making successful social games

Post on 20-Oct-2014

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DESCRIPTION

In this presentation I talk about the making of successful social games at wooga.

TRANSCRIPT

Social GamesFrank Ließner, Flash Developer

Founded January 2009Founding $32m

Team of 110 from 20 countries6 games on Facebook

31 million active user70% of users are female

wooga

Lead Product ManagerProduct ManagerDesignerFrontend DeveloperBackend Developerno Project Manager

Team

scrum / kanban

Workflow

Methodik

scrum / kanbanweekly iterationsstandupsbacklog

Methodik

Workspace

free choice of tech. settingkeep admin rights free arrangementresponsibility

Prototype

vision

Prototype

buyplot

buy and place item

wait income

collectincome

visiongame loop

Prototype

visiongame looptheme

Prototype

visiongame loopthemetests

nearly no fixed specstrydecideserver / db

Prototype - technical

new projecttransfer good partsadd trackingadd monitoringtranslations

Game

1. prototype2. first playable3. alpha4. beta5. silent public6. public7. public with links

Releases

operate without interruptionsmore users - more bugsunittestingsrefactoringstable codestructurenew featuresa/b tests

Enhancements

prototypeagiler workflowno masterplanstep by stepbe fast, be boldgood skilled team

Summary

Questions?

frank.liessner@wooga.com

wooga.com

wooga.com/jobs

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