funativity cs 426 fall 2008. team members david smits – lead chintan patel – programmer jim...

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Funativity

CS 426Fall 2008

Team Members

David Smits – LeadChintan Patel – ProgrammerJim Gagliano – ProgrammerAshleigh Wiatrowski - Artist

Inspiration - Bloons

www.addictinggames.com/bloons.html - Simple Concept: Pop balloons with darts- Simple Controls: Forceand angle- Fun!

Demo

Initial Demo of current iteration of the game

David Smits – Role

Technical Lead - Scheduling and team management

Programmer – Physics and collisions, game controls,particle effects

Manager - code quality

Chintan Patel - Role

Website Lead – Maintains website with current info

Programmer – Effects, game states FSM, input logic

Jim Gagliano - Role

Sound Lead – Creating/ finding sound for game

Programmer – Object hierarchy, implementing

3d sounds

Ashleigh Wiatrowski

Artist – Working in MayaDelivered models:

BalloonDartMonkeyCannon

Game Interaction Method

Currently using arrow keys and letters to control the character, WASD to control the camera

Next in Game Interaction

-Allow input using Xbox 360 controller ( both on PC and Xbox360)-Better controls for the camera-2 player split screen

Game Engine XNACapabilities

Renders and updates on the order of 100's of balloons with no problem -Loads .fbx models -Load Sounds -Load Sprites

Game Engine Future

Add -Animation of models-Network (low priority) for multiplayer

Game Sounds

We have sounds for:- Popping balloons- Firing Cannon- Changing menu options- Background Music

Some sounds are 3d ( using sound emitter and camera position )

Game Sounds Future

We need sounds for:- Main Character ( celebratory after popping balloons, more than one )- Level Start / End - Wall, ground

collisions

Game Graphics

- Renders using Lambertian lighting model- particle effects- Skybox for world

background

Game Graphics Future

We want to add:- Bump Mapping or Normal Mapping for certain elements ( Cannon Ball, Ground )- Shadows- Animation

Game AI

Currently:There is no AI

Future:Possibly create a hot air balloon that is controlled by AI that tries to dodge projectiles, using basic sensing.

Models

Remaining schedule:

11/7: shadows, lens flare, bump mapping, camera fixed11/14: Animation of main character, 360 controllers, sounds complete11/21: Scoring/Arena based gameplay / Game AI / 2 player split screen11/28: Polish Game, remove bugs12/5: Final Demo

Second In depth demo

Showcase winning conditions, go over controls, camera controls

End

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