hindsight. agenda project structure initial planning communication motivation the art team lead art...
Post on 19-Dec-2015
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Agenda
Project structureInitial Planning
CommunicationMotivation
The art teamLead art – own work
Comparison with other project structures
Project structure
Project Manager
Game Design
3
Writing
2
Programming
5
Level Design
3
Art
4Animation
Characters
Props
HUD
Sound
Management 2
Leads 6
Staff 17
25 man game production
Rougly 4 months production time
Initial Planning
A game director was appointed
The specific role of leads and PM’s should be outlined.
Project structure divided
Knowing pipeline for each team
Work should be done on a specific day
Communication
Messy meeting structure
Areas of responsibilities
PM’s could have been better in sharing the planning documents
New software should always be explained thoroughly before implementation
Motivation
7,5 ECTS = 9,25 hours a week
Exam form is individual and not in groups
The game designers were bound by serious games, limiting possibilities within the game
Not working as one big team, but in several small teams
The art team – specific problems
Lead level designer ruled out lighting
Got a programmer assigned who was “green” in Source
Responsibility of visual look in finished level
Faulty animations were discovered too late
On the good side – we had the art Bible
A simple project structure 4 major areas with flaws
Project structureInitial Planning
CommunicationMotivation
Solution =Central information hub
Stinger deployment structure
InfoCrew
CrewCrew
Crew
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