irina bogdan _ portfolio [updated 2013]

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_selected design works

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PORTFOLIOARCH.DIPL. BOGDAN IRINA MIHAELA

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F 09.11.1985

htt p://one-to-many.blogspot.comhtt p://oneworktomany.blogspot.comhtt p://tailab.wordpress.com/htt p://add3sign.wordpress.com/htt p://dtarchlab.wordpress.com/

e-mail: bogdan.irina@gmail.com

Address: 12 Avram Iancu Street, sector 2Bucharest, Romania

S T U D I E S :

Master Course:DIA Master Course, Hochschule Anhalt, Dessau 06846, Anhalt, Germany [Erasmus scholarship - 2008/2009]

University:“Ion Mincu” Architecture and Urban Planning University – Bucharest[diploma graduati on - 2011]

High school:Spiru Haret High school, Bucharest – informati cs and mathemati csstudies[intensive English language class]

Projects and workshops:

Initi ated the T_A_I Reasearch Group along with Tudor Cosmatu and Andrei Raducanu (September 2010 to pres-ent)

htt p://tailab.wordpress.comhtt p://www.facebook.com/pages/T_a_i/159952987356968

A. Organized along with T_A_I Research Group, the internati onal Questi onable Traditi ons Wokshop. It was a 7 days long training that aimed to introduce the parti cipants to the basics of parametric design and to make them familiar with 1:1 digital fabricati on methods. As a result we had three architectural scale cardboard mockups that were later exhibited in several public spaces and architectural exhibiti ons.

guests: Bence Pap [ZHA Architects], Andrei Gheorghe [Die Angewandte], Alexander Kalachev [AL-TU]

(this workshop was sponsored by S.C. RUUKKI Romania S.R.L)

B. Under the name of T_A_I, we organized our fi rst Computati onal Design workshop as an Introducti on to Parametric Design at the “G.M. Cantacuzino” University of Architecture, Iasi (the 29th of October – the 1st of November 2010)

- I have been part of the organizing team and I have parti cipated at the Advanced Digital Design and Fabricati on Workshop, held at the University of Architecture and Urbanism “Ion Mincu”, May 2010 (tutors: Han Feng and Ran Berman, TU Delft )

htt p://add3sign.wordpress.com/

- Took part as a trainer at the Parametric Design Training 01 held at the University of Architecture and Urbanism “Ion Mincu”, April 2010

htt p://dtarchlab.wordpress.com/page/2/

- Parti cipated at the internati onal “No Man’s Land” Parametric UrbanismCompeti ti on held in Cyprus [March-April 2010] under the tutoring hand of Arch. Christos Passas [Zaha Archi-tects]

htt p://nomanslandproject.com/

- Parti cipated at the “In Search of Entropy” Workshop held at the Hochschule Anhalt[FH], Dessau Germany [Master Course Program]

- I`ve parti cipated at the Internati onal Architecture Workshop “Czernowitz 2006”, organized by the University of Architecture in Berlin. The theme of the workshop was the rehabilitati on of four diff erent areas of the city Czernowitz, in Ukraine. The parti cipati ng teams were formed by students from Germany, Austria, Ukraine and Romania.

- The parti cipati on at the Babel Project Workshop organized during the Contemporary Art Biennial 2006[Bucha-rest]

htt p://www.youtube.com/watch?v=-yKeuHKXOSc

- The parti cipati on at the conference dedicated to the Mexican architect Luis Barragan, held in march 2006, at the Romanian Nati onal Art Museum in Bucharest

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Architectural Projects

- Internati onal Touristi c Cruise Ship Terminal [Famagusta, Cyprus]

- Olympic masterplan proposal for the 2012 Olympic Games, London [project made dur-ing the academic Erasmus exchange year 2008/2009]htt p://diastudioxss09.blogspot.com/htt p://v-ir-tu-al.blogspot.com/

- Olympic stadium proposal made for the 2012 Olympic Games, London [project made during the academic Erasmus exchange year 2008/2009]htt p://diastudiox.blogspot.com/

- Urban Hotel proposed to be built in Bucharest on an existi ng site that has a new urban plan layer set upon it >> Urban Restructuring[2008]:htt p://oneworktomany.blogspot.com/2008/01/blog-post.html

- The Filaret Mediateque, Bucharest[2007]:htt p://oneworktomany.blogspot.com/2007/11/mediatech-fi laretbucharest.html

- Collecti ve housing, Bucharest[2007]:htt p://i47.photobucket.com/albums/f174/irinaxe/PLANPARTERmic.jpg?t=1206643364htt p://i47.photobucket.com/albums/f174/irinaxe/PLAN3copyMIC.jpg?t=1206643412htt p://i47.photobucket.com/albums/f174/irinaxe/PLAN2mic.jpg?t=1206643459

- Project for the redesigning of an urban area – Pictor Verona Street, Bucharest

- Project for a multi functi onal space[mediateque], planned in the Opera House Park in Bucharesthtt p://www.iaim.ro/gal, erie/proiecte/214/htt p://one-to-many.blogspot.com/2007/10/live-up-your-splace.html

- Row house project htt p://www.iaim.ro/galerie/proiecte/217/

- Individual house project[Aviatorilor area, Bucharest]htt p://www.iaim.ro/galerie/proiecte/220/

Awards

- Infospeed Diploma for EQ-IQ+, Accelerate the Learning Process;

- Infospeed Diploma for Fast Reading and Memorising; [INFOSpeed -creati ve intelligence- is an EDUGATE mem-ber. It is a program recognized and integrated in the Nati onal Program of Gift ed Educati on, launched by the EDUGATE Consorti um]

htt p://infospeed.ro/htt p://www.supradotati .ro/

- 1st prize obtained at the Geography Olympiad[2001] [Bucharest stage]

- Parti cipated at the Nati onal stage of the Geography Olympiad[2001]

- 1st and 3rd prize obtained at the Romanian Language and Literature Olympiad[2001 and 2002][Bucharest stage]

- printi ng the photography named “Dimensions” in the book called “Images of the mind”[SUA][2003]

- English Language Degree[The Ministry of Educati on and Research]

- Informati cs Degree[The Ministry of Educati on and Research]

Work experience

- Architecture and design intern at AnOther Architect, Berlin (October 2009-January 2010)

htt p://www.anotherarchitect.com/Creati ve_Soluti ons.html

- Worked as an intern for Universidad de la Salle, Bogota, Colombia [IAESTE, July- September 2008]

- Worked for Arti sProject Architectural Bureau, Bucharest, 2006

- Worked as an intern for Re-Act Now Architectural Bureau, Bucharest [arh. Mario Kuibus], 2005

Social Services

Donated the HEXigloo pavilion at the “Universul Copiilor” kindergarten(July 2011) During the internship at the Universidad de la Salle, Bogota, Colombia (July-August- September 2008), we had to work for the local community and help the people from El Consuelo neighborhood to revitalize their homes and their living conditi ons. We took measurements of the existi ng buildings and came up with new proposals for several family houses.

E X T R A

Spoken languages:

English: very goodGerman: goodSpanish: goodItalian: basicRomanian: nati ve speaker

Soft ware I work with:

Rhinoceros + GrasshopperAdobe Master Collecti on CS4

ProcessingAutoCAD

3DmaxFlashMX

HTML/DreamwaverMX

projects

EXPERIMENTS

WORKSHOPS

chapters

1. INTERNATIONAL CRUISE SHIP TERMINAL, Famagusta, Cyprus

2. OLYMPIC VILLAGE MASTERPLAN, London, UK

3. URBAN HOTEL, Bucharest, Romania

4. MediaTECH, Bucharest, Romania

5. PLAY MINCU PAVILION, Venice, Italy

1. QUESTIONABLE TRADITIONS WORKSHOP, Bucharest, Romania

2. LACUSTE IN ETER // GRASSHOPPERS IN ETHER WORKSHOP, Timisoara, Romania

3. N14 Pavilion WORKSHOP, Bucharest, Romania

PROJECTS PAGE

1. RIEMANN SURFACE: TRANSMUTING PHYSICAL INTO DIGITAL (CAD Logic), DIA, Dessau, Germany

2. HEXilion_4D Network: deformed hexagonal grid pavilion (studio study), DIA, Dessau, Germany

3. SPORTS HALL diagrid enclosure, Bucharest, RO

6 - 33

34 - 39

40 - 47

48 - 51

52 - 57

60 - 69

70 - 79

80 - 81

84 - 111

112 - 119

120 - 133

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INTERNATIONAL CRUISE SHIP TERMINAL | Famagusta . Cyprus

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Irina Bogdan | http://one-to-many.blogspot.com

Concept: Applying nodal surfaces of degenerate states in optimizing circulation fl ows

Ambition: Optimizing the passenger’s and visitor’s circulation fl ows in a multifunctional cruise-ship terminal

Context and statement

WHY CHOOSE FAMAGUSTA TO BUILD AN INTERNATIONAL CRUISE SHIP TERMINAL?

In 1932, Famagusta was the only deep sea water port in Cyprus and soon it became the only international port on the island. In 1974, after the Turkish invasion that led to the massive abandonment of Varosha (a fl ourishing neighborhood of Famagusta), the UN put Varosha

under military restriction and closed the whole area down. All the commercial routes between the Turkish administration of the island and the rest of the world were cut. Today, the only boats anchoring in the port are local fi sherman boats or other small scale local commercial

boats. The political isolation turned the city into a no man’s land.

Q: What should there to be done after a future political understanding among the Greek and the Turkish administrations? A: From my point of view, a leap into a hybrid world of reality and utopia; bringing back to life the international port by pro-posing a touristic and a small local commercial node in the vicinity of the old city center - an international cruise ship terminal.

Q: What would that lead to? A: An economical growth that would be able to enhance and to partly support the revitalization of the abandoned neighborhood of Varosha.

TUTOR: Prof.Dr.Arh. Dorin Ştefan

Project insight

The site is part of the commercial port, it is placed in the vicinity of the old center of the city and it is benefi ting from having access to the main roads and to an al-ready existing port infrastructure.

In order to enhance all these as-pects, the main issue of this project was to properly manage and op-timize the exterior and the interior circulation fl ows of the terminal.

Irina Bogdan | http://one-to-many.blogspot.com

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FINAL CONFIGURATION

OF THE CIRCULATION

NODE

Irina Bogdan | http://one-to-many.blogspot.com

To satisfy all the needs of a passenger ter-minal, I focused on developing a concept that would bunch together the solution for three of the main issues: the continu-ous fl ux of arriving and departing tour-ists plus the optimum structural solution that would also correspond to the spa-tial and functional needs of the program.

I began doing my research on minimal surfaces. After a series of trial and error tests, I ended up focusing on one cer-tain family of minimal surfaces that would answer to most of the key problems: Nodal Surfaces of Degenerate States.

CENTRAL CIRCULATION NODE

Irina Bogdan | http://one-to-many.blogspot.com

CONTOUR LINES OF THE CENTRAL NODE

FINAL CONFIGURATION

OF THE CIRCULATION

NODE

The next step in the designing process was to fi t all the parameters into one coherent organism. This determined the relationship of the building with the site, the optimization of the interior spaces and the calculation of the structural needs and dimensions.

In order to facilitate and to encourage the people to walk through the terminal and experience the continuity of the space, the con-crete structural skin was doubled by a second layer of wood. This transformed the whole structure into an open walkable “terrain”.

TERMINAL MODEL

Irina Bogdan | http://one-to-many.blogspot.com

SECTION

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FUNCTIONS

From a functional point of view, the com-plex gathers together all the features of

an international cruise ship terminal, with two decks suited for both, arrivals and

departures, luggage rooms, cafeterias, a landscaped roof terrace that is ac-

cessible for both passengers and visitors, with panoramic views oriented towards the old city, the neighborhood of Varo-

sha and towards the sea. There is also an area dedicated to offi ces and confer-ence halls. The underground level is di-

vided in two main areas, one dedicated to commercial use and the other being

used as a parking lot. From the commer-cial area there is a direct access to the

lower deck of the terminal, where a boat exhibition hall can be found.

Irina Bogdan | http://one-to-many.blogspot.comIrina Bogdan | http://one-to-many.blogspot.com

site plan

Irina Bogdan | http://one-to-many.blogspot.com

first floor (+2.5m)

underground level(-2,5m)

longitudinal section

Irina Bogdan | http://one-to-many.blogspot.com

walkway(+10m) Arrivals/departures deck(+15m)

Irina Bogdan | http://one-to-many.blogspot.com

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02ovm olimpic vilage masterplan london 2012

Irina Bogdan | http://one-to-many.blogspot.com

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P03URBAN HOTEL

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2VIEW FROM THE BERZEI STREET

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PERPENDICULAR VERTICAL SECTIONS

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TRANSVERSAL VERTICAL SECTIONS

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apartmentsrestaurant

Irina Bogdan | http://one-to-many.blogspot.com

P04 MEDIATECH

Irina Bogdan | http://one-to-many.blogspot.com

P05 PLAY MINCU

Romanian Pavilion at the 13th International Architecture biennale - venice, 2012

A game between offi cialdom and architecture http://www.playmincu.ro

The Play Mincu Pavilion is a semiotic, interactive installation producing architectural stamps, which speak about the two modes of the architectural profession: the artistic

aspect - esthetic and conceptual, and the bureaucratic, judicial aspect, which gener-ates social norms and values. The concept of the pavilion revolves around the person-ality of Ion Mincu, creator of modern Romanian architecture who was also active in the political and the bureaucratic side of this fi eld. The exhibition itself has two designs: as cultural device for mediating contemporary Romanian architecture, and ironic decen-tering of the respect given to the architect’s profession in some parts of the world. The postage stamp and the notary seal embosser are the symbolic vectors of the exhibition. Visitors can play with these, producing for example notary dry stamps that in real life in-vest papers with offi cial authority, but in the context of the Play-Mincu Pavilion reframe bureaucracy and its normative forces within a cultural act mediating architecture.

TEAM MEMBERS: Emil Ivanescu(curator), Ioana Calen, Paul Popescu, Matei Popescu, Irina Bogdan, Laura Iosub, Ana Constantinescu

Irina Bogdan | http://one-to-many.blogspot.com

EXPERIMENTS

1. RIEMANN SURFACE: TRANSMUTING PHYSICAL INTO DIGITAL (CAD Logic), DIA, Dessau, Germany

2. HEXilion_4D Network: deformed hexagonal grid pavilion (studio study), DIA, Dessau, Germany

3. SPORTS HALL diagrid enclosure, Bucharest, RO

Irina Bogdan | http://one-to-many.blogspot.com

e01 minimal surface study

The aim of this exercise was to translate the physical properties of a

hand-made model, into a digital 3D model. We made several ex-

periments out of which we extracted the general law and trans-

lated the information into an algorithm. In this particular case we

used Mathematica 7.0 to reproduce the Riemann minimal surface.

Irina Bogdan | http://one-to-many.blogspot.com

Irina Bogdan | http://one-to-many.blogspot.com

Irina Bogdan | http://one-to-many.blogspot.com

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e02

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Irina Bogdan | http://one-to-many.blogspot.com

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E03 sports hall enclosure

Location: UAUIM [University of Architecture and Urbanism “Ion Mincu”], Bucharest.ROTask: Designing the enclosure of a sports hall

double layered skin, with three dimensional truss and a diagrid external structure

double layered skin, with three dimensional truss and a diagrid external structure

O

Irina Bogdan | http://one-to-many.blogspot.com

three dimentional truss diagrid external structure

WORKSHOPSORGANIZED AND TUTORED

1. QUESTIONABLE TRADITIONS WORKSHOP, Bucharest, Romania

2. LACUSTE IN ETER // GRASSHOPPERS IN ETHER WORKSHOP, Timisoara, Romania

3. N14 Pavilion WORKSHOP, Bucharest, Romania

Irina Bogdan | http://one-to-many.blogspot.com

w01questionable traditions

ADVANCED DIGITAL DESIGN AND FABRICATION METHODS WORKSHOP

LASER CUT CARDBOARD structure

Irina Bogdan | http://one-to-many.blogspot.com

Workshop Day1:

Workshop started out with an incredible amount of people. Both students and architects seemed very interested of this event, which of course made the whole pre-event time worth its while.

The day started off with the three of us (Tu-dor Cosmatu, Andrei Raducanu and Irina Bog-dan) and our dear friend Alexander Kalachev giving a short introductory lecture on para-metric design and fabrication methodes and talking about our thesis projects approaches.

A short introduction into Rhino followed, allow-ing (most of the people) to get a glance on what this software is able to do. Grasshopper introduction and tutored examples followed. This proved to be the hardest part, but we defi -nitely believe everyone got the point and can start discovering the potential of it further.

Workshop Day2:

More tutored examples followed during the whole day, increasing the number of bedazzled people. Things started to get messy towards noon, but in the end everyone got the point, which was a great deed. We went through a series of examples rang-ing from object to potential urban plan scenario.

Irina Bogdan | http://one-to-many.blogspot.com

Workshop Day3:

Following our previous presentations we decided

to let the people start to discover the software on

their own. They had to work in teams of 5 and they

were given the task to develop a system (know-

ing that they will have to deal with – fl at sheets

of 6mm cardboard) which had to have a chosen

function (although this was not our biggest interest,

given the workshop scope). Alex Cristal from our

new best friends SPOT DESIGN came to join us and

brought with him one of his babies (a 600x450mm

laser cutter). Our intent for this day was that people

were supposed to see how such a machine works

and how the process of sending fi les to factory has

to be dealt with. People started regaining interest

and enthusiasm and worked hard on getting things

done. Later that night we met Bence Pap and An-

drei Gheorghe and went out for a beer in order

to discuss details regarding the following days.

Irina Bogdan | http://one-to-many.blogspot.com

Irina Bogdan | http://one-to-many.blogspot.com

Workshop Day4:

Bence and Andrei delighted the participants and

us with a presentation about previous workshops

and projects of their own. Madalina Dumitru mar-

keting director of RUUKKI for Romania and Bulgaria

(our platinum sponsor – which believed in the suc-

cess of the workshop and gave us the chance to

make it happen) gave a short presentation about

some of their latest works and softwares and ex-

plained why RUUKKI is interested in the participants

work. The whole day past pretty fast and towards

the evening we had the participants present their

2 days developed proposals. We were very excit-

ed about the results. Unfortunately (given the re-

maining time) we asked them to vote for one proj-

ect each, so that in the end we can build at least

one. After a long discussion between ourselves

(tutors) we decided we might have time to built

3 projects fi tting in 3 different types of approach-

es – emergence, sculptural endeavor and com-

ponent based pavilion. The fi nalists were named:

VIRULENCE, WISHBONE and hex[igloo. Immediate-

ly teams merged and prepared for the fi nal run.

Workshop Day5:

People started working early in the morning, merg-

ing concepts, ideas and methods in order to

make everything work correctly. The team of tu-

tors went through all the projects trying to make

each and every one of them work. Late that night

the VIRULENCE project got sent to the laser cut-

ter, while the Wishbone and hex[igloo were still

struggling to prepare the fi les for laser cutting.

Workshop Day6:

While the VIRULENCE people were waiting for fi -

nal pieces and starting the assembly on site the

other teams were struggling to make the fi les for

production as intelligent as possible. Thanks to

our good friend (dj/vj) Cristi aka CRID we had the

chance to stay up because of his nice speak-

ers and amplifi er. Soon the university square was

covered in the furious beats of cristi’s playlist.

Irina Bogdan | http://one-to-many.blogspot.com

Irina Bogdan | http://one-to-many.blogspot.com

Irina Bogdan | http://one-to-many.blogspot.com

Wokshop Day7:

After a long night for the laser cutter and

for Alex (SPOT DESIGN), most of the WISH-

BONE pieces were done and more than

half of the hex[igloo components ar-

rived. Soon a very interesting confi gura-

tion emerged: some of the people were

involved in putting the pieces together

on site, while the so called FACTORY was

working hard on putting the compo-

nents together. Half of our tutoring staff

had to leave, so a quick ceremony took

place where participants received their

participation certifi cate. Days and nights

started to merge and to become one (a

thing we really enjoyed). The Wishbone

got fi nished towards the end of the night.

Irina Bogdan | http://one-to-many.blogspot.com

Irina Bogdan | http://one-to-many.blogspot.com

Workshop Day8:

To our surprise a lot of people (all of them) showed up for the fi nal run in assembling the fi nal pieces of the hex[igloo. Although our estimation was to fi nish towards 6 pm it proved to be rather wrong. Towards the end of the night the hex[igloo started to force itself into place waiting for the fi -nal rows to come into place . The work and fun continued until late in the morn-ing. Glue guns started running out of bul-lets, jamming and giving up on the tough job they had to perform, tapes were be-ing reused and people were tired. 6pm (our previous deadline) quickly became 6 am, but with the enthusiasm and interest of the whole group, the hex[igloo got fi n-ished as the sun was rising, allowing our fi -nal guest (Alex) to get to his fl ight on time.

As a fi nal conclusion we have to say that we (as tutors/organizers of this event) are extremely proud of the results and the way people worked together. Although we placed the mockups without any permission in the main universities hallway, we are hap-py that everyone was glad to see the results.

Irina Bogdan | http://one-to-many.blogspot.com

Irina Bogdan | http://one-to-many.blogspot.com

Between the 10th and the 12th of June, HEXigloo spent the night under the blue sky, as part of the Street Delivery festival.

Irina Bogdan | http://one-to-many.blogspot.com

w02lacuste in eter 2012// grasshoppers in ether - timisoara

ADVANCED DIGITAL DESIGN AND FABRICATION METHODS WORKSHOP

1:1 cnc milled plastic structures and diy 3d printed models

TUTORS: Ionut Anton, Dana Tanase, Irina Bogda, Alex Cozma

ORGANIZERS: Edukube, FOR (Oana Simionescu&Alex Cozma), TAI(Irina Bogdan)c

Irina Bogdan | http://one-to-many.blogspot.com

3D PRINTEED MODELS OF THE FINAL INSTALATIONS Irina Bogdan | http://one-to-many.blogspot.com

Irina Bogdan | http://one-to-many.blogspot.com

Irina Bogdan | http://one-to-many.blogspot.com

w03N14 PAVILION

ADVANCED DIGITAL DESIGN AND FABRICATION METHODS WORKSHOP

1:1 cnc milled wood structure

Irina Bogdan | http://one-to-many.blogspot.com

LOCATION: UAUIM terrace_Academiei Street, Bucharest

AMBITION_Build a temporary wooden structure that relates to an existing concrete spiral wall built on the “Ion Mincu” Universitie’s terrace.

MEANS_CNC milling machine . Wood pannels . Rhinoceros + Grasshopper

AVAILABLE TIME_1 week

project layout: Horatiu Valcu

CONCEPT

The way we chose to relate to the spiral like structure was to continue the curve path of the existing geometry and introduce the Fibonaci sequence in the design work fl ow.

ORGANIZATION

One of the most challenging issues of the workshop was to con-dense the design and fabrication processes in one week. In order to be able to do so, we divided the assignment in three and worked in teams. Each team was given a certain task: the fi rst dealt with designing the beams, the second dealt with the enclosure and the third team designed the fl oor.

FABRICATION

In order to be able to fabricate the pavilion, we had to deal with the components separately. We prepared the beam fi les for the cnc milling machine, the skin pannels for the laser cutter and the fl oor’s wooden beams for the electric chainsaw.

Irina Bogdan | http://one-to-many.blogspot.com

B E A M . D E S I G N

Following the curvature of the existing shell like structure, a surface has been modeled and its cross sections have been used to develop the wood beams that later sustained the pavilion.

project layout: Horatiu Valcu

S K I N

The skin has been designed as a sequence of fi sh like scales, orient-ed according to a linear atractor. The result was that of a light fi lter.

F L O O R

The fl oor is designed according to the beams’ axes. The structure is made out of wood and the aim was to create an irregular, mul-titask, weavy platform, needed for future interractive instalations.

Irina Bogdan | http://one-to-many.blogspot.com

Initial surface built along the existing structure. Structural beams following the isocurve paths of the initial surface.

1 2

render . project layout: Horatiu Valcu

Floor beams used to enhance the stability of the vertical structure.

The skin is made out of wooden scales. They are ori-ented according to a linear attractor, enhancing the fi ltering of the light.

3 4

Irina Bogdan | http://one-to-many.blogspot.com

render . project layout: Horatiu Valcu

Irina Bogdan | http://one-to-many.blogspot.com

BU

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Irina Bogdan | http://one-to-many.blogspot.com

photo sequence . project layout: Horatiu Valcu

CONTACT

Irina Bogdan | http://one-to-many.blogspot.com

arch.dipl. Irina Mihaela Bogdan

www: http://one-to-many.blogspot.comemail: bogdan.irina@gmail.com

phone: (+04) 0721 544 227

Irina Bogdan | http://one-to-many.blogspot.com

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1 544 227

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