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GAMING IN PHARMACY EDUCATION

Game Shows Benjamin Chavez, Pharm.D., BCPPAssistant ProfessorUniversity of Hawaii - Hilo, College of Pharmacy

Online Pharmacy Trivia GameMichael E. Klepser, Pharm.D., FCCPProfessor of PharmacyFerris State University College of Pharmacy

Second LifeTeresa M. Seefeldt, Pharm.D., Ph.D.Assistant Professor of Pharmaceutical SciencesCollege of PharmacySouth Dakota State University

Game Shows Benjamin Chavez, Pharm.D., BCPPAssistant ProfessorUniversity of Hawaii - Hilo, College of

Pharmacy

- Describe the implementation of three different game shows in the pharmacy classroom: Family Feud, $100,000 Pyramid, and The Price is Right.

- Provide participants with the tools and confidence to incorporate interactive game show activities into the classroom.

Objectives

Family Feud aka Pharmacy Feud

Basic Premise- Faculty are surveyed to get the “top” answers to clinical questions - Results are compiled and presented in “Family Feud” format

What do you need?- Powerpoint template or a blackboard- Faculty to survey (optional)

Pharmacy Feud

What type of setting?- Works better in small groups- Ideally 10-15 per room (broken down into two

groups or “families”)- Good for reviewing material across different

topics

Powerpoint template is available at:https://sites.google.com/site/rxgameshows

Pharmacy Feud

How do you prepare?- Survey faculty to collect your top responses- Another option is to simply put together the

answers yourselves- Put together a master sheet with all the questions and answers- Get multiple facilitators; it helps to break up a large class into small rooms

How do you play?- Split the room into two groups- One person from each group comes to the front to answer the question- Person who answers the highest ranked response gets to choose to “play or pass” for their group- The group can attempt to guess all the answers until they get 3 incorrect answers- Other group then gets a chance to steal- Repeat process- Can also do a “Final Showdown”

Pharmacy Feud

Answer 2

Answer 3

Answer 4

Answer 1

Answer 6

Answer 7

Answer 8

Answer 5

62

3

4

7

8

5

Category / Topic / Question

X1

Move yellow box to reveal Answer Text box. Type in desired response and reposition yellow box to hide answer.

Click on the Number to reveal correct responses

List up to 8 of the most common responses or answers. Extra boxes can be deleted.

Click the Red button for incorrect answers to reveal the Big Red X.

The Green Button removes the Red X so game play can continue

Famotidine

Ranitidine

Omeprazole

Calcium Carbonate

Milk of Mag

Simethacone

Answer 8

Bismith

62

3

4

1

7

8

5

Example: Common OTC treatments for Heart Burn

X

$100,000 Pyramid

Basic Premise- One player gets another player to guess a one-word or one-phrase answer by giving them clues

What do you need?- Powerpoint template- Available at sites.google.com/site/rxgameshows

$100,000 Pyramid

What type of setting?- Can work in small or large group setting- However, only two students are actively

participating at once- Good for overall reviews or to cover a specific topic

How do you prepare?- Requires minimal preparation- Just need to put some thought into the content

$100,000 Pyramid

How do you play?- Two students sit facing each other- One student faces the screen with the game on it, while the other student has their back to it- The student facing the gameboard attempts to have the other student guess the word or phrase

1) Drag the rectangle to separate the layers of each response

2) Double click the text to edit answer using Word Art

3) Reposition the rectangles on top of each other. Use the “order” function to keep the triangle “to the front” while the $ Amount is ordered to the back.

4) Repeat the process for each response. 5) Use the Slide Navigator on the left to Copy and Paste the entire slide keeping the same format and animations. 6) Update the response of new slide as already described.

How to Create

your own game!

How to Play!

1) Click the pyramid to reveal the response word

2) Click again to review awarded $amount

3) Reset the board by advancing to the next slide using either keyboard or by clicking on navigation buttons below.

Price is Right

Basic Premise- Students participate in activities mimicking the television show

What do you need?- This requires a bit more creativity and time- May have to buy some props (ie. soda cans,

putt-putt, prizes)- It helps to have some 4th year students or

residents helping out

What type of setting?- Large classroom setting- We used for the insomnia/daytime sedation

lecture

How do you prepare?- Need time to think out each activity and decide what props you need

Price is Right

Price is Right

How do you play?- See video examples at: http://sites.google.com/site/rxgameshows/ - Pick 4 students at random- Ask the 4 students a question with a numerical answer, such as “What percentage of patients

suffer from chronic insomnia?”- Winner gets to play one of “activities”- Play activity- Repeat again with as many activities as you like- Final Showcase can be a fun activity at the end

Game 1: Arranging drinks in order from caffeine

Game 2: Answer questions for a chance to putt-putt

Game 3: Answer questions about images

Game 4: Answer questions for chance to play Plinko

Price is Right

Acknowledgements

- Eric Gilliam, PharmD, BCPS, Queen’s Medical Center

- Rolee Pathak, PharmD, BCPS, Rutgers, The State University of New Jersey

- Lucio Volino, PharmD, Rutgers, The State University of New Jersey

Questions

benjamin.chavez@hawaii.edu

Online Pharmacy Trivia Game

Michael E. Klepser, Pharm.D., FCCPProfessor of PharmacyFerris State University College of

Pharmacy

Use of a Flash-based Trivia Game in Pharmacy Student

Education

Michael E. Klepser, PharmD, FCCP

Professor

Ferris State University

College of Pharmacy

Learning Objectives

At the end of this presentation you will be able to:

– Summarize the role of a pharmacy trivia game in education.

– Describe the components of Pharmaceum program.

– Construct a trivia game suited to your educational needs.

Game Background

• Teaching factual information is tedious.

• Students lose interest during lecture.– Efficient use of time?

• Most students learn facts outside of class.

• Wanted to develop a fun tool to help student study.

Game Background

• Personal experience with games in education has been positive.– Stumpers– Trivia board game

Game Background

• Wanted expand on the board game concept and create a tool that allowed students to study a broad range of topics at their own pace.

• Desired the capability to compete against other students in fun non-threatening way.

Game Background

• Partnered with the College of Digital Animation and Game Design at Ferris State University to develop a video game study tool.

Game Background• Challenges

– Selecting a platform for the game.– Determining how the game would be delivered.– Articulating my vision to the programmer.– Designing a game that could be easily updated

by a non-programmer.– Identifying my desired educational outcomes.– Developing a game that was fun to play.

Data Entry

Current Status of the Game• Beta version is complete.

– Still has lots of bugs.– Students love the game.

• Deciding if I want to pay for the game to be completed by the original programmer or explore a new platform with another programmer.– Elance– Local game developers

Future Directions

• Look for funding to develop games focused on healthcare education.

• Consider platform changes to improve accessibility.– Mobile devices

• Look for a collaborator– klepserm@ferris.edu– (269) 337-6480

Questions

Second Life

Teresa M. Seefeldt, Pharm.D., Ph.D.Assistant Professor of Pharmaceutical

SciencesCollege of PharmacySouth Dakota State University

Virtual Worlds and Interprofessional Education

Teresa Seefeldt, Pharm.D., Ph.D.

South Dakota State University

College of Pharmacy

• Define virtual world and identify potential uses of virtual worlds in higher education

• Discuss the use of the virtual world Second Life to facilitate interprofessional case discussions for health professions students

Objectives

• Simulated environment and online community

• Multiuser

• Use avatars to represent the users

• Communication via voice or text

Virtual Worlds

• Examples– Second Life (secondlife.com)

– Active Worlds (www.activeworlds.com)

– There (www.there.com)

Virtual Worlds

• Use in higher education– Distance education– Educational simulations

Virtual Worlds

Online virtual world launched in 2003

Basic accounts are free

Residents are represented by avatars

Several methods for communication (voice, chat, instant messaging)

Second Life

• Convenience and flexibility

• Interactive nature

• Multiple ways of communicating

• Simulated environment

Advantages of Second Life

• Technical Issues– Audio– Issues with Second Life viewer– Problems with avatar– Graphics intensive program– Most students had not used Second Life

previously• Lack of nonverbal communication• Cost• Control over island• Public nature of Second Life

Challenges

• Jane Mort, Pharm.D., Karly Hegge, Pharm.D., and Scout Forbes, Pharm.D.

• University of South Dakota– Brian Kaatz, Pharm.D.– Barbara Brockevelt, Ph.D., Occupational Therapy– Becca Jordre, DPT, Physical Therapy– Lana Svien, Ph.D., Physical Therapy– Wade Nilson, MS, Physician Assistant Program– Jarod Giger, Ph.D., Social Work– Michael Lawler, Ph.D., Social Work

• Funding provided by an SDSU AL Cloud Grant and District V NABP/AACP

Acknowledgements

Questions

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Next WebinarCopyright and Intellectual Property – April/May 2012

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