“successful flash games” (seth de koning, jaludo)

34
Flashgamm Kyiv 10 dec. 2011

Upload: flashgamm

Post on 05-Dec-2014

1.105 views

Category:

Entertainment & Humor


0 download

DESCRIPTION

Which flash games we played most last 3 years? What factors determine the success of these flashgames? What can we learn out of this to produce better flash games in the future?

TRANSCRIPT

Page 1: “Successful flash games” (Seth de Koning, Jaludo)

Flashgamm Kyiv 10 dec. 2011

Page 2: “Successful flash games” (Seth de Koning, Jaludo)

Overview

1 Jaludo2 Market developments3 Succesful (Flash) games4 Indy developers & Jaludo

Where people come to play

Page 3: “Successful flash games” (Seth de Koning, Jaludo)

Jaludo2006 The Netherlands

66 Casual gaming portals & communities

28 Languages

40 Million unique gamers every month

Offices in Amsterdam, Rijssen and Beijing

Page 4: “Successful flash games” (Seth de Koning, Jaludo)

Market developmentsMobile gamesNew platform, new content, our gamers

Gamer is king

Cross platformGamer is kingPlay everywhere Digital game distribution

Within the game revenuesRevenue share new model ( cpm, cpc, cpl, cpa, cps,cpi )Partnerships game developers & distributors

Page 5: “Successful flash games” (Seth de Koning, Jaludo)

Content abundanceFind engagement and success factors, be creative, focus on 1 platformRevenue share and licensing

LoyaltyPortals become communitiesOffer service, added value, social currencyFilter and advice, listen and improve

Market developments

Gamer is king

Page 6: “Successful flash games” (Seth de Koning, Jaludo)

SocialGames become social communities and multiplayerJaludo new social layer 1st of March 2012

FlashHTML 5 will become dominant within 2 yearsIn the mean time make your flashgames mobile

Market developments

Games become multiplayer

Page 7: “Successful flash games” (Seth de Koning, Jaludo)

Criteria for successful flash gamesIntro

NamingOriginality

Use of existing I.P.Graphitcs

Difficulty, learning curve and goals

ControlsMusic and Sounds

Level Sharing

Page 8: “Successful flash games” (Seth de Koning, Jaludo)

IntroNaming

UniqueSeo

Criteria for successful flash games

Page 9: “Successful flash games” (Seth de Koning, Jaludo)

OriginalityComtemporary approach: Presidential elections, bush royal rampage

Criteria for successful flash games

Originality

Page 10: “Successful flash games” (Seth de Koning, Jaludo)

OriginalityRemake the classic: Pacxon

Originality

Criteria for successful flash games

Page 11: “Successful flash games” (Seth de Koning, Jaludo)

Originality Seasonal: Chistmas pacxon

Criteria for successful flash games

Originality

Page 12: “Successful flash games” (Seth de Koning, Jaludo)

OriginalityMaking use of cute animals: Snowdrift

Criteria for successful flash games

Originality

Page 13: “Successful flash games” (Seth de Koning, Jaludo)

OriginalityHumourAfrican Detroit Cup

Originality

Criteria for successful flash games

Page 14: “Successful flash games” (Seth de Koning, Jaludo)

Use of existing I.P.Spongebob / Scooby Doo

Criteria for successful flash games

Use of existing I.P.

Page 15: “Successful flash games” (Seth de Koning, Jaludo)

PhysicsThe Balance Game / Ragdoll game

Criteria for successful flash games

Physics

Page 16: “Successful flash games” (Seth de Koning, Jaludo)

GraphicsShift

Criteria for successful flash games

Graphics

Page 17: “Successful flash games” (Seth de Koning, Jaludo)

Difficulty, Learning curve and goals:Age of War, Skywire 2, combine platform for highscores etc.

Difficulty, learning curve and goals

Criteria for successful flash games

Page 18: “Successful flash games” (Seth de Koning, Jaludo)

Use of mouse and/or keyboard:Christmas pacxon, keyboard ingame, mouse when game over

Use of mouse and/or keyboard

Criteria for successful flash games

Page 19: “Successful flash games” (Seth de Koning, Jaludo)

Music and Sounds:Stuntbike MX, Snowdrift

Criteria for successful flash games

Music and Sounds

Page 20: “Successful flash games” (Seth de Koning, Jaludo)

Overview audience:

‘speeleiland’ concept: 16-‘gamesclub’ concept: 16+‘mary’ concept: Girls & moms

Successful flash games at Jaludo

Page 21: “Successful flash games” (Seth de Koning, Jaludo)

A small selection:

Swords and SandalsBubble TroubleAge of WarSnowdriftBombermanMy sweet dog

Successful flash games at Jaludo

Page 22: “Successful flash games” (Seth de Koning, Jaludo)

Swords and SandalsUnique environment, roman empire timesUnique characters being used in all the sequels

Good learning curveGood graphicsFunny elementsFirst games in these series were most successful.

Successful flash games at Jaludo

Swords and sandals

Page 23: “Successful flash games” (Seth de Koning, Jaludo)

Bubble Trouble:Fun agility game with a very good learning curve in it.

Easy to start playing, you’re quickly engaged with this game.

Good learning curve.Using the same game mechanics for the sequels

Successful flash games at Jaludo

Bubble Trouble

Page 24: “Successful flash games” (Seth de Koning, Jaludo)

Age of War:Start with easy weapons, lot’s of upgradesYou characters evolve in time.You’ll have a massive army at the end of the game

Successful flash games at Jaludo

Age of war

Page 25: “Successful flash games” (Seth de Koning, Jaludo)

Snowdrift:Use of adorable pinguins and snowmanVery good musicGood use of keyboard when gameoverGood learning curve

Many levels

Successful flash games at Jaludo

Snowdrift

Page 26: “Successful flash games” (Seth de Koning, Jaludo)

Bomberman:Social game which you play live to other playersGoal is to compete other playersGameplay is easy and you’ll learn quick

Over 500m gameplays

Bomberman

Successful flash games at Jaludo

Page 27: “Successful flash games” (Seth de Koning, Jaludo)

My Sweet Dog:Cute characterPlayer is engaged in taking careIn other sequels same character Good Music and Sounds

Over 50m gameplays

Successful flash games at Jaludo

My sweet dog

Page 28: “Successful flash games” (Seth de Koning, Jaludo)

Trends of (flash) game development

Past- Advertising- Reach of gameplays- Focussed on desktop browser

Future- Ingame purchases; making direct money- Strong growth of social and mobile platforms- Games are more result driven,

Think how you want to make money on your game!

Making direct money

Page 29: “Successful flash games” (Seth de Koning, Jaludo)

Trends of (flash) game development

What are users buying?

Page 30: “Successful flash games” (Seth de Koning, Jaludo)

Future of (flash) game development

The future of (flash) game development

Page 31: “Successful flash games” (Seth de Koning, Jaludo)

Which market to focusrevenue, fragmentation, distribution channel

Which technology to use + CPU influences (script vs C+)?HTML5, AIR, Unity, Unreal Engine

Less development more iterationsDo your analyticsRisk managementUnique charactersExecution vs. Ideas

Future of (flash) game development

Execution VS. Ideas

Page 32: “Successful flash games” (Seth de Koning, Jaludo)

Distribute wisely

Making use of the right technology

Original and creative

Revenue share and licensing

Future of (flash) game development

Making use of the right technology

Page 33: “Successful flash games” (Seth de Koning, Jaludo)

Indy Developer & Jaludo

We look for partners to co-develop for our game communities

We can offer:Reach, revenu’s, advice and api’s, Co-development and co-marketing Sponsoring or promoting unique ideasLiscensing and mediaplanning, Ingame advertising and sponsored partnerships

We look for: New games, new techniques and especially for new partnerships

With 66 game communities in 28 languages and40 million unique monthly gamers!

Page 34: “Successful flash games” (Seth de Koning, Jaludo)

Seth de Koning