interactive journalism - storydesign - newsgames

Post on 15-Feb-2017

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INTERACTIVE JOURNALISM

THE GAMIFICATION PROCESS: UNDERSTANDING THE VALUE OF PLAY TO GET PEOPLE INVOLVED.

LET’S PLAY GAMES

@gholubowicz Storydesign.fr | geraldholubowi.cz

- I - TIME TO SHARE

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HAVE YOU FOUND SOMETHING DISRUPTIVE OR INNOVATIVE

ENOUGH?

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- II - LECTURE

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The gamification process: understanding the value of play to get people involved.

WHAT’S THE GAME: THE STORY, OR THE JOURNALISM?

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- PHILIP TRIPPENBACH

““Every time you do something that helps inform the user community, or increases the quality of content on

citizenside.com, you get recognised and rewarded for that.””

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GAMES

THESE ARE SOFTWARE THAT COMBINES

SERIOUS INTENTIONS WITH GAMEPLAY

GAMIFICATIONThe application of typical elements of

game playing (e.g. point scoring, competition with others, rules of play) to

other areas of activity, typically as an online marketing technique to encourage

engagement with a product or service… in our case an article, a video, an interactive

news piece.

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GAME DESIGNGame design is the art of applying design and aesthetics to create a game to facilitate interaction

between players for entertainment or for medical, educational, or experimental purposes.

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WHAT’S A GAME?

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–Katie Salen and Eric Zimmerman (Game Designer & Founder of Gamelab)

“A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome."

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–Jane McGonigal (Game Designer)

“When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.”

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GAME EXPERIENCE• Motivation: we play to achieve a goal

• Choices that make sense : we want to think

• Balance and sense of Progress

• Clarity : we know why we win, we know why we loose.

• Aesthetic : this is also a sensorial experience

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LE SECRET DE LA MOTIVATION

IMMERSION : “Suspension of Disbelief”

AUTONOMY: Freedom within rules

COMPETENCE: The art of replay

CATHARSIS: The end of prohibited behaviour

ACCOMPLISHMENTS: You live other life than yours

SOCIAL LIFE: Sharing an experience

CREATIVITY: Play to create

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8 USE OF NEWS GAMESBy Bobby Schweizer - Doctoral student in digital media at the Georgia Institute of

Technology

EDITORIALIZE

RAISE AWARENESS

SIMULATE DYNAMICS

MODEL ISSUES

RECREATE EVENTS

TEACH

PORTRAY EXPERIENCES

TURN STORIES INTO SYSTEMS

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–Ben Hecht (Screenwriter)

“Trying to determine what is going on in the world by reading newspapers is like trying to tell the time by watching the second

hand of a clock.”

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WHAT MAKES A GOOD GAME?

FLOW THEORY -

THE FLOWHere is the basic breakdown of pure psychology flow theory, as stated by

Mihály Csíkszentmihályi. As states there are several different parameters that affect the induced emotional state.

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ENERGIZED FOCUS

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INVOLVEMENT (A.K.A. REPLACING REALITY)

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SUCCESS!!!

EXAMPLES

TITLE TEXTBody Level One Body Level Two

Body Level Three Body Level Four

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TITLE TEXTBody Level One Body Level Two

Body Level Three Body Level Four

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TITLE TEXTBody Level One Body Level Two

Body Level Three Body Level Four

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TITLE TEXTBody Level One Body Level Two

Body Level Three Body Level Four

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TITLE TEXTBody Level One Body Level Two

Body Level Three Body Level Four

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http://offshore-interactive.com/

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TITLE TEXTBody Level One Body Level Two

Body Level Three Body Level Four

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TITLE TEXTBody Level One Body Level Two

Body Level Three Body Level Four

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FIND THE ONE YOU LOVE!

TOOLSTwo extremes: The simplest one and the most complex

TWINETwine is an open-source tool used to

create non linear, interactive stories or narrative based games.

(http://www.auntiepixelante.com/town/)

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UNITY 3DA software you can use to make your

own game. Free up until a certain amount of sales.

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BOOKS

HOW GAMIFICATION

RESHAPE LEARNINGhttp://elearningindustry.com/how-

gamification-reshapes-learning#cover

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GAMIFICATION BY DESIGN

What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to

deliver a sticky, viral, and engaging experience to their customers.

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THE ART OF GAME DESIGN

Anyone can master the fundamentals of game design - no technological

expertise is necessary.

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FLOWPsychologist Mihaly Csikszentmihalyi's

famous investigations of "optimal experience" have revealed that what

makes an experience genuinely satisfying is a state of consciousness

called flow.

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- III - GROUP SESSION

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TEAM WORK

- V - ASSIGNMENT

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Blog post 5: Test one of the docu-game mentioned in class and write a review about it. What’s likeable, what

would you improve?

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