gamificatiom in e-commerce (xiao chen)

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Gamification in e-Commerce: Strategies to Motivate Consumers in Online

Shopping Crazes in China

by Xiao Chenion_shaw@hotmail.com

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Xiao ChenUX Designer

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Xiao ChenUX Designer

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HangzhouChina

Who knows about

Alibaba?

Open! O Sesame!

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

Tmall

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

TaobaoTmall

Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

“Gamification is the use of game elements and game design techniques in non-game contexts. ”

12 Beauties of Prince Yong

12 Beauties of Prince Yong

PointsBadgesLeaderboards

Gamification is not just borrowing game elements, the key is to motivate the target audience.

Check-In? No, to Get Blessing!

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

Gamification and Motivation

Gamification in e-Commerce

Case Study: Motivate Consumers in Online Shopping Crazes in China

Clea

r

StrongPurchasing Desire

Blur

Weak

Shop

ping

Aim

s

LowMotivation

MotivationHigh

Gamification and Motivation

Case Study: Motivate Consumers in Online Shopping Crazes in China

Gamification in e-Commerce

Others

Alibaba Group

Alimama

Ju Hua Suan

eTao

Tmall

Alibaba.com

Cloud

Double 11 Promotion Alipay Taobao

Others

Alibaba Group

Alipay

Alimama

Ju Hua Suan

eTao

TaobaoTmall

Alibaba.com

Cloud

Double 11 Promotion

Double 12 Promotion

1. Audience

3 Categories of Customers

Ideal Consumers1

3 Categories of Customers

Ideal Consumers1

Potential Consumers2

3 Categories of Customers

Ideal Consumers1

Potential Consumers2

Hard to Obtain3

3 Categories of Customers

Clea

r

StrongPurchasing Desire

Blur

Weak

Shop

ping

Aim

s

Low

1

3

Double 11 of Tmall

Motivation2

MotivationHigh

MotivationHigh

Low

Clea

r

Purchasing Desire

Blur

Shop

ping

Aim

s1

2

3

Double 12 of Taobao

StrongWeak

2: Playing Fields

Audience Motivations

Business Objectives

Gamification in

Enterprise Management

On Line Game Company

Players pay us money to play games; people have to drag them away to stop them from playing.

The company pays the employees incomes…

But they run away from the offices right after 6:00 pm!

Let me manage the company like operating a game!

Employees’ Motivations

Employers’ Objectives

Work Efficiency → Career Development

Daily Work & Projects

Original Points

Work Points

Project Points

Daily Work

Project Work

Bonus Project Bonus

Promotion Points

Promotion Salary Increase

+ + =

Original Points

Work Points

Project Points

Daily Work

Project Work

Bonus Project Bonus

Promotion Points

Promotion Salary Increase

+ + =

Original Points

Work Points

Project Points

Daily Work

Project Work

Bonus Project Bonus

Promotion Points

Promotion Salary Increase

+ + =

Employees’ Motivations

Employers’ Objectives

Daily Work & Projects

Work Efficiency → Career Development

Employees’ Motivations

Employers’ Objectives

InnovationDaily Work & Projects

Work Efficiency → Career Development

Employees’ Motivations

Employers’ Objectives

InnovationDaily Work & ProjectsProfessionalDevelopment

Work Efficiency → Career Development

Audience Motivations

Business Objectives

Consumer Motivations

Platform Objectives

Objectives of Online Shops

Consumer Motivations

Consumer Motivations

Purchase products with low price

Consumer Motivations

Purchase products with low price

Discover interesting on-line stores

Consumer Motivations

Purchase products with low price

Discover interesting on-line stores

Enjoy the big shopping crazes

Business Objectives: Online Stores

Business Objectives: Online Stores

Increase volumes of trading

Business Objectives: Online Stores

Promote their brands and stores

Increase volumes of trading

Business Objectives: Online Stores

Promote their brands and stores

Increase volumes of trading

Store clearance to sell products out of season

Business Objectives: Tmall

Increase volumes of trading

Help its online stores to spread their brands

Business Objectives: Tmall

Stabilize its influence in eCommerce industry

Increase volumes of trading

Help its online stores to spread their brands

Business Objectives: Tmall

Stabilize its influence in eCommerce industry

Increase volumes of trading

Help its online stores to spread their brands

Increase advertisement income

Business Objectives: Taobao

Increase volumes of trading

Help its online stores to spread their brands

Business Objectives: Taobao

Promote the mobile version of Taobao

Increase volumes of trading

Help its online stores to spread their brands

Business Objectives: Taobao

Promote the mobile version of Taobao

Increase volumes of trading

Help its online stores to spread their brands

Tao Gold

Business Objectives: Taobao

Promote the mobile version of Taobao

Spend the virtual currency

Increase volumes of trading

Help its online stores to spread their brands

Consumer Motivations

Objectives of Platform (Tmall)

Objectives of Speciality

Stores

Business Objectives

Discover / Promote Brands

Purchase / Sell out Products

with low prices

Increase TurnoversAdvertise Brads

Tmall’s Double 11

Consumer Motivations

Objectives of Platform (Taobao)

Objectives of Online Shops

Discover / Promote Online ShopsSpend Out

Virtual Currency

Promote Sales

Business Objectives

Popularize Designer Brands

Purchase / Sell out Cheap Goods

Taobao’s Double 12

Playing Fields �

Playing Fields �

Playing Fields �

Playing Fields �

Playing Fields �

Consumer Motivations

Objectives of Platform (Tmall)

Objectives of Speciality

Stores

Business Objectives

Discover / Promote Brands

Purchase / Sell out Products

with low prices

Increase TurnoversAdvertise Brads

Achieve Business Objectives by Satisfying All of the Consumer Motivations

Playing Field

Consumer Motivations

Objectives of Platform (Taobao)

Objectives of Online Shops

Discover / Promote Online ShopsSpend Out

Virtual Currency

Promote Sales

Achieve Business Objectives by Satisfying All of the Consumer Motivations

Playing Field

Business Objectives

Popularize Designer Brands

Purchase / Sell out Cheap Goods

3: Gamification Mechanics

Extrinsic Motivation

Intrinsic Motivation

Human Motivations

For Gamification in e-Commerce, Which Motivation Should Game Elements Align With?

Intrinsic or Extrinsic?

!

Extrinsic Motivation

Intrinsic Motivation

Human Motivations

!

BonusReward:

4: User Experience

http://www.tmall.com/go/act/tmall/2013-khc.php

Clea

r

StrongPurchasing Desire

Blur

Weak

Shop

ping

Aim

s

Low

1

3

Double 11 of Tmall

Motivation2

MotivationHigh

Consumer Motivations

Objectives of Platform (Tmall)

Objectives of Speciality

Stores

Business Objectives

Discover / Promote Brands

Purchase / Sell out Products

with low prices

Increase TurnoversAdvertise Brads

= 10 Yuan

Conclusion

Gamification for e-Commerce PlatformFactors

Challenge low

Loyalty long and high

Social Media medium

Iterative Improvement

keep improving

User Experience, Visual Design

medium

Driving Factors virtual currency, levels, points, etc.

Gamification in e-Commerce Promotions

low

high but no need to be long

important

no need, next time there will be a new one

very important

bonus

D

D

D

D

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

DDDD

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

O C T O R

DDDD

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

O C T O R

DDDD

Deeply appreciate the target audience

Define right playing fields

Deploy appropriate gamification mechanics

Design idealized user experiences

O C T O R

Thank You!ion_shaw@hotmail.com

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