g10 arts 2nd q technology – based arts

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G10 Arts Quarter 2 TECHNOLOGY – BASED ARTS 

Mr. Mark Anthony JanerTeacher I

ACTIVITY (Spot the Difference): Identify the differences of the following pictures.

What did you observe from the activity? Did you have a hard time identifying the pictures? Why?

ANALYSIS

1. Computer/Digital Arts2. Mobile Phone Art3. Computer – Generated Images4. Digital Photography5. Video Games/Digital

Painting/Imaging Videos

Technology – Based Arts includes

is essentially computer-generated or manipulated. Today’s computer artists employ the ever-expanding powers of image manipulation programs and applications to create their works which can appear in an entire range of media – whether as a physical output or a virtual experience.

Technology – Based Arts

make use of electronic and mechanical devices, rather than the artist’s own hand.

Computer/Digital Arts

Polygon Drawings Frieder Nake, 1965

Schrotter Georg Nees, 1965

Ordres Vera Molnar, 1974

Mountain and Staurolyte Ronald Davis, 1997

Computer Programs and Applications:Mobile Phone Art

1. Gimp (GNU Image Manipulation Program)

2. Paint.net3. Inkscape4. Xara Extreme5. Artweaver6. Draw Plus7. Pencil

8. Picasa9. Paint Star10.Smooth Draw11.Spray 12.Karbon13.Adobe Photoshop14.Corel Paintshop

Pro X5

1. Re – size2. Crop3. Skew/Warp4. Rotate5. Flip6. Adjust brightness7. Adjust sharpness8. Change colors

9. Gray scale10. Sepia 11. Apply a texture12. Superimpose

text13. Apply frames14. Crop

Things We Can Do:

COMPUTER GENERATED IMAGERY

SAMPLE OF EDITING ON A COMPUTER

DIGITAL PHOTOGRAPHY

According to study, not all video games are bad for teens; some games encourage positive behavior.

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