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Post on 25-Jun-2015

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Untuk persiapan seminar TA 1

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MEMBANGUN GAME EDUKASI PENDUKUNG BELAJAR ILMU PENGETAHUAN ALAM UNTUK ANAK KINESTESIS TINGKAT SEKOLAH DASAR KELAS EMPAT MENGGUNAKAN METODE

MULTIMEDIA DEVELOPMENT LIFE CYCLE

Goal

Advantage

Formulation of Problem

Background

Boundary Problem

Overview

Conceptual Model

Systematics Writing

Background

Sains is the new tipe of lesson Just three hours for this lesson every week Generally, teacher more dominant in the

class Kinesthetic learners like typing more than

write, like game more than reading More interest in computer

Formulation of Problem

How tho help kinesthetic learner to learn about Natural Science ?

What kind of interactive media will help the kinesthetic child ?

Goal

Help the kinesthetic child to learn about Natural Science ?

Can decide interactive media that appropriate for kinesthetic children

Advantage

Can be the solution

Help kinesthetic child to learn

Increase understanding

Boundary Problem

Get information to found solution for kinesthetic learners

Psychology to find information to get solution, method, and decide

what kind of interactive media will be develope

IT for translate solution or method to stimulating child when they

learn

Overview

What we need ?

MDLC

HTML5

Kinethetic learners characteristic

Conceptual Model

How the conceptual model ?

Systematics Writing

Click here

Question &

Answer

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