jet sweep clinic bw

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AMHERST COUNTY HIGH SCHOOL

THE JET SWEEP AND ITS COMPLIMENTARY

MISDIRECTION ATTACK

CONTACT INFORMATION

CECIL PHILLIPSHEAD FOOTBALL COACH

AMHERST COUNTY HIGH SCHOOL139 LANCER LANE

AMHERST, VA 24521SCHOOL: 434-946-2898

CELL: 757-647-1537

LANCER SUCCESSPLAYERS & COACHES

• Dennis Peters – OL / DL

• Mike Padgett – WR / ST• Mike Crist – RB / DB• Josh Woods – QB / LB• Lance Carter – JV• Brandon Stanbery – JV• Joey Crawford – JV• Mike Pekar – JV• PLAYERS

WING-T INFLUENCES

• Kevin Saunders• Paul Wheeler• H.S. Ingo• Heath Cockerham• Bob Christmas• Lew Johnston• Bucksweep.com• Chuck Klausing Camps

PRESENTATION OUTLINE

RUNNING ATTACK

• JET SWEEP--Under Center / Gun161/1,463 (9.09 ypc)

• CRISS CROSS (XX)56/483 (8.63 ypc)

• JOKER--TB & QB24/282 (11.75 ypc)

PASSING ATTACK

BUNCH ATTACK

• WHIP

• OUT

• FADE

WHY THE JET SWEEP• Advances made to defend the flank

(buck). Keys – Wrong Arm• Full speed motion allows you to get

to the flank much faster. Outflank & Stress

• You don’t have to be great upfront. You’re only blocking defenders outside of “B” gap.

• Fast flow opens up your interior run game.

• Creates great PAP opportunities.• Simplicity

JET PACKAGE PRODUCTION

61 / 288 6TD’s 4.7565 / 391 9TD’s 4.59

LHB

QB

RHB

TB

153 / 1347 17TD’s4.55

78 / 577 4TD’s4.60

51 / 533 6 TD’s4.46

104 / 1122 12 TD’s4.47

WHAT IT HAS DONE FOR US

• 25 – 3

• 1 DISTRICT CHAMPIONSHIP

• 2 REGION III CHAMPIONSHIPS

• 2 STATE RUNNER-UP FINISHES

• 2009 PASSING38 Comp / 71 Att704 Yards13 TD’s & 5 Int’s

• 2009 RUSHING561 Att/4,345 Yds.7.75 YPC310.4 YPG57 TD’s

RULES FOR BLOCKING THE JET SWEEP

• SE: Stalk #1 (head to outside)• RT : 1st Man on or outside B-Gap• RG: Pull - look for PSLB’er to FS run support. • OC: Fire-On-Backer• LG: Fire-On-Backer• LT: Fire-On-Backer• SE: Cutoff• RHB: #2 on our outside B-Gap• TB: Fake Guard Trap look for BSLB’er to Cutoff• LHB: BC - Crossover step to full speed motion aiming 1 foot

behind the QB. Secure handoff, lose a yard, and “Run to the Jungle.” (Hash, #’s, Sideline)

• QB: Take a 6” lateral step to direction of the play, reverse pivot and hand the ball off in the playside A-Gap. 2nd Step to TB then fake waggle.

CRITICAL COACHING POINTS• 6” lateral step by QB

prior to the handoff.• Snap Point – outside

leg of the offensive guard.

• Hand-off must take place in the playside A-Gap.

• QB needs to hand the ball off with the proper hand.

• Use a heel lift or head nod to put the RB in motion.

• Proper alignment by the RB regardless of formation.

• Full Speed Motion• RB’s Aiming Point is

one foot behind the QB.

• Once the RB receives the handoff he needs to lose one yard. Avoids trash and allows OG to get out in front.

• Run to the Jungle (hash, #’s, sideline).

• Read HB’s block. (#’s)• HB cannot allow any

penetration

Ace Formation

OFFENSIVE SPACING

Top of #’s Top of #’s 2’3’ 3’2’

3 x 1 3 x 1

Toes @ 4 Yds.

Ace Formation vs. 4-4

ETNE

CC

$WSM

F

ACE JET RT

Ace Formation vs. 4-3

ETNE

CC

$

W SM

F

ACE JET RT

Crack Scheme with offset TB

Ace Formation vs. 5-2

T ENT

CC

$

E

MW

F

ACE JET RT

Crack Scheme with offset TB

Ace Formation vs. 5-2

T ENT

CC

$

E

MW

F

ACE JET RT

Crack Scheme with offset TB

SHOTGUN

WAR ZONE BLOCKING DRILL

OPTIONAL: Offset your TB and add a SS to the War – work on CRACK scheme

WAR ZONE COACHING POINTS

• ALWAYS us a C-QB exchange (timing).

• Use spacing boards or line splitters to simulate OL splits.

• Use coaches and players as “spotters.”

• QB TECHNIQUE– SNAP POINT– 6” lateral slide step and pivot

• BALL CARRIER– Full Speed Motion– Lose one yard– Run to the Jungle

WAR ZONE BLOCKERS• WIDE RECEIVER

– Stalk Block Technique– Butt down; short steps;

shoulders square; time the block; maintain contact; DON’T LUNGE and DON’T HOLD.

• RUNNING BACK– Reach step/Jet Technique– LH into defenders chest– RH to defenders shoulder pad– RULE OF THUMB:

• “Beat’em to the Block”• “No Escape Over the Top”

JET SWEEPMISDIRECTIONPACKAGE

COUNTER CRISS-CROSS(CTXX)

RULES FOR BLOCKING THE CTXX

• SE: Inside stalk to cutoff• RT : Pull thru and wall off• RG: On or Area• OC: On or Away• LG: Area – Post • LT: Gap – Post – Lead • SE: Inside stalk to #1 or Free Safety• RHB: BC - Take a read step (Back & to the inside) and

check path of LHB. Work to get shoulder to shoulder then aim for the tail of the RT.

• TB: Kickout first opposite color jersey outside of OT. (Can Log)

• LHB: Crossover step & receive handoff in playside A-Gap. Look to handoff behind the backside guard.

• QB: Snap point is inside leg of OT. Handoff – Fake Waggle (Pitchman)

Ace Formation vs. 4-4

ETNE

CC

$WSM

F

ACE JET RT XX LT

Ace Formation vs. 4-3

ETNE

CC

$

W SM

F

ACE JET RT XX LT

Ace Formation vs. 5-2

ETNT

CC

$

E

MW

F

ACE JET RT XX LT

JET MISDIRECTION PACKAGE

THE JOKER PLAY

RULES FOR BLOCKING JOKER

• SE: Stalk #1 or to Free Safety• RT : Gap – Lead – Influence • RG: Gap – Down – Post • OC: On – Area – Away • LG: Pull inside out – Kickout first opposite color jersey

head-up to outside of the PSG• LT: Gap – On – Area • SE: Cuttoff and block back @ hole• RHB: Full speed motion and fake Jet Left• TB: BC – Crossover plant; Inside arm up; BSG and LHB

are your escorts• LHB: Pull inside & wall off. • QB: 6” lateral step; 2nd step crossover deep and execute

an outside handoff to TB.

Ace Formation vs. 4-4

ETNE

CC

$WSM

F

ACE JET LT JOKER RT

Ace Formation vs. 4-3

ETNE

CC

$

W SM

F

ACE JET LT JOKER RT

Ace Formation vs. 5-2

ETNT

CC

$

E

MW

F

ACE JET LT JOKER RT

Ace Formation vs. 4-3

ETNE

CC

$

W SM

F

ACE JET LT QB JOKER RT

SHOTGUN

Ace Formation vs. 4-3

ETNE

CC

$

W SM

F

ACE QB JOKER RT

SHOTGUN

JET PLAY-ACTION PASSING PACKAGE

WHIP / OUT / FADE

CREDIT: BRUCE COBLEIGH

RULES FOR BLOCKING BUNCH ROUTES

• X: Run thru center of the field.• RT : Aggressive step and cup protection. Covered = Fire • RG: Aggressive step and cup protection. Covered = Fire• OC: Aggressive step and cup protection. Covered = Fire• LG: Aggressive step and cup protection. Covered = Fire• LT: Aggressive step and cup protection. Covered = Fire• SE: Run specified route according to call.• RHB: Run specified route according to call.• TB: Attack first man outside of OT and Log if possible.• LHB: Full speed motion; motion man always runs the 1

yard flat route.• QB: Snap point – LHB behind OC. Execute proximity

fake; gain depth; force edge. Read progression: Flat, sneak a peek deep, middle route.

ADVANTAGES OF BUNCH ROUTES• Breaks Man-to-Man Coverage.

• Creates quick high percentage throws

• Routes are all purpose.• Tremendous RAC yards, get your

athletes out in space.• Breaks Invert Coverage and Cover 2.• Great compliment to any offense that

utilizes slots.• Flexibility and Simplicity – Both

Flanks

4-4 Cover 3

ETNE

CC

$W

SM

F

BEAR JET RT WHIP @ 22 Yards

@ 6 Yards

1 Yard

4-4 Cover 3

ETNE

CC

$W

SM

F

BEAR JET RT OUT @ 22 Yards

1 Yard

@10 Yards

4-3 2 Deep Coverage

ETNE

CC

$

W SM

F

BEAR JET RT FADE @ 22 Yds.

1 Yard

A.P. = Front Pylon of EZone

Option: @16 - 14

4-3 2 Deep Coverage

ETNE

C

C

$W

SM

F

BULL JET RT WHIP

1 Yard

@ 6 Yards

@ 22 Yards

4-4 Defense

ETNE

CC

$W

SM

F

4-3 Defense

ET N E CC

$

W SM

F

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