one test.” http://grattisfaction.com/2010/01/how-zynga-does-customer-development-minimum-viable-product/

analytics

motivation • competence (mastery)

• autonomy (meaningful choices)

• relatedness (social, purpose)

= Intrinsic engagement

Source: http://www.despair.com/motivation.html

http://www.gamifyforthewin.com

Twitter: @gamifyforthewin

let’s have

some fun!

werbach@wharton.upenn.edu

http://www.gamifyforthewin.com

Twitter: @gamifyforthewin

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