how to design 70-20-10 learning eco-system

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How to design 70-20-10 learning eco-systems

We will explore:• the features of learning ecosystems

• how digital technologies can be used to increase and enhance learning

• the mindsets that are required to design learning ecosystems

• how to generate new ideas for learning models and where to look for ideas.

It’s 3 things

Design patterns

A process Some principles

Manager as learning leader

Employee as self directed learner L&D as ecosystem

designer

Learning goal.

Simulation based workshop.

Mobile App – sends reminders and practice

activities and tracks goals.

This is all reported using xAPI.

Virtual Classrooms for progress check-ins about lessons

learnt.

Coaching.

A program for managers.

An ecosystem is an interactive system of components that work together.

A learner centered learning eco-system.

Pathways

Performance support

Communities ofpractice

Group learning

Collections of knowledge

Best practice examplesGetting bettergoals

Practice

Feedback

Coaching

Mentoring

Technology 70-20.comxAPI

Focus on getting better rather than being good.Nine Things Successful People Do Differently - Heidi Grant Halvorson

Getting bettergoals

Practice

Learning is more than just doing the job.

Principle: Employees need to be allowed to practise and fail, learn and try again.

Formal courses that are performancefocussed can provide can the chance for employees to practice and fail. This what great digital learning can achieve.

Pathways

Practice

Employees and managers need to be guided.

Examples: Competence frameworksMultiple level programsManager and coach guides for programs

Principle: The manager's role in learning programs should be purposefully designed.

Getting bettergoals

Pathways

Practice

Feedback

Coaching

Mentoring

An employee's manager is the key enabler to learning.

Principle: Everyone needs to be given feedback on their performance.

Principle: Managers need to be supported to implement learning while working.

Getting bettergoals

Pathways

Communities ofpractice

Group learning

Practice

Feedback

Coaching

Mentoring

Principle: Work and learning should be social.

Technology

Totara Social SlackPodiojostle.meBlogs

Principle: Employees need to work with peers and their manager to reflect and articulate what they are learning and how change is happening.

Getting bettergoals

Communities ofpractice

Group learning

Built to last

Group learning

Workshops run by peers

Lessons learnt

Retrospectives

Continuous improvement

Issue management

Performance support

Collections of knowledge

Best practice examples

Technology

DegreedRSS readersSupportPointWikis – confluence

Training is too often just information provision.

Principle: Learners should be able to quickly and easily access the information they need.

Pathways

Performance support

Communities ofpractice

Group learning

Collections of knowledge

Best practice examples

Practice

Feedback

Coaching

Mentoring

Getting bettergoals

Many pieces of technology I’ve been talking about are also the enablers for a digital workplace.

Some may exist already and they not being used for learning.

Collaboration Organizing information

Reflecting

L&D as ecosystem designer

Designs relationships between the components.

Designs for the short term and long term.

Does more thandesign courses.

Designs how the system will be supported eg what we as “gardeners” do

Looking for ideas for beyond corporate learning?

Think about something you’re passionate and self motivated about.

How does learning in that area work for you?

Their own creative projects

An experience artist as coach

How are artist’s trained?

Critiques

Visual journals Assessed by portfolio

Shared studios

Side shows

Simulations

How are doctors trained?

Supervisor

Assessed by simulations and

exams

Journals Conferences

Working with patients

Group learning

Observation

Thank you for your participation!

Dr Robin PetterdLearning Consultant

M: +61 419 101 928E: robin@sproutlabs.com.auT: @sproutlabs_au

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