gamers in the main office

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Gamers in the Main Office Breakout Session Presentation, ISTE Leadership Symposium, Epic Leadership: Beyond the Hype, ISTE Annual Conference, San Antonio, 2013. Session Debrief http://inevitablebetrayal.shivtr.com/pages/iste2013epic

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Gamers in the Main Office

Inevitable Instructors

Dashboards and Authentic Assessment

Overview

• Welcome

• Our Backgrounds

• Why and how are we looking to innovate? o i.e. How do Administrators look at innovation?

• Immersive Learning Faculty Challenge

• Findings

Our Backgrounds

Joseph Doan, Educational Technologist, CFE

Texas A&M University - Corpus Christi (TAMUCC.edu)

Our Backgrounds

• ~10,000 students representing 48 states and 67 foreign countries

• Bachelor's, master’s and doctoral degrees in the five colleges: Business, Education, Liberal Arts, Nursing and Health Sciences and Science and Engineering

• Student-to-Faculty Ratio: 20:1

Our Backgrounds

Chris Luchs, Associate Dean, CTE

Colorado Community Colleges Online

Colorado Community College System (CCCS.edu)

• 13 Community Colleges

• Over 162,000 Students Annually

• In AY '12, Awarded 6,550 Associate Degrees and 7,685 Certificates

• 42% of degrees were in Health Sciences

Why and how are we looking to innovation?

Why

• Improve student performance and persistence

• Improve student engagement

• Improve critical thinking skills

• Reduce Student Attrition

Why and how are we looking to innovation?

How

• Is it sustainable?

• Cost = Cost + Training Time + Cost of switching + Cost of Reporting

• Impact: How many for how long?

• Duration: what is the timeline for return?

Immersive Learning Faculty Challenge Grant

CCCS Presidential Initiative

Specifics:

• $3 Million total one time funding disbursed over three years

• Funds could be used for professional development, developing curriculum, purchasing licenses, events, overload pay, and release time.

Immersive Learning Faculty Challenge Grant

Considerations:

• Applicants had to estimate Cost of Implementation

• Sustainability: Required a team of faculty

• Accessibility: Required ADA/ 508 compliance/ consideration

Immersive Learning Faculty Challenge Grant

Considerations:

• IP: All materials required to be Creative Commons 3.3 licensed

• Impact: Estimate faculty and students affected

• Collaboration: Required collaboration between colleges and/or disciplines

Immersive Learning Faculty Challenge Grant

What did we do?

Games Based Learning MOOC

http://gamesmooc.shivtr.com

Games MOOC

Games MOOC Offerings

•Summer 2012•Intro to Game Based Learning

•Fall 2012•Intro to Game Based Learning II

•Spring 2013•Apps, AR ( Augmented Reality) and ARG

•Summer 2013•Immersive Environments

Numbers So Far

•Total Participants– 717 •Total Site Visits – 236,096•Total Page Views – 348,899•Videos of Live Sessions - 84

Live Events Online

•Mon Noon Google Hangout Week Overview•Tue 6 pm Guest Speaker (60 mins)•Wed 7 pm #gamemooc tweetchat (60 mins)•Fri Office Hours•Sat 11 am Live Tour and Gameplay

NMC Horizon Report

2103 Higher Education EditionMassively Open Online Courses in Practice

Games MOOC

Fall 2013 Games MOOC•Makers ( Makers Movement)

•Hackers ( Hackathon)

•Gamers ( Making Games)

World of Warcraft in Business

World of Warcraft in Business

• Intro to Business

• Intro to Macroeconomics

• Virtual Goods

World of Warcraft in Business

• Focus is on Entrepreneurship for BUS115

• Application of class concepts

• Do not focus on Game play

• Lots of student reflection

CCCS Hackathon Project

Round 2 Funding

2013-2014

What is a Hackathon?

• Working intensely for an extended amount of time on a problems or creative project

• Groups

• Usually overnight: 24-48 hours

• Common goal

Wikipedia Definition (remixed)

Purpose

• To Research, Develop, Execute and Evaluate the Hackathon methodology and implement best practices into CSC classes and others

Project Outbreak

Augmented Reality Game

Epistemic Frame

Ground Zero

MedTag Algorithm

Computational ThinkingLudic Fallacy

Augmented Reality

• Tagwhat

• Aurasma

Findings

Round 1 will be reported on Sept. 13th.

Round 2 applications have been awarded and will present an update on Sept 13th as well.

Findings

Observations:

• Lurking as Slow Deliberate Culture Change

• Legitimized innovation and exploration

• Sparked interest from all faculty

• Helped identify Innovators and Leaders

Findings

Observations:

• Built excitement and creative tension

• Focused on Assessment and New forms of Assessment

Findings

Observations:

• Provided funding for targeted areas of professional development

o Assessmento Student Engagemento Student Retention

Wrapping things up

Administrators:

• Completion, Transfer & Attritiono Fundingo Recruitment

Wrapping Things Up

Administrators:

Wrapping Things Up

Administrators:

• Professional Development

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